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Version 1.2.0 TEST
CeFurkan Offline
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Post: #151
RE: Version 1.2.0 TEST
special test case map

http://test.monstermmorpg.com/Maps-TimeWorn-Cave-F3
12-02-2012 04:30 AM
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PatrickStarr Offline
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Post: #152
RE: Version 1.2.0 TEST
I'm on my way there!
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12-02-2012 04:33 AM
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zacherymatthews Away
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Post: #153
RE: Version 1.2.0 TEST
not found ?
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12-02-2012 04:35 AM
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CeFurkan Offline
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Post: #154
RE: Version 1.2.0 TEST
did some updates now working
12-02-2012 04:37 AM
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Viperianw Offline
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Post: #155
RE: Version 1.2.0 TEST
um...venemous is still spelt wrong.
Venomous...
12-02-2012 04:54 AM
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Char02 Offline
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Post: #156
RE: Version 1.2.0 TEST
Awww....the boats still don't work.....

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12-02-2012 05:20 AM
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CeFurkan Offline
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Post: #157
RE: Version 1.2.0 TEST
(12-02-2012 05:20 AM)Char02 Wrote:  Awww....the boats still don't work.....

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boats does not have any effect in the game. just for decoration
12-02-2012 05:25 AM
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Char02 Offline
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Post: #158
RE: Version 1.2.0 TEST
Okay, thanks...I didn't realize that. Guess I'm off to get a Surf monster...
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12-02-2012 05:33 AM
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CeFurkan Offline
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Post: #159
RE: Version 1.2.0 TEST
see all monsters of a user page is almost done

will be pretty good hopefully Smile
12-02-2012 07:01 AM
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Pein Offline
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Post: #160
RE: Version 1.2.0 TEST
what do you mean by user page
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12-02-2012 07:03 AM
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hammerbro13 Offline
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Post: #161
RE: Version 1.2.0 TEST
(12-01-2012 11:34 PM)chambercaca Wrote:  The game looks great!! The only problem I have with it is the rule about having to lower ancients health to 25% before you can catch it. This makes the game WAY too hard now. On the test server, I came across a grasilisk (which I must say looks awesome!). However, I couldn't reduce its health to 25% and consequently was beaten by it.
If this had happened on the actual server, I would have been so angry and frustrated that I would probably have stopped playing. There's nothing worse than playing for 10 hours to find an ancient and then not being able to catch it (either by losing to it or killing it by accident).
I feel this needs to be addressed urgently because if not, this rule could end up putting people off from playing......(which sould be a same given the awesomeness of this game!) Smile
What do you guys think??
I was concerned with this before when I saw the stat bonuses but now I'm going to train up to test it. Arctle is worth over 1 million base and is level 90. This means I'll never hunt it with a team over level 84 to prevent wasting the exp. I don't mind training the team up, but can we get the encounter rate increased to see if this is even possible under the current set up (stat boost, minimum damage)?

*noticed the map above, training and headed there

Had that first Fendark I caught (spent a week searching for it) got away because I couldn't throw my box, I would have quit on the spot. Comparatively speaking, it was an extremely weak wild monster.
(This post was last modified: 12-02-2012 07:21 AM by hammerbro13.)
12-02-2012 07:04 AM
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Viperianw Offline
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Post: #162
RE: Version 1.2.0 TEST
stat bonuses scary 0.0
12-02-2012 07:20 AM
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SkyRock Offline
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Post: #163
RE: Version 1.2.0 TEST
Can anyone do me a favor? check the players list for test server; I forgot my username Tongue
It's TonsOf??? or... something near to that
Nvm I'll make a new account Sad
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(This post was last modified: 12-02-2012 08:00 AM by SkyRock.)
12-02-2012 07:58 AM
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CeFurkan Offline
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Post: #164
RE: Version 1.2.0 TEST
at next patch (when i re assigned things) there won't be flying types at the caves Smile

i just thought about and it is logical i suppose
12-02-2012 09:51 AM
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zacherymatthews Away
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Post: #165
RE: Version 1.2.0 TEST
(12-02-2012 09:51 AM)CeFurkan Wrote:  at next patch (when i re assigned things) there won't be flying types at the caves Smile

i just thought about and it is logical i suppose
bat's can fly,and they are in cage, flying mons in caves,are perfectly logical Tongue
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12-02-2012 09:53 AM
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garbagekeeper Offline
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Post: #166
RE: Version 1.2.0 TEST
Because I keep forgetting this and i'm so adamant about this being in the game

Nick naming function ?
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12-02-2012 10:14 AM
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zacherymatthews Away
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Post: #167
RE: Version 1.2.0 TEST
(12-02-2012 10:14 AM)garbagekeeper Wrote:  Because I keep forgetting this and i'm so adamant about this being in the game

Nick naming function ?
^^^^ that should be added as soon as possible 0.0
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12-02-2012 10:16 AM
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Char02 Offline
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Post: #168
RE: Version 1.2.0 TEST
Misplaced monster. Talk about popping up out of nowhere....

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12-02-2012 10:33 AM
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Viperianw Offline
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Post: #169
RE: Version 1.2.0 TEST
lol, char Big Grin
12-02-2012 10:49 AM
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Pein Offline
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Post: #170
RE: Version 1.2.0 TEST
surface type:monster habitat
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12-02-2012 11:02 AM
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Henrie Offline
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Post: #171
RE: Version 1.2.0 TEST
The Birds! The Birds! ... Can I make murder puns now? *Murder being a flock of crows. lol
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12-02-2012 11:28 AM
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fjkulit Away
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Post: #172
RE: Version 1.2.0 TEST
why do we call storage, stores?
Monster MMORPG's first Kpop fan!
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12-02-2012 11:36 AM
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SparrowHawk Offline
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Post: #173
RE: Version 1.2.0 TEST
I was in battle against a Vulpirit on the map Penguin Walk and I clicked "Show Details". All it did was bring up a new window with the same battle screen, no details were shown.

So I battle against another monster, Amphigon. I click Show Details, no details were shown.

o_o
(This post was last modified: 12-02-2012 04:16 PM by SparrowHawk.)
12-02-2012 04:13 PM
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chambercaca Offline
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Post: #174
RE: Version 1.2.0 TEST
i'm at Timeworn Cave F3, but the ancients keep on KO me in one hit (even though I have a level 98, level 90 and level 70 mons). My mons have about 200HP, the ancients have 6000HP.....I can't see how it's possible to reduce their health significantly enough to be able to capture them???
12-02-2012 08:13 PM
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SkyRock Offline
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Post: #175
RE: Version 1.2.0 TEST
(12-02-2012 08:13 PM)chambercaca Wrote:  i'm at Timeworn Cave F3, but the ancients keep on KO me in one hit (even though I have a level 98, level 90 and level 70 mons). My mons have about 200HP, the ancients have 6000HP.....I can't see how it's possible to reduce their health significantly enough to be able to capture them???
Ultimate box at first turn; It's the only way... they're unstoppable Sad
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12-02-2012 08:16 PM
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CeFurkan Offline
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Post: #176
RE: Version 1.2.0 TEST
(12-02-2012 10:33 AM)Char02 Wrote:  Misplaced monster. Talk about popping up out of nowhere....

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yes this will be fixed

also battle page show details fixed
12-02-2012 08:57 PM
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CeFurkan Offline
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Post: #177
RE: Version 1.2.0 TEST
(12-02-2012 08:16 PM)Rock127 Wrote:  
(12-02-2012 08:13 PM)chambercaca Wrote:  i'm at Timeworn Cave F3, but the ancients keep on KO me in one hit (even though I have a level 98, level 90 and level 70 mons). My mons have about 200HP, the ancients have 6000HP.....I can't see how it's possible to reduce their health significantly enough to be able to capture them???
Ultimate box at first turn; It's the only way... they're unstoppable Sad
you should not be able to use any monster box until you decrease HP to below 25%

are there any bug ?
12-02-2012 09:01 PM
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SkyRock Offline
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Post: #178
RE: Version 1.2.0 TEST
(12-02-2012 09:01 PM)CeFurkan Wrote:  
(12-02-2012 08:16 PM)Rock127 Wrote:  
(12-02-2012 08:13 PM)chambercaca Wrote:  i'm at Timeworn Cave F3, but the ancients keep on KO me in one hit (even though I have a level 98, level 90 and level 70 mons). My mons have about 200HP, the ancients have 6000HP.....I can't see how it's possible to reduce their health significantly enough to be able to capture them???
Ultimate box at first turn; It's the only way... they're unstoppable Sad

you should not be able to use any monster box until you decrease HP to below 25%



are there any bug ?
Holy... efffff
How will we beat a 6000-HP monster down to 25% HP? Man... I was psyched for Timeworn cave... *sigh*
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12-02-2012 09:06 PM
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chambercaca Offline
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Post: #179
RE: Version 1.2.0 TEST
(12-02-2012 09:06 PM)Rock127 Wrote:  
(12-02-2012 09:01 PM)CeFurkan Wrote:  
(12-02-2012 08:16 PM)Rock127 Wrote:  
(12-02-2012 08:13 PM)chambercaca Wrote:  i'm at Timeworn Cave F3, but the ancients keep on KO me in one hit (even though I have a level 98, level 90 and level 70 mons). My mons have about 200HP, the ancients have 6000HP.....I can't see how it's possible to reduce their health significantly enough to be able to capture them???
Ultimate box at first turn; It's the only way... they're unstoppable Sad

you should not be able to use any monster box until you decrease HP to below 25%



are there any bug ?
Holy... efffff
How will we beat a 6000-HP monster down to 25% HP? Man... I was psyched for Timeworn cave... *sigh*
Exactly. At last, someone who feels the same way I do about the new rule. Cefurkan, you've made it too hard to catch ancients (even legends and zeniths are stupidly hard to catch now). I can't even get one attack in without being killed.
Is there any chance you might consider changing back to the old rule. I always felt that trying to find an ancient with .01% was hard enough anyway. I'm not sure why you felt the need to change the rule.
12-02-2012 09:19 PM
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CeFurkan Offline
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Post: #180
RE: Version 1.2.0 TEST
(12-02-2012 09:19 PM)chambercaca Wrote:  
(12-02-2012 09:06 PM)Rock127 Wrote:  
(12-02-2012 09:01 PM)CeFurkan Wrote:  
(12-02-2012 08:16 PM)Rock127 Wrote:  
(12-02-2012 08:13 PM)chambercaca Wrote:  i'm at Timeworn Cave F3, but the ancients keep on KO me in one hit (even though I have a level 98, level 90 and level 70 mons). My mons have about 200HP, the ancients have 6000HP.....I can't see how it's possible to reduce their health significantly enough to be able to capture them???
Ultimate box at first turn; It's the only way... they're unstoppable Sad

you should not be able to use any monster box until you decrease HP to below 25%



are there any bug ?
Holy... efffff
How will we beat a 6000-HP monster down to 25% HP? Man... I was psyched for Timeworn cave... *sigh*
Exactly. At last, someone who feels the same way I do about the new rule. Cefurkan, you've made it too hard to catch ancients (even legends and zeniths are stupidly hard to catch now). I can't even get one attack in without being killed.
Is there any chance you might consider changing back to the old rule. I always felt that trying to find an ancient with .01% was hard enough anyway. I'm not sure why you felt the need to change the rule.
you want to complete game in a single day with few hours

sorry that won't happen
12-02-2012 10:40 PM
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