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New Nature Request
Cpt. Obvious Offline
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Post: #121
RE: New Nature Request
Liking the new list, but same as Knost, Viet and Remmy said.. If those walls do exist, they will be overpowered.
Nice list though!
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04-20-2013 01:29 PM
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CeFurkan Offline
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Post: #122
RE: New Nature Request
alert removed too
same things of course won't get added

here the latest list

Wary    -4    4    -2    1    0    1
Wise    -3    3    -3    3    -3    3
Tank    -6    4    4    4    -6    0
Reaper    4    4    -6    4    -6    0
Blitz    4    -6    4    -6    4    0
Butcher    6    3    -6    3    -6    0
Specialized    -6    2    5    5    -6    0
Quick    0    0    -5    5    6    -6
Gallant    4    -4    4    -1    3    -6
Ambivalent    2    2    1    -5    5    -5
Steady    1    1    1    1    0    -4
Profound    -6    5    -5    6    -4    4
Savage    6    -4    6    -5    -2    -1
Hustled    -5    -4    6    4    5    -6
Competitive    4    -2    4    -2    2    -6
Aggressive    6    -6    6    -6    6    -6
Lightweight    4    -2    -2    -2    6    -4
Childish    3    -5    3    -5    4    0
Visible    -6    1    4    1    0    0
Graceful    -4    -3    1    0    6    0
Clumsy    3    2    0    -2    -4    1
Sickly    -1    -2    6    -4    4    -3
Radiant    3    3    -3    3    -3    -3
Stunning    -3    3    3    3    -3    -3
Hilarious    -4    -4    6    0    6    -4
Garbage    -1    -1    -1    -1    2    2
Sleepy    -3    2    1    0    -6    6
Athlete    3    1    -1    -3    5    -5
Intelligent    -5    -3    4    4    -3    3
Hustled    -5    -4    6    4    5    -6
Untrustable    -2    -3    0    -4    -4    1
Sleepy    -3    2    1    0    -6    6
Neglected    0    0    6    0    -6    0
Vigorous    6    -6    -6    6    6    -6
Supreme    5    5    -5    -5    -4    4
Illusion    -6    1    4    1    0    0
Agitated    4    -3    3    -4    1    -1
Realistic    1    -1    1    -2    -4    5
Trained    2    -1    -1    2    -3    1
Bullet    4    1    -5    1    2    -3
Secluded    -4    4    -4    4    -1    1
Sage    -4    2    4    2    -4    0
Dependable    -6    1    4    1    0    0
Stalwart    5    5    -3    -6    -4    3
Dauntless    -3    -6    5    5    -4    3
Adventurous    4    -2    0    -4    2    0
Arrogant    2    -2    2    -2    4    -4
Calm    -6    2    4    2    -6    4
Cruel    2    -2    6    0    -4    -2
Curious    0    -6    2    -2    6    0
Defiant    0    -6    2    -2    6    0
Fierce    6    -6    0    -6    4    2
Hasty    4    -6    4    -4    6    -4
Lazy    -4    0    -2    6    -6    6
Morbid    0    2    6    2    -4    -6
Perceptive    -4    4    0    6    -2    -4
Caring    -6    0    6    0    -4    4
04-20-2013 08:11 PM
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heatshot Offline
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Post: #123
RE: New Nature Request
Spooky  >  -6 att, 1 def , spatt 6 , spdef 3 , -6 spd  , 2 hp
^^Thanks for this signature to SparrowHawk^^
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(This post was last modified: 04-20-2013 08:36 PM by heatshot.)
04-20-2013 08:35 PM
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Knost Offline
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Post: #124
RE: New Nature Request
I like the new list. Thanks Cef
04-20-2013 11:09 PM
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staff vidyasagar Offline
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Post: #125
RE: New Nature Request
yes this new list is alot better but when are we getting them in game?
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04-20-2013 11:11 PM
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Trip Offline
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Post: #126
RE: New Nature Request
Good news, there's more variety, bad news, it will be more difficult to find a monster with the nature you want T_T
06-22-2013 06:35 PM
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fallensky Offline
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Post: #127
RE: New Nature Request
I was thinking something along the lines of butcher for special attack, it would make some existing natures useless of course but could be interesting.

Phlegmatic: 0%hp//-60%att//30%def//60%sp.att//30%sp.def//-60%sp.

A special attack version of butcher.
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10-18-2013 12:39 AM
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ch17175 Offline
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Post: #128
RE: New Nature Request
There should be a super tank and butcher like this: atk/spatk+60% def+60% spdef+60% that would be a great one.
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10-18-2013 10:36 AM
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Pyro Piglet Away
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Post: #129
RE: New Nature Request
That's a bit OP Ch... they need to even out to 0% in the end so if that were a nature you would need hp & speed to equal negative 240%... which really isn't an option Confused
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10-18-2013 08:30 PM
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ch17175 Offline
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Post: #130
RE: New Nature Request
Idc....it would be awesome.
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10-18-2013 10:55 PM
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Qurac23 Offline
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Post: #131
RE: New Nature Request
That would cool if the monster that capture is bulkyShy
10-19-2013 06:01 AM
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Pyro Piglet Away
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Post: #132
RE: New Nature Request
Lol... fair enough then Tongue Super OP mons ftw? Or perhaps it could be a special nature only for regular mons hehe
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10-19-2013 11:43 AM
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ch17175 Offline
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Post: #133
RE: New Nature Request
Yeah, for regulars and superiors only ^^
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10-19-2013 11:47 AM
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Pyro Piglet Away
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Post: #134
RE: New Nature Request
Ehehe this would actually make some low-class mons more than useable in that case Tongue
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10-19-2013 11:49 AM
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ch17175 Offline
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Post: #135
RE: New Nature Request
Yeah, im already thinking of a few....
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10-19-2013 11:53 AM
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PupK9 Offline
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Post: #136
RE: New Nature Request
Tyrant: -10% HP, -10% Def, -40% Sp.Def, +60% Atk, +40% Sp.Atk, +10% Spd.

Charged: -30% HP, +30% Def, -30% Sp.Def, -30% Atk, +30% Sp.Atk, +60% Spd.

Pyromaniac: -20% HP, -10% Def, 0% Sp.Def, +10% Atk, +20% Sp.Atk, +30% Spd.

Necromancer: 0% HP, +60% Def, -40% Sp.Def, +60% Atk, -40% Sp.Atk, 0% Spd.
I'm baaaaaaaack
(This post was last modified: 10-19-2013 03:38 PM by PupK9.)
10-19-2013 03:21 PM
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TimeTraveler Offline
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Post: #137
RE: New Nature Request
(10-19-2013 03:21 PM)PupK9 Wrote:  Tyrant: -10% HP, -10% Def, -40% Sp.Def, +60% Atk, +40% Sp.Atk, +10% Spd.

Charged: -30% HP, +30% Def, -30% Sp.Def, -30% Atk, +30% Sp.Atk, +60% Spd.

Pyromaniac: -20% HP, -10% Def, 0% Sp.Def, +10% Atk, +20% Sp.Atk, +30% Spd.

Necromancer: 0% HP, +60% Def, -40% Sp.Def, +60% Atk, -40% Sp.Atk, 0% Spd.

Ah, charged is my favorite. Support variety!

Shouldn't necromancer's attack boost be in special attack? Because, nercomancer is an evil wizard, right? Angel
10-25-2013 03:50 PM
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CubK9 Offline
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Post: #138
RE: New Nature Request
i luv tyrant.
CubK9
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10-26-2013 02:09 PM
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Pyro Piglet Away
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Post: #139
RE: New Nature Request
Guys, remember that natures should add up to 0% change in total Wink Although, nice ideas Pup - just crunch those numbers a bit to make them equal 0
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10-26-2013 02:13 PM
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TimeTraveler Offline
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Post: #140
RE: New Nature Request
HMMMMMMM.............. Smile

unkillable
+240% hp
-40% Def
-60% Sp.Def
-60% Atk
-40% Sp.Atk
-40% Spd

My creative mind strikes home!

240
- 60
- 60
- 40
- 40
- 40
______
ZERO

Alright here's a real idea for a nature.
_______
unstoppable - +60% HP, +40% Def, +30% Sp.Def, -60% Atk, -60% Sp.Atk, -10% Spd.
(This post was last modified: 10-26-2013 05:46 PM by TimeTraveler.)
10-26-2013 05:25 PM
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Pyro Piglet Away
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Post: #141
RE: New Nature Request
Lol nice Time Wink Although, Unstoppable seems too similar to wall natures like Profound/ Discreet/ etc.
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(This post was last modified: 10-27-2013 01:09 PM by Pyro Piglet.)
10-27-2013 01:09 PM
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Alduin
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Post: #142
RE: New Nature Request
I think we need to take a lot of natures out of the game. Half of these up here aren't even used.


Wary    -4    4    -2    1    0    1
Wise    -3    3    -3    3    -3    3
Tank    -6    4    4    4    -6    0
Reaper    4    4    -6    4    -6    0
Butcher    6    3    -6    3    -6    0
Specialized    -6    2    5    5    -6    0
Profound    -6    5    -5    6    -4    4
Secluded    -4    4    -4    4    -1    1
Sage    -4    2    4    2    -4    0
Stalwart    5    5    -3    -6    -4    3
Calm    -6    2    4    2    -6    4

I might be wrong, but I do believe these are the most often sought after natures that have been added in.

Profound, Calm, Sage, Butcher, Reaper, Tank, Wise, and Wary taking the lead.

I just took out 56 unused natures. What's the point of having 56 useless natures?
12-04-2013 07:00 PM
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