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#1
the guider guides you to the exit.

example:

[Image: FAhN9gN.png]

the arrow point to where to escape this monstrous town known as starfall town.

when the location has no exits, there would be no arrows.
when the location has more than 1 exit, then the arrow will point to the one that leads to the arena? e.e
excuse my arrow, i found it from the monstrous google.
hehehe
#2
I dig it, multi exit should point to closest one.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#3
(2013-09-14, 02:37 AM)orboknown Wrote: I dig it, multi exit should point to closest one.

Or the one that first have a dead end after all the maps..
Resident noob
#4
This would be one of the most convenient things as well as being a major help for newbies... A common question is "how do I get to/ off the next map?" - this feature needs to be in the game. Wink
[Image: attachment.php?aid=448]
~^±|I|±^~Pyro Piglet~^±|I|±^~ 
»»»»»»[IGN: Tanklet]««««««
Never argue with an idiot, they drag you down to their level and then beat you with experience.
#5
would make it easier to answer the questions as well

"how do i.."

"follow the arrow.?"

I love this.
[Image: viking.png]

The Vikings Will Rampage.
#6
Great Idea Big Grin
#7
To expand on your idea...currently, many maps have arrow-signs at various places.  What about having more strategic placing of those arrows, and then when you move your cursor over them a pop-up appears showing the next map you would be heading towards if you continue in that direction.  (Something like the pop-up that currently appears when you hover over another player.)  If there are two exits, you would need two arrows...and so on.
[Image: 2vru43d.jpg]
#8
Char always knows what to say
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#9
I support Char's idea Tongue I remember trying to inspect/ see what the signs were for when I first started... finding out that they are just there for aesthetics. Char's idea would give them a purpose.
[Image: attachment.php?aid=448]
~^±|I|±^~Pyro Piglet~^±|I|±^~ 
»»»»»»[IGN: Tanklet]««««««
Never argue with an idiot, they drag you down to their level and then beat you with experience.
#10
subtlety,  would be better, in my opinion.
CeFurkan Wrote:
@Nitz_X u really should leave this game
[Image: kSLYA.png]
#11
actually i was planning this

are there any person who wants to work on this ? adding transparent arrows for each map

i can give 3 reward ancients / full uv any nature

please add my skype : monstermmorpg

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