do you want us to post any grammar errors?
(2012-10-04, 06:15 PM)orboknown Wrote: [ -> ]do you want us to post any grammar errors?
focus on move features right now
grammar is easy part
features being what the move does, and the description of that move, matching it's name?
(2012-10-04, 06:24 PM)orboknown Wrote: [ -> ]features being what the move does, and the description of that move, matching it's name?
yes that is 1 part . but we will handle it later.
now i want you to focus on how good made the moves balancing with their power class and features
i mean overall look. for example did any status move got attack modifier ? this would be an error
i believe i get what you are looking for now. I'll get at it when my homework is done.
actually i made every move to be power of 5
but we can change it. so there would be moves like 122 base power etc. maybe we should do that way
same applies accuracy as well
theres one with 315 power and 65 accuracy, i dont think this is a good idea on power because you can increase the accuracy by item
Deadly breath doesnt match with 40 power..
Dark Melody power 1, 100 accuracy all stats +1, all stats +1 i dont think will be a good idea, maybe 3 like speed,atk,sp.atk, we need this kind of a move because theres natures that boost both atk and sp.atk we should make use of it
Dark Destruction, good name but doesnt suit power (35 power_
isn't power based on 1000 though?
so that's effectively a 31.5% power
to be honest theres alot of move names that doesnt match with the power/accuracy
(2012-10-04, 07:02 PM)Dark.Zero Wrote: [ -> ]to be honest theres alot of move names that doesnt match with the power/accuracy
do not focus on name right now since i am reassigning.
also
All
Stats Gain 1 Stage Chance Percent: 10
that move has 10 percent which means one of every 10 attack will increase
also power is not based on 1000
it is as displayed
what is attack classes?
what do they do?
im seeing alot of 200+ base power moves, will the base power system change? i mean 100 is already strong
please re-download v2 excel or html file since i just noticed that i accidentally put first 1000 instead of all
you can check features and type matching
really cool. that is a lot of suicide mvess, though.

10X hp for ancients?
holy...
(2012-10-04, 09:21 PM)orboknown Wrote: [ -> ]10X hp for ancients?
holy...
ye
ancient
1000% HP
200% other stats
min : 25% hp to throw monster box
legendary
500% hp
100% other stats
min : 35% hp to throw monster box
zenith
250% hp
50% other stats
min : 50% hp to throw monster box
emissary
125% hp
25% other stats
min : 75% hp to throw monster box
Superior
60% hp
12% other stats
min : 90% hp to throw monster box
regular
30% hp
6% othe stats
no min hp to throw monster box
(2012-10-04, 09:26 PM)CeFurkan Wrote: [ -> ] (2012-10-04, 09:21 PM)orboknown Wrote: [ -> ]10X hp for ancients?
holy...
ye
ancient
1000% HP
200% other stats
min : 25% hp to throw monster box
legendary
500% hp
100% other stats
min : 35% hp to throw monster box
zenith
250% hp
50% other stats
min : 50% hp to throw monster box
emissary
125% hp
25% other stats
min : 75% hp to throw monster box
Superior
60% hp
12% other stats
min : 90% hp to throw monster box
regular
30% hp
6% othe stats
no min hp to throw monster box
monster box= all of the above? or just regular monster box ?
(2012-10-04, 09:29 PM)zacherymatthews Wrote: [ -> ] (2012-10-04, 09:26 PM)CeFurkan Wrote: [ -> ] (2012-10-04, 09:21 PM)orboknown Wrote: [ -> ]10X hp for ancients?
holy...
ye
ancient
1000% HP
200% other stats
min : 25% hp to throw monster box
legendary
500% hp
100% other stats
min : 35% hp to throw monster box
zenith
250% hp
50% other stats
min : 50% hp to throw monster box
emissary
125% hp
25% other stats
min : 75% hp to throw monster box
Superior
60% hp
12% other stats
min : 90% hp to throw monster box
regular
30% hp
6% othe stats
no min hp to throw monster box
monster box= all of the above? or just regular monster box ?
all monster boxes
right now power of rare monsters are not important as people throw and catch without any fight
wait, so even with an ultimate box you have to at least injure them?
I had to search for a VERY long time to even encounter an Ancient. I would have quit on the spot if I threw an ultimate box and it got away.
(2012-10-04, 09:39 PM)orboknown Wrote: [ -> ]wait, so even with an ultimate box you have to at least injure them?
yes you will be need to fight before throw
ultimate box will still catch 100% percent when you are able to throw box
Ill check later
(its mah birthday!) lol
(2012-10-04, 10:15 PM)CeFurkan Wrote: [ -> ] (2012-10-04, 09:39 PM)orboknown Wrote: [ -> ]wait, so even with an ultimate box you have to at least injure them?
yes you will be need to fight before throw
ultimate box will still catch 100% percent when you are able to throw box
so even a box that can capture anything with ease, you still have to get a monster weakened. seems counter intuitive.
(2012-10-04, 10:19 PM)fjkulit Wrote: [ -> ]Ill check later
(its mah birthday!) lol
I SHARE A BIRTHDAY WITH YOU?????????
updates are almost ready. hopefully i will update tomorrow at the test server.
1. Bug Buzz is very pokemon-Y. Besides, there's already Insect Buzz . . .
2. When i proposed swarm on the first move pool, that's it, it's already a complete idea, a group of insects/bugs attacking the opponent. But what's with Bug Swarm, Swarming Bugs, Focused Swarm (can't comprehend), mass swarm, devouring swarm, swarm attack, swarm shot. (the kids has proposed to much swarm thingy).
3. Molt = to shed skin. I think the assigned features is irrelevant. I suggest accuracy 1000, speed +1 attack +1 (since all it's spikes and pincers are going to be razor sharp...
4. Beetle Shell with bleeding probability is irrelevant.
5. Scorpion Web? (Educate me)
6. Bleed Cut shouldn't be a status type move, the current feature of bleed cut is just fine imo.
7. Compound Eyes should increase accuracy and not cure all status problems . . .
8. Actually, too much moves that doesn't match the features, i suggest keep the current moves features and just assign features to new ones and not just randomly assigning on them.
actually, bug buzz is a pokemon move.

(2012-10-05, 01:20 AM)Viperianw Wrote: [ -> ]actually, bug buzz is a pokemon move. 
IKR Vipe, if we are to include bug buzz, how about flamethrower?