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New moves with descriptions please everyone comment
#1
Lightbulb 
HTML : https://www.monstermmorpg.com/MovesFinal.htm
Excel 2003 : https://www.monstermmorpg.com/MovesFinal.xls
Text (txt) : https://www.monstermmorpg.com/MovesFinal.txt

HTML : https://www.monstermmorpg.com/MovesFinal_v2.htm
Excel 2003 : https://www.monstermmorpg.com/MovesFinal_v2.xls
Text (txt) : https://www.monstermmorpg.com/MovesFinal_v2.txt

I write the descriptions myself. Grammar errors will be fixed later.

If the moves are classified well enough and features are assigned good enough we will start fixing names that is not matching with features.

Lets get your comments.
#2
do you want us to post any grammar errors?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#3
(2012-10-04, 06:15 PM)orboknown Wrote: do you want us to post any grammar errors?
focus on move features right now

grammar is easy part
#4
features being what the move does, and the description of that move, matching it's name?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#5
(2012-10-04, 06:24 PM)orboknown Wrote: features being what the move does, and the description of that move, matching it's name?
yes that is 1 part . but we will handle it later.

now i want you to focus on how good made the moves balancing with their power class and features

i mean overall look. for example did any status move got attack modifier ? this would be an error
#6
i believe i get what you are looking for now. I'll get at it when my homework is done.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#7
actually i made every move to be power of 5

but we can change it. so there would be moves like 122 base power etc. maybe we should do that way

same applies accuracy as well
#8
theres one with 315 power and 65 accuracy, i dont think this is a good idea on power because you can increase the accuracy by item
Deadly breath doesnt match with 40 power..
Dark Melody power 1, 100 accuracy all stats +1, all stats +1 i dont think will be a good idea, maybe 3 like speed,atk,sp.atk, we need this kind of a move because theres natures that boost both atk and sp.atk we should make use of it
Dark Destruction, good name but doesnt suit power (35 power_
#9
isn't power based on 1000 though?
so that's effectively a 31.5% power
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#10
to be honest theres alot of move names that doesnt match with the power/accuracy
#11
(2012-10-04, 07:02 PM)Dark.Zero Wrote: to be honest theres alot of move names that doesnt match with the power/accuracy
do not focus on name right now since i am reassigning.

also
All
Stats Gain 1 Stage Chance Percent: 10


that move has 10 percent which means one of every 10 attack will increase

also power is not based on 1000

it is as displayed
#12
what is attack classes?

what do they do?
#13
im seeing alot of 200+ base power moves, will the base power system change? i mean 100 is already strong
#14
(2012-10-04, 07:24 PM)Dark.Zero Wrote: im seeing alot of 200+ base power moves, will the base power system change? i mean 100 is already strong
yes they will stay that way since i am going to power up wild monsters. such as ancients will have 10x more hp.
we will test at the test server though before finalize

also v2 came. i think v2 is better.


HTML : https://www.monstermmorpg.com/MovesFinal_v2.htm
Excel 2003 : https://www.monstermmorpg.com/MovesFinal_v2.xls
Text (txt) : https://www.monstermmorpg.com/MovesFinal_v2.txt
#15
please re-download v2 excel or html file since i just noticed that i accidentally put first 1000 instead of all
#16
you can check features and type matching
#17
really cool. that is a lot of suicide mvess, though. Tongue
#18
10X hp for ancients?
holy...
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#19
(2012-10-04, 09:21 PM)orboknown Wrote: 10X hp for ancients?
holy...
ye

ancient

1000% HP
200% other stats
min : 25% hp to throw monster box

legendary

500% hp
100% other stats
min : 35% hp to throw monster box

zenith

250% hp
50% other stats
min : 50% hp to throw monster box


emissary
125% hp
25% other stats
min : 75% hp to throw monster box


Superior
60% hp
12% other stats
min : 90% hp to throw monster box

regular
30% hp
6% othe stats
no min hp to throw monster box
#20
(2012-10-04, 09:26 PM)CeFurkan Wrote:
(2012-10-04, 09:21 PM)orboknown Wrote: 10X hp for ancients?
holy...
ye

ancient

1000% HP
200% other stats
min : 25% hp to throw monster box

legendary

500% hp
100% other stats
min : 35% hp to throw monster box

zenith

250% hp
50% other stats
min : 50% hp to throw monster box


emissary
125% hp
25% other stats
min : 75% hp to throw monster box


Superior
60% hp
12% other stats
min : 90% hp to throw monster box

regular
30% hp
6% othe stats
no min hp to throw monster box
monster box= all of the above? or just regular monster box ?
[Image: 9s5dhk.jpg]
#21
(2012-10-04, 09:29 PM)zacherymatthews Wrote:
(2012-10-04, 09:26 PM)CeFurkan Wrote:
(2012-10-04, 09:21 PM)orboknown Wrote: 10X hp for ancients?
holy...
ye

ancient

1000% HP
200% other stats
min : 25% hp to throw monster box

legendary

500% hp
100% other stats
min : 35% hp to throw monster box

zenith

250% hp
50% other stats
min : 50% hp to throw monster box


emissary
125% hp
25% other stats
min : 75% hp to throw monster box


Superior
60% hp
12% other stats
min : 90% hp to throw monster box

regular
30% hp
6% othe stats
no min hp to throw monster box
monster box= all of the above? or just regular monster box ?
all monster boxes

right now power of rare monsters are not important as people throw and catch without any fight
#22
wait, so even with an ultimate box you have to at least injure them?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#23
I had to search for a VERY long time to even encounter an Ancient. I would have quit on the spot if I threw an ultimate box and it got away.
#24
(2012-10-04, 09:39 PM)orboknown Wrote: wait, so even with an ultimate box you have to at least injure them?
yes you will be need to fight before throw

ultimate box will still catch 100% percent when you are able to throw box
#25
Ill check later
(its mah birthday!) lol
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
[Image: 2vkc4nq.gif]
#26
(2012-10-04, 10:15 PM)CeFurkan Wrote:
(2012-10-04, 09:39 PM)orboknown Wrote: wait, so even with an ultimate box you have to at least injure them?

yes you will be need to fight before throw



ultimate box will still catch 100% percent when you are able to throw box
so even a box that can capture anything with ease, you still have to get a monster weakened. seems counter intuitive.


(2012-10-04, 10:19 PM)fjkulit Wrote: Ill check later

(its mah birthday!) lol
I SHARE A BIRTHDAY WITH YOU?????????
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#27
updates are almost ready. hopefully i will update tomorrow at the test server.
#28
1. Bug Buzz is very pokemon-Y. Besides, there's already Insect Buzz . . .
2. When i proposed swarm on the first move pool, that's it, it's already a complete idea, a group of insects/bugs attacking the opponent. But what's with Bug Swarm, Swarming Bugs, Focused Swarm (can't comprehend), mass swarm, devouring swarm, swarm attack, swarm shot. (the kids has proposed to much swarm thingy).
3. Molt = to shed skin. I think the assigned features is irrelevant. I suggest accuracy 1000, speed +1 attack +1 (since all it's spikes and pincers are going to be razor sharp...
4. Beetle Shell with bleeding probability is irrelevant.
5. Scorpion Web? (Educate me)
6. Bleed Cut shouldn't be a status type move, the current feature of bleed cut is just fine imo.
7. Compound Eyes should increase accuracy and not cure all status problems . . .
8. Actually, too much moves that doesn't match the features, i suggest keep the current moves features and just assign features to new ones and not just randomly assigning on them.
#29
actually, bug buzz is a pokemon move. Smile
#30
(2012-10-05, 01:20 AM)Viperianw Wrote: actually, bug buzz is a pokemon move. Smile
IKR Vipe, if we are to include bug buzz, how about flamethrower?

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