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New Nature Request
#31
Actually here's a thought, what about natures for specific classes of monster, i.e. a +4 to all for regular

or have a modifier for the natures based on class, legendries are + 0, zenith get +1 to all, emissary +2, superior +3, regular +4

so hallucination on a regular would be
-2 -2 10 -2 10 10 or max it at 6 for -2 -2 6 -2 6 6

meaning something like steadfast regular would be +4 to all Smile might bring them in line with emissary/zenith almost.

Or say executioner 4 -4 4 -4 1 -1 on a superior would then be 6 -1 6 -1 4 2 (Atk and SPAtk both maxing out at 6).

This would then make the lower end monsters more viable as well as the 80% of unused natures viable for different grades of monster. As you wouldn't use hallucination on a regular for example, it be a waste of 3 x 40% bonus.

Just something I thought up randomly well waiting on pie to cook, now it done. I has PIE!
#32
You know coding that might take a long time I mean, 100 ntures will have more than one function? It's like having 300 natures then! ~~~
Constantly dying yet never dead
#33
Why would it take a long time? If grade is reg +4 to all nature, for each multiplier of nature if > 6, multiplier = 6.

Assuming where stat calculation is done, there is access to the monster and it's grade, the total lines of code to add in would be easily < 30.

If it doesn't have access to the grade, then without seeing the code I can't estimate it, but again it shouldn't be a major rework as you need access to the monsters stats anyway.

If monster grades are already an enum, this would significantly drop the lines of code down to 5-10. I love c# Smile
#34
And BTW this sin't the thread for that, make a new thread this is someone else's suggestion.~~~
Constantly dying yet never dead
#35
Untrustable Tongue
-2 Hp
-3 Att
0 Def
-4 Sp. Att
-4 Sp. Def
+1 Speed
....They ALL can't be useful Big Grin
Your life just got better. 

You're welcome.

[Image: k29ed.jpg]
#36
Ghost...I'm not untrustable but I can't return until 2012 that's the deal of mine with Slow. And, untrustable isn't even a word.

But, that would be too useless. Maybe have a new nature called ' garbage' with -1 on all stats, to make looking for a certain nature harder?
Constantly dying yet never dead
#37
(2011-12-28, 03:41 AM)Kamidara Wrote: Gallant

+4 Attack
-4 Defense
+4 Special Attack
-1 Special Defense
+3 Speed
-6 Health



Ambivalent

+2 Attack
+2 Defense
+1 Special Attack
-5 Special Defense
+5 Speed
-5 Health





Profound

-6 Attack
+5 Defense
-5 Special Attack
+6 Special Defense
-4 Speed
+4 Health



Savage

+6 Attack
-4 Defense
+6 Special Attack
-5 Special Defense
-2 Speed
-1 Health
Add these please O.o
#38
to see if they = 0?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#39
No, add em to the OP.

I know they are 0.
#40
you cant edit the post why?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#41
I'll let Uncle add it himself.
#42
Alright fair enough.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#43
(2011-12-28, 10:59 AM)Rock127 Wrote: Ghost...I'm not untrustable but I can't return until 2012 that's the deal of mine with Slow. And, untrustable isn't even a word.

But, that would be too useless. Maybe have a new nature called ' garbage' with -1 on all stats, to make looking for a certain nature harder?
LOLOLOLOLOL.
Garbage it is >Big Grin
Your life just got better. 

You're welcome.

[Image: k29ed.jpg]
#44
Hustled
-5 Attack
-4 Defense
+6 Special Attack
+4 Special Defense
+5 Speed
-6 Health

Competitive
+4 Attack
-2 Defense
+4 Special Attack
-2 Special Defense
+2 Speed
-6 Health
#45
how about lightweight

atk 4
def -2
sp atk -2
sp def -2
spd 6
hp -4
#46
Could you guys post the natures horizontal if you want me to post them on the original post? Because, the post will get really long if I copy and paste them vertically.
[Image: image]
#47
want me to go edit some uncle?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#48
I got it orbo... I have been editing them myself. the only one I need to put up is shanwenn 223's

[Image: image]
#49
(2011-12-29, 04:00 PM)Uncle Lung Fish Wrote: Could you guys post the natures horizontal if you want me to post them on the original post? Because, the post will get really long if I copy and paste them vertically.
Yea, sorry O.o
#50
(2011-12-29, 04:03 PM)Uncle Lung Fish Wrote: I got it orbo... I have been editing them myself. the only one I need to put up is shanwenn 223's

Alright.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#51
  • Magician: -6 Attack, +5 Defense, +6 Special Attack, +1 Special Defense, -6 Speed, +0 HP
  • Specialized: -6 Attack, +2 Defense, +5 Special Attack, +5 Sp Defense, -6 Speed, +0 HP
  • Blue collar: +4 attack, +3 Defense, -6 Special Attack, +2 Sp Defense, -6 Speed, +3 Hp
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
#52
(2011-12-28, 09:07 PM)Kamidara Wrote:
Competitive

+4 Attack
-2 Defense
+4 Special Attack
-2 Special Defense
+3 Speed
-5 Health
that doesn't add up to 0 it adds up to +2...


[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#53
It does now O.o
#54
Childish
+3 attack
-5 defense
+3 attack
-5 special defense
+4 speed
+0 hp


Visible
-6 attack
+1 defense
+4 special attack
+1 special defense
0 speed
0 hp
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#55
(2011-12-31, 08:48 PM)Guider456 Wrote: Childish
+3 attack
-5 defense
+3 attack
-5 special defense
+4 speed
+0 hp


Visible
-6 attack
+1 defense
+4 special attack
+1 special defense
0 speed
0 hp
can you post horizontally in the future please like knost did...


[Image: image]
#56
(2011-12-28, 04:39 AM)Xanord Wrote: For my nature suggestions, horrible at naming so I'm not going to,

+6 def, +6 spdef, -3 to the rest

+6 atk, +6 spdef, -3 to the rest

+6 spatk, +6 def, -3 to the rest

+4 hp, +4 spd, -2 to the rest
You missed adding mind to the OP Sad

#57
wow more natures
#58
AWESOME!
#59
I have an idea for some natures...

Graceful (-4 Atk, -3 Def, 1 Sp. A, 0 Sp. D, 6 Spd, 0 HP)
Clumsy (+3 Atk, +2 Def, 0 Sp. A, -2 Sp. D, -4 Spd, 1 HP)

It's a little hard coming up with natures that will have a positive impact on the game. Do they have to come to 0 in the end or is it just that they can't be above 0? (but can be below 0)
#60
they have to equal 0 always
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.

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