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The Moves based on Unique Values aren't working properly.
It seems to me to still be working off of the Unique power type still as opposed to how it was designed in V2 to be a type specific move.
For example, Water Blast should be a Water Type move, instead it seems to be a Normal type move per the Grasilicks Unique power type.
I tested this by trying to hit a monster who is immune to normal moves and this is what happened.
I then tried another mon using a similar move called Intense Heat. It was supposed to be a fire type, but because the Fendark I used had a Ground Unique power type this happened.
Considering people looked at these new moves and donated based on them being included in the monsters move pool as advertised, someone needs fix these Unique values moves and fix them so that they are the Type they should be.
I'll go through the moves and pick out all the ones that have to be fixed like these two.
It seems to me to still be working off of the Unique power type still as opposed to how it was designed in V2 to be a type specific move.
For example, Water Blast should be a Water Type move, instead it seems to be a Normal type move per the Grasilicks Unique power type.
I tested this by trying to hit a monster who is immune to normal moves and this is what happened.
I then tried another mon using a similar move called Intense Heat. It was supposed to be a fire type, but because the Fendark I used had a Ground Unique power type this happened.
Considering people looked at these new moves and donated based on them being included in the monsters move pool as advertised, someone needs fix these Unique values moves and fix them so that they are the Type they should be.
I'll go through the moves and pick out all the ones that have to be fixed like these two.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2013-02-25, 09:50 PM
unique value moves uses the monster unique value type
not the attack type itself
not the attack type itself
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Insect Power --> Bug type
Shadow Crash --> Dark Type
Great Cyclone --> Dragon Type
Electric Power --> Electric Type
Timed Punch --> Fighting Type
Intense Heat --> Fire Type
Cyclone --> Flying Type
Ghastly Plight --> Ghost
Magical Plant --> Grass
Richter Scale --> Ground Type
Ice Queue --> Ice Type
Light Blast --> Light Type
Prior Strike --> Normal Type
Unique Poison --> Poison Type
Spirit Wave --> Psychic Type
Rock Shower --> Rock Type
Magnetic Wave --> Steel Type
Water Blast --> Water Type
Thats not how the move is described.
Than that needs to be more clearly described. Ask anyone else who read that and they would agree with me.
Poor explanation.
Shadow Crash --> Dark Type
Great Cyclone --> Dragon Type
Electric Power --> Electric Type
Timed Punch --> Fighting Type
Intense Heat --> Fire Type
Cyclone --> Flying Type
Ghastly Plight --> Ghost
Magical Plant --> Grass
Richter Scale --> Ground Type
Ice Queue --> Ice Type
Light Blast --> Light Type
Prior Strike --> Normal Type
Unique Poison --> Poison Type
Spirit Wave --> Psychic Type
Rock Shower --> Rock Type
Magnetic Wave --> Steel Type
Water Blast --> Water Type
(2013-02-25, 09:50 PM)CeFurkan Wrote: unique value moves uses the monster unique value typeThan why not make it one move like Unique Power?
not the attack type itself
Thats not how the move is described.
Than that needs to be more clearly described. Ask anyone else who read that and they would agree with me.
Poor explanation.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2013-02-25, 10:05 PM
agreed. it needs to be more specific or just create 1 move,and use the unique power type,or just remove unique power type
2013-02-25, 10:36 PM
(2013-02-25, 10:05 PM)zacherymatthews Wrote: agreed. it needs to be more specific or just create 1 move,and use the unique power type,or just remove unique power type
correct. it should have planned that way
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So what's the fix for this then?
wouldn't it make sense to change the moves to the specific types like everyone paid for, since I already have them listed for you, if for no other reason than to keep donators happy?
wouldn't it make sense to change the moves to the specific types like everyone paid for, since I already have them listed for you, if for no other reason than to keep donators happy?
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2013-02-25, 11:23 PM
idk if unique can be changed,if so,..couldn't people be able to donate for abilities ?
(2013-02-25, 11:23 PM)zacherymatthews Wrote: idk if unique can be changed,if so,..couldn't people be able to donate for abilities ?Obviously they can't donate for either Zack.
My point is that people are donating for specific abilities, which means they have specific builds for them in mind. Builds which may depend on a same type priority move that they thought was available to them. Now if all the sudden that move isn't available because of poor wording, that, to me, doesn't seem fair or right.
Especially considering the remedy is so simple.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
yes you can donate for abilities. abilities donation = monster donation price
also too late for the unique power thing. we can fix the description if you write a new one
you should have reported and want a change during test period
also too late for the unique power thing. we can fix the description if you write a new one
you should have reported and want a change during test period
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2013-02-26, 04:58 AM
(2013-02-26, 04:42 AM)CeFurkan Wrote: yes you can donate for abilities. abilities donation = monster donation priceI didn't notice it before. No big deal.
also too late for the unique power thing. we can fix the description if you write a new one
you should have reported and want a change during test period
I'll write another description and pm it to you soon.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2013-02-26, 09:50 AM
I would like to know more about donating to change a monsters abilities Cefurkan.
If i want to change my monster's abilities will i have to donate a certain amount for each ability i want to change or a set price to change all 3?
Also will the price go up if the monster is zenith/legend/ancient?
If i want to change my monster's abilities will i have to donate a certain amount for each ability i want to change or a set price to change all 3?
Also will the price go up if the monster is zenith/legend/ancient?
2013-02-26, 11:14 PM
(2013-02-26, 09:50 AM)J0E Wrote: I would like to know more about donating to change a monsters abilities Cefurkan.
If i want to change my monster's abilities will i have to donate a certain amount for each ability i want to change or a set price to change all 3?
Also will the price go up if the monster is zenith/legend/ancient?
chaging 1 and 3 ability are equal
i updated donation thread
For getting the abilities you want = 2x money of the original donation amount
Example if you get a starter it is 10$. So if you also want to set abilities you want, it will cost 20$. If you get 100 level it would be 10+10+25 = 45$
So if you want to get a new ancient with special abilities you wanted = 50+50 = 100$
You can also change existing monsters abilities. If you want to change your existing ancient abilities = 50$
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2013-02-27, 12:23 AM
does this mean someone cant go out and catch a mon then donate for ability change ?
2013-02-27, 09:30 PM
(2013-02-27, 12:23 AM)zacherymatthews Wrote: does this mean someone cant go out and catch a mon then donate for ability change ?
yes you can change ability of existing monsters
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