<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Monster MMORPG Game Official Forum - FAQ]]></title>
		<link>https://forum.monstermmorpg.com/</link>
		<description><![CDATA[Monster MMORPG Game Official Forum - https://forum.monstermmorpg.com]]></description>
		<pubDate>Fri, 01 May 2026 10:20:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The EXP Bonus Amounts Given To The Lower Level Monsters]]></title>
			<link>https://forum.monstermmorpg.com/Thread-The-EXP-Bonus-Amounts-Given-To-The-Lower-Level-Monsters</link>
			<pubDate>Tue, 04 May 2021 17:02:40 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-The-EXP-Bonus-Amounts-Given-To-The-Lower-Level-Monsters</guid>
			<description><![CDATA[If your Monster level is:<br />
<br />
1-10 (10 included) range : +400%<br />
<br />
11-25 (25 included) range : +300%<br />
<br />
26-35 (35 included) range : +200%<br />
<br />
36-49 (49 included) range : +100%<br />
<br />
Gets extra EXP Bonus from wild Monster and NPC Battles]]></description>
			<content:encoded><![CDATA[If your Monster level is:<br />
<br />
1-10 (10 included) range : +400%<br />
<br />
11-25 (25 included) range : +300%<br />
<br />
26-35 (35 included) range : +200%<br />
<br />
36-49 (49 included) range : +100%<br />
<br />
Gets extra EXP Bonus from wild Monster and NPC Battles]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Maximum Battle Bonuses That Can Be Obtained]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Maximum-Battle-Bonuses-That-Can-Be-Obtained</link>
			<pubDate>Tue, 07 Jul 2020 12:34:54 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Maximum-Battle-Bonuses-That-Can-Be-Obtained</guid>
			<description><![CDATA[Lets say <br />
<br />
You have no guild<br />
<br />
Your Account Level is : 0<br />
<br />
Your Prestige Level is : 0<br />
<br />
You have no account bound item<br />
<br />
So your Monster stat boosts like below<br />
<br />
<img src="https://forum.monstermmorpg.com/attachment.php?aid=640" loading="lazy"  alt="[Image: attachment.php?aid=640]" class="mycode_img" /><br />
<br />
<br />
Second case<br />
<br />
Your Guild level is : 200<br />
<br />
Your Account Level is : 130<br />
<br />
Your Prestige Level is : 100<br />
<br />
You have all of the account bound items and their level is : 100<br />
<br />
In that case you get the below bonuses<br />
<br />
HP : 100% -&gt; 100%<br />
<br />
Attack, SpAttack, Defense, SpDefense : 100% -&gt; 170.5%<br />
<br />
Speed : 100% -&gt; 163%<br />
<br />
Accuracy, Evasion : 100% -&gt; 130%<br />
<br />
Critical Hit : 4% -&gt; 67%<br />
<br />
<img src="https://forum.monstermmorpg.com/attachment.php?aid=641" loading="lazy"  alt="[Image: attachment.php?aid=641]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=640');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">0 bonus monster en.png</strong>
<div style="font-size: 12px;font-weight: bold;">1299 Downloads - FileSize: 166.9 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=641');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">full bonus en.png</strong>
<div style="font-size: 12px;font-weight: bold;">1286 Downloads - FileSize: 168.49 KB</div></span></button>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Lets say <br />
<br />
You have no guild<br />
<br />
Your Account Level is : 0<br />
<br />
Your Prestige Level is : 0<br />
<br />
You have no account bound item<br />
<br />
So your Monster stat boosts like below<br />
<br />
<img src="https://forum.monstermmorpg.com/attachment.php?aid=640" loading="lazy"  alt="[Image: attachment.php?aid=640]" class="mycode_img" /><br />
<br />
<br />
Second case<br />
<br />
Your Guild level is : 200<br />
<br />
Your Account Level is : 130<br />
<br />
Your Prestige Level is : 100<br />
<br />
You have all of the account bound items and their level is : 100<br />
<br />
In that case you get the below bonuses<br />
<br />
HP : 100% -&gt; 100%<br />
<br />
Attack, SpAttack, Defense, SpDefense : 100% -&gt; 170.5%<br />
<br />
Speed : 100% -&gt; 163%<br />
<br />
Accuracy, Evasion : 100% -&gt; 130%<br />
<br />
Critical Hit : 4% -&gt; 67%<br />
<br />
<img src="https://forum.monstermmorpg.com/attachment.php?aid=641" loading="lazy"  alt="[Image: attachment.php?aid=641]" class="mycode_img" /><br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=640');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">0 bonus monster en.png</strong>
<div style="font-size: 12px;font-weight: bold;">1299 Downloads - FileSize: 166.9 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=641');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">full bonus en.png</strong>
<div style="font-size: 12px;font-weight: bold;">1286 Downloads - FileSize: 168.49 KB</div></span></button>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seasonal Rankings System]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Seasonal-Rankings-System</link>
			<pubDate>Mon, 20 Jan 2020 11:27:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Seasonal-Rankings-System</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Seasonal Rankings System </span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Update 02-05-2021<br />
<br />
<img src="https://i.imgur.com/KGD2vql.png" loading="lazy"  alt="[Image: KGD2vql.png]" class="mycode_img" /><br />
</span></span></span></span></div>
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">From now on, there will be 3 month seasons for the following stuff:</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="24" height="24" alt="[Image: RPaeZL2.png]" class="mycode_img" /> </span><span style="font-weight: bold;" class="mycode_b">Endless Tower</span> <span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="24" height="24" alt="[Image: RPaeZL2.png]" class="mycode_img" /></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/Se0WSJK.png" loading="lazy"  width="24" height="24" alt="[Image: Se0WSJK.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Tournament </span><img src="https://i.imgur.com/Se0WSJK.png" loading="lazy"  width="24" height="24" alt="[Image: Se0WSJK.png]" class="mycode_img" /></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/H3qewuf.png" loading="lazy"  width="24" height="24" alt="[Image: H3qewuf.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">ELO </span><img src="https://i.imgur.com/H3qewuf.png" loading="lazy"  width="24" height="24" alt="[Image: H3qewuf.png]" class="mycode_img" /></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">There will also be 2 yearly seasons that will happen once every year:</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/ZHt03vK.png" loading="lazy"  width="24" height="24" alt="[Image: ZHt03vK.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">MonsterDex Event</span> <img src="https://i.imgur.com/ZHt03vK.png" loading="lazy"  width="24" height="24" alt="[Image: ZHt03vK.png]" class="mycode_img" /></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/8DuJSfF.png" loading="lazy"  width="24" height="24" alt="[Image: 8DuJSfF.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Top Trainer Ranking</span> <img src="https://i.imgur.com/8DuJSfF.png" loading="lazy"  width="24" height="24" alt="[Image: 8DuJSfF.png]" class="mycode_img" /></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The Season Periods will be as follows:</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="24" height="24" alt="[Image: RPaeZL2.png]" class="mycode_img" /> Endless Tower</span></span></span><span style="font-size: small;" class="mycode_size">: </span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">The seasons will start every 1st of <span style="text-decoration: underline;" class="mycode_u">January</span>, <span style="text-decoration: underline;" class="mycode_u">April</span>, <span style="text-decoration: underline;" class="mycode_u">July</span> and <span style="text-decoration: underline;" class="mycode_u">October</span></span></span><span style="font-size: small;" class="mycode_size">. On that day, the previous season will end, and the rewards will be given to every player on the ranking: the better the position, the better the rewards. After this, the ranking will be reset, along with the Maximum Tower Level and the Tier rewards. Each season will last 3 months.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><img src="https://i.imgur.com/H3qewuf.png" loading="lazy"  width="24" height="24" alt="[Image: H3qewuf.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">ELO</span></span>: <span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The seasons will start every 1st of <span style="text-decoration: underline;" class="mycode_u">February</span>, <span style="text-decoration: underline;" class="mycode_u">May</span>, <span style="text-decoration: underline;" class="mycode_u">August</span> and <span style="text-decoration: underline;" class="mycode_u">November</span></span>. On that day, the previous season will end, and the rewards will be given to every player on the ranking: the better the position, the better the rewards. After this, the ranking will be reset, and every player will have 400 ELO score. Each season will last 3 months.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/Se0WSJK.png" loading="lazy"  width="24" height="24" alt="[Image: Se0WSJK.png]" class="mycode_img" /> <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tournament</span></span>: <span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The seasons will start every 1st of <span style="text-decoration: underline;" class="mycode_u">March</span>, <span style="text-decoration: underline;" class="mycode_u">June</span>, <span style="text-decoration: underline;" class="mycode_u">September</span> and <span style="text-decoration: underline;" class="mycode_u">December</span></span>. On that day, the previous season will end, and the rewards will be given to every player on the ranking: the better the position, the better the rewards. After this, the ranking will be reset, along with the Seasonal Official Tournament Points. Each season will last 3 months.</span></span></span><br />
<br />
<br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/ZHt03vK.png" loading="lazy"  width="24" height="24" alt="[Image: ZHt03vK.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">MonsterDex Event </span><span style="font-size: x-small;" class="mycode_size"></span></span><span style="font-size: small;" class="mycode_size">:</span> <span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The season will start on <span style="text-decoration: underline;" class="mycode_u">January 1st</span></span>. On that day, the top trainers on MonsterDex Event completion will be awarded (4 times the reward given on regular 3-month seasons) and everyone's MonsterDex Event will be erased. The MonsterDex Event completion goals will also be reset, so people can obtain Gold Medals again by completing different sections of the MonsterDex. The season will last the entire year.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/8DuJSfF.png" loading="lazy"  width="24" height="24" alt="[Image: 8DuJSfF.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Top Trainer</span></span>: <span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">The season will start on <span style="text-decoration: underline;" class="mycode_u">July 1st</span></span></span><span style="font-size: small;" class="mycode_size">. On that day, the top trainers on the Global Ranking will be awarded (4 times the reward given on regular 3-month seasons) and everyone's Badge Progress will be erased. The season will last the entire year.</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">With this method, every month there's at least one Season ending, so players can focus on that one until it ends and then move on to another. Every month, everyone will receive rewards based on their investment!</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Of course, the Top 1000 players of each seasons' scores will be historically kept:</span></span></span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Account EXP</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Account Level</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">All Time Maximum Daily Boss Damage</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">All Times Official Tournaments Points</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Average Monster EXP</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Battle Flee Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Clan Quest Battles Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Clan Quest Damage Amount</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Different Monster Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Different Monster Score</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ELO Battle Loss Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ELO Battle Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ELO Score - <span style="font-style: italic;" class="mycode_i">This will get reset to 400 at the beginning of each ELO season.</span></span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Endless Tower Max Level - <span style="font-style: italic;" class="mycode_i">This will get reset to 0 at the beginning of each Endless Tower season</span>. </span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Gold Amount</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Gold Medals Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Attack Loss Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Attack Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Defense Loss Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Defense Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">MonsterDex Event Completion - <span style="font-style: italic;" class="mycode_i">This will get reset to 0 at the beginning of each MonsterDex Event season</span>. </span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">NPC Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Official Tournament Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Official Tournament Battle Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Official Tournament Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Prestige Level</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Prestige Points</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Referred Players Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Seasonal Official Tournaments Points - <span style="font-style: italic;" class="mycode_i">This will get reset to 0 at the beginning of each Tournament season</span>. </span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Silver Medals Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Top Trainers Score</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Total Monster EXP</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Total Number of Monster</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Tournaments Coins Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Verified Referred Players Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Victorious Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Victorious NPC Battle Count</span></span></span><br />
</li>
</ol>
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><img src="https://i.imgur.com/KGD2vql.png" loading="lazy"  alt="[Image: KGD2vql.png]" class="mycode_img" /><br />
</span></span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/Fmo5zOx.png" loading="lazy"  width="32" height="32" alt="[Image: Fmo5zOx.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">REWARDS</span> </span><img src="https://i.imgur.com/Fmo5zOx.png" loading="lazy"  width="32" height="32" alt="[Image: Fmo5zOx.png]" class="mycode_img" /></span></span></span></div>
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The following rewards will be awarded to the players at the end of each <span style="font-weight: bold;" class="mycode_b">3-month Season</span> (ELO, Tournament and Endless Tower):</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" />Rank 1</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" /></span> - 5 Gold Medals + 300 Silver Medals + 1,000,000,000 Gold + 30 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /></span><span style="font-weight: bold;" class="mycode_b">Rank 2</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /></span> - 4 Gold Medals + 250 Silver Medals + 900,000,000 Gold + 24 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /><span style="font-weight: bold;" class="mycode_b">Rank 3</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /></span> - 3 Gold Medals + 200 Silver Medals + 800,000,000 Gold + 16 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 4-10</span> - 2 Gold Medals + 160 Silver Medals + 700,000,000 Gold + 10 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 11-25</span> - 1 Gold Medal + 100 Silver Medals + 500,000,000 Gold + 6 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 26-50</span> - 80 Silver Medals + 400,000,000 Gold + 2 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 51-100</span> - 60 Silver Medals + 300,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 101-200</span> - 40 Silver Medals + 200,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 201-500</span> - 20 Silver Medals + 100,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 500-1000</span> - 10 Silver Medals + 50,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 1000+</span> - No rewards</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The following rewards will be awarded to the players at the end of each <span style="font-weight: bold;" class="mycode_b">1 year Season</span> (MonsterDex Event and Top Trainers Season):</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" /></span><span style="font-weight: bold;" class="mycode_b">Rank 1</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" /></span> - 20 Gold Medals + 1,200 Silver Medals + 4,000,000,000 Gold + 120 Ancient Eggs</span></span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /><span style="font-weight: bold;" class="mycode_b">Rank 2</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /></span> - 16 Gold Medals + 1,000 Silver Medals + 3,600,000,000 Gold + 96 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /></span><span style="font-weight: bold;" class="mycode_b">Rank 3</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /></span> - 12 Gold Medals + 800 Silver Medals + 3,200,000,000 Gold + 64 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 4-10</span> - 8 Gold Medals + 640 Silver Medals + 2,800,000,000 Gold + 40 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 11-25</span> - 4 Gold Medal + 400 Silver Medals + 2,000,000,000 Gold + 24 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 26-50</span> - 320 Silver Medals + 1,600,000,000 Gold + 8 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 51-100</span> - 240 Silver Medals + 1,200,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 101-200</span> - 160 Silver Medals + 800,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 201-500</span> - 80 Silver Medals + 400,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 500-1000</span> - 40 Silver Medals + 200,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 1000+</span> - No rewards</span></span></span></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">The rewards will be automatically delivered at the end of each season and players will be notified through a Private message ingame from the Administration:</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/cHdWH19.jpg" loading="lazy"  width="600" height="300" alt="[Image: cHdWH19.jpg]" class="mycode_img" /></span></span><br />
<br />
<br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size">If you need more information about the Top Trainers Ranking Scoring System, you can check this </span><a href="https://forum.monstermmorpg.com/Thread-How-does-top-trainers-ranking-system-work-Detailed-information" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">forum post</span></a>.</span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Seasonal Rankings System </span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Update 02-05-2021<br />
<br />
<img src="https://i.imgur.com/KGD2vql.png" loading="lazy"  alt="[Image: KGD2vql.png]" class="mycode_img" /><br />
</span></span></span></span></div>
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">From now on, there will be 3 month seasons for the following stuff:</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="24" height="24" alt="[Image: RPaeZL2.png]" class="mycode_img" /> </span><span style="font-weight: bold;" class="mycode_b">Endless Tower</span> <span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="24" height="24" alt="[Image: RPaeZL2.png]" class="mycode_img" /></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/Se0WSJK.png" loading="lazy"  width="24" height="24" alt="[Image: Se0WSJK.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Tournament </span><img src="https://i.imgur.com/Se0WSJK.png" loading="lazy"  width="24" height="24" alt="[Image: Se0WSJK.png]" class="mycode_img" /></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/H3qewuf.png" loading="lazy"  width="24" height="24" alt="[Image: H3qewuf.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">ELO </span><img src="https://i.imgur.com/H3qewuf.png" loading="lazy"  width="24" height="24" alt="[Image: H3qewuf.png]" class="mycode_img" /></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">There will also be 2 yearly seasons that will happen once every year:</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/ZHt03vK.png" loading="lazy"  width="24" height="24" alt="[Image: ZHt03vK.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">MonsterDex Event</span> <img src="https://i.imgur.com/ZHt03vK.png" loading="lazy"  width="24" height="24" alt="[Image: ZHt03vK.png]" class="mycode_img" /></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/8DuJSfF.png" loading="lazy"  width="24" height="24" alt="[Image: 8DuJSfF.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Top Trainer Ranking</span> <img src="https://i.imgur.com/8DuJSfF.png" loading="lazy"  width="24" height="24" alt="[Image: 8DuJSfF.png]" class="mycode_img" /></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The Season Periods will be as follows:</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="24" height="24" alt="[Image: RPaeZL2.png]" class="mycode_img" /> Endless Tower</span></span></span><span style="font-size: small;" class="mycode_size">: </span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">The seasons will start every 1st of <span style="text-decoration: underline;" class="mycode_u">January</span>, <span style="text-decoration: underline;" class="mycode_u">April</span>, <span style="text-decoration: underline;" class="mycode_u">July</span> and <span style="text-decoration: underline;" class="mycode_u">October</span></span></span><span style="font-size: small;" class="mycode_size">. On that day, the previous season will end, and the rewards will be given to every player on the ranking: the better the position, the better the rewards. After this, the ranking will be reset, along with the Maximum Tower Level and the Tier rewards. Each season will last 3 months.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: large;" class="mycode_size"><img src="https://i.imgur.com/H3qewuf.png" loading="lazy"  width="24" height="24" alt="[Image: H3qewuf.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">ELO</span></span>: <span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The seasons will start every 1st of <span style="text-decoration: underline;" class="mycode_u">February</span>, <span style="text-decoration: underline;" class="mycode_u">May</span>, <span style="text-decoration: underline;" class="mycode_u">August</span> and <span style="text-decoration: underline;" class="mycode_u">November</span></span>. On that day, the previous season will end, and the rewards will be given to every player on the ranking: the better the position, the better the rewards. After this, the ranking will be reset, and every player will have 400 ELO score. Each season will last 3 months.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/Se0WSJK.png" loading="lazy"  width="24" height="24" alt="[Image: Se0WSJK.png]" class="mycode_img" /> <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Tournament</span></span>: <span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The seasons will start every 1st of <span style="text-decoration: underline;" class="mycode_u">March</span>, <span style="text-decoration: underline;" class="mycode_u">June</span>, <span style="text-decoration: underline;" class="mycode_u">September</span> and <span style="text-decoration: underline;" class="mycode_u">December</span></span>. On that day, the previous season will end, and the rewards will be given to every player on the ranking: the better the position, the better the rewards. After this, the ranking will be reset, along with the Seasonal Official Tournament Points. Each season will last 3 months.</span></span></span><br />
<br />
<br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/ZHt03vK.png" loading="lazy"  width="24" height="24" alt="[Image: ZHt03vK.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">MonsterDex Event </span><span style="font-size: x-small;" class="mycode_size"></span></span><span style="font-size: small;" class="mycode_size">:</span> <span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The season will start on <span style="text-decoration: underline;" class="mycode_u">January 1st</span></span>. On that day, the top trainers on MonsterDex Event completion will be awarded (4 times the reward given on regular 3-month seasons) and everyone's MonsterDex Event will be erased. The MonsterDex Event completion goals will also be reset, so people can obtain Gold Medals again by completing different sections of the MonsterDex. The season will last the entire year.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/8DuJSfF.png" loading="lazy"  width="24" height="24" alt="[Image: 8DuJSfF.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Top Trainer</span></span>: <span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">The season will start on <span style="text-decoration: underline;" class="mycode_u">July 1st</span></span></span><span style="font-size: small;" class="mycode_size">. On that day, the top trainers on the Global Ranking will be awarded (4 times the reward given on regular 3-month seasons) and everyone's Badge Progress will be erased. The season will last the entire year.</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">With this method, every month there's at least one Season ending, so players can focus on that one until it ends and then move on to another. Every month, everyone will receive rewards based on their investment!</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Of course, the Top 1000 players of each seasons' scores will be historically kept:</span></span></span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Account EXP</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Account Level</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">All Time Maximum Daily Boss Damage</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">All Times Official Tournaments Points</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Average Monster EXP</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Battle Flee Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Clan Quest Battles Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Clan Quest Damage Amount</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Different Monster Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Different Monster Score</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ELO Battle Loss Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ELO Battle Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ELO Score - <span style="font-style: italic;" class="mycode_i">This will get reset to 400 at the beginning of each ELO season.</span></span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Endless Tower Max Level - <span style="font-style: italic;" class="mycode_i">This will get reset to 0 at the beginning of each Endless Tower season</span>. </span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Gold Amount</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Gold Medals Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Attack Loss Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Attack Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Defense Loss Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Guild Battle Defense Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">MonsterDex Event Completion - <span style="font-style: italic;" class="mycode_i">This will get reset to 0 at the beginning of each MonsterDex Event season</span>. </span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">NPC Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Official Tournament Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Official Tournament Battle Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Official Tournament Win Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Prestige Level</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Prestige Points</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Referred Players Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Seasonal Official Tournaments Points - <span style="font-style: italic;" class="mycode_i">This will get reset to 0 at the beginning of each Tournament season</span>. </span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Silver Medals Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Top Trainers Score</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Total Monster EXP</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Total Number of Monster</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Tournaments Coins Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Verified Referred Players Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Victorious Battle Count</span></span></span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Victorious NPC Battle Count</span></span></span><br />
</li>
</ol>
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><img src="https://i.imgur.com/KGD2vql.png" loading="lazy"  alt="[Image: KGD2vql.png]" class="mycode_img" /><br />
</span></span></span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/Fmo5zOx.png" loading="lazy"  width="32" height="32" alt="[Image: Fmo5zOx.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">REWARDS</span> </span><img src="https://i.imgur.com/Fmo5zOx.png" loading="lazy"  width="32" height="32" alt="[Image: Fmo5zOx.png]" class="mycode_img" /></span></span></span></div>
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The following rewards will be awarded to the players at the end of each <span style="font-weight: bold;" class="mycode_b">3-month Season</span> (ELO, Tournament and Endless Tower):</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" />Rank 1</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" /></span> - 5 Gold Medals + 300 Silver Medals + 1,000,000,000 Gold + 30 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /></span><span style="font-weight: bold;" class="mycode_b">Rank 2</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /></span> - 4 Gold Medals + 250 Silver Medals + 900,000,000 Gold + 24 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /><span style="font-weight: bold;" class="mycode_b">Rank 3</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /></span> - 3 Gold Medals + 200 Silver Medals + 800,000,000 Gold + 16 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 4-10</span> - 2 Gold Medals + 160 Silver Medals + 700,000,000 Gold + 10 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 11-25</span> - 1 Gold Medal + 100 Silver Medals + 500,000,000 Gold + 6 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 26-50</span> - 80 Silver Medals + 400,000,000 Gold + 2 Ancient Eggs</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 51-100</span> - 60 Silver Medals + 300,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 101-200</span> - 40 Silver Medals + 200,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 201-500</span> - 20 Silver Medals + 100,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 500-1000</span> - 10 Silver Medals + 50,000,000 Gold</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 1000+</span> - No rewards</span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The following rewards will be awarded to the players at the end of each <span style="font-weight: bold;" class="mycode_b">1 year Season</span> (MonsterDex Event and Top Trainers Season):</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" /></span><span style="font-weight: bold;" class="mycode_b">Rank 1</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/D7TfLOa.png" loading="lazy"  width="16" height="16" alt="[Image: D7TfLOa.png]" class="mycode_img" /></span> - 20 Gold Medals + 1,200 Silver Medals + 4,000,000,000 Gold + 120 Ancient Eggs</span></span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /><span style="font-weight: bold;" class="mycode_b">Rank 2</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/OYfETPF.png" loading="lazy"  width="16" height="16" alt="[Image: OYfETPF.png]" class="mycode_img" /></span> - 16 Gold Medals + 1,000 Silver Medals + 3,600,000,000 Gold + 96 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /></span><span style="font-weight: bold;" class="mycode_b">Rank 3</span><span style="font-size: medium;" class="mycode_size"><img src="https://i.imgur.com/nselF0l.png" loading="lazy"  width="16" height="16" alt="[Image: nselF0l.png]" class="mycode_img" /></span> - 12 Gold Medals + 800 Silver Medals + 3,200,000,000 Gold + 64 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 4-10</span> - 8 Gold Medals + 640 Silver Medals + 2,800,000,000 Gold + 40 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 11-25</span> - 4 Gold Medal + 400 Silver Medals + 2,000,000,000 Gold + 24 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 26-50</span> - 320 Silver Medals + 1,600,000,000 Gold + 8 Ancient Eggs</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 51-100</span> - 240 Silver Medals + 1,200,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 101-200</span> - 160 Silver Medals + 800,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 201-500</span> - 80 Silver Medals + 400,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 500-1000</span> - 40 Silver Medals + 200,000,000 Gold</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Rank 1000+</span> - No rewards</span></span></span></span></span></span><br />
<br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size">The rewards will be automatically delivered at the end of each season and players will be notified through a Private message ingame from the Administration:</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font"><img src="https://i.imgur.com/cHdWH19.jpg" loading="lazy"  width="600" height="300" alt="[Image: cHdWH19.jpg]" class="mycode_img" /></span></span><br />
<br />
<br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size">If you need more information about the Top Trainers Ranking Scoring System, you can check this </span><a href="https://forum.monstermmorpg.com/Thread-How-does-top-trainers-ranking-system-work-Detailed-information" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: small;" class="mycode_size">forum post</span></a>.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Prestige System]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Prestige-System</link>
			<pubDate>Thu, 19 Dec 2019 19:23:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Prestige-System</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">PRESTIGE SYSTEM</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49209838161_c70819f42e_o.png" loading="lazy"  alt="[Image: 49209838161_c70819f42e_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49209355188_6dd2268b77_o.png" loading="lazy"  alt="[Image: 49209355188_6dd2268b77_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49210062522_d587f3b41e_o.png" loading="lazy"  alt="[Image: 49210062522_d587f3b41e_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49209838176_7b804eb686_o.png" loading="lazy"  alt="[Image: 49209838176_7b804eb686_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49209355193_da505958f4_o.png" loading="lazy"  alt="[Image: 49209355193_da505958f4_o.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #afbed0;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Support the game and get awesome perks!</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49207128118_36bc5e16eb_o.png" loading="lazy"  alt="[Image: 49207128118_36bc5e16eb_o.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">The new Prestige System can be reached out from <a href="https://www.monstermmorpg.com/DailyActivites.aspx" target="_blank" rel="noopener" class="mycode_url">this page</a>.</div>
<div style="text-align: center;" class="mycode_align">The page link is positioned under the GamePage tab and named as Daily Activities.</div>
<div style="text-align: center;" class="mycode_align">You will also have a <a href="https://www.monstermmorpg.com/PrestigeLevels.aspx" target="_blank" rel="noopener" class="mycode_url">handy page under the Misc tab called Prestige Levels Table</a> with all the exp requirements and different perks.</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align">1) The <a href="https://www.monstermmorpg.com/DailyActivites.aspx" target="_blank" rel="noopener" class="mycode_url">Prestige System</a> is a brand new system that will allow you to level up your Prestige Level based on activities inside the game.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">2) Each activity will ask you to perform a determined amount of actions inside the game in order to be flagged as "completed". </div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">3) Each completed activity will automatically grant you a determined amount of points. When accumulating enough points, you will level up on the Prestige System, and your perks will be improved.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">4) Each level will boost the amount of Bonus Gold, Bonus Experience, Escape counter multiplier and Stats of all your Monsters in battle. You may refer to this page in order to see the required amount of points in order to level up, and the bonuses that you obtain on each level. You can also access this information on your <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">Profile page</a>.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">5) The different activities that you can complete in order to obtain points and the amount of points obtained can be seen here: </div>
<br />
<div style="text-align: left;" class="mycode_align">5.1) <span style="text-decoration: underline;" class="mycode_u">1 wild Monster battle win</span>: 5 points each, up to 10 wild Monster battle wins. After that, 0.5 points for each wild Monster defeated, up to 100 wild Monsters. <span style="font-weight: bold;" class="mycode_b">100 points</span> in total after 110 wild Monsters defeated.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.2) <span style="text-decoration: underline;" class="mycode_u">1 NPC battle win</span>: 5 points each, up to 10 trainer wins. After that, 1 NPC battle win: 1 point, up to 50 trainer wins. <span style="font-weight: bold;" class="mycode_b">100 points</span> in total after 60 NPC trainers defeated.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.3) <span style="text-decoration: underline;" class="mycode_u">1 daily boss battle (attempt &gt; at least 10 rounds)</span>: <span style="font-weight: bold;" class="mycode_b">50 points</span>.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.4) <span style="text-decoration: underline;" class="mycode_u">1 daily boss battle win</span>: <span style="font-weight: bold;" class="mycode_b">50 points</span>.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.5) <span style="text-decoration: underline;" class="mycode_u">Damage in Guild Quest</span>: 1 point for each (Guild level x 10) damage, up to (Guild level x 10) x 50 damage. Example, if the guild is level 50, then it’ll be (50 x 10 = 500) damage each point, 10,000 damage total. 50 points in total.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.6) <span style="text-decoration: underline;" class="mycode_u">Levels ascended on the endless tower</span>: 5 points for each level, up to 10 levels. <span style="font-weight: bold;" class="mycode_b">50 points</span> in total.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.7) <span style="text-decoration: underline;" class="mycode_u">ELO PvP battles</span>: 10 points, up to 5 PvP battles. <span style="font-weight: bold;" class="mycode_b">50 points</span> in total</div>
<br />
<div style="text-align: left;" class="mycode_align">5.8) <span style="text-decoration: underline;" class="mycode_u">1 Guild war battle</span>: <span style="font-weight: bold;" class="mycode_b">50 points</span>.<br />
<br />
<br />
6) You can daily reset your Daily Activity progress by paying gold and silver medals. The price will be determined by your current Prestige Level, and it follows the formula:<br />
Current Prestige level x 100,000 gold, and (Current Prestige level / 10) + 1 silver medals.<br />
Example, if your Prestige level is 25, then it would cost 25 x 100,000 = 2,500,000 gold, and (25 / 10) + 1 = 2 + 1 = 3 silver medals.</div>
<br />
<div style="text-align: left;" class="mycode_align">
6.1) Have in mind that, if you pay for resetting the progress of the Daily Activities, it will also reset those which progress was unfinished. So, for example, if you defeated 38 trainers, and then you reset the daily activities, you will go back to 0 defeated trainers, which means you won't be able to get the missing points from the previous progress (but you'll be able to defeat 60 trainers and collect the full points).</div>
<br />
<div style="text-align: left;" class="mycode_align">
6.2) Since this is Daily Activities, it will get automatically reset every day at 7 AM game time. It will match the ranking update time, as well as the trainer reset time, etc...<br />
<br />
<br />
7) As a completely optional method, you can boost the number of points you can get with this system and even get free resets (between other features) by supporting the server with a donation. The donation is performed through a Patreon subscription or Skrill payment, and it will enable several advantages for a lapse of one month. You may see all the information related to this feature on this page, although we will make a resume here:</div>
<br />
<div style="text-align: left;" class="mycode_align">
7.1) By paying a <span style="font-weight: bold;" class="mycode_b">monthly subscription on the Patreon page or sending money via Skrill</span>, you will be able to give support to the game so it can keep running the way it is: totally free. Not only that, but you will also get some cool perks, like ad-free browsing, boosted Prestige Points, free resets and such.</div>
<br />
<div style="text-align: left;" class="mycode_align">
7.2) In order to balance things out, there's a limit of money you can pay, so free to play players won't get too behind. Donating will give you benefits so you can advance faster than other players, but free players can catch up on the progress by resetting the Daily activities or playing more.<br />
</div>
</div>
<br />
8) The bonuses obtained by the Prestige System are as follows:<br />
<br />
8.1) <span style="font-weight: bold;" class="mycode_b">Gold Bonus</span>: You will receive an additional amount of gold received from any battle. The percentage obtained here will be added to the current Gold bonus, so it stacks (doesn't multiply). For example, if your current gold bonus is 170% and your Prestige Level is 30, you will obtain a 20% more gold bonus, so your final gold bonus will be 190%.<br />
<br />
8.2) <span style="font-weight: bold;" class="mycode_b">Experience Bonus</span>: You will receive an additional amount of experience points received from any battle. The percentage obtained here will be added to the current Experience bonus, so it stacks (doesn't multiply). For example, if your current experience bonus is 170% and your Prestige Level is 30, you will obtain a 20% more experience bonus, so your final experience bonus will be 190%.<br />
<br />
8.3) <span style="font-weight: bold;" class="mycode_b">Bonus Escape Counter</span>: You will get a multiplier to the Escape Counter of every type. Basically, your final Escape Counter will be multiplied by this percentage. For example, if your Zenith Escape Counter amount is 500, and your Prestige level is 30, then your Escape Counter will be increased by 20%. That means 500 * 1.20 = 600. This affects to Zenith, Legendary and Ancient Escape Counters, and it's calculated after adding the Escape Counter amount from the Account Bound items.<br />
<br />
8.4) <span style="font-weight: bold;" class="mycode_b">Stat Bonus</span>: All the stats of your Monsters will be increased by a determined percentage. This bonus will be added to the current stat bonuses (from guild, account level and account-bound items) and will affect the following stats of your Monsters in battle: Attack, Defense, Special Attack, Special Defense, Critical, Accuracy, Evasion and Speed.<br />
<br />
<br />
<img src="https://live.staticflickr.com/65535/49207128118_36bc5e16eb_o.png" loading="lazy"  alt="[Image: 49207128118_36bc5e16eb_o.png]" class="mycode_img" /><br />
<br />
<br />
→ <a href="https://discord.gg/Z5An7VY" target="_blank" rel="noopener" class="mycode_url">Official Discord Channel (Definitely Join)</a><br />
→ <a href="https://www.facebook.com/MonsterMMORPG" target="_blank" rel="noopener" class="mycode_url">Official Facebook Page</a><br />
→ <a href="https://twitter.com/MonsterMMORPG" target="_blank" rel="noopener" class="mycode_url">Official Twitter Page</a><br />
→ <a href="https://www.instagram.com/MonsterMMORPG/" target="_blank" rel="noopener" class="mycode_url">Official Instagram Page</a><br />
→ <a href="https://www.deviantart.com/monstermmorpg" target="_blank" rel="noopener" class="mycode_url">Official Deviantart Page</a><br />
→ <a href="https://www.reddit.com/r/MonsterMMORPG/" target="_blank" rel="noopener" class="mycode_url">Official Reddit Page</a><br />
→ <a href="https://www.pinterest.com/MonsterMMORPG/" target="_blank" rel="noopener" class="mycode_url">Official Pinterest Page</a><br />
→ <a href="https://www.youtube.com/MonsterMMORPG" target="_blank" rel="noopener" class="mycode_url">Official Youtube Page</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">PRESTIGE SYSTEM</span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49209838161_c70819f42e_o.png" loading="lazy"  alt="[Image: 49209838161_c70819f42e_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49209355188_6dd2268b77_o.png" loading="lazy"  alt="[Image: 49209355188_6dd2268b77_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49210062522_d587f3b41e_o.png" loading="lazy"  alt="[Image: 49210062522_d587f3b41e_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49209838176_7b804eb686_o.png" loading="lazy"  alt="[Image: 49209838176_7b804eb686_o.png]" class="mycode_img" /> <img src="https://live.staticflickr.com/65535/49209355193_da505958f4_o.png" loading="lazy"  alt="[Image: 49209355193_da505958f4_o.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #afbed0;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Support the game and get awesome perks!</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49207128118_36bc5e16eb_o.png" loading="lazy"  alt="[Image: 49207128118_36bc5e16eb_o.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">The new Prestige System can be reached out from <a href="https://www.monstermmorpg.com/DailyActivites.aspx" target="_blank" rel="noopener" class="mycode_url">this page</a>.</div>
<div style="text-align: center;" class="mycode_align">The page link is positioned under the GamePage tab and named as Daily Activities.</div>
<div style="text-align: center;" class="mycode_align">You will also have a <a href="https://www.monstermmorpg.com/PrestigeLevels.aspx" target="_blank" rel="noopener" class="mycode_url">handy page under the Misc tab called Prestige Levels Table</a> with all the exp requirements and different perks.</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><div style="text-align: left;" class="mycode_align">1) The <a href="https://www.monstermmorpg.com/DailyActivites.aspx" target="_blank" rel="noopener" class="mycode_url">Prestige System</a> is a brand new system that will allow you to level up your Prestige Level based on activities inside the game.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">2) Each activity will ask you to perform a determined amount of actions inside the game in order to be flagged as "completed". </div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">3) Each completed activity will automatically grant you a determined amount of points. When accumulating enough points, you will level up on the Prestige System, and your perks will be improved.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">4) Each level will boost the amount of Bonus Gold, Bonus Experience, Escape counter multiplier and Stats of all your Monsters in battle. You may refer to this page in order to see the required amount of points in order to level up, and the bonuses that you obtain on each level. You can also access this information on your <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">Profile page</a>.</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">5) The different activities that you can complete in order to obtain points and the amount of points obtained can be seen here: </div>
<br />
<div style="text-align: left;" class="mycode_align">5.1) <span style="text-decoration: underline;" class="mycode_u">1 wild Monster battle win</span>: 5 points each, up to 10 wild Monster battle wins. After that, 0.5 points for each wild Monster defeated, up to 100 wild Monsters. <span style="font-weight: bold;" class="mycode_b">100 points</span> in total after 110 wild Monsters defeated.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.2) <span style="text-decoration: underline;" class="mycode_u">1 NPC battle win</span>: 5 points each, up to 10 trainer wins. After that, 1 NPC battle win: 1 point, up to 50 trainer wins. <span style="font-weight: bold;" class="mycode_b">100 points</span> in total after 60 NPC trainers defeated.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.3) <span style="text-decoration: underline;" class="mycode_u">1 daily boss battle (attempt &gt; at least 10 rounds)</span>: <span style="font-weight: bold;" class="mycode_b">50 points</span>.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.4) <span style="text-decoration: underline;" class="mycode_u">1 daily boss battle win</span>: <span style="font-weight: bold;" class="mycode_b">50 points</span>.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.5) <span style="text-decoration: underline;" class="mycode_u">Damage in Guild Quest</span>: 1 point for each (Guild level x 10) damage, up to (Guild level x 10) x 50 damage. Example, if the guild is level 50, then it’ll be (50 x 10 = 500) damage each point, 10,000 damage total. 50 points in total.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.6) <span style="text-decoration: underline;" class="mycode_u">Levels ascended on the endless tower</span>: 5 points for each level, up to 10 levels. <span style="font-weight: bold;" class="mycode_b">50 points</span> in total.</div>
<br />
<div style="text-align: left;" class="mycode_align">5.7) <span style="text-decoration: underline;" class="mycode_u">ELO PvP battles</span>: 10 points, up to 5 PvP battles. <span style="font-weight: bold;" class="mycode_b">50 points</span> in total</div>
<br />
<div style="text-align: left;" class="mycode_align">5.8) <span style="text-decoration: underline;" class="mycode_u">1 Guild war battle</span>: <span style="font-weight: bold;" class="mycode_b">50 points</span>.<br />
<br />
<br />
6) You can daily reset your Daily Activity progress by paying gold and silver medals. The price will be determined by your current Prestige Level, and it follows the formula:<br />
Current Prestige level x 100,000 gold, and (Current Prestige level / 10) + 1 silver medals.<br />
Example, if your Prestige level is 25, then it would cost 25 x 100,000 = 2,500,000 gold, and (25 / 10) + 1 = 2 + 1 = 3 silver medals.</div>
<br />
<div style="text-align: left;" class="mycode_align">
6.1) Have in mind that, if you pay for resetting the progress of the Daily Activities, it will also reset those which progress was unfinished. So, for example, if you defeated 38 trainers, and then you reset the daily activities, you will go back to 0 defeated trainers, which means you won't be able to get the missing points from the previous progress (but you'll be able to defeat 60 trainers and collect the full points).</div>
<br />
<div style="text-align: left;" class="mycode_align">
6.2) Since this is Daily Activities, it will get automatically reset every day at 7 AM game time. It will match the ranking update time, as well as the trainer reset time, etc...<br />
<br />
<br />
7) As a completely optional method, you can boost the number of points you can get with this system and even get free resets (between other features) by supporting the server with a donation. The donation is performed through a Patreon subscription or Skrill payment, and it will enable several advantages for a lapse of one month. You may see all the information related to this feature on this page, although we will make a resume here:</div>
<br />
<div style="text-align: left;" class="mycode_align">
7.1) By paying a <span style="font-weight: bold;" class="mycode_b">monthly subscription on the Patreon page or sending money via Skrill</span>, you will be able to give support to the game so it can keep running the way it is: totally free. Not only that, but you will also get some cool perks, like ad-free browsing, boosted Prestige Points, free resets and such.</div>
<br />
<div style="text-align: left;" class="mycode_align">
7.2) In order to balance things out, there's a limit of money you can pay, so free to play players won't get too behind. Donating will give you benefits so you can advance faster than other players, but free players can catch up on the progress by resetting the Daily activities or playing more.<br />
</div>
</div>
<br />
8) The bonuses obtained by the Prestige System are as follows:<br />
<br />
8.1) <span style="font-weight: bold;" class="mycode_b">Gold Bonus</span>: You will receive an additional amount of gold received from any battle. The percentage obtained here will be added to the current Gold bonus, so it stacks (doesn't multiply). For example, if your current gold bonus is 170% and your Prestige Level is 30, you will obtain a 20% more gold bonus, so your final gold bonus will be 190%.<br />
<br />
8.2) <span style="font-weight: bold;" class="mycode_b">Experience Bonus</span>: You will receive an additional amount of experience points received from any battle. The percentage obtained here will be added to the current Experience bonus, so it stacks (doesn't multiply). For example, if your current experience bonus is 170% and your Prestige Level is 30, you will obtain a 20% more experience bonus, so your final experience bonus will be 190%.<br />
<br />
8.3) <span style="font-weight: bold;" class="mycode_b">Bonus Escape Counter</span>: You will get a multiplier to the Escape Counter of every type. Basically, your final Escape Counter will be multiplied by this percentage. For example, if your Zenith Escape Counter amount is 500, and your Prestige level is 30, then your Escape Counter will be increased by 20%. That means 500 * 1.20 = 600. This affects to Zenith, Legendary and Ancient Escape Counters, and it's calculated after adding the Escape Counter amount from the Account Bound items.<br />
<br />
8.4) <span style="font-weight: bold;" class="mycode_b">Stat Bonus</span>: All the stats of your Monsters will be increased by a determined percentage. This bonus will be added to the current stat bonuses (from guild, account level and account-bound items) and will affect the following stats of your Monsters in battle: Attack, Defense, Special Attack, Special Defense, Critical, Accuracy, Evasion and Speed.<br />
<br />
<br />
<img src="https://live.staticflickr.com/65535/49207128118_36bc5e16eb_o.png" loading="lazy"  alt="[Image: 49207128118_36bc5e16eb_o.png]" class="mycode_img" /><br />
<br />
<br />
→ <a href="https://discord.gg/Z5An7VY" target="_blank" rel="noopener" class="mycode_url">Official Discord Channel (Definitely Join)</a><br />
→ <a href="https://www.facebook.com/MonsterMMORPG" target="_blank" rel="noopener" class="mycode_url">Official Facebook Page</a><br />
→ <a href="https://twitter.com/MonsterMMORPG" target="_blank" rel="noopener" class="mycode_url">Official Twitter Page</a><br />
→ <a href="https://www.instagram.com/MonsterMMORPG/" target="_blank" rel="noopener" class="mycode_url">Official Instagram Page</a><br />
→ <a href="https://www.deviantart.com/monstermmorpg" target="_blank" rel="noopener" class="mycode_url">Official Deviantart Page</a><br />
→ <a href="https://www.reddit.com/r/MonsterMMORPG/" target="_blank" rel="noopener" class="mycode_url">Official Reddit Page</a><br />
→ <a href="https://www.pinterest.com/MonsterMMORPG/" target="_blank" rel="noopener" class="mycode_url">Official Pinterest Page</a><br />
→ <a href="https://www.youtube.com/MonsterMMORPG" target="_blank" rel="noopener" class="mycode_url">Official Youtube Page</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Account Bound Items]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Account-Bound-Items</link>
			<pubDate>Mon, 04 Nov 2019 08:17:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Account-Bound-Items</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49047649338_ae30d6fcf4_o.jpg" loading="lazy"  width="771" height="250" alt="[Image: 49047649338_ae30d6fcf4_o.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">ACCOUNT BOUND ITEMS</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">Gear for your trainers!</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Account bound items can be reached from <a href="https://www.monstermmorpg.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">this page</span></a>.</div>
<div style="text-align: center;" class="mycode_align">Page link is positioned under the Profile tab and named as <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Account Bound Items</span></span>.</div>
<br />
<br />
1) Account bound items are <span style="font-weight: bold;" class="mycode_b">permanent items that affect all your Monsters at the same time on every fight</span>.<br />
<br />
<br />
2) They require you to meet <span style="font-weight: bold;" class="mycode_b">certain requirements</span> to activate them.<br />
<br />
<br />
3) When you press on the "Try to activate" button, it will show you all the requirements that you have to meet. Example:<br />
<br />
<img src="https://live.staticflickr.com/65535/49023341791_916c51b05a_o.png" loading="lazy"  width="500" height="350" alt="[Image: 49023341791_916c51b05a_o.png]" class="mycode_img" /><br />
<br />
3.1) Top 10 players don't have requirements. They just need to afford the activation gold:<br />
<img src="https://live.staticflickr.com/65535/49023209623_75ded81340_o.png" loading="lazy"  width="500" height="280" alt="[Image: 49023209623_75ded81340_o.png]" class="mycode_img" /><br />
<br />
4) Once you meet all of the requirements, you can activate the item as level 1 (paying the activation cost) and get level 1 bonus and unlock bonus (which normally is worth the item at level 20, instantly).<br />
<br />
<br />
5) Each item can be upgraded to level 100.<br />
<br />
5.1) After level 70, each level grants double bonus per level, making the upgrade cost worthwhile.<br />
<br />
<br />
6) Both on the Account Items page screen and in the upgrade message, it will show Success and De-Level chance.<br />
<br />
6.1) First, a random number between 1 and 100 is generated including 1 and 100. Then, the upgrade system works like below (we are using an example here):<br />
<br />
6.1.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 65</span>, <span style="color: #ff851b;" class="mycode_color">fail probability is 35</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 25</span>:<br />
6.1.2) <span style="color: #17b529;" class="mycode_color">Since 71 is bigger than 35, <span style="font-weight: bold;" class="mycode_b">the upgrade is successful</span></span>.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 57</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72, <span style="font-weight: bold;" class="mycode_b">the upgrade failed</span></span>. However, since 71 is bigger than 57, it didn't de-level.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 73</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72 upgrade is failed</span>. <span style="color: #c10300;" class="mycode_color">Moreover, since 71 is lower than 73, <span style="font-weight: bold;" class="mycode_b">de-level also happens</span> (that means the item loses one level)</span>.<br />
<br />
<br />
7) Each item provides different bonuses:<br />
<br />
7.1) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Espada_1.png" loading="lazy"  width="30" height="30" alt="[Image: Espada_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Espada</span>: Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%. <br />
<br />
7.2) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ClawBlade_1.png" loading="lazy"  width="30" height="30" alt="[Image: ClawBlade_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Claw Blade</span>: Special Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.3) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SturdyPants_1.png" loading="lazy"  alt="[Image: SturdyPants_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Sturdy Pants</span>: Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.4) <img src="https://static.monstermmorpg.com/images/Account_Items/32/IridescentPearl_1.png" loading="lazy"  alt="[Image: IridescentPearl_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Iridescent Pearl</span>: Special Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.5) <img src="https://static.monstermmorpg.com/images/Account_Items/32/AgilityBoots_1.png" loading="lazy"  alt="[Image: AgilityBoots_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Agility Boots</span>: Speed Bonus. Activation bonus: 2%. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.6) <img src="https://static.monstermmorpg.com/images/Account_Items/32/PrecisionSpectacles_1.png" loading="lazy"  alt="[Image: PrecisionSpectacles_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Precision Spectacles</span>: Accuracy Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.7) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SwiftCape_1.png" loading="lazy"  alt="[Image: SwiftCape_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Swift Cape</span>: Evasion Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.8) <img src="https://static.monstermmorpg.com/images/Account_Items/32/RazorRing_1.png" loading="lazy"  alt="[Image: RazorRing_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Razor Ring</span>: Critical Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.9) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ConfusionHammer_1.png" loading="lazy"  alt="[Image: ConfusionHammer_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Confusion Hammer</span>: Attack and Special Attack Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.10) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Armaduras_1.png" loading="lazy"  alt="[Image: Armaduras_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Armaduras</span>: Defense and Special Defense Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.11) <img src="https://static.monstermmorpg.com/images/Account_Items/32/FortuneAmulet_1.png" loading="lazy"  alt="[Image: FortuneAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Fortune Amulet</span>: Gold boost from all NPC and Wild Monster battles. Activation bonus: 20%. Level bonus (from level 1 to 70, each level): 1%. Level bonus (from level 71 to 100, each level): 2%. Total bonus (at level 100) = 150%.<br />
<br />
7.12) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ShinyAmulet_1.png" loading="lazy"  alt="[Image: ShinyAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Ancient Amulet</span>: Ancient Monster Escape Counter Boost when searching wild Monsters. Activation bonus: 2.000. Level bonus (from level 1 to 70, each level): 100. Level bonus (from level 71 to 100, each level): 200. Total bonus (at level 100) = 15.000. Read more information about Escape Counters at <a href="https://forum.monstermmorpg.com/Thread-What-are-Monster-escape-counters" target="_blank" rel="noopener" class="mycode_url">this thread</a>.<br />
<br />
7.13) Egg Booster: It reduces hatching duration of your newly obtained Monster eggs. If you have Patron bonus they get summed. When activated, the hatching duration reduction bonus starts with 11.3% and increases 0.3% with every item level. After level 70, it gives 0.6% bonus instead of 0.3% for every level upgrade. Patron + Egg Booster can reduce egg hatching duration up to maximum 90%. When Egg Booster is level 100, it alone reduces 50% the egg hatching duration.<br />
<br />
For example: let's say you have level 75 of this item. That means your Ancient counter becomes 2.000 + 7.000 + 1.000 = 10.000. Thus, your Ancient encounter chance becomes (1 + 1) / 10000 which means double chance.<br />
<br />
Have in mind that this bonus stacks to the Ancient Monsters from the event tab. If a Monster has 0.05% chance of appearing, and your item is level 75, then the final chance is 0.06% instead of 0.1%.<br />
<br />
<br />
8) <span style="font-weight: bold;" class="mycode_b">All bonuses are additive instead of multiplying</span>. So if you have bonuses from other sources (like items, account level, guild level, statuses, abilities, etc...) they are added, not multiplied.<br />
<br />
<br />
9) User account items will be displayed in <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">their profile</a>.<br />
<br />
<br />
10) <span style="font-weight: bold;" class="mycode_b">The images of items are also changed based on level</span>. Level 0 - 9 gets level 1 item image. Level 10 - 19 gets level 2 item image. Level 20 - 29 gets level 3 item image... and finally, level 100 item gets ultimate level 11 item image (epic!).<br />
<br />
<br />
11) The amount of upgrade tries and total spent gold is displayed in the <a href="https://www.monstermmorpg.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url">account items page</a> and also on the <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">user profile</a> item image when you hover them.<br />
<br />
11.1) Item activation cost is also included in total spent gold.<br />
<br />
<br />
12) Account bound items are permanent and can not be destroyed, sold to other players, or traded.<br />
<br />
12.1) You can sell your account items to NPC and get back all the gold you have spent<br />
<br />
<br />
13) After item activation, it becomes level 1. For each next level upgrade try, the upgrade trying cost is determined as (current_level + 1) * 100,000 Gold. For example: if the item level is 5, next-level upgrade cost would be (5 + 1) * 100000 = 600,000 Gold<br />
<br />
<br />
14) How each level upgrade success chances and de-level probabilities are determined is based on an advanced algorithm.<br />
<br />
14.1) We have done thousands of tests and after activation of the item. <span style="font-weight: bold;" class="mycode_b">Upgrading an item to level 100 requires 10,000,000,000 Gold total on average.</span><br />
<br />
14.2) Our 100,000 upgrade to level 100 experimental results are shown below:<br />
<br />
14.2.1) <span style="text-decoration: underline;" class="mycode_u">Average number of upgrade tries</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">1,342</span>.<br />
<br />
14.2.2) <span style="text-decoration: underline;" class="mycode_u">Average spent Gold</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">10,376,708,602</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49047649338_ae30d6fcf4_o.jpg" loading="lazy"  width="771" height="250" alt="[Image: 49047649338_ae30d6fcf4_o.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">ACCOUNT BOUND ITEMS</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Trebuchet MS;" class="mycode_font">Gear for your trainers!</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/65535/49033776151_6c36d737f5_o.png" loading="lazy"  alt="[Image: 49033776151_6c36d737f5_o.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align">Account bound items can be reached from <a href="https://www.monstermmorpg.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">this page</span></a>.</div>
<div style="text-align: center;" class="mycode_align">Page link is positioned under the Profile tab and named as <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Account Bound Items</span></span>.</div>
<br />
<br />
1) Account bound items are <span style="font-weight: bold;" class="mycode_b">permanent items that affect all your Monsters at the same time on every fight</span>.<br />
<br />
<br />
2) They require you to meet <span style="font-weight: bold;" class="mycode_b">certain requirements</span> to activate them.<br />
<br />
<br />
3) When you press on the "Try to activate" button, it will show you all the requirements that you have to meet. Example:<br />
<br />
<img src="https://live.staticflickr.com/65535/49023341791_916c51b05a_o.png" loading="lazy"  width="500" height="350" alt="[Image: 49023341791_916c51b05a_o.png]" class="mycode_img" /><br />
<br />
3.1) Top 10 players don't have requirements. They just need to afford the activation gold:<br />
<img src="https://live.staticflickr.com/65535/49023209623_75ded81340_o.png" loading="lazy"  width="500" height="280" alt="[Image: 49023209623_75ded81340_o.png]" class="mycode_img" /><br />
<br />
4) Once you meet all of the requirements, you can activate the item as level 1 (paying the activation cost) and get level 1 bonus and unlock bonus (which normally is worth the item at level 20, instantly).<br />
<br />
<br />
5) Each item can be upgraded to level 100.<br />
<br />
5.1) After level 70, each level grants double bonus per level, making the upgrade cost worthwhile.<br />
<br />
<br />
6) Both on the Account Items page screen and in the upgrade message, it will show Success and De-Level chance.<br />
<br />
6.1) First, a random number between 1 and 100 is generated including 1 and 100. Then, the upgrade system works like below (we are using an example here):<br />
<br />
6.1.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 65</span>, <span style="color: #ff851b;" class="mycode_color">fail probability is 35</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 25</span>:<br />
6.1.2) <span style="color: #17b529;" class="mycode_color">Since 71 is bigger than 35, <span style="font-weight: bold;" class="mycode_b">the upgrade is successful</span></span>.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 57</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72, <span style="font-weight: bold;" class="mycode_b">the upgrade failed</span></span>. However, since 71 is bigger than 57, it didn't de-level.<br />
<br />
6.2.1) <span style="font-weight: bold;" class="mycode_b">Random generated number is 71</span>, <span style="color: #17b529;" class="mycode_color">success chance is 28</span>, <span style="color: #e86e04;" class="mycode_color">fail probability is 72</span>, <span style="color: #c10300;" class="mycode_color">de-level probability is 73</span>:<br />
6.2.2) <span style="color: #e86e04;" class="mycode_color">Since 71 is lower than 72 upgrade is failed</span>. <span style="color: #c10300;" class="mycode_color">Moreover, since 71 is lower than 73, <span style="font-weight: bold;" class="mycode_b">de-level also happens</span> (that means the item loses one level)</span>.<br />
<br />
<br />
7) Each item provides different bonuses:<br />
<br />
7.1) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Espada_1.png" loading="lazy"  width="30" height="30" alt="[Image: Espada_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Espada</span>: Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%. <br />
<br />
7.2) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ClawBlade_1.png" loading="lazy"  width="30" height="30" alt="[Image: ClawBlade_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Claw Blade</span>: Special Attack Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.3) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SturdyPants_1.png" loading="lazy"  alt="[Image: SturdyPants_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Sturdy Pants</span>: Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.4) <img src="https://static.monstermmorpg.com/images/Account_Items/32/IridescentPearl_1.png" loading="lazy"  alt="[Image: IridescentPearl_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Iridescent Pearl</span>: Special Defense Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.5) <img src="https://static.monstermmorpg.com/images/Account_Items/32/AgilityBoots_1.png" loading="lazy"  alt="[Image: AgilityBoots_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Agility Boots</span>: Speed Bonus. Activation bonus: 2%. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.6) <img src="https://static.monstermmorpg.com/images/Account_Items/32/PrecisionSpectacles_1.png" loading="lazy"  alt="[Image: PrecisionSpectacles_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Precision Spectacles</span>: Accuracy Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.7) <img src="https://static.monstermmorpg.com/images/Account_Items/32/SwiftCape_1.png" loading="lazy"  alt="[Image: SwiftCape_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Swift Cape</span>: Evasion Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.8) <img src="https://static.monstermmorpg.com/images/Account_Items/32/RazorRing_1.png" loading="lazy"  alt="[Image: RazorRing_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Razor Ring</span>: Critical Chance Bonus. Activation bonus: 2%. Level bonus (from level 1 to 70, each level): 0.1%. Level bonus (from level 71 to 100, each level): 0.2%. Total bonus (at level 100) = 15%.<br />
<br />
7.9) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ConfusionHammer_1.png" loading="lazy"  alt="[Image: ConfusionHammer_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Confusion Hammer</span>: Attack and Special Attack Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.10) <img src="https://static.monstermmorpg.com/images/Account_Items/32/Armaduras_1.png" loading="lazy"  alt="[Image: Armaduras_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Armaduras</span>: Defense and Special Defense Bonus. Activation bonus: 1%. Level bonus (from level 1 to 70, each level): 0.05%. Level bonus (from level 71 to 100, each level): 0.1%. Total bonus (at level 100) = 7.5%.<br />
<br />
7.11) <img src="https://static.monstermmorpg.com/images/Account_Items/32/FortuneAmulet_1.png" loading="lazy"  alt="[Image: FortuneAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Fortune Amulet</span>: Gold boost from all NPC and Wild Monster battles. Activation bonus: 20%. Level bonus (from level 1 to 70, each level): 1%. Level bonus (from level 71 to 100, each level): 2%. Total bonus (at level 100) = 150%.<br />
<br />
7.12) <img src="https://static.monstermmorpg.com/images/Account_Items/32/ShinyAmulet_1.png" loading="lazy"  alt="[Image: ShinyAmulet_1.png]" class="mycode_img" /> <span style="font-weight: bold;" class="mycode_b">Ancient Amulet</span>: Ancient Monster Escape Counter Boost when searching wild Monsters. Activation bonus: 2.000. Level bonus (from level 1 to 70, each level): 100. Level bonus (from level 71 to 100, each level): 200. Total bonus (at level 100) = 15.000. Read more information about Escape Counters at <a href="https://forum.monstermmorpg.com/Thread-What-are-Monster-escape-counters" target="_blank" rel="noopener" class="mycode_url">this thread</a>.<br />
<br />
7.13) Egg Booster: It reduces hatching duration of your newly obtained Monster eggs. If you have Patron bonus they get summed. When activated, the hatching duration reduction bonus starts with 11.3% and increases 0.3% with every item level. After level 70, it gives 0.6% bonus instead of 0.3% for every level upgrade. Patron + Egg Booster can reduce egg hatching duration up to maximum 90%. When Egg Booster is level 100, it alone reduces 50% the egg hatching duration.<br />
<br />
For example: let's say you have level 75 of this item. That means your Ancient counter becomes 2.000 + 7.000 + 1.000 = 10.000. Thus, your Ancient encounter chance becomes (1 + 1) / 10000 which means double chance.<br />
<br />
Have in mind that this bonus stacks to the Ancient Monsters from the event tab. If a Monster has 0.05% chance of appearing, and your item is level 75, then the final chance is 0.06% instead of 0.1%.<br />
<br />
<br />
8) <span style="font-weight: bold;" class="mycode_b">All bonuses are additive instead of multiplying</span>. So if you have bonuses from other sources (like items, account level, guild level, statuses, abilities, etc...) they are added, not multiplied.<br />
<br />
<br />
9) User account items will be displayed in <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">their profile</a>.<br />
<br />
<br />
10) <span style="font-weight: bold;" class="mycode_b">The images of items are also changed based on level</span>. Level 0 - 9 gets level 1 item image. Level 10 - 19 gets level 2 item image. Level 20 - 29 gets level 3 item image... and finally, level 100 item gets ultimate level 11 item image (epic!).<br />
<br />
<br />
11) The amount of upgrade tries and total spent gold is displayed in the <a href="https://www.monstermmorpg.com/AccountItems.aspx" target="_blank" rel="noopener" class="mycode_url">account items page</a> and also on the <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">user profile</a> item image when you hover them.<br />
<br />
11.1) Item activation cost is also included in total spent gold.<br />
<br />
<br />
12) Account bound items are permanent and can not be destroyed, sold to other players, or traded.<br />
<br />
12.1) You can sell your account items to NPC and get back all the gold you have spent<br />
<br />
<br />
13) After item activation, it becomes level 1. For each next level upgrade try, the upgrade trying cost is determined as (current_level + 1) * 100,000 Gold. For example: if the item level is 5, next-level upgrade cost would be (5 + 1) * 100000 = 600,000 Gold<br />
<br />
<br />
14) How each level upgrade success chances and de-level probabilities are determined is based on an advanced algorithm.<br />
<br />
14.1) We have done thousands of tests and after activation of the item. <span style="font-weight: bold;" class="mycode_b">Upgrading an item to level 100 requires 10,000,000,000 Gold total on average.</span><br />
<br />
14.2) Our 100,000 upgrade to level 100 experimental results are shown below:<br />
<br />
14.2.1) <span style="text-decoration: underline;" class="mycode_u">Average number of upgrade tries</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">1,342</span>.<br />
<br />
14.2.2) <span style="text-decoration: underline;" class="mycode_u">Average spent Gold</span> to reach level 100: <span style="font-weight: bold;" class="mycode_b">10,376,708,602</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Tournaments System Works - Monster MMORPG Game]]></title>
			<link>https://forum.monstermmorpg.com/Thread-How-Tournaments-System-Works-Monster-MMORPG-Game</link>
			<pubDate>Thu, 22 Aug 2019 21:51:08 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-How-Tournaments-System-Works-Monster-MMORPG-Game</guid>
			<description><![CDATA[1: The Tournaments page can be accessed from &gt; <a href="https://www.monstermmorpg.com/Tournaments.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Tournaments.aspx</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=623');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-1.png</strong>
<div style="font-size: 12px;font-weight: bold;">959 Downloads - FileSize: 115.72 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
2: In Tournaments page, you can start your own Tournament, join incoming Tournaments, display history of Tournaments<br />
<br />
<br />
3: There are 2 categories of Tournaments<br />
<br />
3.1: The first category is user composed Tournaments<br />
<br />
3.2: The second category is official Tournaments<br />
<br />
<br />
4: Users can compose their Tournaments. They can determine the rules of the Tournaments as they wish<br />
<br />
4.1: Users have to give their own gold as reward. The minimum gold reward to compose a Tournament is 5,000,000 gold. There is no upper limit for rewards<br />
<br />
4.2: The ranked 1 player of user composed Tournaments will get 50% of the gold reward, the rank 2 will get 30% and the rank 3 will get 20% of the total Tournament gold reward determined by the Tournament's composer<br />
<br />
4.3: The user who is the owner of the Tournament can also join his/her Tournament<br />
<br />
4.4: Warning! Collecting gold, Monsters, etc. from participating players are strictly against rules and will get you get banned. So you have to put your own gold yourself alone<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=627');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-5.png</strong>
<div style="font-size: 12px;font-weight: bold;">956 Downloads - FileSize: 104.89 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
5: User composed Tournaments have the below filterings and possible rules<br />
<br />
5.1: Tournament Gold Reward &gt; User himself/herself decides how much gold will be given to the top 3 players of the Tournament. The reward gold amount is immediately deducted from your account when you compose the Tournament. Minimum reward is 5,000,000 gold and there is no upper limit<br />
<br />
5.2: Tournament Start Date &gt; You can set start date between 1 hour and 23 hours 59 minutes later than the moment you compose. For example you have selected 2 hours 13 minutes and clicked compose button at the 13:32 game time. The Tournament registrations will started immediately and the Tournament will start at 15:45 game time. <br />
<br />
5.3: Maximum Allowed Player Count &gt; You can limit how many players can join your Tournament. It can be set between 8 and 16384. <br />
<br />
5.4: Which Class Monsters Are Allowed &gt; You can limit which Class Monsters are allowed to join the Tournaments. You can select multiple classes at the same time. Such as allow all Giga class Monsters and Zenith Class Monsters<br />
<br />
5.5: Account Bound Monsters Only &gt; You can force players to use only account bound or not-account bound Monsters in their team. Account bound Monsters are the Monsters that you get from Reward Shop with Silver Medals.<br />
<br />
5.6: Captured by Player Himself/Herself Monsters Only &gt; Starting from game Version 5.0.0, the Monsters you captured in wild Monster battles or obtained from Monster eggs or got from reward shop will be registered to you as you are the first owner. The first owner of the Monsters will never change again. So with this filter you can force players to use only Monsters that they are the first owner.<br />
<br />
5.7: Maximum Match Duration &gt; You can set maximum allowed Tournament matches duration between 5 and 60 minutes. If the matches does not get ended during this duration, they will be forcefully ended by the system and the next round will start<br />
<br />
5.8: Rest Time Between Matches Duration &gt; After each round of the Tournament ended, there will be a resting time period. You can set this period between 5 and 60 minutes.<br />
<br />
5.9: Minimum Allowed Monster Level &gt; Minimum allowed Monster level in player's Tournament team<br />
<br />
5.10: Maximum Allowed Monster Level &gt; Maximum allowed Monster level in player's Tournament team<br />
<br />
5.11: Allowed Guilds to Join the Tournament &gt; You can set players only which are members of certain guilds. Multiple guild codes should be seperated with ;. For example LOLzz;Drgns;FiRez. Leave empty for allowing everyone<br />
<br />
5.12: Activate Mono-Type Filter &gt; You can allow teams that have certain common types or any common type. Multiple types can be chosen at the same time or any mono type can be allowed. If you do not select any option, no-mono type restriction will be forced to players. Dual type Monsters are also allowed as long as all Monsters in your team has at least 1 type in common.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=624');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-2.png</strong>
<div style="font-size: 12px;font-weight: bold;">947 Downloads - FileSize: 121.65 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
6: There are also forced restrictions stated as below:<br />
<br />
6.1: You can not have same Monster twice or more in your team. For example having 2 Charizard in your team. So every Monster in your team has to have different MonsterDex Id<br />
<br />
6.2: You can not have 2 or more Monsters from same Monster family (other forms, giga form or other stages). You can use only 1 Monster from each Monster family. For example you can For example you can not use (Dracby and Seagon) or (Rubtilia and Giga Rubtilia) in the same Tournament team<br />
<br />
6.3: You can use a Monster in only 1 active Tournament. So if you have registered a Monster in a Tournament and that Tournament has not ended yet (it does not matter whether started or not), you can not use that Monster in any other Tournament. In this case the Unique ID (Identity ID) of Monster is checked not the MonsterDex Monster Id<br />
<br />
<br />
7: You can join Tournaments as soon as they are composed and change/update your team until the Tournament starts. However when the Tournament started, your team's abilities will be frozen for that particular Tournament. So even if you update your abilities of your team's Monster after the Tournament started, only the abilities registered before the Tournament started will be used. You can see actual abilities during the battle moment with clicking Monster details.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=625');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-3.png</strong>
<div style="font-size: 12px;font-weight: bold;">959 Downloads - FileSize: 49.38 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
8: You can see registered players to the Tournament as soon as Tournament composed. However the registered players' team will be hidden until the Tournament gets started.<br />
<br />
<br />
9: You can ban a player from joining your Tournament. The ban will only be for that particular Tournament. Banned players will be removed from Tournament registered players once the Tournament gets started.<br />
<br />
<br />
10: If your Monster Id gets changed after you have joined the Tournament via transformation, it will be removed from your team when the next round starts. If your team becomes empty, you will be automatically counted as a loser. If both sides team becomes empty, the match will be counted as a draw<br />
<br />
<br />
11: If your Monster level exceeds the maximum allowed Monster level during the Tournament, it will be removed from your team when the next round starts. If your team becomes empty, you will be automatically counted as a loser. If both sides team becomes empty, the match will be counted as a draw<br />
<br />
<br />
12: The changed nature and moves of user team's Monster will be applied to the Tournament next match <br />
<br />
12.1: There is an exception for this feature. If the player started Tournament have banned moves, your Tournament registered moves will be saved and even if you change your moves after registering the Tournament, your registered moves will be used when the Tournament starts<br />
<br />
<br />
13: Tournaments processing is checked once every 30 seconds. For example starting another round or checking whether matches in that round is ended or not, etc.<br />
<br />
<br />
14: If all matches of particular round gets ended earlier than the maximum allowed match time, that round will be ended and next round will get started after the determined rest time<br />
<br />
<br />
15: If there are still matches not ended yet even though the maximum allowed match time has ended, those matches will be forcefully ended by the system. The match result will be decided as below<br />
<br />
15.1: If the match round (for rounds to increase, at least 1 player has to be online and execute moves) is below 10, both player loses the match and it is counted as draw. When draw happens, both players get eliminated from the Tournament<br />
<br />
15.2: If Player 1 is live PvP and Player 2 is computer controlled, Player 2 will win<br />
<br />
15.3: If Player 2 is live PvP and Player 1 is computer controlled, Player 1 will win<br />
<br />
15.4: If Player 1 is live PvP and Player 2 is live PvP too and if neither of the sides did not lose any Monsters yet, the match will end as draw and both players will get eliminated<br />
<br />
15.5: If all above conditions did not meet, the maximum remaining HP percentage having team will be counted as winner. For example lets say Team 1 has 4 Monsters which has the current HP ratios as 50%, 100%, 0% and 1%. Lets say the Team 2 has the 6 Monsters which has the current HP ratios as 25%, 25%, 25%, 25%, 25% and 25%. So the Team 1's HP ratios sum is 151% meanwhile Team 's HP ratio is 150%. So the Team 1 will be counted as winner. If both teams HP ratio is equal, the match will be counted as draw so both players will be counted as losers<br />
<br />
<br />
16: If you are online and not in any battle, you can get into the live Tournament PvP battle automatically when the Tournament battle gets start. This option is enable by default and can be disabled from control panel via "Enter Tournament PvP battles as live battle automatically (If only you were online in last 10 minutes)." &gt; <a href="https://www.monstermmorpg.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Settings.aspx</a><br />
<br />
<br />
17: When your Tournament Live PvP battle starts, you will hear alert sound and automatically redirected to PvP battles page. In this page, if you are not automatically entered the battle, you can take control of your Tournament battle. This alert sound is on by default and can be turned off from control panel via "When a Guild, ELO PvP or Tournament battle against you gets started, would you like to get an alert music to be played?"  &gt; <a href="https://www.monstermmorpg.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Settings.aspx</a><br />
<br />
<br />
18: If both players are offline the round count of the match will not progress because computer does not control teams if both players are offline. At least 1 player has to be online and battle for computer to control the other team. When the maximum allowed match duration is reached and the round count is lesser than 10, the match will be considered a draw and both players will be counted as losers. However, if any of players were online until at least round 10, the winner will be decided as explained previously based on Monster team's remaining HP ratios.<br />
<br />
<br />
19: If the next round has odd number of players, randomly chosen one of the players will be automatically counted as a winner and will get to pass the next round<br />
<br />
<br />
20: In the final round of Tournament, there will be also an extra match for the 3rd place<br />
<br />
<br />
21: For every round you progress, you will get 1 Tournament point. For 3rd place match, there will be not additional Tournament points. These earned points currently have no other meaningful effect other than statistics<br />
<br />
<br />
21: Every statistics of your Tournaments history can be found in your profile page as below &gt; <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/profile.aspx</a><br />
<br />
21.1: Unofficial Tournaments Join / Win / Points<br />
<br />
21.2: Unofficial Tournaments Battle Count / Win / Loss / Draw<br />
<br />
21.3: Official Tournaments Join / Win / Points<br />
<br />
21.4: Official Tournaments Battle Count / Win / Loss / Draw<br />
<br />
21.5: Tournament Coins<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=626');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-4.png</strong>
<div style="font-size: 12px;font-weight: bold;">962 Downloads - FileSize: 70.36 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
23: Every player can join any Tournament only with 1 of his account. So you can join different Tournaments with yours different accounts but 1 Tournament with only 1 account of yours. If you get caught, your all accounts may get banned.<br />
<br />
<br />
24: When you register any Tournament, it will try to register your current bag team Monsters<br />
<br />
<br />
25: Once the Tournament starts, players will not be able to join that Tournament or change/update their team. However, players can update any time their move sets or nature. After Tournament started, if you change your registered team's Monster MonsterDex Id via transformation or form change, it will get removed from your team in Tournament battles.<br />
<br />
<br />
26: Every round in Tournaments, you will be randomly matched against one another player. Only the winner players will be pass the next round. So Tournament system is based on elimination match system.<br />
<br />
<br />
27: For example lets say 7 players registered to the tournament as Player 1 to Player 7<br />
<br />
27.1: First round will be as below (player's last round 1)<br />
<br />
27.1.1: Player 1 vs Player 3 : Winner Player 3<br />
27.1.2: Player 2 vs Player 6 : Winner Player 2<br />
27.1.3: Player 5 vs Player 4 : Winner Player 5<br />
27.1.4: Player 7 - automatically counted as winner<br />
<br />
27.2: Second round (player's last round 2)<br />
<br />
27.2.1: Player 3 vs Player 5 : Winner Player 3<br />
27.2.2: Player 2 vs Player 7 : Winner Player 7<br />
<br />
27.3: Final round (player's last round 3) <br />
<br />
27.3.1: Player 3 vs Player 7 : Winner Player 3<br />
<br />
27.4: There will be also a match between Player 5 and Player 2 for to be ranked as 3 and this will not be counted as additional round (player's last round 2)<br />
<br />
27.4.1: Player 5 vs Player 2 : Winner Player 2<br />
<br />
27.5.0: Rank 1 : Player 3<br />
27.5.1: Rank 2 : Player 7<br />
27.5.2: Rank 3 : Player 2<br />
<br />
27.6: So it will be always 1 match : winner moves up and loser get eliminated<br />
<br />
27.7: For every match you win, you will get 1 tournament point even if you win automatically<br />
<br />
<br />
28: The second category of Tournaments are Official Tournaments<br />
<br />
28.1: Official Tournaments will get composed by the system automatically. The owner of the Tournament will be User Id 3 Account name Administration<br />
<br />
<br />
29: Official Tournaments have same working but different rewarding system than the user composed Tournaments<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=628');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-6.png</strong>
<div style="font-size: 12px;font-weight: bold;">950 Downloads - FileSize: 139.6 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
30: Once the Official Tournament ends, number 3 ranked player will get extra 3 points, number 2 ranked player will get 5 extra points and number 1 will get extra 10 tournament points<br />
<br />
<br />
31: In Official Tournaments, you will also earn Tournament coins same amount as points you have earned. This coins are planned to be useful in Tournament reward shop later<br />
<br />
<br />
32: In Official Tournaments, you will also get Monster Eggs based on your final rank. The rank 1 player will get 3 Ancient Monster eggs, the rank 2 player will get 1 Ancient Monster eggs, the rank 3 player will get 3 Legendary Monster eggs and all other participated Players will get 3 Zenith class Monster eggs<br />
<br />
<br />
33: In Official Tournaments, the amount of gold reward you get is depended on how many rounds you have progressed and how many Tournament points you have collected. It will be calculated as below<br />
<br />
33.1: Gold Reward = (200,000 * Number of Collected Tournament points) + (200,000 * (1.3 ^ Number of Collected Tournament points) ) + ( (Reached Final Round - 1) * 2,000,000 )<br />
<br />
33.2: Based on given Tournament results example above [27]<br />
<br />
33.2.1: Player 1 (points 0, final round 1, final rank 4-7) gets (0 * 200,000) + (1.3^0 * 200,000) + ( (1-1) * 2,000,000 )  = 0 + 200,000 + 0 = 200,000 gold and 3 Zenith Monster Eggs<br />
<br />
33.2.2: Player 2 (points 4, final round 2, final rank 3) gets ( (1+3) * 200,000 ) + (1.3^4 * 200,000) + ( (2-1) * 2,000,000) = 800,000 + (2.85 * 200,000) + 4,000,000 = 800,000 + 570,000 + 4,000,000 = 5,370,000 gold and 3 Legendary Monster Eggs<br />
<br />
33.2.3: Player 3 (points 13, final round 3, final rank 1) gets ( (3+10) * 200,000 ) + (1.3^13 * 200,000) + ( (3-1) * 2,000,000) = 2,600,000 + (30.28 * 200,000) + 6,000,000 = 2,600,000 + 6,056,000 + 4,000,000 = 12,656,000 gold and 3 Ancient Monster Eggs<br />
<br />
33.2.3: Player 4 (points 0, final round 1, final rank 4-7) gets (0 * 200,000) + (1.3^0 * 200,000) + ( (1-1) * 2,000,000 )  = 0 + 200,000 + 0 = 200,000 gold  and 3 Zenith Monster Eggs<br />
<br />
33.2.4: Player 5 (points 1, final round 2, final rank 4-7) gets (1 * 200,000) + (1.3^1 * 200,000) + ( (2-1) * 2,000,000 )  = 200,000 + 260,000 + 2,000,000 = 4,460,000 gold and 3 Zenith Monster Eggs<br />
<br />
33.2.5: Player 6 (points 0, final round 1, final rank 4-7) gets (0 * 200,000) + (1.3^0 * 200,000) + ( (1-1) * 2,000,000 )  = 0 + 200,000 + 0 = 200,000 gold and 3 Zenith Monster Eggs<br />
<br />
33.2.6: Player 7 (points 6, final round 3, final rank 2) gets ( (1+5) * 200,000 ) + ( 1.3^6 * 200,000 ) + ( (3-1) * 2,000,000) = 1,200,000 + (4.82 * 200,000) + 4,000,000 = 1,200,000 + 964,000 + 4,000,000 = 6,164,000 gold and 1 Ancient Monster Egg<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=629');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-7.png</strong>
<div style="font-size: 12px;font-weight: bold;">919 Downloads - FileSize: 111.87 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
34: Official Tournaments will be composed as below schedule<br />
<br />
34.1.0: Game time is based on UTC time zone<br />
34.1.1: Every day - USA time zone - 1:00 AM game time , 20:00 PM local time<br />
34.1.2: Every day - Other time zone - 8:00 AM game time <br />
34.1.3: Every day - India time zone - 15:00 PM game time , 20:00 PM local time<br />
34.1.4: Every day - Germany time zone - 22:00 PM game time , 20:00 PM local time <br />
<br />
34.2: Monday - Monotype Tournament. In this category, Tournaments will have different monotype restriction randomly chosen by computer (computer can randomly choose 1 type in each tournament). (Dual types are allowed as long as all of your team Monsters shares a type). For example only Dragon type for 1:30 AM Tournament, Electric type for 8:30 AM Tournament, Ground type for 15:30 PM Tournament and Water type for 22:30 PM Tournament of Monday's official Tournaments. No duplicate monotype will be chosen in the same day. Let the Tournament's monotype filter be Water. In this case, all Monsters in your team must have Water type. They can also have other types (dual type Monsters) as well.<br />
<br />
34.3: Tuesday - Specific class Tournament. One of the below category will be chosen for each Tournament in Tuesday Tournaments. No duplicate category will be chosen in same day<br />
Category 1 - only Regular, Superior and Starter class Monsters are allowed (Regular;Superior;Starter)<br />
Category 2 - only Emissary, Zenith and Zenith and Legendary class Monsters are allowed (Emissary;Zenith;Legendary)<br />
Category 3 - only Giga Zenith (Giga-Z) and Ancient class Monsters are allowed (Giga-Z;Ancient)<br />
Category 4 - only Ancient and Giga Legendary (Giga-L) class Monsters are allowed (Ancient;Giga-L)<br />
<br />
34.4: Wednesday - Any Monotype team (so you can go with Fire type having Monster team or Electric type having Monster team, etc. Dual types are allowed as long as all of your team Monsters shares a type)<br />
<br />
34.5: Thursday - One of the mono class among below classes. Which one will be determined by computer. No same class will be selected in the same day<br />
34.5.1: Regular<br />
34.5.2: Superior<br />
34.5.3: Emissary<br />
34.5.4: Zenith<br />
34.5.5: Starter<br />
34.5.6: Legendary<br />
34.5.7: Ancient<br />
34.5.8: Giga-Z (Giga Zenith)<br />
34.5.9: Giga-L (Giga Legendary)<br />
<br />
34.6: Friday - All 4 Official Tournaments in that day will have the below categories randomly assigned. There will be 1 random category twice for each day<br />
Category 1 - Only self caught Monsters allowed (the ones you are the first owner, including egg and reward shop Monsters too)<br />
Category 2 - All Monsters except account bound. No account bound Monsters is allowed (the ones you get from reward shop via Silver Medals)<br />
Category 3 - Only account bound Monsters allowed (the ones you get from reward shop via Silver Medals)<br />
<br />
34.7: Saturday and Sunday - All Monsters are allowed without any restriction<br />
<br />
<br />
35: If you be offline during your Tournament battle but your enemy be online, your team will be controlled by computer AI. But if you have joined the battle as live PvP battle and if you do not continue, after your Monster missing to execute a move for 6 times you will be automatically counted as a loser<br />
<br />
<br />
36: All Tournaments history will be kept forever<br />
<br />
<br />
37: Both user and official composed Tournaments will be automatically posted on Tournaments chat channel<br />
<br />
<br />
38: After each Tournament battle ended, you will be redirected to PvP battles board and your match result will be displayed there &gt; <a href="https://www.monstermmorpg.com/PVPBoard.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/PVPBoard.aspx</a><br />
<br />
<br />
39: There are 2 additional drop down filterings when looking for incoming or older Tournaments records. <br />
<br />
39.1.0: Display All Tournaments<br />
39.1.1: Display Only Joined Tournaments<br />
39.1.2: Display Only Not-Joined Tournaments<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=630');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-8.png</strong>
<div style="font-size: 12px;font-weight: bold;">939 Downloads - FileSize: 22.34 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
39.2.0: Display All Players<br />
39.2.1: Display Tournaments that which Only Selected Player is the Owner<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=631');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-9.png</strong>
<div style="font-size: 12px;font-weight: bold;">957 Downloads - FileSize: 79.82 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
40: Now you can ban certain Monsters from Tournaments. Just enter desired Monster numbers each one separated with a semicolon ;<br />
<br />
<br />
41: Now you can ban certain Monster moves from Tournaments. Just enter desired move full names each one separated with a semicolon ;<br />
<br />
<br />
42: Now you can give Patron Coins as rewards. The distribution works same as Gold reward.<br />
<br />
<br />
43: Now you can limit Monster team size in Tournaments<br />
<br />
<br />
44: Now you can ban Monster switching unless fainted in Tournaments<br />
<br />
<br />
45: Now you can give custom gold rewards and Patron coin rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending<br />
<br />
46: If no one comes as your designated rank, you will get full refund of extra custom gold or Patron coin reward you have set<br />
<br />
<br />
47: Now you can give custom Monster rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending<br />
<br />
48: If no one comes as your designated rank, you will get back your custom Monster reward]]></description>
			<content:encoded><![CDATA[1: The Tournaments page can be accessed from &gt; <a href="https://www.monstermmorpg.com/Tournaments.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Tournaments.aspx</a><br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=623');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-1.png</strong>
<div style="font-size: 12px;font-weight: bold;">959 Downloads - FileSize: 115.72 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
2: In Tournaments page, you can start your own Tournament, join incoming Tournaments, display history of Tournaments<br />
<br />
<br />
3: There are 2 categories of Tournaments<br />
<br />
3.1: The first category is user composed Tournaments<br />
<br />
3.2: The second category is official Tournaments<br />
<br />
<br />
4: Users can compose their Tournaments. They can determine the rules of the Tournaments as they wish<br />
<br />
4.1: Users have to give their own gold as reward. The minimum gold reward to compose a Tournament is 5,000,000 gold. There is no upper limit for rewards<br />
<br />
4.2: The ranked 1 player of user composed Tournaments will get 50% of the gold reward, the rank 2 will get 30% and the rank 3 will get 20% of the total Tournament gold reward determined by the Tournament's composer<br />
<br />
4.3: The user who is the owner of the Tournament can also join his/her Tournament<br />
<br />
4.4: Warning! Collecting gold, Monsters, etc. from participating players are strictly against rules and will get you get banned. So you have to put your own gold yourself alone<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=627');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-5.png</strong>
<div style="font-size: 12px;font-weight: bold;">956 Downloads - FileSize: 104.89 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
5: User composed Tournaments have the below filterings and possible rules<br />
<br />
5.1: Tournament Gold Reward &gt; User himself/herself decides how much gold will be given to the top 3 players of the Tournament. The reward gold amount is immediately deducted from your account when you compose the Tournament. Minimum reward is 5,000,000 gold and there is no upper limit<br />
<br />
5.2: Tournament Start Date &gt; You can set start date between 1 hour and 23 hours 59 minutes later than the moment you compose. For example you have selected 2 hours 13 minutes and clicked compose button at the 13:32 game time. The Tournament registrations will started immediately and the Tournament will start at 15:45 game time. <br />
<br />
5.3: Maximum Allowed Player Count &gt; You can limit how many players can join your Tournament. It can be set between 8 and 16384. <br />
<br />
5.4: Which Class Monsters Are Allowed &gt; You can limit which Class Monsters are allowed to join the Tournaments. You can select multiple classes at the same time. Such as allow all Giga class Monsters and Zenith Class Monsters<br />
<br />
5.5: Account Bound Monsters Only &gt; You can force players to use only account bound or not-account bound Monsters in their team. Account bound Monsters are the Monsters that you get from Reward Shop with Silver Medals.<br />
<br />
5.6: Captured by Player Himself/Herself Monsters Only &gt; Starting from game Version 5.0.0, the Monsters you captured in wild Monster battles or obtained from Monster eggs or got from reward shop will be registered to you as you are the first owner. The first owner of the Monsters will never change again. So with this filter you can force players to use only Monsters that they are the first owner.<br />
<br />
5.7: Maximum Match Duration &gt; You can set maximum allowed Tournament matches duration between 5 and 60 minutes. If the matches does not get ended during this duration, they will be forcefully ended by the system and the next round will start<br />
<br />
5.8: Rest Time Between Matches Duration &gt; After each round of the Tournament ended, there will be a resting time period. You can set this period between 5 and 60 minutes.<br />
<br />
5.9: Minimum Allowed Monster Level &gt; Minimum allowed Monster level in player's Tournament team<br />
<br />
5.10: Maximum Allowed Monster Level &gt; Maximum allowed Monster level in player's Tournament team<br />
<br />
5.11: Allowed Guilds to Join the Tournament &gt; You can set players only which are members of certain guilds. Multiple guild codes should be seperated with ;. For example LOLzz;Drgns;FiRez. Leave empty for allowing everyone<br />
<br />
5.12: Activate Mono-Type Filter &gt; You can allow teams that have certain common types or any common type. Multiple types can be chosen at the same time or any mono type can be allowed. If you do not select any option, no-mono type restriction will be forced to players. Dual type Monsters are also allowed as long as all Monsters in your team has at least 1 type in common.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=624');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-2.png</strong>
<div style="font-size: 12px;font-weight: bold;">947 Downloads - FileSize: 121.65 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
6: There are also forced restrictions stated as below:<br />
<br />
6.1: You can not have same Monster twice or more in your team. For example having 2 Charizard in your team. So every Monster in your team has to have different MonsterDex Id<br />
<br />
6.2: You can not have 2 or more Monsters from same Monster family (other forms, giga form or other stages). You can use only 1 Monster from each Monster family. For example you can For example you can not use (Dracby and Seagon) or (Rubtilia and Giga Rubtilia) in the same Tournament team<br />
<br />
6.3: You can use a Monster in only 1 active Tournament. So if you have registered a Monster in a Tournament and that Tournament has not ended yet (it does not matter whether started or not), you can not use that Monster in any other Tournament. In this case the Unique ID (Identity ID) of Monster is checked not the MonsterDex Monster Id<br />
<br />
<br />
7: You can join Tournaments as soon as they are composed and change/update your team until the Tournament starts. However when the Tournament started, your team's abilities will be frozen for that particular Tournament. So even if you update your abilities of your team's Monster after the Tournament started, only the abilities registered before the Tournament started will be used. You can see actual abilities during the battle moment with clicking Monster details.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=625');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-3.png</strong>
<div style="font-size: 12px;font-weight: bold;">959 Downloads - FileSize: 49.38 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
8: You can see registered players to the Tournament as soon as Tournament composed. However the registered players' team will be hidden until the Tournament gets started.<br />
<br />
<br />
9: You can ban a player from joining your Tournament. The ban will only be for that particular Tournament. Banned players will be removed from Tournament registered players once the Tournament gets started.<br />
<br />
<br />
10: If your Monster Id gets changed after you have joined the Tournament via transformation, it will be removed from your team when the next round starts. If your team becomes empty, you will be automatically counted as a loser. If both sides team becomes empty, the match will be counted as a draw<br />
<br />
<br />
11: If your Monster level exceeds the maximum allowed Monster level during the Tournament, it will be removed from your team when the next round starts. If your team becomes empty, you will be automatically counted as a loser. If both sides team becomes empty, the match will be counted as a draw<br />
<br />
<br />
12: The changed nature and moves of user team's Monster will be applied to the Tournament next match <br />
<br />
12.1: There is an exception for this feature. If the player started Tournament have banned moves, your Tournament registered moves will be saved and even if you change your moves after registering the Tournament, your registered moves will be used when the Tournament starts<br />
<br />
<br />
13: Tournaments processing is checked once every 30 seconds. For example starting another round or checking whether matches in that round is ended or not, etc.<br />
<br />
<br />
14: If all matches of particular round gets ended earlier than the maximum allowed match time, that round will be ended and next round will get started after the determined rest time<br />
<br />
<br />
15: If there are still matches not ended yet even though the maximum allowed match time has ended, those matches will be forcefully ended by the system. The match result will be decided as below<br />
<br />
15.1: If the match round (for rounds to increase, at least 1 player has to be online and execute moves) is below 10, both player loses the match and it is counted as draw. When draw happens, both players get eliminated from the Tournament<br />
<br />
15.2: If Player 1 is live PvP and Player 2 is computer controlled, Player 2 will win<br />
<br />
15.3: If Player 2 is live PvP and Player 1 is computer controlled, Player 1 will win<br />
<br />
15.4: If Player 1 is live PvP and Player 2 is live PvP too and if neither of the sides did not lose any Monsters yet, the match will end as draw and both players will get eliminated<br />
<br />
15.5: If all above conditions did not meet, the maximum remaining HP percentage having team will be counted as winner. For example lets say Team 1 has 4 Monsters which has the current HP ratios as 50%, 100%, 0% and 1%. Lets say the Team 2 has the 6 Monsters which has the current HP ratios as 25%, 25%, 25%, 25%, 25% and 25%. So the Team 1's HP ratios sum is 151% meanwhile Team 's HP ratio is 150%. So the Team 1 will be counted as winner. If both teams HP ratio is equal, the match will be counted as draw so both players will be counted as losers<br />
<br />
<br />
16: If you are online and not in any battle, you can get into the live Tournament PvP battle automatically when the Tournament battle gets start. This option is enable by default and can be disabled from control panel via "Enter Tournament PvP battles as live battle automatically (If only you were online in last 10 minutes)." &gt; <a href="https://www.monstermmorpg.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Settings.aspx</a><br />
<br />
<br />
17: When your Tournament Live PvP battle starts, you will hear alert sound and automatically redirected to PvP battles page. In this page, if you are not automatically entered the battle, you can take control of your Tournament battle. This alert sound is on by default and can be turned off from control panel via "When a Guild, ELO PvP or Tournament battle against you gets started, would you like to get an alert music to be played?"  &gt; <a href="https://www.monstermmorpg.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Settings.aspx</a><br />
<br />
<br />
18: If both players are offline the round count of the match will not progress because computer does not control teams if both players are offline. At least 1 player has to be online and battle for computer to control the other team. When the maximum allowed match duration is reached and the round count is lesser than 10, the match will be considered a draw and both players will be counted as losers. However, if any of players were online until at least round 10, the winner will be decided as explained previously based on Monster team's remaining HP ratios.<br />
<br />
<br />
19: If the next round has odd number of players, randomly chosen one of the players will be automatically counted as a winner and will get to pass the next round<br />
<br />
<br />
20: In the final round of Tournament, there will be also an extra match for the 3rd place<br />
<br />
<br />
21: For every round you progress, you will get 1 Tournament point. For 3rd place match, there will be not additional Tournament points. These earned points currently have no other meaningful effect other than statistics<br />
<br />
<br />
21: Every statistics of your Tournaments history can be found in your profile page as below &gt; <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/profile.aspx</a><br />
<br />
21.1: Unofficial Tournaments Join / Win / Points<br />
<br />
21.2: Unofficial Tournaments Battle Count / Win / Loss / Draw<br />
<br />
21.3: Official Tournaments Join / Win / Points<br />
<br />
21.4: Official Tournaments Battle Count / Win / Loss / Draw<br />
<br />
21.5: Tournament Coins<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=626');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-4.png</strong>
<div style="font-size: 12px;font-weight: bold;">962 Downloads - FileSize: 70.36 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
23: Every player can join any Tournament only with 1 of his account. So you can join different Tournaments with yours different accounts but 1 Tournament with only 1 account of yours. If you get caught, your all accounts may get banned.<br />
<br />
<br />
24: When you register any Tournament, it will try to register your current bag team Monsters<br />
<br />
<br />
25: Once the Tournament starts, players will not be able to join that Tournament or change/update their team. However, players can update any time their move sets or nature. After Tournament started, if you change your registered team's Monster MonsterDex Id via transformation or form change, it will get removed from your team in Tournament battles.<br />
<br />
<br />
26: Every round in Tournaments, you will be randomly matched against one another player. Only the winner players will be pass the next round. So Tournament system is based on elimination match system.<br />
<br />
<br />
27: For example lets say 7 players registered to the tournament as Player 1 to Player 7<br />
<br />
27.1: First round will be as below (player's last round 1)<br />
<br />
27.1.1: Player 1 vs Player 3 : Winner Player 3<br />
27.1.2: Player 2 vs Player 6 : Winner Player 2<br />
27.1.3: Player 5 vs Player 4 : Winner Player 5<br />
27.1.4: Player 7 - automatically counted as winner<br />
<br />
27.2: Second round (player's last round 2)<br />
<br />
27.2.1: Player 3 vs Player 5 : Winner Player 3<br />
27.2.2: Player 2 vs Player 7 : Winner Player 7<br />
<br />
27.3: Final round (player's last round 3) <br />
<br />
27.3.1: Player 3 vs Player 7 : Winner Player 3<br />
<br />
27.4: There will be also a match between Player 5 and Player 2 for to be ranked as 3 and this will not be counted as additional round (player's last round 2)<br />
<br />
27.4.1: Player 5 vs Player 2 : Winner Player 2<br />
<br />
27.5.0: Rank 1 : Player 3<br />
27.5.1: Rank 2 : Player 7<br />
27.5.2: Rank 3 : Player 2<br />
<br />
27.6: So it will be always 1 match : winner moves up and loser get eliminated<br />
<br />
27.7: For every match you win, you will get 1 tournament point even if you win automatically<br />
<br />
<br />
28: The second category of Tournaments are Official Tournaments<br />
<br />
28.1: Official Tournaments will get composed by the system automatically. The owner of the Tournament will be User Id 3 Account name Administration<br />
<br />
<br />
29: Official Tournaments have same working but different rewarding system than the user composed Tournaments<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=628');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-6.png</strong>
<div style="font-size: 12px;font-weight: bold;">950 Downloads - FileSize: 139.6 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
30: Once the Official Tournament ends, number 3 ranked player will get extra 3 points, number 2 ranked player will get 5 extra points and number 1 will get extra 10 tournament points<br />
<br />
<br />
31: In Official Tournaments, you will also earn Tournament coins same amount as points you have earned. This coins are planned to be useful in Tournament reward shop later<br />
<br />
<br />
32: In Official Tournaments, you will also get Monster Eggs based on your final rank. The rank 1 player will get 3 Ancient Monster eggs, the rank 2 player will get 1 Ancient Monster eggs, the rank 3 player will get 3 Legendary Monster eggs and all other participated Players will get 3 Zenith class Monster eggs<br />
<br />
<br />
33: In Official Tournaments, the amount of gold reward you get is depended on how many rounds you have progressed and how many Tournament points you have collected. It will be calculated as below<br />
<br />
33.1: Gold Reward = (200,000 * Number of Collected Tournament points) + (200,000 * (1.3 ^ Number of Collected Tournament points) ) + ( (Reached Final Round - 1) * 2,000,000 )<br />
<br />
33.2: Based on given Tournament results example above [27]<br />
<br />
33.2.1: Player 1 (points 0, final round 1, final rank 4-7) gets (0 * 200,000) + (1.3^0 * 200,000) + ( (1-1) * 2,000,000 )  = 0 + 200,000 + 0 = 200,000 gold and 3 Zenith Monster Eggs<br />
<br />
33.2.2: Player 2 (points 4, final round 2, final rank 3) gets ( (1+3) * 200,000 ) + (1.3^4 * 200,000) + ( (2-1) * 2,000,000) = 800,000 + (2.85 * 200,000) + 4,000,000 = 800,000 + 570,000 + 4,000,000 = 5,370,000 gold and 3 Legendary Monster Eggs<br />
<br />
33.2.3: Player 3 (points 13, final round 3, final rank 1) gets ( (3+10) * 200,000 ) + (1.3^13 * 200,000) + ( (3-1) * 2,000,000) = 2,600,000 + (30.28 * 200,000) + 6,000,000 = 2,600,000 + 6,056,000 + 4,000,000 = 12,656,000 gold and 3 Ancient Monster Eggs<br />
<br />
33.2.3: Player 4 (points 0, final round 1, final rank 4-7) gets (0 * 200,000) + (1.3^0 * 200,000) + ( (1-1) * 2,000,000 )  = 0 + 200,000 + 0 = 200,000 gold  and 3 Zenith Monster Eggs<br />
<br />
33.2.4: Player 5 (points 1, final round 2, final rank 4-7) gets (1 * 200,000) + (1.3^1 * 200,000) + ( (2-1) * 2,000,000 )  = 200,000 + 260,000 + 2,000,000 = 4,460,000 gold and 3 Zenith Monster Eggs<br />
<br />
33.2.5: Player 6 (points 0, final round 1, final rank 4-7) gets (0 * 200,000) + (1.3^0 * 200,000) + ( (1-1) * 2,000,000 )  = 0 + 200,000 + 0 = 200,000 gold and 3 Zenith Monster Eggs<br />
<br />
33.2.6: Player 7 (points 6, final round 3, final rank 2) gets ( (1+5) * 200,000 ) + ( 1.3^6 * 200,000 ) + ( (3-1) * 2,000,000) = 1,200,000 + (4.82 * 200,000) + 4,000,000 = 1,200,000 + 964,000 + 4,000,000 = 6,164,000 gold and 1 Ancient Monster Egg<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=629');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-7.png</strong>
<div style="font-size: 12px;font-weight: bold;">919 Downloads - FileSize: 111.87 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
34: Official Tournaments will be composed as below schedule<br />
<br />
34.1.0: Game time is based on UTC time zone<br />
34.1.1: Every day - USA time zone - 1:00 AM game time , 20:00 PM local time<br />
34.1.2: Every day - Other time zone - 8:00 AM game time <br />
34.1.3: Every day - India time zone - 15:00 PM game time , 20:00 PM local time<br />
34.1.4: Every day - Germany time zone - 22:00 PM game time , 20:00 PM local time <br />
<br />
34.2: Monday - Monotype Tournament. In this category, Tournaments will have different monotype restriction randomly chosen by computer (computer can randomly choose 1 type in each tournament). (Dual types are allowed as long as all of your team Monsters shares a type). For example only Dragon type for 1:30 AM Tournament, Electric type for 8:30 AM Tournament, Ground type for 15:30 PM Tournament and Water type for 22:30 PM Tournament of Monday's official Tournaments. No duplicate monotype will be chosen in the same day. Let the Tournament's monotype filter be Water. In this case, all Monsters in your team must have Water type. They can also have other types (dual type Monsters) as well.<br />
<br />
34.3: Tuesday - Specific class Tournament. One of the below category will be chosen for each Tournament in Tuesday Tournaments. No duplicate category will be chosen in same day<br />
Category 1 - only Regular, Superior and Starter class Monsters are allowed (Regular;Superior;Starter)<br />
Category 2 - only Emissary, Zenith and Zenith and Legendary class Monsters are allowed (Emissary;Zenith;Legendary)<br />
Category 3 - only Giga Zenith (Giga-Z) and Ancient class Monsters are allowed (Giga-Z;Ancient)<br />
Category 4 - only Ancient and Giga Legendary (Giga-L) class Monsters are allowed (Ancient;Giga-L)<br />
<br />
34.4: Wednesday - Any Monotype team (so you can go with Fire type having Monster team or Electric type having Monster team, etc. Dual types are allowed as long as all of your team Monsters shares a type)<br />
<br />
34.5: Thursday - One of the mono class among below classes. Which one will be determined by computer. No same class will be selected in the same day<br />
34.5.1: Regular<br />
34.5.2: Superior<br />
34.5.3: Emissary<br />
34.5.4: Zenith<br />
34.5.5: Starter<br />
34.5.6: Legendary<br />
34.5.7: Ancient<br />
34.5.8: Giga-Z (Giga Zenith)<br />
34.5.9: Giga-L (Giga Legendary)<br />
<br />
34.6: Friday - All 4 Official Tournaments in that day will have the below categories randomly assigned. There will be 1 random category twice for each day<br />
Category 1 - Only self caught Monsters allowed (the ones you are the first owner, including egg and reward shop Monsters too)<br />
Category 2 - All Monsters except account bound. No account bound Monsters is allowed (the ones you get from reward shop via Silver Medals)<br />
Category 3 - Only account bound Monsters allowed (the ones you get from reward shop via Silver Medals)<br />
<br />
34.7: Saturday and Sunday - All Monsters are allowed without any restriction<br />
<br />
<br />
35: If you be offline during your Tournament battle but your enemy be online, your team will be controlled by computer AI. But if you have joined the battle as live PvP battle and if you do not continue, after your Monster missing to execute a move for 6 times you will be automatically counted as a loser<br />
<br />
<br />
36: All Tournaments history will be kept forever<br />
<br />
<br />
37: Both user and official composed Tournaments will be automatically posted on Tournaments chat channel<br />
<br />
<br />
38: After each Tournament battle ended, you will be redirected to PvP battles board and your match result will be displayed there &gt; <a href="https://www.monstermmorpg.com/PVPBoard.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/PVPBoard.aspx</a><br />
<br />
<br />
39: There are 2 additional drop down filterings when looking for incoming or older Tournaments records. <br />
<br />
39.1.0: Display All Tournaments<br />
39.1.1: Display Only Joined Tournaments<br />
39.1.2: Display Only Not-Joined Tournaments<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=630');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-8.png</strong>
<div style="font-size: 12px;font-weight: bold;">939 Downloads - FileSize: 22.34 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
39.2.0: Display All Players<br />
39.2.1: Display Tournaments that which Only Selected Player is the Owner<br />
<br />
<!-- start: postbit_attachments_attachment -->
<button class="downloadlink" onclick="window.open('attachment.php?aid=631');"><i class="fa fa-cloud-download" style="float: left; font-size: 25px; margin: 10px 10px 8px 5px;"></i><span><strong style="text-transform: uppercase;font-size: 13px;">monstermmorpg-tournaments-9.png</strong>
<div style="font-size: 12px;font-weight: bold;">957 Downloads - FileSize: 79.82 KB</div></span></button>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
40: Now you can ban certain Monsters from Tournaments. Just enter desired Monster numbers each one separated with a semicolon ;<br />
<br />
<br />
41: Now you can ban certain Monster moves from Tournaments. Just enter desired move full names each one separated with a semicolon ;<br />
<br />
<br />
42: Now you can give Patron Coins as rewards. The distribution works same as Gold reward.<br />
<br />
<br />
43: Now you can limit Monster team size in Tournaments<br />
<br />
<br />
44: Now you can ban Monster switching unless fainted in Tournaments<br />
<br />
<br />
45: Now you can give custom gold rewards and Patron coin rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending<br />
<br />
46: If no one comes as your designated rank, you will get full refund of extra custom gold or Patron coin reward you have set<br />
<br />
<br />
47: Now you can give custom Monster rewards to custom ranks. When giving out custom ranks, same score having players will be sorted by Tournament Points descending, then by Account EXP descending, then by ELO Score descending and then by ELO Win count descending<br />
<br />
48: If no one comes as your designated rank, you will get back your custom Monster reward]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Does Endless Tower System Work]]></title>
			<link>https://forum.monstermmorpg.com/Thread-How-Does-Endless-Tower-System-Work</link>
			<pubDate>Wed, 01 May 2019 21:32:06 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-How-Does-Endless-Tower-System-Work</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="32" height="32" alt="[Image: RPaeZL2.png]" class="mycode_img" /> ENDLESS TOWER <img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="32" height="32" alt="[Image: RPaeZL2.png]" class="mycode_img" /></span><br />
<br />
<img src="https://i.imgur.com/KGD2vql.png" loading="lazy"  alt="[Image: KGD2vql.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">So, how does Endless Tower system of MonsterMMORPG works?</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #cccccc;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font">From <a href="https://www.monstermmorpg.com/TowerBattles.aspx" target="_blank" rel="noopener" class="mycode_url">this link</a>, you will be able to start your Tower battle. Moreover, you can reach this page from the main menu &gt; Game Page tab.</span></span></span></div>
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">1) You enter a Tower battle with all of your Monsters in your storage and bag.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">2) You get to use 1 of your Monsters at a time and you can not switch or select which Monster to use.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">3) Your Endless Tower Battle team will be composed as below:</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">First, all of your Monsters in your bag or storage will be sorted by their total stats (HP + Attack + Defense + SpAttack + SpDefense + Speed) descending. </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Then, top 1 Monster of each Monsters Id will be taken. This means that </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">if you have multiple same Monsters, only the highest stats having will be taken.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Example: Let's say you have 3 Mewtwo and they have 456, 672 and 555 total stats respectively. In this case, your second Mewtwo will be taken into your team and rest will be ignored. After that, your team will be completely shuffled.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">You can see what Monsters of each Monsters ID will be taken by the Endless Tower system if you filter by location: Endless Tower team on the <a href="https://www.monstermmorpg.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url">Set Monster Team page</a>:</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/PcNx4LH.jpeg" loading="lazy"  width="300" height="180" alt="[Image: PcNx4LH.jpeg]" class="mycode_img" /></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">4) Your enemy Tower Monster will be a random Monster from all of the MonsterDex (including Ancients and Gigas) and their level will be 120 (Maximum Level Limit In The Game).</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">5) You will start with Tower level 0, 0% enemy Monster stats bonus.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">5.1) As you defeat your current enemy, your Tower level will increase by 1.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">5.2) With each Tower level, enemy Monster will get 5% all stats bonus. Therefore, </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">when you defeat 10 Tower enemy Monster and progress 10 Tower level, your next enemy Monster will have 50% all stats bonus.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">6) With each Tower level you progress, it will be compared with your previous maximum level ever reached Tower level and if you pass over that, it will be updated. </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">So, even if you end your battle, or your battle get deleted (if you do not login the game for over 24 hours it gets deleted), your maximum reached Tower level will be saved.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">7) Whenever you start a new Tower battle, your Tower level will always start from 0.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">8) There will be also <a href="https://www.monstermmorpg.com/WeeklyRankings.aspx" target="_blank" rel="noopener" class="mycode_url">weekly maximum reached Tower level event</a>.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">9) Your maximum reached Tower level will bring you up to 50,000 <a href="https://forum.monstermmorpg.com/Thread-How-does-top-trainers-ranking-system-work-Detailed-information" target="_blank" rel="noopener" class="mycode_url">Top Trainers score</a>.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">10) Your battles will not be limited to any number of turns: After 32,000 turns, the turn number of the battle will be reset to 1.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">11) In Tower battles, to prevent infinite battle loop, struggle move will be disabled. Once your Monster’s MP ended, your Monster will be automatically fainted.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font"><a href="https://forum.monstermmorpg.com/Thread-Seasonal-Rankings-System?pid=154666#pid154666" target="_blank" rel="noopener" class="mycode_url">UPDATE 28-12-2020</a></span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">12) The Endless Tower battle has also been included as Seasonal Event. Therefore, every 3 months, the complete ranking will be wiped, and every player on the top 1000 will be rewarded based on their position.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">13) There will also be a Tier Reward system on the Endless Tower: everytime a player reaches a certain level for the first time, a reward will be delivered to the players. The further they make it, the more and better rewards they will get.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">13.1) Rewards will be reset after every Season, so players can claim the Tower and get the tiers again every 3 months.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">13.2) The rewards will be as displayed on the following image:</span></span></span><br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/vGcvDEt.png" loading="lazy"  alt="[Image: vGcvDEt.png]" class="mycode_img" /></span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="32" height="32" alt="[Image: RPaeZL2.png]" class="mycode_img" /> ENDLESS TOWER <img src="https://i.imgur.com/RPaeZL2.png" loading="lazy"  width="32" height="32" alt="[Image: RPaeZL2.png]" class="mycode_img" /></span><br />
<br />
<img src="https://i.imgur.com/KGD2vql.png" loading="lazy"  alt="[Image: KGD2vql.png]" class="mycode_img" /><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">So, how does Endless Tower system of MonsterMMORPG works?</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #cccccc;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font">From <a href="https://www.monstermmorpg.com/TowerBattles.aspx" target="_blank" rel="noopener" class="mycode_url">this link</a>, you will be able to start your Tower battle. Moreover, you can reach this page from the main menu &gt; Game Page tab.</span></span></span></div>
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">1) You enter a Tower battle with all of your Monsters in your storage and bag.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">2) You get to use 1 of your Monsters at a time and you can not switch or select which Monster to use.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">3) Your Endless Tower Battle team will be composed as below:</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">First, all of your Monsters in your bag or storage will be sorted by their total stats (HP + Attack + Defense + SpAttack + SpDefense + Speed) descending. </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Then, top 1 Monster of each Monsters Id will be taken. This means that </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">if you have multiple same Monsters, only the highest stats having will be taken.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Example: Let's say you have 3 Mewtwo and they have 456, 672 and 555 total stats respectively. In this case, your second Mewtwo will be taken into your team and rest will be ignored. After that, your team will be completely shuffled.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">You can see what Monsters of each Monsters ID will be taken by the Endless Tower system if you filter by location: Endless Tower team on the <a href="https://www.monstermmorpg.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url">Set Monster Team page</a>:</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><img src="https://i.imgur.com/PcNx4LH.jpeg" loading="lazy"  width="300" height="180" alt="[Image: PcNx4LH.jpeg]" class="mycode_img" /></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">4) Your enemy Tower Monster will be a random Monster from all of the MonsterDex (including Ancients and Gigas) and their level will be 120 (Maximum Level Limit In The Game).</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">5) You will start with Tower level 0, 0% enemy Monster stats bonus.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">5.1) As you defeat your current enemy, your Tower level will increase by 1.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">5.2) With each Tower level, enemy Monster will get 5% all stats bonus. Therefore, </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">when you defeat 10 Tower enemy Monster and progress 10 Tower level, your next enemy Monster will have 50% all stats bonus.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">6) With each Tower level you progress, it will be compared with your previous maximum level ever reached Tower level and if you pass over that, it will be updated. </span></span><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">So, even if you end your battle, or your battle get deleted (if you do not login the game for over 24 hours it gets deleted), your maximum reached Tower level will be saved.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">7) Whenever you start a new Tower battle, your Tower level will always start from 0.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">8) There will be also <a href="https://www.monstermmorpg.com/WeeklyRankings.aspx" target="_blank" rel="noopener" class="mycode_url">weekly maximum reached Tower level event</a>.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">9) Your maximum reached Tower level will bring you up to 50,000 <a href="https://forum.monstermmorpg.com/Thread-How-does-top-trainers-ranking-system-work-Detailed-information" target="_blank" rel="noopener" class="mycode_url">Top Trainers score</a>.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">10) Your battles will not be limited to any number of turns: After 32,000 turns, the turn number of the battle will be reset to 1.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">11) In Tower battles, to prevent infinite battle loop, struggle move will be disabled. Once your Monster’s MP ended, your Monster will be automatically fainted.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font"><a href="https://forum.monstermmorpg.com/Thread-Seasonal-Rankings-System?pid=154666#pid154666" target="_blank" rel="noopener" class="mycode_url">UPDATE 28-12-2020</a></span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">12) The Endless Tower battle has also been included as Seasonal Event. Therefore, every 3 months, the complete ranking will be wiped, and every player on the top 1000 will be rewarded based on their position.</span></span></span><br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">13) There will also be a Tier Reward system on the Endless Tower: everytime a player reaches a certain level for the first time, a reward will be delivered to the players. The further they make it, the more and better rewards they will get.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">13.1) Rewards will be reset after every Season, so players can claim the Tower and get the tiers again every 3 months.</span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">13.2) The rewards will be as displayed on the following image:</span></span></span><br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Roboto, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/vGcvDEt.png" loading="lazy"  alt="[Image: vGcvDEt.png]" class="mycode_img" /></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Does MonsterMMORPG Catch - Capture Monster By Monster Box System Works]]></title>
			<link>https://forum.monstermmorpg.com/Thread-How-Does-MonsterMMORPG-Catch-Capture-Monster-By-Monster-Box-System-Works</link>
			<pubDate>Fri, 26 Apr 2019 21:43:48 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-How-Does-MonsterMMORPG-Catch-Capture-Monster-By-Monster-Box-System-Works</guid>
			<description><![CDATA[1) Monsters can be captured only in wild Monster battles which you encounter while roaming on the maps<br />
<br />
<br />
2) In order to capture a wild Monster during the battle you have to throw a Monster Box to the enemy wild Monster<br />
<br />
<br />
3) In MonsterMMORPG in order to throw a Monster Box, you have to decrease enemy wild Monster HP to a certain percentage first<br />
<br />
<br />
4) The percentages are like below<br />
<br />
Regular Class: 100% or below of maximum HP<br />
<br />
Superior Class: 90% or below of maximum HP<br />
<br />
Emissary Class: 80% or below of maximum HP<br />
<br />
Zenith Class: 75% or below of maximum HP<br />
<br />
Starter Class: 75% or below of maximum HP<br />
<br />
Legendary Class: 70% or below of maximum HP<br />
<br />
Ancient Class: 60% or below of maximum HP<br />
<br />
<br />
5) Once you have decreased enemy Monster's HP to the necessary percentage or below, you can throw any Monster Box you own<br />
<br />
<br />
6) Then the following algorithm is run and whether you have captured the enemy Monster or not is decided<br />
<br />
<br />
7) The lower the enemy wild Monster HP is, the more chance your capture try will be successful<br />
<br />
<br />
8) Status effect<br />
<br />
No negative status effect : 1x capture rate (variable_1)<br />
<br />
sleep : 2x<br />
<br />
freeze : 2x<br />
<br />
paralyze : 1.5x<br />
<br />
poison : 1.5x<br />
<br />
burn : 1.5x<br />
<br />
bleeding : 1.5x<br />
<br />
The status effects are multiplied. For example if enemy Monster is under sleep and freeze effect, you will 4x more likely capture<br />
<br />
<br />
9) Used Monster Box capture rate (variable_2)<br />
<br />
For example regular Monster Box : 1x and Great Box : 1.5x<br />
<br />
<br />
10) Enemy Monster's current HP and maximum HP (variable_3)<br />
<br />
variable_3  = (MaximumHP * 3) - (Current HP * 2.5)<br />
<br />
<br />
11) Catch rate of Monster written in MonsterDex page (variable_4)<br />
<br />
For example Gryvolt has Catch Rate : 2 &gt; <a href="https://www.monstermmorpg.com/Gryvolt-Monster-Dex-2137" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Gryvolt-Monster-Dex-2137</a><br />
<br />
Simoly has Catch Rate : 30 &gt; <a href="https://www.monstermmorpg.com/Simoly-Monster-Dex-281" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Simoly-Monster-Dex-281</a><br />
<br />
<br />
12) Enemy Monster Level (variable_5)<br />
<br />
As your enemy Monster Level is lower, you are more likely to catch<br />
<br />
It is calculated as (25 / Enemy Monster Level). So for example for level 5 wild Monster it is 5 and for level 100 wild Monster it is only 0.25<br />
<br />
<br />
13) Variable_6 is calculated as following<br />
<br />
Maximum HP of Monster * 4<br />
<br />
<br />
14) Variable_7 is calculated as (Maximum HP / (Current HP * 4.0))<br />
<br />
<br />
15) Variable_8 is calculated as following<br />
<br />
Variable_8 = variable_3 * variable_4 * variable_2 * variable_1 * variable_5 / variable_6<br />
<br />
<br />
16) If variable_8 is bigger than 300, you have successfully captured the enemy Monster<br />
<br />
<br />
17) If variable_8 is lower than 300, it continues like below<br />
<br />
<br />
18) variable_9 = a random integer between 1 and 240<br />
<br />
variable_10 = a random integer between 1 and 240<br />
<br />
variable_11 = a random integer between 1 and 240<br />
<br />
variable_12 = a random integer between 1 and 240<br />
<br />
<br />
19) if variable_8 is bigger than all of the variable_9 and variable_10 and variable_11 and variable_12 you have successfully captured the enemy wild Monster<br />
<br />
<br />
20) There is a 1 exception for this<br />
<br />
If you use Ultimate Box, you never fail]]></description>
			<content:encoded><![CDATA[1) Monsters can be captured only in wild Monster battles which you encounter while roaming on the maps<br />
<br />
<br />
2) In order to capture a wild Monster during the battle you have to throw a Monster Box to the enemy wild Monster<br />
<br />
<br />
3) In MonsterMMORPG in order to throw a Monster Box, you have to decrease enemy wild Monster HP to a certain percentage first<br />
<br />
<br />
4) The percentages are like below<br />
<br />
Regular Class: 100% or below of maximum HP<br />
<br />
Superior Class: 90% or below of maximum HP<br />
<br />
Emissary Class: 80% or below of maximum HP<br />
<br />
Zenith Class: 75% or below of maximum HP<br />
<br />
Starter Class: 75% or below of maximum HP<br />
<br />
Legendary Class: 70% or below of maximum HP<br />
<br />
Ancient Class: 60% or below of maximum HP<br />
<br />
<br />
5) Once you have decreased enemy Monster's HP to the necessary percentage or below, you can throw any Monster Box you own<br />
<br />
<br />
6) Then the following algorithm is run and whether you have captured the enemy Monster or not is decided<br />
<br />
<br />
7) The lower the enemy wild Monster HP is, the more chance your capture try will be successful<br />
<br />
<br />
8) Status effect<br />
<br />
No negative status effect : 1x capture rate (variable_1)<br />
<br />
sleep : 2x<br />
<br />
freeze : 2x<br />
<br />
paralyze : 1.5x<br />
<br />
poison : 1.5x<br />
<br />
burn : 1.5x<br />
<br />
bleeding : 1.5x<br />
<br />
The status effects are multiplied. For example if enemy Monster is under sleep and freeze effect, you will 4x more likely capture<br />
<br />
<br />
9) Used Monster Box capture rate (variable_2)<br />
<br />
For example regular Monster Box : 1x and Great Box : 1.5x<br />
<br />
<br />
10) Enemy Monster's current HP and maximum HP (variable_3)<br />
<br />
variable_3  = (MaximumHP * 3) - (Current HP * 2.5)<br />
<br />
<br />
11) Catch rate of Monster written in MonsterDex page (variable_4)<br />
<br />
For example Gryvolt has Catch Rate : 2 &gt; <a href="https://www.monstermmorpg.com/Gryvolt-Monster-Dex-2137" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Gryvolt-Monster-Dex-2137</a><br />
<br />
Simoly has Catch Rate : 30 &gt; <a href="https://www.monstermmorpg.com/Simoly-Monster-Dex-281" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Simoly-Monster-Dex-281</a><br />
<br />
<br />
12) Enemy Monster Level (variable_5)<br />
<br />
As your enemy Monster Level is lower, you are more likely to catch<br />
<br />
It is calculated as (25 / Enemy Monster Level). So for example for level 5 wild Monster it is 5 and for level 100 wild Monster it is only 0.25<br />
<br />
<br />
13) Variable_6 is calculated as following<br />
<br />
Maximum HP of Monster * 4<br />
<br />
<br />
14) Variable_7 is calculated as (Maximum HP / (Current HP * 4.0))<br />
<br />
<br />
15) Variable_8 is calculated as following<br />
<br />
Variable_8 = variable_3 * variable_4 * variable_2 * variable_1 * variable_5 / variable_6<br />
<br />
<br />
16) If variable_8 is bigger than 300, you have successfully captured the enemy Monster<br />
<br />
<br />
17) If variable_8 is lower than 300, it continues like below<br />
<br />
<br />
18) variable_9 = a random integer between 1 and 240<br />
<br />
variable_10 = a random integer between 1 and 240<br />
<br />
variable_11 = a random integer between 1 and 240<br />
<br />
variable_12 = a random integer between 1 and 240<br />
<br />
<br />
19) if variable_8 is bigger than all of the variable_9 and variable_10 and variable_11 and variable_12 you have successfully captured the enemy wild Monster<br />
<br />
<br />
20) There is a 1 exception for this<br />
<br />
If you use Ultimate Box, you never fail]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How Does MonsterMMORPG Monster Egg System Work]]></title>
			<link>https://forum.monstermmorpg.com/Thread-How-Does-MonsterMMORPG-Monster-Egg-System-Work</link>
			<pubDate>Mon, 15 Apr 2019 09:51:57 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-How-Does-MonsterMMORPG-Monster-Egg-System-Work</guid>
			<description><![CDATA[1-) MonsterMMORPG Monster eggs will reward you a random Monster just like you encounter in the wild<br />
<br />
So their UV values and nature will be random and their level will be either min appear level on maps or 1<br />
<br />
The class of the Monster will be based on the class of the egg<br />
<br />
You will be able to see and hatch your eggs from this page &gt; <a href="https://www.monstermmorpg.com/MyEggs.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/MyEggs.aspx</a><br />
<br />
The link to the eggs page is also positioned under Profile tab in the main navigation menu of the game<br />
<br />
<br />
2-) Eggs will be rewarded to your account by below chances upon below activities. Each time you get an egg, its egg image will be a random one out of total 489 different egg images we have<br />
<br />
ELO PVP battle win (100% chance to get a random class egg)<br />
<br />
Clan quest battle win or at least 10 rounds battle (100% chance to get a random class egg) (If you surrender and end the battle you will not get a reward egg)<br />
<br />
Guild war battle win or loss (100% chance to get a random class egg)<br />
<br />
Wild battle win (5% chance to get a random class egg)<br />
<br />
NPC battle win  (10% chance to get a random class egg)<br />
<br />
Arena Trainer NPC battle win: 25% chance to get an ultra rare egg<br />
<br />
Arena Leader NPC battle win (Zone 1-16): 100% chance to get a legendary egg<br />
Arena Leader NPC battle win (Zone 17-19): 100% chance to get a shiny egg<br />
<br />
Zone Coach NPC battle win: 100% chance to get an ultra rare egg<br />
<br />
<br />
3-) Eggs will be hatched based on the time. The below are the time requirements for hatching each class of eggs<br />
<br />
Regular : 24 hours to hatch<br />
<br />
Superior : 48 hours to hatch<br />
<br />
Emissary : 96 hours to hatch<br />
<br />
Zenith : 192 hours to hatch<br />
<br />
Starter : 384 hours to hatch<br />
<br />
Legendary : 384 hours to hatch<br />
<br />
Ancient : 768 hours to hatch<br />
<br />
<br />
4-) Each wild Monster battle win reduces 1 hour egg hatching time of your all eggs<br />
<br />
Each NPC trainer battle win reduces 2 hours egg hatching time of your all eggs<br />
<br />
<br />
5-) The random egg class will be determined based on the below chances<br />
<br />
Ancient class chance : 1 / 10,000<br />
<br />
Legendary class chance : 8 / 10,000 <br />
<br />
Starter class chance : 8 / 10,000<br />
<br />
Zenith class chance : 64 / 10,000<br />
<br />
Emissary Class chance : 256 / 10,000<br />
<br />
Superior Class chance : 1,024 / 10,000<br />
<br />
Regular Class chance : 8,639 / 10,000<br />
<br />
<br />
6-) There is no limit of how many Monster eggs you can collect<br />
<br />
<br />
7-) You can not buy, sell or trade your Monster eggs<br />
<br />
<br />
8-) Monsters obtained from eggs can be sold or traded]]></description>
			<content:encoded><![CDATA[1-) MonsterMMORPG Monster eggs will reward you a random Monster just like you encounter in the wild<br />
<br />
So their UV values and nature will be random and their level will be either min appear level on maps or 1<br />
<br />
The class of the Monster will be based on the class of the egg<br />
<br />
You will be able to see and hatch your eggs from this page &gt; <a href="https://www.monstermmorpg.com/MyEggs.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/MyEggs.aspx</a><br />
<br />
The link to the eggs page is also positioned under Profile tab in the main navigation menu of the game<br />
<br />
<br />
2-) Eggs will be rewarded to your account by below chances upon below activities. Each time you get an egg, its egg image will be a random one out of total 489 different egg images we have<br />
<br />
ELO PVP battle win (100% chance to get a random class egg)<br />
<br />
Clan quest battle win or at least 10 rounds battle (100% chance to get a random class egg) (If you surrender and end the battle you will not get a reward egg)<br />
<br />
Guild war battle win or loss (100% chance to get a random class egg)<br />
<br />
Wild battle win (5% chance to get a random class egg)<br />
<br />
NPC battle win  (10% chance to get a random class egg)<br />
<br />
Arena Trainer NPC battle win: 25% chance to get an ultra rare egg<br />
<br />
Arena Leader NPC battle win (Zone 1-16): 100% chance to get a legendary egg<br />
Arena Leader NPC battle win (Zone 17-19): 100% chance to get a shiny egg<br />
<br />
Zone Coach NPC battle win: 100% chance to get an ultra rare egg<br />
<br />
<br />
3-) Eggs will be hatched based on the time. The below are the time requirements for hatching each class of eggs<br />
<br />
Regular : 24 hours to hatch<br />
<br />
Superior : 48 hours to hatch<br />
<br />
Emissary : 96 hours to hatch<br />
<br />
Zenith : 192 hours to hatch<br />
<br />
Starter : 384 hours to hatch<br />
<br />
Legendary : 384 hours to hatch<br />
<br />
Ancient : 768 hours to hatch<br />
<br />
<br />
4-) Each wild Monster battle win reduces 1 hour egg hatching time of your all eggs<br />
<br />
Each NPC trainer battle win reduces 2 hours egg hatching time of your all eggs<br />
<br />
<br />
5-) The random egg class will be determined based on the below chances<br />
<br />
Ancient class chance : 1 / 10,000<br />
<br />
Legendary class chance : 8 / 10,000 <br />
<br />
Starter class chance : 8 / 10,000<br />
<br />
Zenith class chance : 64 / 10,000<br />
<br />
Emissary Class chance : 256 / 10,000<br />
<br />
Superior Class chance : 1,024 / 10,000<br />
<br />
Regular Class chance : 8,639 / 10,000<br />
<br />
<br />
6-) There is no limit of how many Monster eggs you can collect<br />
<br />
<br />
7-) You can not buy, sell or trade your Monster eggs<br />
<br />
<br />
8-) Monsters obtained from eggs can be sold or traded]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weekly Ranking Events]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Weekly-Ranking-Events</link>
			<pubDate>Fri, 21 Jul 2017 13:21:24 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Weekly-Ranking-Events</guid>
			<description><![CDATA[1: Weekly ranking events page: <a href="https://www.monstermmorpg.com/WeeklyRankings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/WeeklyRankings.aspx</a><br />
<br />
2: The event statistics are updated every second however the rankings are updated once every 20 minutes<br />
<br />
3: You can change the event type from the below drop-down boxes and can also display the previous ended events<br />
<br />
<img src="https://orig06.deviantart.net/8a7a/f/2017/202/2/1/weekly_events_filtering_screen_by_monstermmorpg-dbh4h0k.png" loading="lazy"  alt="[Image: weekly_events_filtering_screen_by_monste...bh4h0k.png]" class="mycode_img" /><br />
<br />
4: Weekly events get completed every Monday 7 AM game time <br />
<br />
5: Every wild Monster, NPC, ELO PvP and Guild Quest battle win brings you 1 score in respected Weekly Events <br />
<br />
6: After your first battle win in respected event, you are automatically joined to the event]]></description>
			<content:encoded><![CDATA[1: Weekly ranking events page: <a href="https://www.monstermmorpg.com/WeeklyRankings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/WeeklyRankings.aspx</a><br />
<br />
2: The event statistics are updated every second however the rankings are updated once every 20 minutes<br />
<br />
3: You can change the event type from the below drop-down boxes and can also display the previous ended events<br />
<br />
<img src="https://orig06.deviantart.net/8a7a/f/2017/202/2/1/weekly_events_filtering_screen_by_monstermmorpg-dbh4h0k.png" loading="lazy"  alt="[Image: weekly_events_filtering_screen_by_monste...bh4h0k.png]" class="mycode_img" /><br />
<br />
4: Weekly events get completed every Monday 7 AM game time <br />
<br />
5: Every wild Monster, NPC, ELO PvP and Guild Quest battle win brings you 1 score in respected Weekly Events <br />
<br />
6: After your first battle win in respected event, you are automatically joined to the event]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Referral System]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Referral-System</link>
			<pubDate>Fri, 21 Jul 2017 12:40:05 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Referral-System</guid>
			<description><![CDATA[1: Every player get a unique referral link. This unique link is regular register link and addition of ?a={userId}<br />
<br />
2: You will see your referral link in here : <a href="https://www.monstermmorpg.com/Referral.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Referral.aspx</a><br />
<br />
3: Copy your link and share literally everywhere you can. With this way, you can get as many as possible referred players and thus more Gold Medals<br />
<br />
4: Alternatively when other players are registering, they can enter your userId or UserName in the register page<br />
<br />
5: You will gain 1 Gold Medal  from the each referred player when the players you referred reaches certain point in the game <br />
<br />
6: When the players you referred reaches (300+ battle victory count and 6 or more badges) or (1000+ battle victory count), you will be able to claim your Gold Medal reward<br />
<br />
7: All statistics about your referrals will be displayed in referral page<br />
<br />
8: You can also see all statistics of other players referred players in their user profile page at the bottom<br />
<br />
9: Gold medals can be used in Reward Shop: <a href="https://forum.monstermmorpg.com/Thread-Reward-Shop" target="_blank" rel="noopener" class="mycode_url">https://forum.monstermmorpg.com/Thread-Reward-Shop</a>]]></description>
			<content:encoded><![CDATA[1: Every player get a unique referral link. This unique link is regular register link and addition of ?a={userId}<br />
<br />
2: You will see your referral link in here : <a href="https://www.monstermmorpg.com/Referral.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Referral.aspx</a><br />
<br />
3: Copy your link and share literally everywhere you can. With this way, you can get as many as possible referred players and thus more Gold Medals<br />
<br />
4: Alternatively when other players are registering, they can enter your userId or UserName in the register page<br />
<br />
5: You will gain 1 Gold Medal  from the each referred player when the players you referred reaches certain point in the game <br />
<br />
6: When the players you referred reaches (300+ battle victory count and 6 or more badges) or (1000+ battle victory count), you will be able to claim your Gold Medal reward<br />
<br />
7: All statistics about your referrals will be displayed in referral page<br />
<br />
8: You can also see all statistics of other players referred players in their user profile page at the bottom<br />
<br />
9: Gold medals can be used in Reward Shop: <a href="https://forum.monstermmorpg.com/Thread-Reward-Shop" target="_blank" rel="noopener" class="mycode_url">https://forum.monstermmorpg.com/Thread-Reward-Shop</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reward Shop]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Reward-Shop</link>
			<pubDate>Fri, 21 Jul 2017 12:15:06 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Reward-Shop</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">How does Reward Shop System Work</span><br />
<br />
1: You can spend the medals you have earned in referral system or guild wars system to get awesome rewards in reward shop page: <a href="https://www.monstermmorpg.com/RewardShop.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/RewardShop.aspx</a><br />
<br />
2: The reference system gives you Gold Medals <img src="https://static.monstermmorpg.com/images/icons/gold_medal_24.png" loading="lazy"  alt="[Image: gold_medal_24.png]" class="mycode_img" /> (GM)  <br />
Guild Wars system gives you Silver Medals <img src="https://static.monstermmorpg.com/images/icons/silver_medal_24.png" loading="lazy"  alt="[Image: silver_medal_24.png]" class="mycode_img" /> (SM)  <br />
Daily Login will give you 1 Silver Medal <img src="https://static.monstermmorpg.com/images/icons/silver_medal_24.png" loading="lazy"  alt="[Image: silver_medal_24.png]" class="mycode_img" /><br />
<br />
3: You can get Level 60 and full UV/Nature reward box Monster by spending both Gold and Silver medals. But the ones that you get with Silver will be account bound (no trade, no sell, no turn to basic form only if Giga class) <br />
<br />
4: To get a reward Monster, enter Monster ID or name to the below search box and click bring details button. Then you will see get reward Monster with both Gold or Silver Medals <br />
<br />
<img src="https://orig15.deviantart.net/cd30/f/2017/202/6/6/reward_monster_interface_by_monstermmorpg-dbh4bx4.png" loading="lazy"  alt="[Image: reward_monster_interface_by_monstermmorpg-dbh4bx4.png]" class="mycode_img" /><br />
<br />
5: In addition to reward Monster, each Gold Medal can be used to get 5m (5,000,000) gold reward <br />
<br />
6: You can get 100% EXP and Gold boost from all battles with just spending 1 Gold Medal or 5 Silver Medals<br />
<br />
<img src="https://orig14.deviantart.net/82a1/f/2017/202/7/a/claim_gold_exp_reward_interface_by_monstermmorpg-dbh4c0d.png" loading="lazy"  alt="[Image: claim_gold_exp_reward_interface_by_monst...bh4c0d.png]" class="mycode_img" /><br />
<br />
7: Warning! If you use Giga gem on an account-bound Monster, you can not get back your gem again! <br />
<br />
8: You can not replace or return back the reward Monster once you get the reward]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">How does Reward Shop System Work</span><br />
<br />
1: You can spend the medals you have earned in referral system or guild wars system to get awesome rewards in reward shop page: <a href="https://www.monstermmorpg.com/RewardShop.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/RewardShop.aspx</a><br />
<br />
2: The reference system gives you Gold Medals <img src="https://static.monstermmorpg.com/images/icons/gold_medal_24.png" loading="lazy"  alt="[Image: gold_medal_24.png]" class="mycode_img" /> (GM)  <br />
Guild Wars system gives you Silver Medals <img src="https://static.monstermmorpg.com/images/icons/silver_medal_24.png" loading="lazy"  alt="[Image: silver_medal_24.png]" class="mycode_img" /> (SM)  <br />
Daily Login will give you 1 Silver Medal <img src="https://static.monstermmorpg.com/images/icons/silver_medal_24.png" loading="lazy"  alt="[Image: silver_medal_24.png]" class="mycode_img" /><br />
<br />
3: You can get Level 60 and full UV/Nature reward box Monster by spending both Gold and Silver medals. But the ones that you get with Silver will be account bound (no trade, no sell, no turn to basic form only if Giga class) <br />
<br />
4: To get a reward Monster, enter Monster ID or name to the below search box and click bring details button. Then you will see get reward Monster with both Gold or Silver Medals <br />
<br />
<img src="https://orig15.deviantart.net/cd30/f/2017/202/6/6/reward_monster_interface_by_monstermmorpg-dbh4bx4.png" loading="lazy"  alt="[Image: reward_monster_interface_by_monstermmorpg-dbh4bx4.png]" class="mycode_img" /><br />
<br />
5: In addition to reward Monster, each Gold Medal can be used to get 5m (5,000,000) gold reward <br />
<br />
6: You can get 100% EXP and Gold boost from all battles with just spending 1 Gold Medal or 5 Silver Medals<br />
<br />
<img src="https://orig14.deviantart.net/82a1/f/2017/202/7/a/claim_gold_exp_reward_interface_by_monstermmorpg-dbh4c0d.png" loading="lazy"  alt="[Image: claim_gold_exp_reward_interface_by_monst...bh4c0d.png]" class="mycode_img" /><br />
<br />
7: Warning! If you use Giga gem on an account-bound Monster, you can not get back your gem again! <br />
<br />
8: You can not replace or return back the reward Monster once you get the reward]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Guild System]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Guild-System</link>
			<pubDate>Thu, 20 Jul 2017 18:26:25 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Guild-System</guid>
			<description><![CDATA[1: Anyone can start his/her guild with just spending 1m gold from guilds page: <a href="https://www.monstermmorpg.com/ManageGuild.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageGuild.aspx</a><br />
<br />
2: You can also join existing guilds from that page<br />
<br />
3: Guild code has to be exactly 5 character long, not shorter or not longer<br />
<br />
4: Guilds will have only 1 leader and 1 co-leader. Setting co-leader is optional<br />
<br />
5: Co-leader can accept applicant players, kick existing players, and start guild wars<br />
<br />
6: Guild name can be 5 to 30 character length - any characters can be used<br />
<br />
7: From guild management page, the players’ guild war priority order can be set. Lower number set players will be first to participate guild wars<br />
<br />
8: Level 1 guilds will be limited to 20 players and with every 5 guild level, the maximum member capacity will be increased by 1<br />
<br />
9: For example, level 34 guild would have 20 + 34/5 = 26 player capacity<br />
<br />
10: Each guild level will provide extra 1% bonus EXP and Gold from all battles<br />
<br />
11: For example if you have level 36 guild, you will get 36% EXP and Bonus Gold from all battles<br />
<br />
12: The bonus EXP and Gold is stackable with other bonuses but they don't multiply <br />
<br />
13: Each guild level will provide 0.1% stats boost (except HP) in all battles. For example if your guild is level 100 and your Monster have 200 Attack in battle, it will get 10% boost from guild level and it will be 220<br />
<br />
14: Guild stat bonus is applied last which means all other modifications are calculated and applied<br />
<br />
15: To increase level of your guild, you will be have to participate guild quest (GQ) battles<br />
<br />
16: Once you complete the current GQ, the next one will be available 2 hours later<br />
<br />
17: In each GQ, you will battle against totally randomly picked 6 Monster having enemy NPC<br />
<br />
18: Monster level of GQ will be always equal to maximum level in your team Monster. So new players will battle against their level teams<br />
<br />
19: As your guild level increases, the GQ enemy team Monster will start to get stat bonuses. Each guild level will give enemy 5% stat increase<br />
<br />
20: For example your guild is level 20, in that case, the enemy Monster of GQ will have 19*5=95% stat boost<br />
<br />
21: No other stat boost is applied to Monster in GQ battles<br />
<br />
22: For your guild to get next level, cumulatively, your guild have to reach certain battle damage infliction in guild quests<br />
<br />
23: This damage is calculated as, for level 1 guild it is 100,000, for level 2 it is 100,000*1.05 = 105,000, for level 3 it is 105,000*1.05 = 110,250, for level 4 it is 110,250*1.05 = 115,763, and so on<br />
<br />
23: For example your guild is level 4. To make it level 5, you will need to inflict 121,551 total damage in GQ battles<br />
<br />
24: For GQ damage to be counted to level up your guild, you don’t have to win the GQ battle<br />
<br />
25: Every member of guild can do guild quest battle infinite times<br />
<br />
25: Every members’ inflicted total damage in guild quest battles will be cumulatively counted to get the next level<br />
<br />
26: You can see the guild quest damage requirements and the bonuses in this Google Sheet: <a href="https://docs.google.com/spreadsheets/d/1DD8RKPjjayFsqqUvqqdtOmLPTQGeXTdJ_dDJceRh-Vo" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...dDJceRh-Vo</a><br />
<br />
28: There are 2 guild rankings systems<br />
<br />
29: Guild rankings by level: <a href="https://www.monstermmorpg.com/ManageGuild.aspx?list=1" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageGuild.aspx?list=1</a><br />
<br />
30: Guild rankings by guild war score: <a href="https://www.monstermmorpg.com/ManageGuild.aspx?list=2" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageGuild.aspx?list=2</a><br />
<br />
31: The total inflicted GQ damage and the last GQ’s inflicted damage of the members is shown in guild management page<br />
<br />
32: Item usage is disabled in GQ battles<br />
<br />
33: Maximum Guild levels are restricted to 200<br />
<br />
34: Guild Level bonus and Account Level bonus works together. They affect by sum of bonuses<br />
<br />
35: Guild help score added to the game.<br />
<br />
35.1: You will gain 1 guild help score by doing a guild quest battle. <br />
<br />
35.2: In order to get a guild help score from guild quest battle, you have to either win the battle or battle at least 10 rounds.<br />
<br />
35.3: With getting higher guild scores, you will get badges that is to be shown on your profile page &gt; <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/profile.aspx</a><br />
<br />
35:4 With each 500 guild help score, your guild help score badges will get an improvement<br />
<br />
35.5: Even if you change your guild, your guild help score will continue to accumulate<br />
<br />
35.6: The aim of guild score is giving an incentive for players to do guild quest battles<br />
<br />
36: Send guild message to all guild members feature added to the game. You can click the button in guild page or in post PM page type @guild as a recipient<br />
<br />
37: Now if you disable guild wars participation, you cannot disable it again for 72 hours<br />
<br />
38.0: New Guild War feature and rule<br />
<br />
38.1: Now you can set a member to be ignored from participating Guild Wars both attacking and defending if you set member's Guild War join order to 255.<br />
<br />
38.2: When system is getting your or enemy Guild participating members, the banned player count will be limited to 25% of your guild size.<br />
<br />
38.3: For example lets say your Guild have 13 members. So you can ban maximum 3.25 members (ceiled to 4). So the system will sort your banned players by Guild Quest Damage and least damage inflicted 4 members will be banned from Guild War and rest will be taken into consideration.<br />
<br />
38.4: However, your guild must have more than 9 eligible members to battle for ignoring rule to be counted. Otherwise system will ignore 255 order rule and take top 10 members<br />
<br />
38.5: Your guild members must have been active in the last 7 days to join the battle (both defense and attack). However, if there aren't more than 9 members active in last 7 days, the system will ignore 7 days rule and take top 10 players based on their last active time<br />
<br />
38.6: Moreover, if all of the Leader and Co-Leaders of the guild is inactive over 24 hours, 7 days activeness rule will be ignored and all members will be taken into consideration<br />
<br />
38.7: Your guild members will be lined up in the order you set (Guild War Join Order)<br />
<br />
Ask any questions you need<br />
<br />
<span style="font-size: medium;" class="mycode_size">Common FAQ about guild system</span><br />
<br />
1: All members inflicted damage will be reduced from guild quest damage requirement. So more active members &gt; faster guild quest finish &gt; faster level up = competition<br />
<br />
2: The guilds will get an avatar (planned at the moment)<br />
<br />
3: No time limit to complete quest. But if you complete in 24 hours and others complete in 1 minute, they will get 12 guild level in a day while you get 1 guild level <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/><br />
<br />
4: Each time a player battles for guild quest, the player's enemy team will be randomly picked and will be unique for that player only for that battle<br />
<br />
5: The HP of your Monster after battle will continue, not get fully healed like boss battle so you will be need to heal after battle<br />
<br />
6: There is no battle limit of how many times you can participate each guild quest (GQ). So until the GQ ends, you can continue to fight with enemy teams and reduce GQ's damage requirement<br />
<br />
7: Guild Quest cooldown starts after you defeat the current one. Let’s say you started level 10 quest at 13.00 game time. And you have defeated it in 1 hour. So the next one can be started at 13+1+2 = 16.00 game time. There is no time limit for you to defeat current guild quest. So it can take even days or weeks etc.<br />
<br />
8: The max level of the enemy team's Monster in GQ will be equal to max level of your team]]></description>
			<content:encoded><![CDATA[1: Anyone can start his/her guild with just spending 1m gold from guilds page: <a href="https://www.monstermmorpg.com/ManageGuild.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageGuild.aspx</a><br />
<br />
2: You can also join existing guilds from that page<br />
<br />
3: Guild code has to be exactly 5 character long, not shorter or not longer<br />
<br />
4: Guilds will have only 1 leader and 1 co-leader. Setting co-leader is optional<br />
<br />
5: Co-leader can accept applicant players, kick existing players, and start guild wars<br />
<br />
6: Guild name can be 5 to 30 character length - any characters can be used<br />
<br />
7: From guild management page, the players’ guild war priority order can be set. Lower number set players will be first to participate guild wars<br />
<br />
8: Level 1 guilds will be limited to 20 players and with every 5 guild level, the maximum member capacity will be increased by 1<br />
<br />
9: For example, level 34 guild would have 20 + 34/5 = 26 player capacity<br />
<br />
10: Each guild level will provide extra 1% bonus EXP and Gold from all battles<br />
<br />
11: For example if you have level 36 guild, you will get 36% EXP and Bonus Gold from all battles<br />
<br />
12: The bonus EXP and Gold is stackable with other bonuses but they don't multiply <br />
<br />
13: Each guild level will provide 0.1% stats boost (except HP) in all battles. For example if your guild is level 100 and your Monster have 200 Attack in battle, it will get 10% boost from guild level and it will be 220<br />
<br />
14: Guild stat bonus is applied last which means all other modifications are calculated and applied<br />
<br />
15: To increase level of your guild, you will be have to participate guild quest (GQ) battles<br />
<br />
16: Once you complete the current GQ, the next one will be available 2 hours later<br />
<br />
17: In each GQ, you will battle against totally randomly picked 6 Monster having enemy NPC<br />
<br />
18: Monster level of GQ will be always equal to maximum level in your team Monster. So new players will battle against their level teams<br />
<br />
19: As your guild level increases, the GQ enemy team Monster will start to get stat bonuses. Each guild level will give enemy 5% stat increase<br />
<br />
20: For example your guild is level 20, in that case, the enemy Monster of GQ will have 19*5=95% stat boost<br />
<br />
21: No other stat boost is applied to Monster in GQ battles<br />
<br />
22: For your guild to get next level, cumulatively, your guild have to reach certain battle damage infliction in guild quests<br />
<br />
23: This damage is calculated as, for level 1 guild it is 100,000, for level 2 it is 100,000*1.05 = 105,000, for level 3 it is 105,000*1.05 = 110,250, for level 4 it is 110,250*1.05 = 115,763, and so on<br />
<br />
23: For example your guild is level 4. To make it level 5, you will need to inflict 121,551 total damage in GQ battles<br />
<br />
24: For GQ damage to be counted to level up your guild, you don’t have to win the GQ battle<br />
<br />
25: Every member of guild can do guild quest battle infinite times<br />
<br />
25: Every members’ inflicted total damage in guild quest battles will be cumulatively counted to get the next level<br />
<br />
26: You can see the guild quest damage requirements and the bonuses in this Google Sheet: <a href="https://docs.google.com/spreadsheets/d/1DD8RKPjjayFsqqUvqqdtOmLPTQGeXTdJ_dDJceRh-Vo" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...dDJceRh-Vo</a><br />
<br />
28: There are 2 guild rankings systems<br />
<br />
29: Guild rankings by level: <a href="https://www.monstermmorpg.com/ManageGuild.aspx?list=1" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageGuild.aspx?list=1</a><br />
<br />
30: Guild rankings by guild war score: <a href="https://www.monstermmorpg.com/ManageGuild.aspx?list=2" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageGuild.aspx?list=2</a><br />
<br />
31: The total inflicted GQ damage and the last GQ’s inflicted damage of the members is shown in guild management page<br />
<br />
32: Item usage is disabled in GQ battles<br />
<br />
33: Maximum Guild levels are restricted to 200<br />
<br />
34: Guild Level bonus and Account Level bonus works together. They affect by sum of bonuses<br />
<br />
35: Guild help score added to the game.<br />
<br />
35.1: You will gain 1 guild help score by doing a guild quest battle. <br />
<br />
35.2: In order to get a guild help score from guild quest battle, you have to either win the battle or battle at least 10 rounds.<br />
<br />
35.3: With getting higher guild scores, you will get badges that is to be shown on your profile page &gt; <a href="https://www.monstermmorpg.com/profile.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/profile.aspx</a><br />
<br />
35:4 With each 500 guild help score, your guild help score badges will get an improvement<br />
<br />
35.5: Even if you change your guild, your guild help score will continue to accumulate<br />
<br />
35.6: The aim of guild score is giving an incentive for players to do guild quest battles<br />
<br />
36: Send guild message to all guild members feature added to the game. You can click the button in guild page or in post PM page type @guild as a recipient<br />
<br />
37: Now if you disable guild wars participation, you cannot disable it again for 72 hours<br />
<br />
38.0: New Guild War feature and rule<br />
<br />
38.1: Now you can set a member to be ignored from participating Guild Wars both attacking and defending if you set member's Guild War join order to 255.<br />
<br />
38.2: When system is getting your or enemy Guild participating members, the banned player count will be limited to 25% of your guild size.<br />
<br />
38.3: For example lets say your Guild have 13 members. So you can ban maximum 3.25 members (ceiled to 4). So the system will sort your banned players by Guild Quest Damage and least damage inflicted 4 members will be banned from Guild War and rest will be taken into consideration.<br />
<br />
38.4: However, your guild must have more than 9 eligible members to battle for ignoring rule to be counted. Otherwise system will ignore 255 order rule and take top 10 members<br />
<br />
38.5: Your guild members must have been active in the last 7 days to join the battle (both defense and attack). However, if there aren't more than 9 members active in last 7 days, the system will ignore 7 days rule and take top 10 players based on their last active time<br />
<br />
38.6: Moreover, if all of the Leader and Co-Leaders of the guild is inactive over 24 hours, 7 days activeness rule will be ignored and all members will be taken into consideration<br />
<br />
38.7: Your guild members will be lined up in the order you set (Guild War Join Order)<br />
<br />
Ask any questions you need<br />
<br />
<span style="font-size: medium;" class="mycode_size">Common FAQ about guild system</span><br />
<br />
1: All members inflicted damage will be reduced from guild quest damage requirement. So more active members &gt; faster guild quest finish &gt; faster level up = competition<br />
<br />
2: The guilds will get an avatar (planned at the moment)<br />
<br />
3: No time limit to complete quest. But if you complete in 24 hours and others complete in 1 minute, they will get 12 guild level in a day while you get 1 guild level <img src="https://forum.monstermmorpg.com/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_1"/><br />
<br />
4: Each time a player battles for guild quest, the player's enemy team will be randomly picked and will be unique for that player only for that battle<br />
<br />
5: The HP of your Monster after battle will continue, not get fully healed like boss battle so you will be need to heal after battle<br />
<br />
6: There is no battle limit of how many times you can participate each guild quest (GQ). So until the GQ ends, you can continue to fight with enemy teams and reduce GQ's damage requirement<br />
<br />
7: Guild Quest cooldown starts after you defeat the current one. Let’s say you started level 10 quest at 13.00 game time. And you have defeated it in 1 hour. So the next one can be started at 13+1+2 = 16.00 game time. There is no time limit for you to defeat current guild quest. So it can take even days or weeks etc.<br />
<br />
8: The max level of the enemy team's Monster in GQ will be equal to max level of your team]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Guild Wars]]></title>
			<link>https://forum.monstermmorpg.com/Thread-Guild-Wars</link>
			<pubDate>Thu, 20 Jul 2017 17:31:00 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-Guild-Wars</guid>
			<description><![CDATA[0: Guild wars page : <a href="https://www.monstermmorpg.com/GuildWars.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/GuildWars.aspx</a><br />
<br />
1: You will need guild war keys in order to declare war on other guilds. Only guild leader and guild co-leader can declare war<br />
<br />
2: Your guild will receive 1 guild war key once every 12 hours and maximum number of a key your guild can have will be 2. So, it is best to start wars as soon as possible you obtain a key to not lose any time<br />
<br />
3: Only guild leader and co-leader will be able to declare war upon other guilds<br />
<br />
4: To participate any guild war, you need to have at least 10 guild members that can participate the guild war<br />
<br />
5: The members that have joined the guild less than 12 hours ago will not able to participate any guild wars<br />
<br />
6: Always the minimum size having guild will be taken into the consideration. Lets say guild A have 13 members that can participate the guild war and guild B have 21 members. So the top 13 members of the guild A and top 13 members of the guild B will participate the guild war<br />
<br />
7: You can set the order of members that will join the war. The number 1 will be number 1 to join. If more than 1 member is set to same join order, the one who has more all time guild quest damage will have higher priority<br />
<br />
8: Once the war starts, the members will be locked. You can not change members of a war after the war starts<br />
<br />
9: Each member of both defender and attacker side of the war will get 2 defense points and 2 attack points<br />
<br />
10: Each attack against the enemy guild member will consume 1 of your attack point. So in each guild war, you will be able to do maximum 2 attacks to the enemy guild. This can be against the same player or different players<br />
<br />
11: If the defender lose in guild war, his/her defense points will decrease by 1. When he/she has 0 defense points, he/she can not be attacked anymore<br />
<br />
12: The guild war will end automatically in 12 hours after started. It may have up to 3 minutes delay.<br />
<br />
13: When the war ends, the guild which has most of the remaining defense points will win the war<br />
<br />
14: If both guilds get 0 defense points or equal number of points, the match will be a tie<br />
<br />
15: The guilds will have all time and weekly guild war scores. The score is same as ELO league score system : <a href="https://forum.monstermmorpg.com/Thread-How-does-ELO-PvP-League-System-Works" target="_blank" rel="noopener" class="mycode_url">https://forum.monstermmorpg.com/Thread-H...stem-Works</a><br />
<br />
16: The base starting guild war scores will be 400<br />
<br />
17: The weekly score will be reset to 400 each week. They are static and the reset will happen every 7th, 14th, 21th and 28th day of the month at the 11.59 AM game time<br />
<br />
18: At the each reset, each guild will get reward based on their weekly rank<br />
<br />
19: The reward will be given from the Accumulated Weekly Guild War Reward Gold In The Pool. The gold accumulated in the pool is based on the entire game gold gain. In every wild Monster or NPC battle, 100% of the gold gain will go into the pool<br />
<br />
20: Your guild will get certain percent of the total gold in the pool. It will be like this. Number #1 guild gets 100x, #2 gets 100*95/100=95x, #3 gets 95*95/100=90.25x, #4 gets 85.73x, #5 gets 81.45 and so on<br />
<br />
21: You can see percentage of the gold each guild gets here : <a href="https://docs.google.com/spreadsheets/d/16Dru-SIfNlIUD6hC8E6tLpLBhjhL6mYSG6LDV7ZZ87A/" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...LDV7ZZ87A/</a><br />
<br />
21.1: For your guild to be eligible to get into Guild war Gold reward pool, you have to win at least 1 Guild War during that week<br />
<br />
22: The guild war score will be given like this. The attacker guild will gain score if wins and will lose score if loses<br />
<br />
23: The defender guild will not gain any score even if wins. The defender guild will lose score if loses. This is made this way to prevent abuse of alt guilds<br />
<br />
24: All war statistics of the guilds is shown in guild wars page <br />
<br />
25: All war statistics of players are shown in player page<br />
<br />
26: When you battle against the enemy guild's member, if you have set your guild war attack team it will be used. It can be set from here (GuildWar_Atk) : <a href="https://www.monstermmorpg.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageMonstersStore.aspx</a> <br />
<br />
27: When enemy guild's player attacks you as guild war battle, if you have set your guild war defense team (GuildWar_Def), that team will be used : <a href="https://www.monstermmorpg.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageMonstersStore.aspx</a> <br />
<br />
28: Normally defender player will be controlled by AI however if the defender set accept  live guild war battle from control panel, he can battle against the attacker in a live pvp battle. This setting can be turned on from : <a href="https://www.monstermmorpg.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Settings.aspx</a><br />
<br />
29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game<br />
<br />
30: When your guild is attacker, each war your guild wins will grant you (you have to be participating that war) 2 Silver Medals and each war your guild lose will grant you  (you have to be participating that war) only 1 Silver Medal. You can use Silver Medals in Reward Shop: <a href="https://www.monstermmorpg.com/RewardShop.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/RewardShop.aspx</a> <br />
<br />
31: So if your guild is defender, you will not gain any Silver Medal even if your guild wins the war<br />
<br />
32: To prevent abuse of the system, only the members that have at least 500 (wild Monster + NPC) battles victory or have at least 10 badges will get gold reward in the guild<br />
<br />
33: When you get your Guild Wars Money reward, you will receive also a private message that tells how much gold you have received and what was your guild rank<br />
<br />
34: Another multiplier is weekly guild war participation. Once your reward gold is determined, it will be also multiplied by your guild's weekly war participation<br />
<br />
35: Only the Attacking Guild Wars that your guild Win and Defending Guild Wars that your guild lose will be counted as weekly guild participation (to prevent abuse with alt guilds)<br />
<br />
36: We have determined that 10 guild war participation will get 100% reward. So if your Guild wins 3 attacking guild wars and loses 2 defending guild wars, your guild will be counted as 5 active guild war participated in that week and you will get 50% of your deserved reward by your rank. Min is 1% and max is 100%<br />
<br />
37: Once the guild wars are given, you will receive a fully explanatory PM like below one<br />
<br />
<img src="https://orig15.deviantart.net/d373/f/2017/201/5/1/weekly_guild_war_reward_pm_by_monstermmorpg-dbh2g6y.png" loading="lazy"  alt="[Image: weekly_guild_war_reward_pm_by_monstermmorpg-dbh2g6y.png]" class="mycode_img" /><br />
<br />
38: You can also set to not participate any guild wars from guild wars page : <a href="https://www.monstermmorpg.com/GuildWars.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/GuildWars.aspx</a><br />
<br />
39: If you set to not participate, you can not attack any other guilds. If you are in a battle with another guild (if you are attacker), you can not turn of guild war participation until your attacking guild war ends<br />
<br />
40: When guilds are sorted with their weekly rank, first sorting parameter is weekly score, then all time score, then weekly active war participation count, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds<br />
<br />
41: When guilds are sorted with their all time rank, first sorting parameter is all time score, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds<br />
<br />
42: If you try to cheat the system with alt accounts and alt guilds, your all accounts will get banned, do not try to cheat the system. Also report me the players you suspect<br />
<br />
43: You can have multiple alts but you can not make guild war attacks with them. Otherwise it will be counted as exploiting the system<br />
<br />
44: So if your alts enter the war even though you set them lower priority, you can not make attacks with them. This is the risk you are taking<br />
<br />
45.1: New rule, even if you do not attack with your main, you can never attack with your alt account<br />
<br />
45.2: No matter what, now, only attacking with your main is allowed and it is prohibited to attack with your alt account at any case<br />
<br />
45.3: It does not matter whether your main and alt are in different clans etc. You can never ever attack with your alt account. You can only attack with your main account in Guild wars<br />
<br />
46.0: New Guild War feature and rule<br />
<br />
46.1: Now you can set a member to be ignored from participating Guild Wars both attacking and defending if you set member's Guild War join order to 255.<br />
<br />
46.2: When system is getting your or enemy Guild participating members, the banned player count will be limited to 25% of your guild size.<br />
<br />
46.3: For example lets say your Guild have 13 members. So you can ban maximum 3.25 members (ceiled to 4). So the system will sort your banned players by Guild Quest Damage and least damage inflicted 4 members will be banned from Guild War and rest will be taken into consideration.<br />
<br />
46.4: However, your guild must have more than 9 eligible members to battle for ignoring rule to be counted. Otherwise system will ignore 255 order rule and take top 10 members<br />
<br />
46.5: Your guild members must have been active in the last 7 days to join the battle (both defense and attack). However, if there aren't more than 9 members active in last 7 days, the system will ignore 7 days rule and take top 10 players based on their last active time<br />
<br />
46.6: Moreover, if all of the Leader and Co-Leaders of the guild is inactive over 24 hours, 7 days activeness rule will be ignored and all members will be taken into consideration<br />
<br />
46.7: Your guild members will be lined up in the order you set (Guild War Join Order)<br />
<br />
47.0) To prevent abuse of guild war system a new rule added<br />
<br />
47.1)  If your guild is attacking side in a guild war and your member count gets below 10 (either player kick or player leaves), you will automatically lose all of your attack and defense points (basically you will lose the battle)]]></description>
			<content:encoded><![CDATA[0: Guild wars page : <a href="https://www.monstermmorpg.com/GuildWars.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/GuildWars.aspx</a><br />
<br />
1: You will need guild war keys in order to declare war on other guilds. Only guild leader and guild co-leader can declare war<br />
<br />
2: Your guild will receive 1 guild war key once every 12 hours and maximum number of a key your guild can have will be 2. So, it is best to start wars as soon as possible you obtain a key to not lose any time<br />
<br />
3: Only guild leader and co-leader will be able to declare war upon other guilds<br />
<br />
4: To participate any guild war, you need to have at least 10 guild members that can participate the guild war<br />
<br />
5: The members that have joined the guild less than 12 hours ago will not able to participate any guild wars<br />
<br />
6: Always the minimum size having guild will be taken into the consideration. Lets say guild A have 13 members that can participate the guild war and guild B have 21 members. So the top 13 members of the guild A and top 13 members of the guild B will participate the guild war<br />
<br />
7: You can set the order of members that will join the war. The number 1 will be number 1 to join. If more than 1 member is set to same join order, the one who has more all time guild quest damage will have higher priority<br />
<br />
8: Once the war starts, the members will be locked. You can not change members of a war after the war starts<br />
<br />
9: Each member of both defender and attacker side of the war will get 2 defense points and 2 attack points<br />
<br />
10: Each attack against the enemy guild member will consume 1 of your attack point. So in each guild war, you will be able to do maximum 2 attacks to the enemy guild. This can be against the same player or different players<br />
<br />
11: If the defender lose in guild war, his/her defense points will decrease by 1. When he/she has 0 defense points, he/she can not be attacked anymore<br />
<br />
12: The guild war will end automatically in 12 hours after started. It may have up to 3 minutes delay.<br />
<br />
13: When the war ends, the guild which has most of the remaining defense points will win the war<br />
<br />
14: If both guilds get 0 defense points or equal number of points, the match will be a tie<br />
<br />
15: The guilds will have all time and weekly guild war scores. The score is same as ELO league score system : <a href="https://forum.monstermmorpg.com/Thread-How-does-ELO-PvP-League-System-Works" target="_blank" rel="noopener" class="mycode_url">https://forum.monstermmorpg.com/Thread-H...stem-Works</a><br />
<br />
16: The base starting guild war scores will be 400<br />
<br />
17: The weekly score will be reset to 400 each week. They are static and the reset will happen every 7th, 14th, 21th and 28th day of the month at the 11.59 AM game time<br />
<br />
18: At the each reset, each guild will get reward based on their weekly rank<br />
<br />
19: The reward will be given from the Accumulated Weekly Guild War Reward Gold In The Pool. The gold accumulated in the pool is based on the entire game gold gain. In every wild Monster or NPC battle, 100% of the gold gain will go into the pool<br />
<br />
20: Your guild will get certain percent of the total gold in the pool. It will be like this. Number #1 guild gets 100x, #2 gets 100*95/100=95x, #3 gets 95*95/100=90.25x, #4 gets 85.73x, #5 gets 81.45 and so on<br />
<br />
21: You can see percentage of the gold each guild gets here : <a href="https://docs.google.com/spreadsheets/d/16Dru-SIfNlIUD6hC8E6tLpLBhjhL6mYSG6LDV7ZZ87A/" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...LDV7ZZ87A/</a><br />
<br />
21.1: For your guild to be eligible to get into Guild war Gold reward pool, you have to win at least 1 Guild War during that week<br />
<br />
22: The guild war score will be given like this. The attacker guild will gain score if wins and will lose score if loses<br />
<br />
23: The defender guild will not gain any score even if wins. The defender guild will lose score if loses. This is made this way to prevent abuse of alt guilds<br />
<br />
24: All war statistics of the guilds is shown in guild wars page <br />
<br />
25: All war statistics of players are shown in player page<br />
<br />
26: When you battle against the enemy guild's member, if you have set your guild war attack team it will be used. It can be set from here (GuildWar_Atk) : <a href="https://www.monstermmorpg.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageMonstersStore.aspx</a> <br />
<br />
27: When enemy guild's player attacks you as guild war battle, if you have set your guild war defense team (GuildWar_Def), that team will be used : <a href="https://www.monstermmorpg.com/ManageMonstersStore.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/ManageMonstersStore.aspx</a> <br />
<br />
28: Normally defender player will be controlled by AI however if the defender set accept  live guild war battle from control panel, he can battle against the attacker in a live pvp battle. This setting can be turned on from : <a href="https://www.monstermmorpg.com/Settings.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/Settings.aspx</a><br />
<br />
29: For having live pvp battle, the defending player has to be online. So if you dont want to get battled as live pvp while you are afk, make sure you logout from the game<br />
<br />
30: When your guild is attacker, each war your guild wins will grant you (you have to be participating that war) 2 Silver Medals and each war your guild lose will grant you  (you have to be participating that war) only 1 Silver Medal. You can use Silver Medals in Reward Shop: <a href="https://www.monstermmorpg.com/RewardShop.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/RewardShop.aspx</a> <br />
<br />
31: So if your guild is defender, you will not gain any Silver Medal even if your guild wins the war<br />
<br />
32: To prevent abuse of the system, only the members that have at least 500 (wild Monster + NPC) battles victory or have at least 10 badges will get gold reward in the guild<br />
<br />
33: When you get your Guild Wars Money reward, you will receive also a private message that tells how much gold you have received and what was your guild rank<br />
<br />
34: Another multiplier is weekly guild war participation. Once your reward gold is determined, it will be also multiplied by your guild's weekly war participation<br />
<br />
35: Only the Attacking Guild Wars that your guild Win and Defending Guild Wars that your guild lose will be counted as weekly guild participation (to prevent abuse with alt guilds)<br />
<br />
36: We have determined that 10 guild war participation will get 100% reward. So if your Guild wins 3 attacking guild wars and loses 2 defending guild wars, your guild will be counted as 5 active guild war participated in that week and you will get 50% of your deserved reward by your rank. Min is 1% and max is 100%<br />
<br />
37: Once the guild wars are given, you will receive a fully explanatory PM like below one<br />
<br />
<img src="https://orig15.deviantart.net/d373/f/2017/201/5/1/weekly_guild_war_reward_pm_by_monstermmorpg-dbh2g6y.png" loading="lazy"  alt="[Image: weekly_guild_war_reward_pm_by_monstermmorpg-dbh2g6y.png]" class="mycode_img" /><br />
<br />
38: You can also set to not participate any guild wars from guild wars page : <a href="https://www.monstermmorpg.com/GuildWars.aspx" target="_blank" rel="noopener" class="mycode_url">https://www.monstermmorpg.com/GuildWars.aspx</a><br />
<br />
39: If you set to not participate, you can not attack any other guilds. If you are in a battle with another guild (if you are attacker), you can not turn of guild war participation until your attacking guild war ends<br />
<br />
40: When guilds are sorted with their weekly rank, first sorting parameter is weekly score, then all time score, then weekly active war participation count, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds<br />
<br />
41: When guilds are sorted with their all time rank, first sorting parameter is all time score, then attacking war win count and then defending guild war count. This is set to sort properly exactly same score having guilds<br />
<br />
42: If you try to cheat the system with alt accounts and alt guilds, your all accounts will get banned, do not try to cheat the system. Also report me the players you suspect<br />
<br />
43: You can have multiple alts but you can not make guild war attacks with them. Otherwise it will be counted as exploiting the system<br />
<br />
44: So if your alts enter the war even though you set them lower priority, you can not make attacks with them. This is the risk you are taking<br />
<br />
45.1: New rule, even if you do not attack with your main, you can never attack with your alt account<br />
<br />
45.2: No matter what, now, only attacking with your main is allowed and it is prohibited to attack with your alt account at any case<br />
<br />
45.3: It does not matter whether your main and alt are in different clans etc. You can never ever attack with your alt account. You can only attack with your main account in Guild wars<br />
<br />
46.0: New Guild War feature and rule<br />
<br />
46.1: Now you can set a member to be ignored from participating Guild Wars both attacking and defending if you set member's Guild War join order to 255.<br />
<br />
46.2: When system is getting your or enemy Guild participating members, the banned player count will be limited to 25% of your guild size.<br />
<br />
46.3: For example lets say your Guild have 13 members. So you can ban maximum 3.25 members (ceiled to 4). So the system will sort your banned players by Guild Quest Damage and least damage inflicted 4 members will be banned from Guild War and rest will be taken into consideration.<br />
<br />
46.4: However, your guild must have more than 9 eligible members to battle for ignoring rule to be counted. Otherwise system will ignore 255 order rule and take top 10 members<br />
<br />
46.5: Your guild members must have been active in the last 7 days to join the battle (both defense and attack). However, if there aren't more than 9 members active in last 7 days, the system will ignore 7 days rule and take top 10 players based on their last active time<br />
<br />
46.6: Moreover, if all of the Leader and Co-Leaders of the guild is inactive over 24 hours, 7 days activeness rule will be ignored and all members will be taken into consideration<br />
<br />
46.7: Your guild members will be lined up in the order you set (Guild War Join Order)<br />
<br />
47.0) To prevent abuse of guild war system a new rule added<br />
<br />
47.1)  If your guild is attacking side in a guild war and your member count gets below 10 (either player kick or player leaves), you will automatically lose all of your attack and defense points (basically you will lose the battle)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How does ELO Revenge system works]]></title>
			<link>https://forum.monstermmorpg.com/Thread-How-does-ELO-Revenge-system-works</link>
			<pubDate>Tue, 14 Jun 2016 23:03:59 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.monstermmorpg.com/member.php?action=profile&uid=1">CeFurkan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.monstermmorpg.com/Thread-How-does-ELO-Revenge-system-works</guid>
			<description><![CDATA[Ok guys new ELO Revenge system is now live<br />
<br />
I will write every case and what happens<br />
<br />
Assume that we have player A and player B<br />
<br />
Lets say player A matched against player B in ELO League match and won 14 point ELO score<br />
<br />
Now player B can do revenge match against player A or discard that revenge<br />
<br />
If decides to revenge against player A, it bypasses the ELO League protection system and the battle begins<br />
<br />
This battle does not affect the ELO League protection shield of the player A if player A is under a protection<br />
<br />
Lets say player B wins the revenge match<br />
<br />
In that case player B will gain exactly 14 points which he has lost previously<br />
<br />
In this case, player A will not get revenge option against player B since it was not an ELO league matched match but it was revenge match<br />
<br />
Now if player B loss in the revenge match, the player A will get another 14 points from player B and player B will not get another revenge chance<br />
<br />
In case of player B loss in revenge battle against player A, his ELO league match protection shield starts again but as said previously, this shield does not protection from revenge matches<br />
<br />
<br />
Ask any questions you have<br />
<br />
Now revenge matches bypasses ELO league protection different than before<br />
<br />
We can further modify system if necessary in case of abuse etc or improvement]]></description>
			<content:encoded><![CDATA[Ok guys new ELO Revenge system is now live<br />
<br />
I will write every case and what happens<br />
<br />
Assume that we have player A and player B<br />
<br />
Lets say player A matched against player B in ELO League match and won 14 point ELO score<br />
<br />
Now player B can do revenge match against player A or discard that revenge<br />
<br />
If decides to revenge against player A, it bypasses the ELO League protection system and the battle begins<br />
<br />
This battle does not affect the ELO League protection shield of the player A if player A is under a protection<br />
<br />
Lets say player B wins the revenge match<br />
<br />
In that case player B will gain exactly 14 points which he has lost previously<br />
<br />
In this case, player A will not get revenge option against player B since it was not an ELO league matched match but it was revenge match<br />
<br />
Now if player B loss in the revenge match, the player A will get another 14 points from player B and player B will not get another revenge chance<br />
<br />
In case of player B loss in revenge battle against player A, his ELO league match protection shield starts again but as said previously, this shield does not protection from revenge matches<br />
<br />
<br />
Ask any questions you have<br />
<br />
Now revenge matches bypasses ELO league protection different than before<br />
<br />
We can further modify system if necessary in case of abuse etc or improvement]]></content:encoded>
		</item>
	</channel>
</rss>