Moderated By: Cinnamon Spider
User(s) browsing this forum: 5 Guest(s)
Post Thread
Idea Development
Thread / Author Replies Views Rating Last Post [asc]
Forum Announcements
  Updated Game Rules - - 01-12-2013 07:41 AM
  How to see new posts, threads at the forum effectively like last 7 days - - 01-08-2013 11:02 PM
Important Threads
New posts. Hot thread.  
Go to first unread post Idea development/social (Pages: 1 2 3 )
this thread will be where members can idea-bounce before actually creating a thread for one individual idea. for example,we could be discussing items and then arrive at the conclusion we need rare items inserted into the game.
80 20,461
  • 1 Vote(s) - 5 out of 5 in Average
07-13-2016 08:42 PM
Last Post: Jay the Orogond
New posts. Hot thread. Exclamation
Go to first unread post [ALL PLAYERS SHOULD READ THIS]-general game improvements (Pages: 1 2 )
So the state of the game has basically ground into the same monotonous "catch, level, pvp, grind it out" kind of a routine. That should stop, before we all lose interest in the game. So this thread is for any ideas that we, as users in the game, can implement and do without needing a drastic overhaul by Cefurkan. [size=xx-large][color=#FF0000][b]Read the giant red letters: This thread is for stuf...
47 8,975
  • 0 Vote(s) - 0 out of 5 in Average
07-28-2013 05:36 AM
Last Post: iRemember
New posts. Hot thread.  
Go to first unread post Idea Archive-Incorporated and Denied Ideas
So Everyone keeps suggesting things that have already been suggested, because lets face it no one likes to do research. This thread will attempt(assuming us mods here are worth our salt and keep up with it) to clearly show which suggestions have been accepted, which have been denied, and which are pending/haven't been reviewed by cefurkan. E.G [list] [*][url=http://2.bp.blogspot.com/_Qu-KxwZh9G4/...
7 2,260
  • 1 Vote(s) - 5 out of 5 in Average
07-26-2013 03:17 AM
Last Post: orboknown
New posts. Hot thread.  
Go to first unread post Sectional Rules
This section shall be for the development of ideas. All threads made here should be initial or partially developed ideas that members can openly develop. Once ideas are deemed "finished" they shall be moved to the official suggestions section.
6 2,432
  • 2 Vote(s) - 4.5 out of 5 in Average
08-05-2012 05:03 PM
Last Post: orboknown
Normal Threads
New posts.  
Go to first unread post Toolbar/Hotkeys
[img]http://image.prntscr.com/image/fe2d3a3f653b4649b5043c6ff72d5bd3.png[/img] That's how it is. I'd also like to know if hotkeys will be added for attract player/repels etc
4 64
  • 0 Vote(s) - 0 out of 5 in Average
Today 03:17 AM
Last Post: GurvinderSingh
New posts. Hot thread.  
Go to first unread post New Idea Point and Click Movement.
I wanted to add this idea to the game, if it's possible. To add a point and click movement to the game. You simply point and click and that's where the character walks. Not to take away any of the other methods of movement.  Maybe have a x appear after pointing and clicking to show that's where the character will move to. This is just an idea I would love to get everyone's feedback...
3 260
  • 0 Vote(s) - 0 out of 5 in Average
01-20-2017 03:36 AM
Last Post: SparrowHawk
New posts. Hot thread.  
Go to first unread post Night Monsters.
I have a cool Idea, let me get your feedback on it. But only at night have some special Night Monsters that come out. Then you can make a Night Box that Increases there stats when you catch a night monster, with a night box. Let me get your all's feedback I hope Cef can Implement it.
2 203
  • 0 Vote(s) - 0 out of 5 in Average
01-20-2017 03:34 AM
Last Post: SparrowHawk
New posts. Hot thread.  
Poll: Go to first unread post Gem Guardians - an alternate way of obtaining Giga gems
Hi! I have this idea that would give players opportunity to obtain giga gems by beating npcs that would be known as Gem Guardians. Gem Guardians would come in two flavors: Giga-Z Gem Guardian and Giga-L Gem Guardian. - Gem Guardians would use Giga's on their team with level 3 monster power. Idea is to use in-game event system to spawn these two npcs randomly in the world. They would be h...
5 806
  • 0 Vote(s) - 0 out of 5 in Average
11-18-2016 02:02 PM
Last Post: mailmeharry2009
New posts. Hot thread.  
Go to first unread post new ideas for game
there should be a different form for starters so you can catch all starters not like change sprite or anything but starter mons you can catch and they don't have stats like starters so yeah that's my idea
25 3,818
  • 0 Vote(s) - 0 out of 5 in Average
05-26-2016 03:48 PM
Last Post: CharziardUndead22
New posts. Hot thread.  
Go to first unread post A new type of event monster
Edit: No longer necessary
3 575
  • 0 Vote(s) - 0 out of 5 in Average
04-23-2016 02:55 AM
Last Post: Galliant
New posts. Hot thread.  
Go to first unread post Night's Concepts
1. rival- have to fight every few gyms or so 2. valor/power- each player has power that allows him or her to level up when reach certain power; people have levels too. for each capture or level up of a monster, power is gained. or victory, gym badge, etc. 3. two type moves- offers diversity and complexity advancing monstermmorpg to the next level 4. tba SUPPORT OR NOT SUPPORT?
9 1,933
  • 0 Vote(s) - 0 out of 5 in Average
04-12-2016 09:15 AM
Last Post: GenellS
New posts. Hot thread.  
Go to first unread post Weekly Challenge System
[b][u]Weekly PVP System[/u][/b] *In this method players will go up against different players To gain points within the Current week. *Points Can be earned when they win in a battle against other players  *The no. of points earned by a player per PVPwin would vary upon the strength of the opponent *Battling against The same player over and over again will give out less PVP points or no point...
4 648
  • 0 Vote(s) - 0 out of 5 in Average
01-27-2016 12:17 AM
Last Post: staff vidyasagar
New posts. Hot thread.  
Go to first unread post Monster MMORPG App (Pages: 1 2 )
I couldn't see this idea anywhere, but wanted to throw this idea out there. I think that an Apple app of this game would be widely popular, since it's just the type of game you can play for a few minutes on the go. As games go, I can't imagine that the coding would be tremendously difficult, and I'll bet that if you made it a $0.99 app, it would even bring in some revenue. (Or you could do a paid ...
47 14,191
  • 0 Vote(s) - 0 out of 5 in Average
03-04-2015 09:33 PM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post Drexle.com
I swear I will delete this thread Very soon. I just want people to c this: http://drexle.webnode.com :angel:
24 5,275
  • 1 Vote(s) - 5 out of 5 in Average
08-19-2014 03:34 AM
Last Post: Night PhoeNICK'S
New posts. Hot thread.  
Go to first unread post Flexible PC+Market
I've been thinking about this a lot and i finally remembered to write it. What if the pc system was made like the one in pokemon? You could retrieve items from ur mons without taking them out of storage. In the market, i find it hard to find the monsters im looking for when im offering/putting mons on trade so I also think it would be a good idea to maybe have the same filtering system as the pcs ...
16 3,432
  • 0 Vote(s) - 0 out of 5 in Average
07-13-2014 12:00 AM
Last Post: CeFurkan
New posts. Hot thread. Thumbs Up
Go to first unread post Monsters description (Pages: 1 2 )
Original Idea: [url=http://forum.monstermmorpg.com/Thread-the-monsters--3911]http://forum.monstermmorpg.com/Thread-the-monsters--3911[/url] Firstly I looked for the description in devianart. If there isnt any description, I write one on my own. Im making a WORD document with every monster like this: [spoiler] [url=http://imageshack.us/photo/my-images/29/r8pd.jpg/][img]http://img29.imageshack.u...
52 10,008
  • 0 Vote(s) - 0 out of 5 in Average
07-11-2014 09:15 AM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post Rival
Alright so someone else had this original idea, but i say that we have a rival that we have to fight after you beat a gym, enter a city, or catch and ancient. Support?
9 2,080
  • 0 Vote(s) - 0 out of 5 in Average
07-11-2014 09:13 AM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post Monsters going beyond lvl 100 (Pages: 1 2 3 )
Hey, hear this idea.. monsters should go beyond lvl 100. after all.. we have to be unique ;)
76 14,751
  • 0 Vote(s) - 0 out of 5 in Average
07-11-2014 08:37 AM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post 4 Stage Evolution Monsters (Pages: 1 2 )
Okay so I was thinking and then talking in chat about it but finely i thought about making thread about [size=large]4 STAGE EVOLUTION MONSTER !!! [/size][size=small]lol[/size] [size=small]So why not to have a monster which has not 3 stages but 4, it'll be more fun in my opinion, well tell me your opinions about this[/size]
57 13,953
  • 4 Vote(s) - 5 out of 5 in Average
05-18-2014 05:44 PM
Last Post: Shumpert
New posts. Hot thread.  
Go to first unread post Starter monsters in the wild
I have been wondering, If starters could be released into the wild, which a lot of people do, and if they do become wild it gives the starters a chance to actually be good for once, because a lot of the starters have potential to be pvp worthy and can actually be good.
6 1,602
  • 0 Vote(s) - 0 out of 5 in Average
05-17-2014 08:02 AM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post Change move order
My Idea is simple. Add option to change move order that monster know. There are now, like: move 1: attack move 2: status move 3: heal move 4: sp attak If I want put them to difrent order, like: move 1: attack move 2: sp attak move 3: status move 4: heal I will need buy 3 new MT move or relerner and fix it in hard way.
4 1,325
  • 0 Vote(s) - 0 out of 5 in Average
05-17-2014 08:01 AM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post Three Typed monsters and Chat emoticons
[color=#ff0000]Hello everyone. I have two ideas i want to share today. [/color] [color=#660066]Firstly I would like to start of with [/color][i][color=#006600]three typed monsters[/color][color=#660066].[/color][/i] [color=#660066]Three typed monsters that can have more than one elemental quality. eg A monster can have[/color][color=#ff0000]. [/color][color=#000066]Fire/Flying/Rock. instead of...
26 5,078
  • 1 Vote(s) - 5 out of 5 in Average
05-17-2014 08:00 AM
Last Post: CeFurkan
New posts. Hot thread.  
Go to first unread post wild monster eggs (Pages: 1 2 )
[color=#0000ff][font=Verdana][size=small][u][s][b][i]Wild Monster Eggs[/i][/b][/s][/u][/size][/font][/color][size=medium][font=Verdana][color=#006600]I think there should be catchable wild monster eggs. then we have to walk around for a certain number of steps and then we press evolve and then there!!! a monster. But monster eggs should have a certain amount of appearance and should only be found ...
38 8,084
  • 3 Vote(s) - 5 out of 5 in Average
03-25-2014 02:53 AM
Last Post: torito747
New posts. Hot thread.  
Go to first unread post Storyline
So I did the story line no body offered to draw yet so I guess ill just continue with it so far I got this A guy small glasses is in his backyard he hates his parents bad past when all of a sudden he sees a fox aka first ancient Fendark He is sucked in there he meets others battling he asks a guy what is this place??? The guy tells him this is the world of Monster MMORPG Monster MMORPG!?!...
4 1,188
  • 1 Vote(s) - 5 out of 5 in Average
03-11-2014 06:35 PM
Last Post: SkyRock
New posts. Hot thread.  
Go to first unread post Achievement System
The idea is simple: set milestones and objetives. When you complete the objetive you get a shiny Badge/medal/achievement. This could be implemented at users profile, this way: [url=http://imageshack.us/photo/my-images/203/c4lc.jpg/][img]http://img203.imageshack.us/img203/46/c4lc.jpg[/img][/url] Completed ones will be colored and not completed will be grey/dark Im not very sure about wh...
11 2,672
  • 1 Vote(s) - 5 out of 5 in Average
03-11-2014 03:47 PM
Last Post: Happybandaid
New posts. Hot thread. Tongue
Go to first unread post COMBINATION !!!
Okay so I was wondering why not to let monster to combine? Like I mean some "Special" monsters will have ability to combine with each other (that will be +1 ability added to other 3) Classes of monsters can't be zenith/Legendary/Ancient as they are already powerful by there own. After combination nature will be picked by you from 2 which 2 monsters already have as well as uvs. Types will ...
18 4,620
  • 0 Vote(s) - 0 out of 5 in Average
02-24-2014 09:29 AM
Last Post: bobbob123
New posts. Hot thread.  
Go to first unread post Premium Membership/something to do about the Advertising.[Orbo and Cinn's idea]
So we've all heard that the priority for the game is advertising. and we all know that not very many of us want to do it, for whatever reason. The usual way of advertising is putting out money to get your product(in this case, the game) out there and heard about. I understand CeFurkan just went through school so he doesn't necessarily have a lot of money to use to this end. We've already got peop...
24 3,832
  • 0 Vote(s) - 0 out of 5 in Average
01-03-2014 03:02 PM
Last Post: PupK9
New posts. Hot thread.  
Go to first unread post Weather conditions
Why dont we have more weather conditions?? It could add more strategies: [list] [*]Maybe adding more abilities that could benefit/start this weather conditions (like in pokemon) [*]Adding moves benefited from this conditions. [/list] Only one weather condition may be present at one time, and only the most recent weather condition will take effect. If this is implemented radiation might d...
21 4,968
  • 0 Vote(s) - 0 out of 5 in Average
11-30-2013 02:45 AM
Last Post: staff vidyasagar
New posts. Hot thread. Lightbulb
Go to first unread post GUI Change- Quick outline
So I find it hard that the game screen is so small and then i have to scroll down for chatting. I think making a better GUI (Game User Interface) would not only attract more players but keep them instead of them just standing around and cluttering the starting area. Here is a image I came up with that I think would be a good way to start changing it and making it easier to play and do multiple thi...
21 3,919
  • 1 Vote(s) - 5 out of 5 in Average
11-29-2013 01:44 PM
Last Post: Pyro Piglet
New posts. Hot thread. Locked thread.  
Poll: Go to first unread post Quick way of finding "spare" monsters.
Maybe it's just me who doesn't really like having more than 1 of the same kind of monster, especially when it just comes down to "junk" mons. So I personally would like to see a system for finding mons in my collection that I have more than one of, without me having to search through. You can currently filter your whole collection by Monster ID and then search through that way, but there's a lot o...
9 2,005
  • 0 Vote(s) - 0 out of 5 in Average
11-29-2013 09:00 AM
Last Post: CeFurkan
Post Thread


New Posts New Posts
Hot Thread (New) Hot Thread (New)
Hot Thread (No New) Hot Thread (No New)
No New Posts No New Posts
Contains Posts by You Contains Posts by You
Locked Thread Locked Thread

Search this Forum:

Forum Jump: