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Version 1.2.0 TEST
CeFurkan Offline
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Post: #91
RE: Version 1.2.0 TEST
(12-01-2012 08:46 AM)TexasToast Wrote:  Errors I noticed:
Nytinel cannot learn Mega Radiation, and therefore cannot evolve. Either this should change in the update, or the evolution method should be edited.

Also, it said Henrie was the concept artist. Since Nytinel and Nytenos were my creations, I would like a change to the Concept Artist box. I hope this will be fixed soon, or at the very least in the final update. If I am not credited for my concepts in the final update, I will delete all of my concepts that I have posted on my drawings thread, and I will place the thread under permanent hiatus, request lock, and refuse to put any more of my creative energy into this game, be it concepts, characters, places, or new features. If this seems drastic, I apologize, but I really have no regrets. I get very nasty when angered; I had to come back and edit this post to make it calmer and less of a rant. (And if it was just a trivial oversight, forgive my drastic measures, plz.)

And if this is ignored when the update officially occurs, I will send a formal complaint PM to both Henrie and CeFurkan, because I know Henrie will back me up, and CeFurkan... Well, he's CeFurkan. He can fix it; it's his game. Wink
ye there was a move error fixed that at the software

also by threatening you can not achieve anything. though i fixed the name problem.
12-01-2012 09:14 AM
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zacherymatthews Away
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Post: #92
RE: Version 1.2.0 TEST
edited post
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12-01-2012 09:16 AM
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CeFurkan Offline
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Post: #93
RE: Version 1.2.0 TEST
concept artist things will be fixed at next update

post them here
12-01-2012 09:18 AM
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zacherymatthews Away
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Post: #94
RE: Version 1.2.0 TEST
(12-01-2012 09:18 AM)CeFurkan Wrote:  concept artist things will be fixed at next update

post them here
All of my concepts:
Dragoscortch
Roserpent
Dolgrove
dragortoise
Aerialtz
Draconight
Dracolor
Triloflight *not lilobite or morbite*
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(This post was last modified: 12-01-2012 09:50 AM by zacherymatthews.)
12-01-2012 09:21 AM
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TexasToast Offline
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Post: #95
RE: Version 1.2.0 TEST
Oh... Okay. Thank you. YAY NOW I'M HAPPY! I should really learn to get over myself faster. >.> I'm such an emotional young female Earthling human. o.e
Now that my screen of creative wrath has been erased, (and my self-esteem bruised from overzealously attacking the administrator, only to be struck down by the all-powerful hand of justice) I can see clearly that this update is going to be SO FLIPPIN' AMAZING
I haven't signed up for the test server in a while because of the account deletes that frequently happen with every patch. Now, I'm tempted to jump in face-first from the sheer, overwhelming awesomeness of it all. And now I don't have to delete my concepts! I was hoping I wouldn't have to do that. *guilty face*
YOU, SIR, HAVE OUTDONE YOURSELF ONCE AGAIN.
I shall take my leave to join the ranks of the Millenial Dex...
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12-01-2012 09:26 AM
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Char02 Offline
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Post: #96
RE: Version 1.2.0 TEST
There is no effect description on the move called 'Water Symbol'....
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12-01-2012 10:17 AM
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Zerion Away
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Post: #97
RE: Version 1.2.0 TEST
the move snaka needs to evolve cant learn it
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
(This post was last modified: 12-01-2012 10:35 AM by Zerion.)
12-01-2012 10:34 AM
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Dexter Singh Offline
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Post: #98
RE: Version 1.2.0 TEST
yay!! way to go drawers,graphic designers, leaders!! thanks everyone for your hard work!! =^-^=
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12-01-2012 10:57 AM
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CeFurkan Offline
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Post: #99
RE: Version 1.2.0 TEST
(12-01-2012 10:17 AM)Char02 Wrote:  There is no effect description on the move called 'Water Symbol'....
[Image: 2zpicqx.jpg]
thanks for reporting fixed

Quote:the move snaka needs to evolve cant learn it
all this kind of errors will be fixed at next patch
12-01-2012 10:58 AM
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Zerion Away
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Post: #100
RE: Version 1.2.0 TEST
thank you for your hard work cefurk
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
12-01-2012 11:00 AM
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Pein Offline
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Post: #101
RE: Version 1.2.0 TEST
Glad to see update, but I can't do anything i have exams
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12-01-2012 11:27 AM
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Dexter Singh Offline
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Post: #102
RE: Version 1.2.0 TEST
(12-01-2012 11:27 AM)Pein Wrote:  Glad to see update, but I can't do anything i have exams
SAME HERE DUDE!!! :< GOOD LUCK THOUGH Wink
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12-01-2012 11:29 AM
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fjkulit Away
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Post: #103
RE: Version 1.2.0 TEST
hmm why does the move metal armor burn the enemy?
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12-01-2012 11:30 AM
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Lucius Offline
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Post: #104
RE: Version 1.2.0 TEST
Amazing as always Cefurkan InshAllah we will see this working perfectly in the real game soon =]
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12-01-2012 11:35 AM
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CeFurkan Offline
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Post: #105
RE: Version 1.2.0 TEST
(12-01-2012 11:30 AM)fjkulit Wrote:  hmm why does the move metal armor burn the enemy?
move names and their features matching will be fixed just before going real server
12-01-2012 11:49 AM
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fjkulit Away
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Post: #106
RE: Version 1.2.0 TEST
okat thanks.. There are currently lots of errors...
some of them.. spelling/grammar
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12-01-2012 11:57 AM
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PatrickStarr Offline
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Post: #107
RE: Version 1.2.0 TEST
Are We Gonna Update Npc This Week Or .... i can't wait for big update ._.
Are the Npc's Even Done Yet?
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12-01-2012 12:14 PM
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fjkulit Away
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Post: #108
RE: Version 1.2.0 TEST
this bush has monsters?
coordinate # 2837
http://test.monstermmorpg.com/Maps-Grand-Field

can't post image, photobucket became stupid
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12-01-2012 12:57 PM
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CeFurkan Offline
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Post: #109
RE: Version 1.2.0 TEST
(12-01-2012 12:14 PM)Danny Wrote:  Are We Gonna Update Npc This Week Or .... i can't wait for big update ._.
Are the Npc's Even Done Yet?
npc images are almost done i suppose
still waiting the guy who is gonna complete them
but i did not work on npc assignment software yet

but i do have plans

such as each map contains 2 npc and those npcs has the most powerful monsters of that map Big Grin

gym leaders will have the most powerful of that zone ^^
(This post was last modified: 12-01-2012 01:09 PM by CeFurkan.)
12-01-2012 01:08 PM
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fjkulit Away
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Post: #110
RE: Version 1.2.0 TEST
2 ancients here
http://test.monstermmorpg.com/Maps-Earwig-Lake
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12-01-2012 01:11 PM
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PatrickStarr Offline
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Post: #111
RE: Version 1.2.0 TEST
i can't wait , is there anyway we can update the maps into the real server W/ monsters and wait for npcs ? :c old maps getn
annoying.
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12-01-2012 01:15 PM
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CeFurkan Offline
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Post: #112
RE: Version 1.2.0 TEST
(12-01-2012 01:11 PM)fjkulit Wrote:  2 ancients here
http://test.monstermmorpg.com/Maps-Earwig-Lake
ye but they appear differently
so there is no problem Smile
12-01-2012 01:23 PM
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CeFurkan Offline
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Post: #113
RE: Version 1.2.0 TEST
(12-01-2012 01:15 PM)Danny Wrote:  i can't wait , is there anyway we can update the maps into the real server W/ monsters and wait for npcs ? :c old maps getn
annoying.
unfortunately
12-01-2012 01:23 PM
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Henrie Offline
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Post: #114
RE: Version 1.2.0 TEST
Seems I should keep much better track of monster concepts. I realized this a little while back and started keeping a record of it. x'D Will make more effort in the future to make sure Cef has this information during updates. Larger updates, it is harder to coordinate so many details at once.

Also, thank-you to all of the testers, especially the ones finding errors in the Monster-Pedia; finding those now is a good thing. If there are any more evolution hiccups, let Cef know here. ^_^


Monster concept credits:
Nytinel (TexasToast) --- Nytenos (TexasToast)
Treeant (Henrie) --- Prowood (Rock127)
Lilobite (Henrie) --- Triloflight (zacherymatthews) --- Morbite (Henrie)
Kittoxic (Henrie) --- Sabern (Kamenashi)
Dracolor (zacherymatthews)
Killipede (SlimJimForHim)
Eelloy (Henrie) --- Psycheel (Sparrow Hawk)

And that should conclude the new monsters that were suggested by forum users and drawn by me. You know, in a handy list. x'D Thanks for catching the error guys, it was an honest mistake and I haven't combed the dex like I wanted to yet. In the future, PM's are nice. c: We're not trying to cheat anyone out of anything.
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12-01-2012 01:29 PM
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fjkulit Away
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Post: #115
RE: Version 1.2.0 TEST
henrie! where's the 3 you said you'll announce today >Big Grin

edit: it seems that i'm the only one checking in the test server.. Sad
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(This post was last modified: 12-01-2012 01:34 PM by fjkulit.)
12-01-2012 01:32 PM
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Henrie Offline
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Post: #116
RE: Version 1.2.0 TEST
(12-01-2012 01:32 PM)fjkulit Wrote:  henrie! where's the 3 you said you'll announce today >Big Grin

edit: it seems that i'm the only one checking in the test server.. Sad
I am so totally still on Friday, futere-dude! XD Gathering my batch of spams for my regular thread first. Do not worry, I will reveal your new monsters. c: (Though they'll be added to the game later. I'm 99% sure it's easier for Cef to add/update monsters in bunches. I don't want to impede his progress on new game features.)
12-01-2012 01:49 PM
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fjkulit Away
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Post: #117
RE: Version 1.2.0 TEST
(12-01-2012 01:49 PM)Henrie Wrote:  
(12-01-2012 01:32 PM)fjkulit Wrote:  henrie! where's the 3 you said you'll announce today >Big Grin

edit: it seems that i'm the only one checking in the test server.. Sad
I am so totally still on Friday, futere-dude! XD Gathering my batch of spams for my regular thread first. Do not worry, I will reveal your new monsters. c: (Though they'll be added to the game later. I'm 99% sure it's easier for Cef to add/update monsters in bunches. I don't want to impede his progress on new game features.)
LOL, it's already saturday here XP
hahahahaha ok, I'm just that excited
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12-01-2012 01:58 PM
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garbagekeeper Offline
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Post: #118
RE: Version 1.2.0 TEST
Problems encountered so far for me:
Edistorm is spelled Edistrom by accident.
Jealothelo should evolve from Iagoat (It should be Greeyed -> Iagoat -> Jealothelo)
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12-01-2012 07:04 PM
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SparrowHawk Offline
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Post: #119
RE: Version 1.2.0 TEST
Sorry, I got up at 6 am just to check some stuff out.

Concepts of le art?

Spectorb
Psycheel
Combantom
Solraider

I believe that is all from me.
12-01-2012 09:16 PM
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SkyRock Offline
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Post: #120
RE: Version 1.2.0 TEST
Prowood was my concept :3
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But Treeant was surprising...
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12-01-2012 09:18 PM
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