2012-11-30, 02:18 AM
ok are you going to keep it to where the exp goes into the negatives or change it so u can lvl up a few time with kill a mon?
2012-11-30, 02:21 AM
(2012-11-30, 02:18 AM)Shadow11770 Wrote: ok are you going to keep it to where the exp goes into the negatives or change it so u can lvl up a few time with kill a mon?it will stay this way
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2012-11-30, 02:24 AM
may i ask why?
2012-11-30, 02:26 AM
(2012-11-30, 02:24 AM)Shadow11770 Wrote: may i ask why?because system is coded that way
changing requires huge amount of work
also on real server you can not jump levels like in test server
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2012-11-30, 02:27 AM
ahh ok
and i know you can't in real server but kinda can though
and i know you can't in real server but kinda can though
2012-11-30, 02:33 AM
i have grammar issues thread
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2012-11-30, 06:04 AM
(This post was last modified: 2012-11-30, 06:29 AM by staff vidyasagar.)
im too excited this is just too awesome
just found out jawguile has no information on height/weight and the species
the nature of the wild monster is not shown
just found out jawguile has no information on height/weight and the species
the nature of the wild monster is not shown
2012-11-30, 06:29 AM
They didn't put it yet, staff.
2012-11-30, 07:13 AM
it's working..
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2012-11-30, 07:18 AM
Errors on my end, I suppose. Crimeney, of all times for the internet to be acting up. Thanks, guys? x'D
2012-11-30, 09:12 AM
(This post was last modified: 2012-11-30, 09:17 AM by kunwarkharbanda.)
some legends cant be caught in test server
list
legends :-
Nightheos
dragonoon
ancients :-
Golemet
Korrodo
Sarcuda
list
legends :-
Nightheos
dragonoon
ancients :-
Golemet
Korrodo
Sarcuda
2012-11-30, 10:58 AM
(2012-11-30, 09:12 AM)kunwarkharbanda Wrote: some legends cant be caught in test serveryes total 18 monsters
list
legends :-
Nightheos
dragonoon
ancients :-
Golemet
Korrodo
Sarcuda
each time there will be few monsters won't be catch able . but they will become available at next random assignment.
this time
19 Korrodo Ancient dragon poison
32 Sarcuda Ancient dragon water
185 Sahareon Superior ground null
194 Elmanto Regular grass null
225 Odani Emissary dragon light
367 Willion Emissary grass water
378 Snailudge Regular poison null
386 Floweram Emissary grass null
403 Happalm Regular grass water
459 Mortone Emissary rock null
587 Horspider Emissary grass null
623 Boarowisp Emissary fire steel
697 Poiise Emissary poison null
810 Dragonoon Legendary dragon light
811 Nightheos Legendary dragon dark
851 Golemet Ancient rock steel
864 Sunnigon Emissary dragon flying
943 Joltux Superior electric null
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2012-11-30, 11:08 AM
(This post was last modified: 2012-11-30, 11:59 AM by kunwarkharbanda.)
ty cef. you doing a very good job
a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .
its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle
and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .
its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle
and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
2012-11-30, 12:00 PM
(2012-11-30, 11:08 AM)kunwarkharbanda Wrote: ty cef. you doing a very good jobmonsterdex abilities are default abilities
a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .
its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle
and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
also real catch ratios are applied on server. as we are getting close to real server update, we need to test things as they are going to be
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2012-11-30, 01:28 PM
Soo Epic , want to be a cm :8
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2012-11-30, 06:32 PM
(2012-11-30, 04:52 PM)Quanto_Konami Wrote: I'm still lol'ing over dracolor being an emissarySeems like a good 75% of the new monsters were classed as "Emissary". Looking at the counts, we're actually due for a pile of Legendaries. (And the Ancient tier has enough monsters in it to be interesting, PvP wise. Whoo!)
2012-11-30, 07:27 PM
(2012-11-30, 12:00 PM)CeFurkan Wrote:How long till the real server update?? If it's a month or so, wouldn't it be better to increase the catch ratios just for now. I want to catch some ancients!(2012-11-30, 11:08 AM)kunwarkharbanda Wrote: ty cef. you doing a very good jobmonsterdex abilities are default abilities
a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .
its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle
and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
also real catch ratios are applied on server. as we are getting close to real server update, we need to test things as they are going to be
Obviously, if the update is really soon then I understand your point.
2012-11-30, 07:45 PM
(2012-11-30, 07:27 PM)chambercaca Wrote:There is a software that Cef wrote to assign monsters to maps, with the proper rarities. It's a new software, and is part of the current test. Setting things back to 10% ancient appearance rate doesn't allow us to check if the software is working before using it on the real server, so rates have to stay as they are; I'm sorry.(2012-11-30, 12:00 PM)CeFurkan Wrote:How long till the real server update?? If it's a month or so, wouldn't it be better to increase the catch ratios just for now. I want to catch some ancients!(2012-11-30, 11:08 AM)kunwarkharbanda Wrote: ty cef. you doing a very good jobmonsterdex abilities are default abilities
a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .
its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle
and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
also real catch ratios are applied on server. as we are getting close to real server update, we need to test things as they are going to be
Obviously, if the update is really soon then I understand your point.
But it's getting close to the major update. I believe the last feature that needed to be developed is NPC's, and from what I hear, that is coming right along. (That will have it's own test period on the test server, riiiight before V2.) But for right now, let's make sure that the current features are working, that the monster assignment makes at least some sense, that attacks do what they say they'll do (even if the names are awfully misplaced. x'D) to get that update here sooner.
2012-11-30, 09:25 PM
i almost got hearth attack this is awesome
2012-11-30, 10:46 PM
(This post was last modified: 2012-11-30, 11:09 PM by TexasToast.)
Errors I noticed:
Nytinel cannot learn Mega Radiation, and therefore cannot evolve. Either this should change in the update, or the evolution method should be edited.
Also, it said Henrie was the concept artist. Since Nytinel and Nytenos were my creations, I would like a change to the Concept Artist box. I hope this will be fixed soon, or at the very least in the final update. If I am not credited for my concepts in the final update, I will delete all of my concepts that I have posted on my drawings thread, and I will place the thread under permanent hiatus, request lock, and refuse to put any more of my creative energy into this game, be it concepts, characters, places, or new features. If this seems drastic, I apologize, but I really have no regrets. I get very nasty when angered; I had to come back and edit this post to make it calmer and less of a rant. (And if it was just a trivial oversight, forgive my drastic measures, plz.)
And if this is ignored when the update officially occurs, I will send a formal complaint PM to both Henrie and CeFurkan, because I know Henrie will back me up, and CeFurkan... Well, he's CeFurkan. He can fix it; it's his game.
Nytinel cannot learn Mega Radiation, and therefore cannot evolve. Either this should change in the update, or the evolution method should be edited.
Also, it said Henrie was the concept artist. Since Nytinel and Nytenos were my creations, I would like a change to the Concept Artist box. I hope this will be fixed soon, or at the very least in the final update. If I am not credited for my concepts in the final update, I will delete all of my concepts that I have posted on my drawings thread, and I will place the thread under permanent hiatus, request lock, and refuse to put any more of my creative energy into this game, be it concepts, characters, places, or new features. If this seems drastic, I apologize, but I really have no regrets. I get very nasty when angered; I had to come back and edit this post to make it calmer and less of a rant. (And if it was just a trivial oversight, forgive my drastic measures, plz.)
And if this is ignored when the update officially occurs, I will send a formal complaint PM to both Henrie and CeFurkan, because I know Henrie will back me up, and CeFurkan... Well, he's CeFurkan. He can fix it; it's his game.
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2012-11-30, 11:12 PM
(This post was last modified: 2012-11-30, 11:14 PM by zacherymatthews.)
Error: Name spelled wrong, says :Zachaerymatthews, should be ----ZacheryMatthews
Error: Dracolor was my concept design
Error: Dracolor was my concept design
2012-11-30, 11:13 PM
monsterdex pagination fixed when filtered, also when you are trapping now displaying message when you try to change monster
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