Post Reply  Subscribed Users 2
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Version 1.2.0 TEST
Shadow11770 Offline
Monster Expert
****

Posts: 336
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Aug 2012
Post: #61
RE: Version 1.2.0 TEST
ok are you going to keep it to where the exp goes into the negatives or change it so u can lvl up a few time with kill a mon?
11-30-2012 12:18 PM
Find all posts by this user Add Thank You Quote this message in a reply
CeFurkan Offline
Administrator - Owner
******
Administrators

Posts: 3,377
Thanks Given: 382
Thanks Received: 358 in 241 posts
Joined: May 2011
Post: #62
RE: Version 1.2.0 TEST
(11-30-2012 12:18 PM)Shadow11770 Wrote:  ok are you going to keep it to where the exp goes into the negatives or change it so u can lvl up a few time with kill a mon?
it will stay this way
11-30-2012 12:21 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
Shadow11770 Offline
Monster Expert
****

Posts: 336
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Aug 2012
Post: #63
RE: Version 1.2.0 TEST
may i ask why?
11-30-2012 12:24 PM
Find all posts by this user Add Thank You Quote this message in a reply
CeFurkan Offline
Administrator - Owner
******
Administrators

Posts: 3,377
Thanks Given: 382
Thanks Received: 358 in 241 posts
Joined: May 2011
Post: #64
RE: Version 1.2.0 TEST
(11-30-2012 12:24 PM)Shadow11770 Wrote:  may i ask why?
because system is coded that way

changing requires huge amount of work

also on real server you can not jump levels like in test server Smile
11-30-2012 12:26 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
Shadow11770 Offline
Monster Expert
****

Posts: 336
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Aug 2012
Post: #65
RE: Version 1.2.0 TEST
ahh ok

and i know you can't in real server but kinda can though
11-30-2012 12:27 PM
Find all posts by this user Add Thank You Quote this message in a reply
fjkulit Away
Monster Master
*****

Posts: 1,587
Thanks Given: 3
Thanks Received: 2 in 2 posts
Joined: Mar 2012
Post: #66
RE: Version 1.2.0 TEST
i have grammar issues thread Big Grin
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
11-30-2012 12:33 PM
Find all posts by this user Add Thank You Quote this message in a reply
staff vidyasagar Offline
Mega Donator
******
Mega Donator

Posts: 2,127
Thanks Given: 11
Thanks Received: 89 in 84 posts
Joined: Dec 2011
Post: #67
RE: Version 1.2.0 TEST
im too excited this is just too awesome

just found out jawguile has no information on height/weight and the species


[Image: screenshot2hq.png]
the nature of the wild monster is not shown

[Image: screenshot3gx.png]
[Image: tO3jDrM.png]
(This post was last modified: 11-30-2012 04:29 PM by staff vidyasagar.)
11-30-2012 04:04 PM
Find all posts by this user Add Thank You Quote this message in a reply
Ashenator Offline
Monster Fighter
***

Posts: 212
Thanks Given: 0
Thanks Received: 0 in 0 posts
Joined: Aug 2012
Post: #68
RE: Version 1.2.0 TEST
They didn't put it yet, staff.
[Image: b52qe9.jpg]
May the FORCE be with you!
11-30-2012 04:29 PM
Find all posts by this user Add Thank You Quote this message in a reply
Henrie Offline
Art Designer
******
Art Designer

Posts: 570
Thanks Given: 13
Thanks Received: 63 in 40 posts
Joined: Jan 2012
Post: #69
RE: Version 1.2.0 TEST
Aaand test server down. x:
[Image: MightyenaSig.png]
11-30-2012 04:54 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
staff vidyasagar Offline
Mega Donator
******
Mega Donator

Posts: 2,127
Thanks Given: 11
Thanks Received: 89 in 84 posts
Joined: Dec 2011
Post: #70
RE: Version 1.2.0 TEST
its working for me
[Image: tO3jDrM.png]
11-30-2012 04:58 PM
Find all posts by this user Add Thank You Quote this message in a reply
fjkulit Away
Monster Master
*****

Posts: 1,587
Thanks Given: 3
Thanks Received: 2 in 2 posts
Joined: Mar 2012
Post: #71
RE: Version 1.2.0 TEST
it's working..
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
11-30-2012 05:13 PM
Find all posts by this user Add Thank You Quote this message in a reply
Henrie Offline
Art Designer
******
Art Designer

Posts: 570
Thanks Given: 13
Thanks Received: 63 in 40 posts
Joined: Jan 2012
Post: #72
RE: Version 1.2.0 TEST
Errors on my end, I suppose. Crimeney, of all times for the internet to be acting up. Thanks, guys? x'D
[Image: MightyenaSig.png]
11-30-2012 05:18 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
kunwarkharbanda Offline
Monster Expert
****

Posts: 559
Thanks Given: 1
Thanks Received: 7 in 7 posts
Joined: Jun 2011
Post: #73
RE: Version 1.2.0 TEST
some legends cant be caught in test server

list
legends :-
Nightheos

dragonoon

ancients :-

Golemet

Korrodo

Sarcuda
(This post was last modified: 11-30-2012 07:17 PM by kunwarkharbanda.)
11-30-2012 07:12 PM
Find all posts by this user Add Thank You Quote this message in a reply
SkyRock Offline
Super Moderator
******
Super Moderators

Posts: 2,145
Thanks Given: 26
Thanks Received: 118 in 109 posts
Joined: May 2011
Post: #74
RE: Version 1.2.0 TEST
(11-30-2012 04:04 PM)staff vidyasagar Wrote:  the nature of the wild monster is not shown



[Image: screenshot3gx.png]
It's show detailed; click it and see the nature >.>
[Image: Mayuri%20Signature_zps5xrqr7ck.png]
11-30-2012 07:54 PM
Find all posts by this user Add Thank You Quote this message in a reply
CeFurkan Offline
Administrator - Owner
******
Administrators

Posts: 3,377
Thanks Given: 382
Thanks Received: 358 in 241 posts
Joined: May 2011
Post: #75
RE: Version 1.2.0 TEST
(11-30-2012 07:12 PM)kunwarkharbanda Wrote:  some legends cant be caught in test server

list
legends :-
Nightheos

dragonoon

ancients :-

Golemet

Korrodo

Sarcuda
yes total 18 monsters
each time there will be few monsters won't be catch able . but they will become available at next random assignment.

this time

19 Korrodo Ancient dragon poison
32 Sarcuda Ancient dragon water
185 Sahareon Superior ground null
194 Elmanto Regular grass null
225 Odani Emissary dragon light
367 Willion Emissary grass water
378 Snailudge Regular poison null
386 Floweram Emissary grass null
403 Happalm Regular grass water
459 Mortone Emissary rock null
587 Horspider Emissary grass null
623 Boarowisp Emissary fire steel
697 Poiise Emissary poison null
810 Dragonoon Legendary dragon light
811 Nightheos Legendary dragon dark
851 Golemet Ancient rock steel
864 Sunnigon Emissary dragon flying
943 Joltux Superior electric null
11-30-2012 08:58 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
kunwarkharbanda Offline
Monster Expert
****

Posts: 559
Thanks Given: 1
Thanks Received: 7 in 7 posts
Joined: Jun 2011
Post: #76
RE: Version 1.2.0 TEST
ty cef. you doing a very good job

a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .

its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle

and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
(This post was last modified: 11-30-2012 09:59 PM by kunwarkharbanda.)
11-30-2012 09:08 PM
Find all posts by this user Add Thank You Quote this message in a reply
CeFurkan Offline
Administrator - Owner
******
Administrators

Posts: 3,377
Thanks Given: 382
Thanks Received: 358 in 241 posts
Joined: May 2011
Post: #77
RE: Version 1.2.0 TEST
(11-30-2012 09:08 PM)kunwarkharbanda Wrote:  ty cef. you doing a very good job

a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .

its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle

and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
monsterdex abilities are default abilities

also real catch ratios are applied on server. as we are getting close to real server update, we need to test things as they are going to be
11-30-2012 10:00 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
PatrickStarr Offline
Extreme Donator
******
Extreme Donator

Posts: 958
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Sep 2011
Post: #78
RE: Version 1.2.0 TEST
Isn't
Lilobite Supposed to be a Starter?
[Image: patrick_star_signature__by_astra_star-d393bi2.jpg]
11-30-2012 11:03 PM
Find all posts by this user Add Thank You Quote this message in a reply
Henrie Offline
Art Designer
******
Art Designer

Posts: 570
Thanks Given: 13
Thanks Received: 63 in 40 posts
Joined: Jan 2012
Post: #79
RE: Version 1.2.0 TEST
(11-30-2012 11:03 PM)Danny Wrote:  Isn't
Lilobite Supposed to be a Starter?
No, he wasn't intended to. More of a competitive thing, really. c;
11-30-2012 11:28 PM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
PatrickStarr Offline
Extreme Donator
******
Extreme Donator

Posts: 958
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Sep 2011
Post: #80
RE: Version 1.2.0 TEST
lol ohh
[Image: patrick_star_signature__by_astra_star-d393bi2.jpg]
11-30-2012 11:37 PM
Find all posts by this user Add Thank You Quote this message in a reply
Quanto_Konami Offline
Super Moderator
******
Super Moderators

Posts: 586
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: May 2011
Post: #81
RE: Version 1.2.0 TEST
I'm still lol'ing over dracolor being an emissary Smile
[Image: images?q=tbn:ANd9GcQjk8wO2t6sHmKt_B-_FtO...vOjUyihBSc]
12-01-2012 02:52 AM
Find all posts by this user Add Thank You Quote this message in a reply
DarkVoid Offline
Super Donator
******
Super Donator

Posts: 814
Thanks Given: 8
Thanks Received: 24 in 20 posts
Joined: Oct 2011
Post: #82
RE: Version 1.2.0 TEST
Soo Epic , want to be a cm :8
[Image: GildartzSigfinished.png]
Be Blinded By My Prowess
(This post was last modified: 12-01-2012 04:02 AM by DarkVoid.)
12-01-2012 02:56 AM
Find all posts by this user Add Thank You Quote this message in a reply
Henrie Offline
Art Designer
******
Art Designer

Posts: 570
Thanks Given: 13
Thanks Received: 63 in 40 posts
Joined: Jan 2012
Post: #83
RE: Version 1.2.0 TEST
(12-01-2012 02:52 AM)Quanto_Konami Wrote:  I'm still lol'ing over dracolor being an emissary Smile
Seems like a good 75% of the new monsters were classed as "Emissary". Looking at the counts, we're actually due for a pile of Legendaries. (And the Ancient tier has enough monsters in it to be interesting, PvP wise. Whoo!)
[Image: MightyenaSig.png]
12-01-2012 04:32 AM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
chambercaca Offline
Monster Searcher
*

Posts: 17
Thanks Given: 0
Thanks Received: 0 in 0 posts
Joined: Apr 2012
Post: #84
RE: Version 1.2.0 TEST
(11-30-2012 10:00 PM)CeFurkan Wrote:  
(11-30-2012 09:08 PM)kunwarkharbanda Wrote:  ty cef. you doing a very good job

a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .

its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle

and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
monsterdex abilities are default abilities

also real catch ratios are applied on server. as we are getting close to real server update, we need to test things as they are going to be
How long till the real server update?? If it's a month or so, wouldn't it be better to increase the catch ratios just for now. I want to catch some ancients! Smile
Obviously, if the update is really soon then I understand your point.
12-01-2012 05:27 AM
Find all posts by this user Add Thank You Quote this message in a reply
Henrie Offline
Art Designer
******
Art Designer

Posts: 570
Thanks Given: 13
Thanks Received: 63 in 40 posts
Joined: Jan 2012
Post: #85
RE: Version 1.2.0 TEST
(12-01-2012 05:27 AM)chambercaca Wrote:  
(11-30-2012 10:00 PM)CeFurkan Wrote:  
(11-30-2012 09:08 PM)kunwarkharbanda Wrote:  ty cef. you doing a very good job

a small question why is ancient , legend or zenith have low catch rate of 0.01 -0.32 in test server also .

its very low by seeing to that it is test server and ofc no1 will will hunt 4 hrs for 1 anceint so how to test them in battle

and abilities if they are random and abilities we know after we catch a monster then why in mosnter dex abilities are mentioned
monsterdex abilities are default abilities

also real catch ratios are applied on server. as we are getting close to real server update, we need to test things as they are going to be
How long till the real server update?? If it's a month or so, wouldn't it be better to increase the catch ratios just for now. I want to catch some ancients! Smile
Obviously, if the update is really soon then I understand your point.
There is a software that Cef wrote to assign monsters to maps, with the proper rarities. It's a new software, and is part of the current test. Setting things back to 10% ancient appearance rate doesn't allow us to check if the software is working before using it on the real server, so rates have to stay as they are; I'm sorry.

But it's getting close to the major update. I believe the last feature that needed to be developed is NPC's, and from what I hear, that is coming right along. (That will have it's own test period on the test server, riiiight before V2.) But for right now, let's make sure that the current features are working, that the monster assignment makes at least some sense, that attacks do what they say they'll do (even if the names are awfully misplaced. x'D) to get that update here sooner.
[Image: MightyenaSig.png]
12-01-2012 05:45 AM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
heteriam Offline
Monster Owner
**

Posts: 46
Thanks Given: 0
Thanks Received: 1 in 1 posts
Joined: Nov 2012
Post: #86
RE: Version 1.2.0 TEST
i almost got hearth attack this is awesome
12-01-2012 07:25 AM
Find all posts by this user Add Thank You Quote this message in a reply
TexasToast Offline
Art Designer
******
Art Designer

Posts: 424
Thanks Given: 272
Thanks Received: 68 in 63 posts
Joined: Jun 2012
Post: #87
RE: Version 1.2.0 TEST
Errors I noticed:
Nytinel cannot learn Mega Radiation, and therefore cannot evolve. Either this should change in the update, or the evolution method should be edited.

Also, it said Henrie was the concept artist. Since Nytinel and Nytenos were my creations, I would like a change to the Concept Artist box. I hope this will be fixed soon, or at the very least in the final update. If I am not credited for my concepts in the final update, I will delete all of my concepts that I have posted on my drawings thread, and I will place the thread under permanent hiatus, request lock, and refuse to put any more of my creative energy into this game, be it concepts, characters, places, or new features. If this seems drastic, I apologize, but I really have no regrets. I get very nasty when angered; I had to come back and edit this post to make it calmer and less of a rant. (And if it was just a trivial oversight, forgive my drastic measures, plz.)

And if this is ignored when the update officially occurs, I will send a formal complaint PM to both Henrie and CeFurkan, because I know Henrie will back me up, and CeFurkan... Well, he's CeFurkan. He can fix it; it's his game. Wink
WHEN FIRST I APPEAR, I SEEM MYSTERIOUS! But when explained, I'm nothing serious. :3
Find me on deviantART, FanFiction, or YouTube!
Co-Composer of the Monster MMORPG Soundtrack
(This post was last modified: 12-01-2012 09:09 AM by TexasToast.)
12-01-2012 08:46 AM
Find all posts by this user Add Thank You Quote this message in a reply
Zerion Away
Monster Fighter
***

Posts: 193
Thanks Given: 0
Thanks Received: 0 in 0 posts
Joined: Apr 2012
Post: #88
RE: Version 1.2.0 TEST
what happened to all the luxcatty evo's??? Sad

yeah and speck has to evolve with a certain move it cant learn
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
(This post was last modified: 12-01-2012 09:12 AM by Zerion.)
12-01-2012 08:59 AM
Find all posts by this user Add Thank You Quote this message in a reply
zacherymatthews Away
Extreme Donator
******
Extreme Donator

Posts: 2,202
Thanks Given: 49
Thanks Received: 32 in 27 posts
Joined: Aug 2011
Post: #89
RE: Version 1.2.0 TEST
Error: Name spelled wrong, says :Zachaerymatthews, should be ----ZacheryMatthews
Error: Dracolor was my concept design
[Image: 9s5dhk.jpg]
(This post was last modified: 12-01-2012 09:14 AM by zacherymatthews.)
12-01-2012 09:12 AM
Find all posts by this user Add Thank You Quote this message in a reply
CeFurkan Offline
Administrator - Owner
******
Administrators

Posts: 3,377
Thanks Given: 382
Thanks Received: 358 in 241 posts
Joined: May 2011
Post: #90
RE: Version 1.2.0 TEST
monsterdex pagination fixed when filtered, also when you are trapping now displaying message when you try to change monster
12-01-2012 09:13 AM
Visit this user's website Find all posts by this user Add Thank You Quote this message in a reply
Post Reply  Subscribed Users 2


Who read this thread?
2 User(s) read this thread:
Quanto_Konami, zacherymatthews

Forum Jump:


User(s) browsing this thread: 1 Guest(s)