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by CeFurkan

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In-Game Suggestions
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Poll: Go to first unread post Login Screen (Pages: 1 2 )
I believe a lot of people do not use the forum simply because they do not know just how helpful and how many updates are posted to it. For example I am sure there are many players who still do not know about the new legendary monster added to the game. Or when an event becomes active. To remedy this I propose an idea. On the login screen somewhere off to the side( like where the like button and...
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08-29-2012 11:59 AM
Last Post: SkyRock
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Go to first unread post Recoil Suggestion
This situation occurs when a monster uses an attack that gives recoil damage and they defeat the opponent with that move. The monster takes recoil damage from all the damage they would have caused (the damage past the life of the monster) instead of just the damage they DID cause. I think it would be more fair if this was changed to accurately represent the damage caused in these situations. T...
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08-21-2012 04:40 AM
Last Post: SlimJimForHim
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Go to first unread post Collision and Recoil?
I find it boring now that in a battle, you click on a move, it either deals damage or misses per turn. How about some collision and recoil? Click on a move that deals damage, there can be around a 10% chance of both user's moves crashing into each other and causing a number of recoil to both sides. Let's say.. Hydevil vs Jekyllight Hydevil uses a move and Jekyllight uses a move, they both...
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08-20-2012 08:31 AM
Last Post: SlimJimForHim
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Go to first unread post No more EXP Overload (Pages: 1 2 )
Instead of having the exp overload, can it just say the amount of levels the monster would've gained? So, if a level 1 monster goes up against a lvl 60 legendary monster and you use ultimate box, the level 1 monster would gain A TON of exp. Instead, it would just say that the level 1 monster went up to level 25 or something. Of course, mathematics are involved and such. The exp is decreased ...
35 4,266
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08-19-2012 04:12 AM
Last Post: CeFurkan
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Go to first unread post Change in Direction
We should have a change in direction instead of going north, east, south, west, we should go north, northeast, east, southeast, south, southwest, west, northwest. That way, we go diagonal as well. [b]I believe it will take more sprite images and more animated to them, if so, then we don't have to have this o-o[/b]
11 2,104
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08-19-2012 04:10 AM
Last Post: CeFurkan
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Go to first unread post Trade Suggestion
Can we add an option in the trade that we can offer items for the monsters? I wanted to suggest this because, if you're offering a monster to someone for his monster, and he doesn't accept, you can widen your offers by offering different varieties of items such as Exp. Maxes, Perfect Net, Monster Player, etc. There will be no limit of items you can offer if this suggestion is implemented, but ...
28 4,486
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08-18-2012 05:36 PM
Last Post: juytr
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Go to first unread post Ancient Habitat (Pages: 1 2 )
My idea for ancients is the hardest challenge this game has to offer. Of course, their catch rates are extremely low and extremely difficult. Alright, the ancient monsters have their own little island. It could be a cave, all grass, or anything. Once reached, you cannot fly to the island. The island is only reachable by Hyper Surf. If you faint in the island, you are sent back to the last monst...
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08-13-2012 08:35 AM
Last Post: Josh Barrett
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Go to first unread post Monsters Dropping items
Hey! We should have some monsters dropping items o-o It could work well with the quests suggestion :) The items could be items for quests, evolution, held items, or items that can be sold to the market for money. An item drop rate could be.. 1/900 or 1/1000 to give it a challenge. You can make only certain monsters drop certain items like dragon monsters drop a dragon scale or something. Suppo...
25 6,509
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08-13-2012 08:27 AM
Last Post: Josh Barrett
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Go to first unread post Different Themes + MORE!!!
I was thinking, [u]after our huge most epic update that changes this game's life[/u], we should have different themes that spice up attraction as well. Different themes would be : - Different legendary monster features - Different homepage and banners - A name for the new era - Each Era of the game have their own different events It would be like a story line on the game but gameplay isn...
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08-13-2012 08:26 AM
Last Post: Josh Barrett
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Go to first unread post Different gaming suggestions!! (Pages: 1 2 3 )
[img]http://smileys.on-my-web.com/repository/Laughing/hahaha-024.gif[/img] [color=#FF0000][i][b]PVP Suggestion :[/b][/i] After some time when the official game is open, can there be some double-battling/triple-battling options in the pvp system? Also a miniature chat in the pvp battle so that the 2 users can communicate. As for spectators, spectators would be other users that are just watchin...
82 21,035
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08-13-2012 08:25 AM
Last Post: Josh Barrett
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Go to first unread post Megaphone idea
so i was skimming through games and i noticed they had this thing called a MegaPhone,what it does is allow you to pick from 4 different colors(green,blue,red,yellow) and you type a message in it,then when you press enter its in bold letters of that color, ex. say i click the megaphone icon,and pick the color green,it would be like this: [megaphone picture]: Hey Everyone! then when you post it chat...
15 2,438
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08-12-2012 09:53 AM
Last Post: Subarashi
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Go to first unread post Team Chat
What about adding a team chat function in game. When enough players join a team they could apply to staff for official team status and be given access to a team chat. Basically, anyone in the team could switch over to with the click of a button to team chat and talk so only the team could read it. Or perhaps the team messages could still be in the same rundown of all the other chat messages but...
8 1,670
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08-12-2012 09:46 AM
Last Post: SparrowHawk
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Go to first unread post Chat suggestion
i wanted to suggest that when someone says your full username out, that it would be highlighted so that you know your being called, i know this is a little bit lazy,but i don't like when i don't see a message from someone about trade offers,buying,etc. i don't know if this is possible,but if it is i'd like for it to be added ^^ ex: Hey @ZacheryMatthews would come out as Hey [b]ZacheryMatthews[/b] ...
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08-10-2012 08:46 PM
Last Post: mipeto2010
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Go to first unread post Add on to Chat Suggestion (ZacheryMatthews)
So, continuing on the thought posed by Zach, about saying someones name and having it like bold or something to them. What if we could "whisper" messages to people? For example, I wanna tell Zach something. so in my chat thing, i put @ZacheryMatthews Blah Blah Blah example example. And these messages would only be able to be viewed by the person you whispered it to. I think a system li...
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08-10-2012 01:58 PM
Last Post: SkyRock
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Go to first unread post PVP battle Time suggestion
Ive thrown this idea around, and seen it thrown around, in the comments sections of other threads a bit, but its hasnt been the focus of its own thread to my knowledge. I think it would add to the pvp experience to increase the move time your given to 30 seconds instead of 15. Ive only done 1 pvp battle so far but if im not mistaken your given like a minute and a half to choose your first mon...
7 1,151
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08-08-2012 02:40 PM
Last Post: fjkulit
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Go to first unread post Our version of a shiny? (Pages: 1 2 )
Pokemon has a really low chance for a pokemon with a different colour; what if MonsterMMORPG had the same thing BUT its for nature. The nature would be +10 on all stats and be called Special. Lol idk.
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08-08-2012 04:57 AM
Last Post: Anduril
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Go to first unread post In Game Nature suggestion
I really like the whole new role over the monster and see some of its info. But it would really help if we could also see the nature. Would that ever be possible? it would be helpful if you're hunting for a specific monster.
11 1,646
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08-07-2012 09:56 AM
Last Post: Team_Dark
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Go to first unread post PvP & hotkey suggestions
First, PvP, I think it will be great that PvP system will [b][color=#ff0000]automatically transform all ur monster to a default level, like lvl 50 or 100, before fighting. [/color][/b]This has been done in Pokemon, in Pokemon online(a online game merely focus on PvP). Just be clear, it's simple, and all the features of ur monster remains after the transformation. It's just like giving all the ...
14 2,095
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08-07-2012 02:51 AM
Last Post: zacherymatthews
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Go to first unread post PvP Rules (Pages: 1 2 )
Maybe add a rule book before sending a PvP request, with some choices. when you sent it, the receiver will see the rules so it could be useful for tournaments. Max level: If exceeds, wil be dropped to the required level Class: Only some for example Zeniths and Regulars only Items : Choose between allowed or not Switch Monsters : Choose between allowed or not Max team limit: 1-6 of course ...
34 5,630
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08-06-2012 08:44 PM
Last Post: SkyRock
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Go to first unread post Too much inside info? (Pages: 1 2 )
This Concerns pvp so im posting here. I dont like the fact that someone can just look up your profile and see all the monsters your currently carrying around with you. Thats too much info. In a matter of seconds they can see all your monsters and their stats and their moves before you battle them or during tournaments and what-have-you. Now, i do recognize there is a certain need to know about a...
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08-06-2012 12:28 PM
Last Post: SlimJimForHim
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Go to first unread post PvP Offers stuff
[s][size=x-small]Can there be a function that disables others from sending PvP offers to you? It could be a check box whether you want to receive offers or not.[/size][/s] Then, I know this is for the lazy, but how about PvP offers disappearing after 10 minutes? So you wouldn't have to decline them even though accepting them wouldn't start the match anyways.
5 1,081
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08-06-2012 08:24 AM
Last Post: SkyRock
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Go to first unread post In Game Chat problem
I like a lot of the features in chat like blocking someone and it saying where you are and deleting your own message, I think Chat is great... But, it can be a little hard to use sometimes. I cant be the only that feels like sometimes you have to choose whether to play the game or to be in the chat. Not only can you not type without scrolling away from the game you really cant read a lot of the...
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08-06-2012 12:40 AM
Last Post: torito747
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Poll: Go to first unread post Key Bindings/UI customization
[size=medium] Ok, so my idea is mostly meant to help with the flow of this game. I use a laptop to play this game, and using my trackpad, constantly clicking monster radar and then clicking on run (and, on rare occasions, battle lol) when looking for dima or pota can get annoying. Also when searching in grass, having to click on my items, click on Sort by Letter: A and then click on Attractive Pla...
16 2,665
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08-05-2012 04:41 PM
Last Post: MaliciousMonster
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Go to first unread post Monster Bazaar Suggestion
I made this thread because it happened to me sometimes in the past. What if you're making a deal with someone and you put it for sale for him/her to buy, but someone else took it. In short words, I'm suggesting to make an option in the bazaar that sort of let's you choose the person/s that can buy the monster you're selling, much of like reserving a monster for him/her. TELL ME IF SUPP...
3 667
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08-05-2012 03:37 PM
Last Post: juytr
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Go to first unread post My Suggestion :P
ok, so I have an in-game suggestion to make. Dont you think we could combine the Monster Center and the Bazaar? I mean, it'd be more practical and its kinda annoying having to walk from one to the other, I noticed this when I was trying to give someone a monster with hyper surf. I'd like it a lot better, and plus, Like i said, my computers really slow.
8 1,229
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08-04-2012 07:12 AM
Last Post: torito747
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Go to first unread post Standardized Tournament Classifying
This is not as much a programming change as a jargon change for the players that the staff would have to take charge in putting into effect. I think it would be easier to host tournaments if instead of having to explain all the details of a tournament a length to every new person or explain at lenght in a post if tournaments where given standardized categories. And also this suggestion is not comi...
3 633
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08-04-2012 06:49 AM
Last Post: SparrowHawk
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Go to first unread post PVP updates?
Searched around a bit and couldnt find the suggestion... sorry if it was already made but this just stands out to me. I think it would be a big upgrade to not have your moves visible to the opponent in pvp and vice versa. That is talking away a lot of the thrill/fun of the game in my opinion. And not just the moves you can look at their stats too. I have no problem with this in wild or npc battles...
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08-04-2012 05:45 AM
Last Post: SlimJimForHim
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Go to first unread post Daily competitions
my suggestion is to have a pvp competition every day, organized by the system, it can work like that: in a major city, has a special building that works like a pvp arena, when walking in the entrance, appears on the side of the screen (where appears monsters and i think also npcs) 3 buttons: "Join the Fight", "See today's ranking" and "Go out" . When you click "Join the Fight", each 20 minutes (or...
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08-03-2012 06:56 PM
Last Post: SlimJimForHim
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Go to first unread post Pvp
This is [maybe] a continuation of the other thread... We could put a small timer showing how many seconds in the right side of the screen? It moves automatically and does not need to be refreshed.. Or [size=x-small][u][s]just let yourself count the time[/s][/u][/size] [size=medium]XD so hopefully my ideas can be added to [color=#999999][b]THE GAME[/b][/color] someday.. XD[/size] [size=med...
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08-03-2012 06:41 PM
Last Post: SlimJimForHim
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Go to first unread post heal~
ok, its been a long time i have made a thread.. so i was thinking,when [color=#ff0000][size=large]we put a monster out of our team[/size][/color] [color=#0000ff][into storage ofcourse][/color] [size=large][color=#ff0000]they are automatically healed...[/color][/size] also [size=large][color=#ff0000]when your team is full and you caught a monster..[/color][/size] [size=xx-large][color=#00ff00]...
15 2,559
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07-31-2012 11:49 AM
Last Post: iRemember
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