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Fakemon game mechanics
#19
(2011-05-08, 08:05 PM)Gary Oak Wrote:
(2011-05-08, 08:01 PM)Zimlock Wrote:
(2011-05-08, 07:59 PM)Gary Oak Wrote: Well, with the move that has 1000 power, the user who uses it also gets fainted.

Well, obviously.
<w<
I think they might of put it down for a reference, or to know to go back and fix it later...
I mean, that's what I would of done-- put something kinda odd in a place, and remember what to put there later... Tongue

Probably. I wish there was a way to see all of the moves with descriptions and in order.

(inb4thereis)

There's moves that are IN ORDER but not.... descriptions-- that I know of, at least.
Sooooooo.... DERP.
[Image: cielsebastian.png]
Messages In This Thread
Fakemon game mechanics - by NoToOwLz - 2011-05-06, 05:25 AM
RE: Fakemon game mechanics - by Gary Oak - 2011-05-06, 05:46 AM
RE: Fakemon game mechanics - by NoToOwLz - 2011-05-06, 08:09 AM
RE: Fakemon game mechanics - by radzitearz - 2011-05-06, 08:18 AM
RE: Fakemon game mechanics - by NoToOwLz - 2011-05-06, 10:39 AM
RE: Fakemon game mechanics - by SkyRock - 2011-05-06, 12:55 PM
RE: Fakemon game mechanics - by NoToOwLz - 2011-05-06, 03:04 PM
RE: Fakemon game mechanics - by Gary Oak - 2011-05-06, 04:27 PM
RE: Fakemon game mechanics - by Zimlock - 2011-05-06, 04:40 PM
RE: Fakemon game mechanics - by JosrRocks - 2011-05-06, 06:30 PM
RE: Fakemon game mechanics - by SparrowHawk - 2011-05-06, 06:32 PM
RE: Fakemon game mechanics - by SparrowHawk - 2011-05-07, 09:58 PM
RE: Fakemon game mechanics - by NoToOwLz - 2011-05-07, 01:03 PM
RE: Fakemon game mechanics - by kingtanz - 2011-05-07, 01:16 PM
RE: Fakemon game mechanics - by Dawn - 2011-05-07, 01:53 PM
RE: Fakemon game mechanics - by Gary Oak - 2011-05-08, 07:59 PM
RE: Fakemon game mechanics - by Zimlock - 2011-05-08, 08:01 PM
RE: Fakemon game mechanics - by Gary Oak - 2011-05-08, 08:05 PM
RE: Fakemon game mechanics - by Zimlock - 2011-05-08, 08:21 PM
RE: Fakemon game mechanics - by garbagekeeper - 2011-05-20, 02:34 AM
RE: Fakemon game mechanics - by TimeTraveler - 2013-11-17, 04:55 AM

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