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Version 1.2.0 TEST
CeFurkan Offline
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Post: #31
RE: Version 1.2.0 TEST
i can't remember all change logs Big Grin
11-30-2012 11:20 AM
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fjkulit Away
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Post: #32
RE: Version 1.2.0 TEST
okay, it's fixed.. thanks
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11-30-2012 11:21 AM
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SparrowHawk Offline
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Post: #33
RE: Version 1.2.0 TEST
So, in addition to the limit on legend and zenith being on a map, a map can only have 1 ancient right?
11-30-2012 11:22 AM
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CeFurkan Offline
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Post: #34
RE: Version 1.2.0 TEST
(11-30-2012 11:22 AM)SparrowHawk Wrote:  So, in addition to the limit on legend and zenith being on a map, a map can only have 1 ancient right?
yep. only 1 ancient maximum limit
11-30-2012 11:22 AM
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fjkulit Away
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Post: #35
RE: Version 1.2.0 TEST
okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
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11-30-2012 11:23 AM
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SparrowHawk Offline
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Post: #36
RE: Version 1.2.0 TEST
(11-30-2012 11:23 AM)fjkulit Wrote:  okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
I agree with this.
11-30-2012 11:24 AM
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CeFurkan Offline
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Post: #37
RE: Version 1.2.0 TEST
(11-30-2012 11:24 AM)SparrowHawk Wrote:  
(11-30-2012 11:23 AM)fjkulit Wrote:  okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
I agree with this.
i can always shut it off
but instead of you wasting time and releasing to nature now you can decide to catch which ones Big Grin
11-30-2012 11:26 AM
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fjkulit Away
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Post: #38
RE: Version 1.2.0 TEST
(11-30-2012 11:26 AM)CeFurkan Wrote:  
(11-30-2012 11:24 AM)SparrowHawk Wrote:  
(11-30-2012 11:23 AM)fjkulit Wrote:  okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
I agree with this.
i can always shut it off
but instead of you wasting time and releasing to nature now you can decide to catch which ones Big Grin
well, it will make the game EASIER than what it is now.. Sad

EDIT: could you please put out the wild monster bonuses? I can't get past some maps because of it Sad
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(This post was last modified: 11-30-2012 11:30 AM by fjkulit.)
11-30-2012 11:27 AM
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Henrie Offline
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Post: #39
RE: Version 1.2.0 TEST
"Refresh error" is caused by TRAPPING MOVES.
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11-30-2012 11:32 AM
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CeFurkan Offline
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Post: #40
RE: Version 1.2.0 TEST
(11-30-2012 11:32 AM)Henrie Wrote:  "Refresh error" is caused by TRAPPING MOVES.
let me check
11-30-2012 11:36 AM
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CeFurkan Offline
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Post: #41
RE: Version 1.2.0 TEST
at http://test.monstermmorpg.com/Maps page ancient counts were not displayed

now they are
11-30-2012 11:41 AM
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fjkulit Away
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Post: #42
RE: Version 1.2.0 TEST
this please Sad

EDIT: could you please put out the wild monster bonuses? I can't get past some maps because of it [Image: sad.gif]
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11-30-2012 11:42 AM
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Ghost Offline
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Post: #43
RE: Version 1.2.0 TEST
ER MA GERD THE TURTLE
Your life just got better. 

You're welcome.

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11-30-2012 11:43 AM
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CeFurkan Offline
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Post: #44
RE: Version 1.2.0 TEST
(11-30-2012 11:42 AM)fjkulit Wrote:  this please Sad

EDIT: could you please put out the wild monster bonuses? I can't get past some maps because of it [Image: sad.gif]
what do you mean ?
11-30-2012 11:45 AM
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fjkulit Away
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Post: #45
RE: Version 1.2.0 TEST
well, monsters with 3 stars, with our weak monsters, are really hard to defeat.. I can't even past tree trail Sad
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11-30-2012 11:45 AM
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SparrowHawk Offline
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Post: #46
RE: Version 1.2.0 TEST
Regular and superior monsters having 3 stars is tough.
11-30-2012 11:47 AM
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Ghost Offline
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Post: #47
RE: Version 1.2.0 TEST
(11-30-2012 11:45 AM)fjkulit Wrote:  well, monsters with 3 stars, with our weak monsters, are really hard to defeat.. I can't even past tree trail Sad
Good!
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11-30-2012 11:48 AM
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CeFurkan Offline
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Post: #48
RE: Version 1.2.0 TEST
well that is a challenge now Big Grin
11-30-2012 11:48 AM
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Guider456 Away
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Post: #49
RE: Version 1.2.0 TEST
i wanta get in on this Big Grin but i have a lot i need to do tonight Sad
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11-30-2012 11:50 AM
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fjkulit Away
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Post: #50
RE: Version 1.2.0 TEST
(11-30-2012 11:48 AM)CeFurkan Wrote:  well that is a challenge now Big Grin
not to be mean and all, but you told us that test server is for checking and not playing.. Putting a challenge in it, is like making us play, and making us slower in finding errors Sad
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11-30-2012 11:52 AM
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Post: #51
RE: Version 1.2.0 TEST
Whoa!
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
11-30-2012 11:54 AM
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fjkulit Away
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Post: #52
RE: Version 1.2.0 TEST
also, starters should have the per level basis before they evolve. As in, all of them should have the same way on how they will evolve so it will be fair.
they should all be equal..
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11-30-2012 11:57 AM
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Shadow11770 Offline
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Post: #53
RE: Version 1.2.0 TEST
can i be a cm on the test server? Smile
11-30-2012 12:00 PM
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CeFurkan Offline
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Post: #54
RE: Version 1.2.0 TEST
(11-30-2012 11:57 AM)fjkulit Wrote:  also, starters should have the per level basis before they evolve. As in, all of them should have the same way on how they will evolve so it will be fair.
they should all be equal..
i remember i made them that way. but good that you pointed it out. will fix it


also increasing the bonus exp and money for test server to 2000 Smile
11-30-2012 12:00 PM
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fjkulit Away
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Post: #55
RE: Version 1.2.0 TEST
Quote:CeFurkan Wrote: well that is a challenge now [Image: biggrin.gif]
not to be mean and all, but you told us that test server is for checking and not playing.. Putting a challenge in it, is like making us play, and making us slower in finding errors [Image: sad.gif]
eer, bump what i said here
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11-30-2012 12:03 PM
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Guider456 Away
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Post: #56
RE: Version 1.2.0 TEST
think of it like this

it's a test to see if you can handle the wild monsters with less of an advantage

besides npcs will be put in soon, i think it should stay this way for awhile

Edit: wow i was slow XD
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(This post was last modified: 11-30-2012 12:05 PM by Guider456.)
11-30-2012 12:04 PM
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SparrowHawk Offline
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Post: #57
RE: Version 1.2.0 TEST
agree with guider here.
11-30-2012 12:05 PM
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fjkulit Away
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Post: #58
RE: Version 1.2.0 TEST
well, fine XD
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11-30-2012 12:08 PM
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CeFurkan Offline
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Post: #59
RE: Version 1.2.0 TEST
ok now all starters are transforming at the same level

25 & 50
11-30-2012 12:13 PM
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fjkulit Away
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Post: #60
RE: Version 1.2.0 TEST
thanks for fixing that.
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11-30-2012 12:14 PM
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