Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Nature Request
#91
Bullet- +4 atk , +1 def , -5 sp atk, +1 sp def, +2 spd , -3 hp
Secluded - -4atk, +4 def, -4sp atk, +4 sp def, -1 spd, +1 hp
Sage- -4atk, +2 def, +4 sp atk, +2 sp def, -4 speed, 0 hp
[Image: gHLfEiG.png]
Click If You Want to become a LEGEND
The Legend Arena Leader for the LEGENDS GUILD
#92
If these haven't been suggested...

Immovable - Attack -6, Defense +6, S.Atk -6, S.Def +6, Spd -6, HP +6
Unstoppable - Attack +6, Defense -6, S.atk +6, S.def -6, Spd +6, HP -6
Dependable - Attack -6, Defense +1, S.atk +4, S.def +1, Spd =0, HP =0 (sp.atk version of mirage)
Stalwart - Attack +5, Defense +5, S.Atk -3, S.Def -6, Spd -4, HP +3
Dauntless - Attack -3, Defense -6, S.Atk +5, S.Def +5, Spd -4, HP +3
Intrepid - Attack -3, Defense +5, S.Atk +5, S.Def -6, Spd -3, HP +3
Heroic - Attack +5, Defense -6, S.Atk -3, S.Def +5, Spd -3, HP +3
The arrogance of success is to think that what you did yesterday will be sufficient for tomorrow.
Village of the Dragon
[Image: tumblr_mc89crxJQ51qky89ho1_500.png]
#93
lol Beetall I was literally just typing two of those out. 

make sure you type it out fully so they can be added thanks
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#94
(01-03-2012, 09:14 PM)Dizzard Wrote: I don't like some of these nature names.

This. I noticed someone complaining about it on YouTube and registered just to say that I agree.

Even some of the current natures should be renamed. It's weird that most are adjectives, but then there are odd nouns mixed in. Why anger instead of angry, etc? And what are quantum and essence supposed to be like? What about dynamic and dynamism, what's the difference? Huh


Anyway. Here's a few new suggestions:
Adventurous : ATK +4, DEF -2, S.ATK 0, S.DEF -4, SPD +2, HP 0
Arrogant : ATK +2, DEF -2, S.ATK +2, S.DEF -2, SPD +4, HP -4
Calm : ATK -6, DEF +2, S.ATK +4, S.DEF +2, SPD -6, HP +4
Cruel : ATK +2, DEF -2, S.ATK +6, S.DEF 0, SPD -4, HP -2
Curious : ATK 0, DEF -6, S.ATK +2, S.DEF -2, SPD +6, HP 0
Defiant : ATK -6, DEF 0, S.ATK +2, S.DEF +6, SPD -4, HP +2
Fierce : ATK +6, DEF -6, S.ATK 0, S.DEF -6, SPD +4, HP +2
Frivolous : ATK 0, DEF -2, S.ATK 0, S.DEF -2, SPD +6, HP +4
Hasty : ATK +4, DEF -6, S.ATK +4, S.DEF -4, SPD +6, HP -4
Lazy : ATK -4, DEF 0, S.ATK -2, S.DEF +6, SPD -6, HP +6
Morbid : ATK 0, DEF +2, S.ATK +6, S.DEF +2, SPD -4, HP-6
Perceptive : ATK -4, DEF +4, S.ATK 0, S.DEF +6, SPD -2, HP -4
#96
(03-28-2013, 11:57 AM)Beetall Wrote: If these haven't been suggested...

Immovable - Attack -6, Defense +6, S.Atk -6, S.Def +6, Spd -6, HP +6
Unstoppable - Attack +6, Defense -6, S.atk +6, S.def -6, Spd +6, HP -6
Dependable - Attack -6, Defense +1, S.atk +4, S.def +1, Spd =0, HP =0 (sp.atk version of mirage)
Stalwart - Attack +5, Defense +5, S.Atk -3, S.Def -6, Spd -4, HP +3
Dauntless - Attack -3, Defense -6, S.Atk +5, S.Def +5, Spd -4, HP +3
Intrepid - Attack -3, Defense +5, S.Atk +5, S.Def -6, Spd -3, HP +3
Heroic - Attack +5, Defense -6, S.Atk -3, S.Def +5, Spd -3, HP +3

For sure the sp.atk version of mirage needs to be added... 

Also I want people to mention that the natures shouldn't be to OP

Like that immovable ^ would be way to OP for walls...

Also:

Name : Caring

Attack : -6
Defense: 0
Sp.Attack : +6
Sp.Defense : 0
Speed : -4
HP : +4

dont know if suggested yet Tongue
#98
(04-20-2013, 05:43 AM)CeFurkan Wrote: started working on new natures right now
Some of these new Natures are OP'd.

If you want some help deciding which ones to include you can Skype me. Smile
#99
(04-20-2013, 06:49 AM)Knost Wrote:
(04-20-2013, 05:43 AM)CeFurkan Wrote: started working on new natures right now
Some of these new Natures are OP'd.

If you want some help deciding which ones to include you can Skype me. Smile

he adds all the natures in this topic Smile
^^Thanks for this signature to SparrowHawk^^
[Image: ArceusHeatshot.png]
Game Assistant-Turkish Forum Lead Moderator

(04-20-2013, 07:30 AM)heatshot Wrote:
(04-20-2013, 06:49 AM)Knost Wrote:
(04-20-2013, 05:43 AM)CeFurkan Wrote: started working on new natures right now
Some of these new Natures are OP'd.

If you want some help deciding which ones to include you can Skype me. Smile

he adds all the natures in this topic Smile
Thats a terrible idea. You'll make walls way overpowered if you use the 6 def 6 sp def and 6 hp

The idea for the new natures is to make more monsters usable  not to ruin the game.
Knost does have a point.

Here's the problem:  Some stats work in pairs, and others don't.

Attack -- Defense
Special Attack -- Special Defense

HP --  Status moves, but Perfect Body gets in the way here.
Speed --  Defenses

A defensive stat boost counters everything.


EDIT:

Although, you could argue that using a Perfect Body attacker with a +6 Attack, Special Attack, and Speed : -6 HP, Defense, Special Defense Monste against that perfect wall would be an interesting match.

With such weak attack stats, what would that wall use to take down the enemy? It's really relying on set damage and status attacks. ...Right?
[Image: MightyenaSig.png]
(04-20-2013, 07:35 AM)Knost Wrote:
(04-20-2013, 07:30 AM)heatshot Wrote:
(04-20-2013, 06:49 AM)Knost Wrote:
(04-20-2013, 05:43 AM)CeFurkan Wrote: started working on new natures right now
Some of these new Natures are OP'd.

If you want some help deciding which ones to include you can Skype me. Smile

he adds all the natures in this topic Smile
Thats a terrible idea. You'll make walls way overpowered if you use the 6 def 6 sp def and 6 hp

The idea for the new natures is to make more monsters usable  not to ruin the game.


but they won't have any attack power. how being overpowered ?
because right now the game is all about wall natures. due to all of the status moves
[Image: 9s5dhk.jpg]
(04-20-2013, 09:07 AM)zacherymatthews Wrote: because right now the game is all about wall natures. due to all of the status moves

in that case i need to increase damage ratio thats all Smile
If you put in a nature with 60% for hp, def and sp def, it basically renders all other wall natures (blockhead, debonair, discreet, wise, guarded etc) useless...it's too overpowered, personally think that the current wall based natures we have are sufficient.
(04-20-2013, 09:15 AM)iRemember Wrote: If you put in a nature with 60% for hp, def and sp def, it basically renders all other wall natures (blockhead, debonair, discreet, wise, guarded etc) useless...it's too overpowered, personally think that the current wall based natures we have are sufficient.

alright i won't add wall nature and

defense stat effect at damage formula will be decreased by 20%
Thanks CeFurkan Smile
do you have any other objection other than wall ?

here the list

Tank    -6    4    4    4    -6    0
Reaper    4    4    -6    4    -6    0
Blitz    4    -6    4    -6    4    0
Butcher    6    3    -6    3    -6    0
Specialized    -6    2    5    5    -6    0
Quick    0    0    -5    5    6    -6
Gallant    4    -4    4    -1    3    -6
Ambivalent    2    2    1    -5    5    -5
Steady    1    1    1    1    0    -4
Profound    -6    5    -5    6    -4    4
Savage    6    -4    6    -5    -2    -1
Hustled    -5    -4    6    4    5    -6
Competitive    4    -2    4    -2    2    -6
Alert    -6    6    -6    6    -6    6
Aggressive    6    -6    6    -6    6    -6
Lightweight    4    -2    -2    -2    6    -4
Childish    3    -5    3    -5    4    0
Visible    -6    1    4    1    0    0
Graceful    -4    -3    1    0    6    0
Clumsy    3    2    0    -2    -4    1
Sickly    -1    -2    6    -4    4    -3
Radiant    3    3    -3    3    -3    -3
Stunning    -3    3    3    3    -3    -3
Hilarious    -4    -4    6    0    6    -4
Garbage    -1    -1    -1    -1    2    2
Sleepy    -3    2    1    0    -6    6
Athlete    3    1    -1    -3    5    -5
Intelligent    -5    -3    4    4    -3    3
Hustled    -5    -4    6    4    5    -6
Untrustable    -2    -3    0    -4    -4    1
Sleepy    -3    2    1    0    -6    6
Neglected    0    0    6    0    -6    0
Vigorous    6    -6    -6    6    6    -6
Supreme    5    5    -5    -5    -4    4
Illusion    -6    1    4    1    0    0
Agitated    4    -3    3    -4    1    -1
Realistic    1    -1    1    -2    -4    5
Trained    2    -1    -1    2    -3    1
Bullet    4    1    -5    1    2    -3
Secluded    -4    4    -4    4    -1    1
Sage    -4    2    4    2    -4    0
Immovable    -6    6    -6    6    -6    6
Unstoppable    6    -6    6    -6    6    -6
Dependable    -6    1    4    1    0    0
Stalwart    5    5    -3    -6    -4    3
Dauntless    -3    -6    5    5    -4    3
Adventurous    4    -2    0    -4    2    0
Arrogant    2    -2    2    -2    4    -4
Calm    -6    2    4    2    -6    4
Cruel    2    -2    6    0    -4    -2
Curious    0    -6    2    -2    6    0
Defiant    0    -6    2    -2    6    0
Fierce    6    -6    0    -6    4    2
Hasty    4    -6    4    -4    6    -4
Lazy    -4    0    -2    6    -6    6
Morbid    0    2    6    2    -4    -6
Perceptive    -4    4    0    6    -2    -4
Caring    -6    0    6    0    -4    4
unstoppable and immovable will be to overpowered and ruin the rest of all your natures
immovable will render all wall natures useless and unstoppable will render all sweeper natures useless
[Image: 149ay5s.png]
Monster Of The Hidden Mist
Don't listen to him^^^^
[Image: 2drew7m.jpg]
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
Don't listen to him ^^^^^^ Immovable and Unstoppable are overpowered
(04-20-2013, 09:37 AM)iRemember Wrote: Don't listen to him ^^^^^^ Immovable and Unstoppable are overpowered

yes removed them too

so rest seems fine
thank you much Big Grin
[Image: 149ay5s.png]
Monster Of The Hidden Mist
Why remove them but keep trembling and hallucination
[Image: 2drew7m.jpg]
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
Because it will ruin Hallu and tremb

the game will belong to walls lol
That don't make any sense....hallu has + 60 to so at/speed/HP..he's not overpkwerd but the unstoppable -.-
[Image: 2drew7m.jpg]
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
Hallu isn't effective on monsters with defence, unstoppable will be able to sweep monsters with both def/sp defence
Us not getting what I'm saying item -_-
[Image: 2drew7m.jpg]
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
We get what you're saying, but you're incorrect lol

It's not a big deal. The fact is that those two suggested natures would render a lot of monsters useless, a lot of them being donated for and/or owned by game veterans. 

And no one wants to make the Donators or Veterans mad lol
(04-20-2013, 09:25 AM)CeFurkan Wrote: do you have any other objection other than wall ?

here the list

Tank    -6    4    4    4    -6    0
Reaper    4    4    -6    4    -6    0
Blitz    4    -6    4    -6    4    0
Butcher    6    3    -6    3    -6    0
Specialized    -6    2    5    5    -6    0
Quick    0    0    -5    5    6    -6
Gallant    4    -4    4    -1    3    -6
Ambivalent    2    2    1    -5    5    -5
Steady    1    1    1    1    0    -4
Profound    -6    5    -5    6    -4    4
Savage    6    -4    6    -5    -2    -1
Hustled    -5    -4    6    4    5    -6
Competitive    4    -2    4    -2    2    -6
Alert    -6    6    -6    6    -6    6
Aggressive    6    -6    6    -6    6    -6
Lightweight    4    -2    -2    -2    6    -4
Childish    3    -5    3    -5    4    0
Visible    -6    1    4    1    0    0
Graceful    -4    -3    1    0    6    0
Clumsy    3    2    0    -2    -4    1
Sickly    -1    -2    6    -4    4    -3
Radiant    3    3    -3    3    -3    -3
Stunning    -3    3    3    3    -3    -3
Hilarious    -4    -4    6    0    6    -4
Garbage    -1    -1    -1    -1    2    2
Sleepy    -3    2    1    0    -6    6
Athlete    3    1    -1    -3    5    -5
Intelligent    -5    -3    4    4    -3    3
Hustled    -5    -4    6    4    5    -6
Untrustable    -2    -3    0    -4    -4    1
Sleepy    -3    2    1    0    -6    6
Neglected    0    0    6    0    -6    0
Vigorous    6    -6    -6    6    6    -6
Supreme    5    5    -5    -5    -4    4
Illusion    -6    1    4    1    0    0
Agitated    4    -3    3    -4    1    -1
Realistic    1    -1    1    -2    -4    5
Trained    2    -1    -1    2    -3    1
Bullet    4    1    -5    1    2    -3
Secluded    -4    4    -4    4    -1    1
Sage    -4    2    4    2    -4    0
Immovable    -6    6    -6    6    -6    6
Unstoppable    6    -6    6    -6    6    -6
Dependable    -6    1    4    1    0    0
Stalwart    5    5    -3    -6    -4    3
Dauntless    -3    -6    5    5    -4    3
Adventurous    4    -2    0    -4    2    0
Arrogant    2    -2    2    -2    4    -4
Calm    -6    2    4    2    -6    4
Cruel    2    -2    6    0    -4    -2
Curious    0    -6    2    -2    6    0
Defiant    0    -6    2    -2    6    0
Fierce    6    -6    0    -6    4    2
Hasty    4    -6    4    -4    6    -4
Lazy    -4    0    -2    6    -6    6
Morbid    0    2    6    2    -4    -6
Perceptive    -4    4    0    6    -2    -4
Caring    -6    0    6    0    -4    4

Following what everyone has been saying.

Alert should be removed because it's overpowered

and 

Immovable should be removed because it's Overpowered 


Also Visable, Illusion and Dependable are all the same thing lol



Other than that the list is ok.

Forum Jump:

Users browsing this thread: 1 Guest(s)

Users browsed this thread: