Post Reply  Subscribed Users 1
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Player Abilities
ThePhantom Offline
Monster Expert
****

Posts: 506
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Jul 2012
Post: #1
Player Abilities
While I was training, a idea popped into my head.
What if players had a certain ability?
Players with abilities ? What?!
Allow me to explain.
I was introduced to this game called df.
In that game each type of player had its own pros and cons.
So I was thinking we could implement the same things.
For instance;
You have a group of people who gain 10-30% more exp in total.
You have another group that gains 10-30% more money in total.
Or another group would be 1-5% more finding percentage in total.
More ideas can occur but those were the major wons for the people who hunt and train.
You still get to be any character you want though.

Supporters
Viper
Snes
Fjkulit
Signature Shop
(This post was last modified: 11-07-2012 06:08 AM by ThePhantom.)
11-06-2012 10:37 AM
Find all posts by this user Add Thank You Quote this message in a reply
fjkulit Away
Monster Master
*****

Posts: 1,586
Thanks Given: 3
Thanks Received: 2 in 2 posts
Joined: Mar 2012
Post: #2
RE: Player Abilities
Player abilities = support
What you gave as examples = no support

My idea about this:
1. Slot machine type
2. Comes with your chosen starter
3. Computer randomly generates
4. Pick a type/element
5. Pick what you want
6. Pick a card type (almost the same as #1)

Extra income for the game ideas:
--Donation for extra abilities (maybe $10each? Since it's really useful)
--10,000,000 gold for EACH extra ability (it should be valuable)(if ever we still have the in game gold for dollars thingie, then we would use that exchange rate)

That's my point of view..
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
11-06-2012 11:06 PM
Find all posts by this user Add Thank You Quote this message in a reply
Viperianw Offline
Monster Expert
****

Posts: 720
Thanks Given: 2
Thanks Received: 17 in 14 posts
Joined: Oct 2011
Post: #3
RE: Player Abilities
I like the idea of player abilities, but with only the pros Tongue.
As for fj's idea, the first portion sounds kind of like pokemon tower defense.
Big Grin
11-07-2012 02:35 AM
Find all posts by this user Add Thank You Quote this message in a reply
SparrowHawk Offline
Super Moderator
******
Super Moderators

Posts: 5,180
Thanks Given: 45
Thanks Received: 104 in 88 posts
Joined: May 2011
Post: #4
RE: Player Abilities
This is similar to what someone else posted.

Gaining extra exp and money, I don't support. There are ways of doing that in game and we already had (or still have) an economy problem. Too much gold, we have.

And I found out who suggested something like this.. it wuz me :O

*quotes post*
(05-13-2011 09:05 AM)SparrowHawk Wrote:  [Image: hahaha-024.gif]


Starting out differently :

I did get this from another Pokemon game but it will have statistics Smile *background woo noise* weeeee.. okay enough.



Anyways, when registering for an account, there should be another option that allows users to pick what type they would like to specialize in. Types as in monster types. Dark, Light, Fire, Water, etc.



Once they choose a type, whatever monster in their profile is the type that they have chosen will have a stat boost of 15% since the trainer specializes in that type.



I'm not sure what the stat boost could be but I say it can be anything. If the trainer specializes in dark types, whatever dark typed monster they have should increase gaining exp by 15% or their dark type moves are increased by 15%. Also, special attack stat is increased by 15% as well.



It all depends on the monster's type and the trainer's type.
(This post was last modified: 11-07-2012 05:37 AM by SparrowHawk.)
11-07-2012 05:22 AM
Find all posts by this user Add Thank You Quote this message in a reply
Snes Offline
Extreme Donator
******
Extreme Donator

Posts: 335
Thanks Given: 4
Thanks Received: 13 in 11 posts
Joined: Apr 2012
Post: #5
RE: Player Abilities
i like the idea. i'll support.
11-07-2012 06:06 AM
Find all posts by this user Add Thank You Quote this message in a reply
fjkulit Away
Monster Master
*****

Posts: 1,586
Thanks Given: 3
Thanks Received: 2 in 2 posts
Joined: Mar 2012
Post: #6
RE: Player Abilities
.. Dei that's like what I said in #4 only made clearer :P
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
11-07-2012 08:18 AM
Find all posts by this user Add Thank You Quote this message in a reply
orboknown Away
Super Moderator
******
Super Moderators

Posts: 4,156
Thanks Given: 132
Thanks Received: 98 in 75 posts
Joined: May 2011
Post: #7
RE: Player Abilities
needs to hammer out details.
support is fleeting if the idea has no well laid foundation to build upon
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
11-09-2012 04:19 AM
Find all posts by this user Add Thank You Quote this message in a reply
markspend01 Offline
Monster Newbie

Posts: 4
Thanks Given: 0
Thanks Received: 0 in 0 posts
Joined: May 2013
Post: #8
RE: Player Abilities
Hey guys well i think that the sign of good player is that it has a great abilities according to its participation on playing games.Thanks!!
05-29-2013 01:47 AM
Find all posts by this user Add Thank You Quote this message in a reply
CeFurkan Offline
Administrator - Owner
******
Administrators

Posts: 3,377
Thanks Given: 382
Thanks Received: 358 in 241 posts
Joined: May 2011
Post: #9
RE: Player Abilities
i am planning guild system

guilds may provide such bonuses to the their members Smile
05-30-2013 10:01 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
Post Reply  Subscribed Users 1


Who read this thread?
3 User(s) read this thread:
Slow, auctioneer, markspend01

Forum Jump:


User(s) browsing this thread: 1 Guest(s)