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Collision and Recoil?
SparrowHawk Offline
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Post: #1
Collision and Recoil?
I find it boring now that in a battle, you click on a move, it either deals damage or misses per turn. How about some collision and recoil? Click on a move that deals damage, there can be around a 10% chance of both user's moves crashing into each other and causing a number of recoil to both sides.

Let's say..

Hydevil vs Jekyllight

Hydevil uses a move and Jekyllight uses a move, they both collide and each monster takes 32 damage as a recoil. I'm not exactly sure how it would work in the battle so...
08-19-2012 01:33 AM
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staff vidyasagar Offline
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RE: Collision and Recoil?
if its rampage that happens but all moves cant happen that
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08-19-2012 01:40 AM
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Ramza_X Offline
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RE: Collision and Recoil?
It's a good idea, but I think 10% is kinda frequent... maybe 3-5%?
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08-19-2012 01:43 AM
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SparrowHawk Offline
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RE: Collision and Recoil?
(08-19-2012 01:43 AM)Ramza_X Wrote:  It's a good idea, but I think 10% is kinda frequent... maybe 3-5%?
Yea I was thinking about making it 5%
08-19-2012 01:53 AM
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KING_GENOCIDE Offline
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RE: Collision and Recoil?
well as interesting as it sounds, there may be a flaw that would be unseen until later, so calculate it carefully, i see if your satisfied with your results
08-19-2012 02:33 AM
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CeFurkan Offline
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Post: #6
RE: Collision and Recoil?
i may think about this later
08-19-2012 04:13 AM
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TheGreatGonsalez Offline
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Post: #7
RE: Collision and Recoil?
nahh... i dont like it! it just gets to be kind of irritating and frustrating... say like your monster dies from the recoil and dont get any exp.
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08-19-2012 05:17 AM
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Lolzinator Offline
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RE: Collision and Recoil?
no no no... honestly i don't like that..
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08-19-2012 05:18 AM
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Nitz_X Offline
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RE: Collision and Recoil?
(08-19-2012 01:33 AM)SparrowHawk Wrote:  I find it boring now that in a battle, you click on a move, it either deals damage or misses per turn. How about some collision and recoil? Click on a move that deals damage, there can be around a 10% chance of both user's moves crashing into each other and causing a number of recoil to both sides.



Let's say..



Hydevil vs Jekyllight



Hydevil uses a move and Jekyllight uses a move, they both collide and each monster takes 32 damage as a recoil. I'm not exactly sure how it would work in the battle so...
I'd support something like this, maybe with a formula?

Say: 50% of Total Damage
_____________________ Rounded Down = ?
75% the Power of move

That's mean doing 100 damage in a physical attack that has a power of 40 would cause 16 2/3 (rounded down ofc)points of recoil.
(08-19-2012 01:40 AM)staff vidyasagar Wrote:  if its rampage that happens but all moves cant happen that
It could be set so that this only occurs 5% of the time when two physical moves are used? (this would make it an unlikely chance, considering that there are more special moves than physical moves, and even then it's only 1/20th of the time.

(08-19-2012 05:18 AM)Lolzinator Wrote:  no no no... honestly i don't like that..

It makes the game harder and more realistic.


EDIT: This was my 1667 post, I am a boss now Big Grin
CeFurkan Wrote:
@Nitz_X u really should leave this game
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(This post was last modified: 08-19-2012 05:51 PM by Nitz_X.)
08-19-2012 05:51 PM
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SlimJimForHim Offline
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Post: #10
RE: Collision and Recoil?
Dont support..
08-20-2012 08:31 AM
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