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< Weapon Items (Not Guns) in the Game >
Crobbywobby Offline
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Post: #1
Exclamation < Weapon Items (Not Guns) in the Game >
Hello all,
 
this is very important to me :

Why do the Weapons like Sleep or Burning Weapon are only directed to Physical Moves ?

I think this sucks , i made a Thread about my Item Ideas too :
http://forum.monstermmorpg.com/Thread-Some-Item-Ideas
Check it out please !

I think it would be better if there would be an Opposite for the Razor Claw which highers the Special Moves +30 % and lowers the Physical Moves by -2ß %.

I dont like how it is at the moment.

Please CeFurkan , change the weapons or make Weapons for Special Moves.
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07-11-2013 08:03 AM
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orboknown Away
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Post: #2
RE: < Weapon Items (Not Guns) in the Game >
Unsure as to what you mean. Why would it be special and not physical? most weapons in the traditional sense physically hit the other person.
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07-11-2013 08:05 AM
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Crobbywobby Offline
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RE: < Weapon Items (Not Guns) in the Game >
Yeah but i hate it like it is now. It would be silly to equip a Weapon on a Spatker. And Physical Mons are kinda better cause they all got much more Item options. Thats what i hate at the moment.
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07-11-2013 08:06 AM
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RE: < Weapon Items (Not Guns) in the Game >
So what th real problem is is we need more sp att boosting items not necessarily more "weapons"
Quote: Do you hear the Whisper Men The Whisper Men are near
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Do not hear the Whisper Men whatever else you do
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07-11-2013 08:13 AM
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Crobbywobby Offline
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RE: < Weapon Items (Not Guns) in the Game >
Yeah. Or we just change the Weapons like Burning , Sleeping Weapons etc. to both physical and special Moves.
And we invent a Claw that highers 30 % Special moves power and lowers 20 % physical moves power.
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07-11-2013 08:18 AM
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Post: #6
RE: < Weapon Items (Not Guns) in the Game >
Why those percentages in particular?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
07-11-2013 08:19 AM
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Crobbywobby Offline
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RE: < Weapon Items (Not Guns) in the Game >
Huh ? Yeah...
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07-11-2013 08:23 AM
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Post: #8
RE: < Weapon Items (Not Guns) in the Game >
No, why would the new item need to make those percentages? Why is that the optimal percentage alteration for stats?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
(This post was last modified: 07-11-2013 08:26 AM by orboknown.)
07-11-2013 08:26 AM
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heatshot Offline
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Post: #9
RE: < Weapon Items (Not Guns) in the Game >
I agree this idea Smile

We should make items for spattack monstersSmile
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07-11-2013 08:44 AM
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Crobbywobby Offline
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Post: #10
RE: < Weapon Items (Not Guns) in the Game >
Thank you HeaT ! And Orbo , because we have opposite items of that for physical moves , but not for special moves.
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07-11-2013 10:53 PM
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War Offline
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Post: #11
RE: < Weapon Items (Not Guns) in the Game >
My item would fix this problem...but apparently it's overpowered -_-
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07-12-2013 05:16 AM
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