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7 189 Re-Typing and Re-Naming t...
10-29-2016 10:25 PM
by CeFurkan

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In-Game Suggestions
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Go to first unread post Have caught / Have not caught button in Monster Dex
You can sort stats, monster ID, Monster name, etc, all very easily, however not caught / haven't caught. There is a category for it, but no button to click on. Even something like a tick box to click on to show / hide caught mons would be cool. Other ideas: tick box to hide starter mons
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09-05-2013 11:35 PM
Last Post: Pyro Piglet
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Go to first unread post Reset Game
Profile -> Control Panel -> Reset game how about that? would not be used to much, but think about the old v1 players who return and want to start fresh? or people who simply just want to start all over again?
11 2,019
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09-03-2013 05:42 AM
Last Post: Lolzinator
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Go to first unread post Hover over UV
Similar to how the Nature and abiility icons have a hover over in the battle menu, I think adding one for UV would also be helpful, one less page view.
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09-02-2013 05:31 AM
Last Post: orboknown
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Go to first unread post Another application for Prysma's idea
Just to show how a great idea can keep growing... What about applying [b][i]Prysma's[/i][/b] caught/uncaught monster box icon idea to the Current Map Details page?  So that when you bring up the map details, you can see what monsters are on that map that you do not have yet.
7 1,152
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09-01-2013 08:50 AM
Last Post: Prysma 2
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Poll: Go to first unread post Helpful guides link.
Okay, How about we put all the helpful links in one page at the misc? So players don't have to give 5-7 links and spam chat, it would also help noobs. What do you guys think?
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08-31-2013 04:44 AM
Last Post: Nitz_X
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Go to first unread post HAPPY HOURS!!
CeFurkan, what I have noticed over the past several weeks of my M3O career, I have noticed that you are deeply interested in what many other people in this world are. Money. This is not a bad thing. It is actually normal. But what I am suggesting to you is a solution to keep your donators donating.  I think that on weekdays, not including Friday, so Monday-Thursday you should randomly chose a ...
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08-30-2013 06:56 AM
Last Post: PupK9
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Go to first unread post NPCs Telling Us What TP They Give
[align=center]very long title. here's my suggestion. it helps in my world. and this is not real whatsoever. [/align] [align=center][img]http://i.imgur.com/3DYEWq7.jpg[/img][/align]
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08-28-2013 01:30 AM
Last Post: PupK9
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Go to first unread post Simple, handy.
Just straight forward. Battle animation automatically on/off option in the control panel. - Xbox
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08-23-2013 04:24 AM
Last Post: Nitz_X
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Go to first unread post Natures sorting
The idea is simple, as there are 150 natures, new players need some kind of sorting. So the idea is to add this buttons:  [img]http://imageshack.us/a/img835/8549/q0qi.jpg[/img] Here: [img]http://imageshack.us/a/img27/369/mqa0.jpg[/img]
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08-22-2013 12:15 AM
Last Post: CeFurkan
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Poll: Go to first unread post Private Chat Rooms
I don't know if anybody else has suggested this, but I'll say it anyway. I think tat it would be helpful to have a private chat for your own guild, or just for you and a couple other people in the game. Of course the filters would still be there. But people would have to be invited by the chat owner to come in. For instance. I would love to have a better way to talk to my guild members besides for...
10 1,289
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08-17-2013 11:21 AM
Last Post: Viperianw
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Poll: Go to first unread post Auto Clock
This is really simple.. how about we have the In-game timer go automatically? It could even count seconds! just so we dont have to refresh everytime we want to check game time, just scroll up from chat or just simply remove our look from the game for just a second too check what the in-game time is? Good idea? bad idea?
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08-17-2013 11:07 AM
Last Post: Xbox
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Poll: Go to first unread post "Escape Rope"
Been informed that we do not currently have an escape rope type item in the game, this item would be so helpful. I'm thinking it could be put down next to the nets, could cost 150,000 just like the perfect net and would be re-usable. If an item wouldn't be in the cards, how about a move? Freak suggested a teleportation move, I like the idea. However with a move, it would mean giving up a good m...
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08-17-2013 10:23 AM
Last Post: CeFurkan
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Go to first unread post Monster Capture Thingy
[align=center][img]http://i.imgur.com/zSp1Nlo.png[/img][/align] [align=center]If the capture/not capture sign appeared in next to the monster, it would help dms hunters (it would help me :P). [/align]
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08-17-2013 10:20 AM
Last Post: CeFurkan
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Poll: Go to first unread post News Feed
Noticed there is a little space between the game screen and the chat box, that would be great for a little news feed, which could give info on upcoming events/updates, and maybe when somebody catches an ancient, it could pop up in there. Just a little thought I had, I know the chat box will be changed during v3 but the news feed could be moved to somewhere else, or maybe implemented into v3. (I...
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08-09-2013 04:59 AM
Last Post: The Fire Blazers
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Poll: Go to first unread post The Chat Box
Hey all, I don't know if this has ever been suggested before. If it has then i'm sorry if this is classed as spam.  A thought just came to mind about how the chat box isn't usable in battles and such, so I was thinking maybe it could have either it's own tab above the game screen, next to forums, players, home page etc... or perhaps the "Forum" tab could be changed to "Community" and then ther...
11 1,578
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08-09-2013 12:57 AM
Last Post: orboknown
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Go to first unread post Item suggestion
Okay I have thought about this today while i was playing Football, there should be an item where it decrease lost battles Imagine there is an epic monster you caught, you were training it, but unfortunately you lost too many battles that you can't evolve it, what do you do then? It should be around 50k-100k and decrease 10 battle loss. Also, there should be an item which allows you to re-...
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08-03-2013 10:10 AM
Last Post: DarkVoid
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Go to first unread post New Move Ideas
Ok, so I fully recognize that we've got too many moves right now, and that a lot of them are junk. I also realize many of you read the title and immediately thought, "oh great, we've got too many moves right now, and a lot of them are junk." Like I said, I'm right there with you. The good news is, as I understand it, move pools are in the process of being edited and cleaned-up. So I figure, if ...
13 2,364
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07-25-2013 06:55 PM
Last Post: mlinka2
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Go to first unread post New Temporary Item Suggestions
I believe it is a well known issues that this game's economy is fairly broken. Gold is very abundant and easily obtained, but there are very few viable ways to spend gold. I have seen suggestions of new held items, but, frankly, many people feel those previous suggestions are much too overpowered... and that they'll lead to a greater disparity between the top ranked (or richest players) and every...
28 4,462
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07-25-2013 10:24 AM
Last Post: XxVietBoixX
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Go to first unread post Move-Monster Search Thingy
[align=center]I don't really know what to call it, but a suggestion I've thought about for quite a while is the "move-monster search thingy". [/align] [align=center]It's basically a search thingy where we would type in a move and it would show all the monsters that can learn that move as part of their moveset or as a MT. [/align] [align=center]Example:[/align] [align=center]Search Monst...
9 1,258
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07-24-2013 01:43 AM
Last Post: staff vidyasagar
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Poll: Go to first unread post Cloud Flute
I think we need something called the Cloud Flute. It will work like the attractive player, but it only works on Cloud Road. Now i think about it, we need something like this for hyper surfing on water, too...How does it sound? Good or Bad?
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07-20-2013 11:06 AM
Last Post: Viperianw
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Go to first unread post New Event Idea - Elemental Rush
I was thinking about what sorts of interesting events we could come up with in addition to the standard exp/money boosts. An idea I had was for something I'm calling "Elemental Rush" (just to have something to refer to the idea by). My idea is that, for a certain period of time, the appearance rate for a certain monster type increases (nothing gamebreaking, so maybe it doesn't affect legendarie...
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07-16-2013 11:46 PM
Last Post: Cpt. Obvious
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Go to first unread post << Sp.Def Degrades and Nutritions >>
[color=#3366ff][size=medium][u][i][b]Hello everyone,[/b][/i][/u][/size][/color] [b]This thread is basically a question I asked myself since I started to play the game:[/b] [u][size=large]Why the Sp.Def Degrade is blue or why the Sp.Def Nutrition is yellow/green ?[/size][/u] [size=large][u]DEGRADE :[/u]                   [u]Nutrition :[/u][/size] [size=large][u][img]...
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07-09-2013 11:04 PM
Last Post: TexasToast
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Go to first unread post Whine on Game Difficulty . . . (Pages: 1 2 )
With all the complains and the whining in the chat being the game so hard specially for beginners, i suggest to make the level, appearance rate of monsters and everything as is as in v1 up to the 5th zone or so. Or at least make the difficulty gradual per zone. I think that will give beginners a chance to strengthen so that they can cope up to harder zones.
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07-08-2013 11:30 PM
Last Post: staff vidyasagar
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Go to first unread post Personal Home / Furniture / Garden
Personal House, ahh might be an idea, one that the player can personalise. or.. The player to be given the option to buy a house.. or.. a flat atleast, in a city region or something, Furniture[b].... [/b]with that ingame gold you stole from those grass hugging chippers we call monsters.[i] (Paintings, a new Pet, Sofa(heals monsters), Fishbowl, Wallpaint, Rugs?) [/i]Maybe implement gardenining...
Abarath
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06-19-2013 09:06 AM
Last Post: Ornankdak
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Go to first unread post Return of monsters description maybe
Hi dudes, haven't played this game in a while, but sometimes I go and check the new monsters and art, its really awesome how the game grew. I was looking throughout the monsters and I have a suggestion. How about a new way of categorizing monsters based on what they are, their style of art? Like: 4 - Chlorotops -"dinosaur" 13 - Gigerath - "Alien", "terrifying", "raw awesomeness" 21 - Vydral - "...
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06-13-2013 06:13 PM
Last Post: Arlaxeon
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Poll: Go to first unread post Awesome New Ability Suggestion!
Dear Everyone, I been thinking about a new ability which is pretty cool to have. Copycat : 10% Chance of having same nature as user when encountering monsters. Basically, I got a monster with lets say Hallucination nature and got that ability then I went in the wild looking for monsters, I will have 10% chance that those monsters I will encounter will have same Nature as my monster whic...
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05-18-2013 06:33 AM
Last Post: Thread
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Go to first unread post Type Effectivity Grass Not Resistant to Light
Type effectivity: Grass should be resistant against Light...period. I mean if Grass is resistant to water, grass should also be resistant to light :P
4 802
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04-23-2013 05:14 AM
Last Post: TheLegendsGuild
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Go to first unread post Breeding
I don't really see this happening now, or later much, but I wanted to throw this idea out there, kind of. I know it will cause more... er... thinking and stuff, but I was just curious if there COULD be breeding. If it was possible, and if so, I wanted to put the idea out there, liek I said before. I honestly think it would be pretty... erm... entertaining or cool, to have yoru boxmon breed. ...
25 5,796
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04-21-2013 03:53 AM
Last Post: Henrie
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Poll: Go to first unread post Pvp win/lost
I wanna suggest that pvp wins/losses have more of an influence on rank.It would give people something else to focus on,rather than them just catching monsters and rising in ranks.It dosnt have to be permanent if anything we could just test if out for awhile to see how it goes. Supporters:
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04-15-2013 06:15 AM
Last Post: Viperianw
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Go to first unread post PvP rankings (Pages: 1 2 3 )
An idea brought up by Tayjo earlier in chat, a [u][b]separate rank[/b][/u] called "PvP rank", which focuses on strength and in-battle ability rather than catching and training. Each PvP win could give a number of points that will keep adding, the higher points the better! [b][color=#ff0000][u]Pros:[/u][/color][/b] [list][*]The players who will rather focus heavily on utilizing strategies and b...
67 10,481
  • 3 Vote(s) - 5 out of 5 in Average
04-15-2013 12:40 AM
Last Post: staff vidyasagar
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