Monster MMORPG Game Official Forum

Full Version: New moves with descriptions please everyone comment
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(2012-10-05, 01:20 AM)Viperianw Wrote: [ -> ]actually, bug buzz is a pokemon move. Smile
Bug Buzz is a common word.

Do not focus on move names as they will get changed according to their features Big Grin
Since the Hp would go high, this means that the moves should be little stronger like a base power 70 becomes 75/80?
Wait, so we just get to look at it for the time being, and suggest at a latter time?

Well, overall, they're good, but the features really have to be changed that fit the moves... like why the heck will "evasion serum" reset all the stat in the moves?

And also, I think only new move features must be newly assigned, because the old moves are fine the way it is. (Like "knife dance". It's already fine that it increases attack by 2 stages, so why change it now into a move that increases defense?)
(2012-10-05, 06:20 PM)Ramza_X Wrote: [ -> ]Wait, so we just get to look at it for the time being, and suggest at a latter time?

Well, overall, they're good, but the features really have to be changed that fit the moves... like why the heck will "evasion serum" reset all the stat in the moves?

And also, I think only new move features must be newly assigned, because the old moves are fine the way it is. (Like "knife dance". It's already fine that it increases attack by 2 stages, so why change it now into a move that increases defense?)
we will fix move names

replace 1 with another one or make up new names ^^
Why did the game progress so fast when I left? Sad
For the "null" areas, should we just ignore them, or post what we think should fill them in?
icicle kick makes no sense at all...

Icicle Kick successfully executed.
The move changed enemy monster's Special Attack power -2 stages.
The move reset all of the stat bonuses and losses of the enemy monster.
The move dealt 0 damage to the enemy Monster.
Turn: 13

^wild monster battle

same thing with hundred break...it reduces enemys stats then resets them in one turn...
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