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In-Game Suggestions
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Go to first unread post Blackmarket Monsters?
We should be able to buy monsters from market just like how we buy items, but with enormous prices! Like, the most pricy thing in-game is like a cheap 250k? If we were to have 5mil or 6mil we'd just have unneeded money just for fun ._. I also think that we should get more money drops and raise higher prices in market so that we dont feel so cheap. And this would really make getting money worth mor...
10 2,469
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12-13-2011 03:58 PM
Last Post: Nitz_X
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Go to first unread post New Mart Option : Auction House (Pages: 1 2 )
:) [color=#000066][b]Note # 1 : This idea is taken from PokeCyrus. It's like.. a really good feature they have. One feature I actually like for us to have. Most of their other features.. suck. [u]Also, text in Red = PokeCyrus features.[/u][/b][/color] I will now explain a good idea on having an auction in-game instead of in our boring forums <_< It works better. Okay.. Auction should be a n...
34 9,539
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12-12-2011 02:26 AM
Last Post: mas000d
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Go to first unread post Weekly Specials
Exp almost every week was cool, but how about something cool every week? Just 1 upside to going on during the weekend, nothing combined together unless cefurkan makes it that way. It would be simple and make people go on more. It would only be for the weekends. [b]EXAMPLE[/b] [i]Week 1[/i]: [u]Double Exp[/u] - [b]Common boost, useful whenever people stuggle to level up[/b] [i]Week 2[/i]: [u]Double...
18 3,660
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12-12-2011 02:25 AM
Last Post: mas000d
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Go to first unread post pre-game uv
my suggestions is that there should be a held item a monster could equipt,that shows a monsters uvs before we catch the monster,and the item should not be cheap
13 2,096
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12-06-2011 05:38 AM
Last Post: SparrowHawk
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Go to first unread post Rival/friend mode
I noticed in the game that there is no way to keep track of friends other than looking at the names on the message they may of sent you. So in addition to "block", a friend, or "rival" button could be added. Giving friends the ability to enter a private chat with each other. Making it a faster and more effective way to keep track of friends...
5 1,146
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11-28-2011 11:58 PM
Last Post: orboknown
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Go to first unread post Ghost's suggestions
[b][u]UPGRADE[/u][/b] This kinda goes with the "monsters drop items" thing, they of course should drop their own type of item either just to sell for money or an item that a monster can hold to help in battle right? Well what if we were able to upgrade that item to boost its effect? By doing so we would just rarely get the item beating a monster. Like if you get a cool item that makes your monste...
3 1,158
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11-28-2011 11:43 PM
Last Post: orboknown
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Go to first unread post nickname editor
my suggestion is that there should be a nickname editor in-game in case we wanna change our name for team purposes
2 1,626
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11-24-2011 05:03 AM
Last Post: SparrowHawk
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Go to first unread post Just A Random Thought
Since we already have the private messaging system that gives the tutorial video once you register, we should have non-battling NPCs that give out hints and tips as well as some FAQs out. It only requires the space bar button to activate them. Since we enter the game through Central Plains, there should be npcs posted throughout the route and maybe onto other maps. The first NPC could tel...
29 5,900
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11-24-2011 03:14 AM
Last Post: SparrowHawk
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Go to first unread post weekly monsters
well my suggestion is that like every week we have a chance to catch a rare monster like 1st and 2nd weeks of every month:you get to hunt for a very rare legend and 3rd and 4th weeks of every month:you get to hunt for a very rare zenith
5 1,215
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11-23-2011 03:24 AM
Last Post: Nitz_X
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Go to first unread post Please Have Mercy
On those of us who have more than one Monster to release. [b]Suggestion Outline: [/b] Add a button which effectively allows us to release Monsters while we are still in our Storage. Say you're like me and you have six Monsters you want to release to clean up your Storage. That's eight clicks per one Monster, so a RIDICULOUS minimum total of 48 clicks to release a measly six junk Mons. Even with...
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11-20-2011 03:31 AM
Last Post: orboknown
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Go to first unread post Christmas Art event Suggestion
Hello everyone welcome to my first topic, my second will follow shortly. Well I have been hearing off of various people that every one is looking for new artistic talented people who play the mmorpg, so then I came up with a fun new idea for a cistmass art event. Event main Idea's is to draw your pokemon team or your favoriate pokemon's within monster mmorpg, all wearing cristmass hats/ reindea...
27 6,152
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11-18-2011 06:10 AM
Last Post: SparrowHawk
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Go to first unread post Fainted Monsters
You know how we have our monster team image next to our items and stuff? Well, it's kinda confusing to know if our monster is fainted or not. So why not darken the image a little to show that that monster in our team has fainted or a red X on top of it? [IMG]http://smileys.on-my-web.com/repository/Laughing/hahaha-024.gif[/IMG][IMG]http://smileys.on-my-web.com/repository/Laughing/hahaha-024.gif[/...
18 4,500
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11-18-2011 05:16 AM
Last Post: Ghost
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Go to first unread post Events
I have been kicking around the idea for holiday events. I talked in chat about it and Even posted something about it somewhere. I apologize my memory eludes me at the moment. The idea is have certain monsters only available for that month. For example, this month we have thanksgiving, we could have a couple monsters that would only appear in the wild for this month that were themed for thanksgi...
13 2,955
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11-18-2011 05:14 AM
Last Post: orboknown
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Go to first unread post Pokemon Bazzar Average pokemon price suggestion
Hello all just my second Idea for a new feature within the Bazzar, I am aware there is an average monster level for sale function implemented currently, and a list of how meny monsters there are for sale, but If I was selling loads of pokemon on a daily basis I would like to see a average pokemon cost fitted into this, as I would find it inconveiniant to have keep entering and exiting the bazxar t...
8 1,348
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11-16-2011 08:42 AM
Last Post: orboknown
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Go to first unread post pvp
i would like to ask cefurkan if you can make a chat with the pvp'er when your battling so you dont feel and may ask him some questions and why the 15 seconds it takes quite long can you make it 5
2 772
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11-11-2011 07:59 AM
Last Post: Guider456
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Go to first unread post day/night monsters
my suggestion is that the game should have monsters only obtainable at day and monsters obtainable at day
6 1,110
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11-09-2011 03:42 AM
Last Post: orboknown
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Go to first unread post Graphic Packs
I'm not sure if this has ever been suggested. I use to play a different browser game where you could download the graphics folder. It had all the monsters, tile sets, and all of the graphics in it. Basically the game would read the graphics off of your computer. This helped with lag and customization. Customization because it would allow players to change the graphics to better suit their ta...
6 1,340
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11-07-2011 11:03 PM
Last Post: orboknown
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Go to first unread post In-game training tutorial
while having text explanations that float over buttons is helpful, I think it would be nice to have a more controlled introduction to the game. It is helpful to walk users through each of the different parts of your game such as fighting monsters, catching monsters, traveling, index and items bag, and whatever other features are in your game, pointing out conditions and locations of buttons. Wh...
12 2,421
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11-07-2011 05:44 AM
Last Post: Madmax
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Go to first unread post Zeniths and Legendary
Sometimes while catching legendary monster we often run from then by mistake. So i have a suggestion that when we press run from legendary or zenith. There should be a pop up screen or something that ask are we sure to run from it.
6 1,224
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11-02-2011 03:18 AM
Last Post: orboknown
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Go to first unread post New Move Ideas (Pages: 1 2 )
[b][size=x-large]THE MOVE CREATING PERIOD IS NOW.... CLOSED! [/size][/b] [b][size=large]Thank you guys for making moves! I'm sorry if you wanted to make more, but I still have to input these all into the data base. And as you can imagine, that's quite time consuming. [/size][/b][b][size=small]UPDATE BELOW! PLEASE READ![/size][/b] Hey Everyone! As more and more things get put into place and ad...
40 11,407
  • 2 Vote(s) - 5 out of 5 in Average
10-29-2011 08:13 AM
Last Post: garbagekeeper
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Poll: Go to first unread post In Game Profile Bio (Pages: 1 2 )
[b]We be able to Add a Bio on our profiles in game.[/b] [b]It would look much better and people would be able to add some stuff to let others know[/b] [b]about them more and other stuff etc[/b] [b]I'll post a Poll Yes Or No[/b] [b] [/b] [b]Here is How my Bio would probably Look like ( Preview) -[/b] [b] [/b] [b]First level 100 - [/b] [b]First Legendary -[/b] [b]First Zenith - [/b] [b]F...
32 6,392
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10-18-2011 04:25 AM
Last Post: SparrowHawk
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Go to first unread post What Moves Do
Due to the large number of moves this game has, i think in battle their should be some way to show the moves power and what it does before you use it, and not just when you first get the move. It would also prevent players from replacing an epic move for a not so epic move, pickin up what im puttin down? :\ [b]Supporters[/b]: Ghost
7 1,448
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10-12-2011 07:36 AM
Last Post: Nitz_X
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Go to first unread post "Monster Caught" Icon (Pages: 1 2 )
Another idea. When you encounter a monster, could there be an icon (not anything eye-candy) that'd show if we've already caught it or now? Or you could add it to the creature's page in MonsterDex. I know there is such an icon next to the monster's name on the MonsterDex list of monsters, but when you click on the encountered monster, you're redirected to monster's page, not MonsterDex. (Hope you k...
38 6,474
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10-11-2011 01:21 AM
Last Post: orboknown
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Go to first unread post Personalised MonsterDex
I've no idea if it was suggested. (Not on the first page of this forum section as far as I can tell.) I can do away with most of fancy improvements, but for this one: Personalised MonsterDex. What would it do? It'd basically show you [b]only[/b] the monsters you've seen or caught. It'd be [b]spoiler-proof[/b]. As it's not Pokemon, I'm not familiar with any of the creatures I see here, except for ...
25 3,318
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10-09-2011 07:11 AM
Last Post: orboknown
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Go to first unread post About suggestions...
A lot of our suggestions are great and require a fair amount of time to be worked on but the thing that bothers me is.. Browser games don't really have a lot of cool features and mostly the downloaded ones are always better since they are a file with all their features and stuff. It's kinda been bothering me a few days >.< I like Monster MMO being a browser game but for us to get most of...
21 5,363
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10-07-2011 04:49 AM
Last Post: orboknown
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Go to first unread post I have a suggestion for there to be professions in monster mmorpg
I have a suggestion for there to be professions in monster mmorpg
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10-04-2011 03:11 AM
Last Post: orboknown
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Go to first unread post Pvp Chat
[b]I was thinking and i wanted to ask if we could have a pvp chat.[/b] [b]witch means when 2 players are vs each other they can chat and stuff You know?[/b]
8 1,644
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10-03-2011 02:30 AM
Last Post: orboknown
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Go to first unread post New Idea for Update- Mosterdex descriptions
I think the mosterdex is to dull right now with just the stats and moves of the monster. What it needs are little descriptions of the monster to tell us what the monster is like. if I can get 10-15 supporters I'll send to updater :D
19 2,938
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10-01-2011 11:03 PM
Last Post: SkyRock
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Go to first unread post new monsterdex filters
i just thought we could have some new monsterdex filters heres a few i thought of 1.tp filter-since theres a lota of monsters how bout we add this to help us narrow it down instead of looking everywhere in the monsterdex for a certain tp. 2.-ability filter-tells us which monsters have a certain ability 4.move filter-tells us which monsters learn a certain move Supporters 1.Pein 2.Orbo...
27 4,112
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09-27-2011 07:01 AM
Last Post: Guider456
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Go to first unread post Release
Can there be a [Release Monster To Nature] button when they are in storage? To all those using the Ahuiver technique out the I'm sure you encounter this problem too SUPPORTERS: 1. rock gyo 2. orboknown
8 1,904
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09-16-2011 02:59 AM
Last Post: orboknown
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