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Version 2.6.6 Beta
#1
Information 
✓ MonsterMMORPG F2P Indie Pokemon Style 2000+ Monster Game 16 September 2015 update change logs V 2.6.6 Beta

✓ Please read previous version change logs as well from here:
https://forum.monstermmorpg.com/Forum-Version-Records

✓ Chat rules updated no more advertising allowed in the general chat only at the trade chat allowed : https://www.monstermmorpg.com/Rules

✓ New event type added to the game
✓ From now on, once per 6 minutes, a new catch event will start
✓ Each catch event will last 1 hour
✓ At these events, un-catchable on the maps Monsters will appear
✓ You will see events at the new chat panel events tab

[Image: event_by_monstermmorpg-d99rwhw.png]

✓ Simple AttackDex added to the game
✓ There is no filtering or pagination at the moment thus all attacks are listed in a single page which can force your computer Smile
✓ You can access it under MonsterDex tab at the menu bar
✓ Link: ☑ https://www.monstermmorpg.com/AttackDex

✓ Recoil damage moves damage capped to enemy Monster maximum HP. If it is suicide move, you will still get fainted

✓ Fixed major bug at PvP battles. No more crashes should happen anymore
✓ PvP battles action time increased from 15 seconds to 20 seconds
✓ Due to this fix some changes made at item usage system. If you encounter any weirdness please let us know immediately at item usage especially in battle

✓ Now all Monsters in that map will get equal boost from escape counters : https://forum.monstermmorpg.com/Thread-W...e-counters

✓ Several moves that uses these mechanics fixed (e.g. uses enemy Defense instead of SpDefense, or uses Attack instead of SpAttack)

✓ New MonsterMMORPG Facebook APP : ☑ https://www.facebook.com/games/monster-mmorpg-game/
✓ Please play and rate 5 stars our game

✓ All unfinished battles got wiped for performance boost
✓ PvP Battle Board and requests history deleted because of unfinished battles wipe

✓ All Monsters and NPCs on maps re-assigned

✓ New giveaway and other events continue at Facebook follow Facebook page: ☑ https://www.facebook.com/MonsterMMORPG

✓ Event started
✓ During event EXP and Gold boost is 100%

✓ Official following social media channels are fully started please follow all of them
☑ MonsterMMORPG Youtube : https://www.youtube.com/MonsterMMORPG
☑ MonsterMMORPG Facebook : https://www.facebook.com/MonsterMMORPG
☑ MonsterMMORPG Google+ : https://plus.google.com/+MonsterMMORPG/posts
☑ MonsterMMORPG Twitter : https://twitter.com/MonsterMMORPG
☑ MonsterMMORPG Linkedin : https://www.linkedin.com/company/monster-mmorpg
☑ MonsterMMORPG DeviantArt : https://monstermmorpg.deviantart.com
☑ MonsterMMORPG Android APP : https://play.google.com/store/apps/detai...emon&hl=en
☑ MonsterMMORPG Facebook APP : https://www.facebook.com/games/monster-mmorpg-game/

☑ The following monsters added or images updated (some also have type update too) to the game

[Image: 13-Gigerath.png] [Image: 131-Triffy.png] [Image: 132-Trivie.png] [Image: 152-Cluckoon.png] [Image: 153-Cockattri.png] [Image: 172-Sonui.png] [Image: 173-Harmuri.png] [Image: 174-Orchistori.png] [Image: 226-Ghlore.png] [Image: 227-Ghalare.png] [Image: 228-Ghoulster.png] [Image: 286-Clarubius.png] [Image: 294-Zeremon.png] [Image: 295-Evemon.png] [Image: 312-Cerfal.png] [Image: 313-Cervoyal.png] [Image: 320-Garguiem.png] [Image: 321-Gargouille.png] [Image: 326-Garmar.png] [Image: 327-Marchosias.png] [Image: 344-Mooshelg.png] [Image: 345-Volcoro.png] [Image: 346-Vondride.png] [Image: 347-Magmadron.png] [Image: 459-Hoodee.png] [Image: 460-Greenee.png] [Image: 566-Foxycut.png] [Image: 567-Kurama.png] [Image: 898-Hydrocus.png] [Image: 926-Mamoreon.png] [Image: 1278-Flameelynx.png] [Image: 1316-Chocouno.png] [Image: 1318-Seadrigone.png] [Image: 1319-Quilava.png] [Image: 1382-Glidish.png] [Image: 1425-Chroka.png] [Image: 1426-Chrosky.png] [Image: 1427-Chromai.png] [Image: 1478-Hedgehood.png] [Image: 1479-Grassassin.png] [Image: 1613-Gleaminasect.png] [Image: 1639-Wappa.png] [Image: 1754-Duscre.png] [Image: 1774-Dahound.png] [Image: 1828-Taimuslash.png] [Image: 1836-Stonic.png] [Image: 1837-Stolizard.png] [Image: 1912-Kukunochi.png] [Image: 2020-Zifermon.png] [Image: 2021-Blarax.png] [Image: 2022-Scrax.png] [Image: 2023-Arowayana.png] [Image: 2024-Vladepes.png] [Image: 2025-Speedsect.png] [Image: 2026-Basilisk.png] [Image: 2027-Landrake.png] [Image: 2028-Caprimon.png] [Image: 2029-Oblivion.png] [Image: 2030-Deadythe.png] [Image: 2031-Abaribion.png] [Image: 2032-Vareetus.png] [Image: 2033-Kalmauro.png] [Image: 2034-Sensoreptile.png] [Image: 2035-Graguar.png] [Image: 2036-Searpent.png] [Image: 2037-Amaterasu.png] [Image: 10016-Giga-Basilisk.png] [Image: 10017-Giga-Volcaurus.png]

Monster MMORPG V 2.6.6 update news source
#2
✓ Chat rules updated no more advertising allowed in the general chat only at the trade chat allowed : https://www.monstermmorpg.com/Rules
#3
Okay good to know, been away for so long, also need to go hunt that new Ancient, sad to see starter weekend event change, but oh well
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bonus exp event ended
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#9
In 2017, the gaming world was abuzz with excitement as Ubisoft unveiled their latest project at E3: Skull and Bones. Led by creative director Justin Farren, a seasoned hand in the world of Assassin's Creed, the game promised a thrilling journey through the treacherous waters of the Indian Ocean, where players could band together as pirates to plunder and dominate. However, as the unveiling progressed, it became apparent that the vision presented on stage didn't quite match the gameplay demonstrated.

Farren's description painted a picture of a vast shared world ripe for exploration and conquest, reminiscent of the seafaring MMOs that had captured the imaginations of gamers for years. Yet, what was showcased was a 5v5 multiplayer mode named "Loot Hunt," which appeared to borrow more from the realm of hero shooters than the promised open-world adventure.

Despite assurances from Ubisoft that Skull and Bones would deliver on its grandiose promises, doubts lingered. The planned release in fall 2018 was delayed, pushing the game's launch date indefinitely into 2019. As E3 2018 approached, anticipation mounted. Would Skull and Bones fulfill its potential, or had it strayed too far from its initial concept?

The answer came in the form of a radically different demo at E3 2018. Gone was the 5v5 multiplayer mode, replaced instead by a cooperative experience where players joined forces to combat formidable enemy warships. This shift raised questions: Had Skull and Bones deviated from its original vision, or was it undergoing a necessary evolution?

Kris Kirkpatrick, lead technical art director at Ubisoft Singapore and a key figure in Skull and Bones' development, shed light on the game's transformation. "We like to see it as an evolution of the game, and not a different game necessarily," Kirkpatrick explained. "We knew we had something great. It was feeling great. It was looking great. But why don't we offer more?"

The desire to expand upon the foundation laid by Skull and Bones fueled this evolution. Rather than confining themselves to a specific mold, the development team sought to push the boundaries and deliver the most immersive pirate and naval open-world experience possible.

As players set sail on their pirate journey, they're greeted with a barrage of systems and mechanics, each vying for attention. Navigating this sea of complexity can be daunting, but understanding a few key elements can ease the transition into the world of Skull and Bones.

Central to the experience is the player's ship, their vessel of adventure and conquest. Customization plays a pivotal role, allowing players to tailor their ship to suit their preferred playstyle. From the type of hull to the armaments mounted upon it, every aspect can be fine-tuned to optimize performance on the high seas.

Combat in Skull and Bones is dynamic and exhilarating, capturing the essence of naval warfare with a modern twist. Players must master the art of maneuvering their ships, leveraging wind and tide to gain the upper hand in battle. Whether engaging in ship-to-ship combat or besieging coastal strongholds, strategic prowess is key to emerging victorious.

But piracy isn't just about combat; it's also about plunder. The vast expanse of the Indian Ocean is teeming with riches waiting to be seized. From valuable cargo to elusive treasures, the spoils of piracy are there for the taking for those bold enough to claim them. Yet, beware, for every plundered prize invites the attention of rival pirates and vengeful nations alike.

As players traverse the open waters, they'll encounter a diverse cast of characters, each with their own motives and agendas. From rival pirates vying for supremacy to colonial powers seeking to maintain control, the Indian Ocean is a melting pot of ambition and intrigue. Navigating these treacherous waters requires not only skill but also cunning and diplomacy.

Beyond the thrill of piracy lies the promise of adventure. Skull and Bones boasts a rich narrative campaign that intertwines seamlessly with the multiplayer experience. From epic quests to personal vendettas, players will embark on a journey fraught with peril and opportunity. The choices they make will shape not only their own fate but also the fate of the world around them.

In the ever-expanding world of Skull and Bones, the journey is just beginning. With each passing day, new challenges and opportunities arise, beckoning players to chart their own course through the tumultuous waters of the Indian Ocean. Whether sailing solo or joining forces with friends, the promise of adventure awaits those bold enough to seize it.

As Skull and Bones continues to evolve and grow, one thing remains clear: the spirit of piracy lives on, and the hunt for glory knows no bounds. So hoist the colors, raise the sails, and set forth on the adventure of a lifetime. The Indian Ocean awaits, and the treasure of Skull and Bones is yours for the taking.

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