2013-06-16, 01:46 PM
This is a V2.0 of this thread : https://forum.monstermmorpg.com/Thread-monster-shop
Things to make it functional.
Pros:
(2012-11-26, 01:56 PM)monster power Wrote: [ -> ]I had an idea at one point in the game why is there no monster shop we have a monster bazzar why not have a monster shop. Cause it would be good to have a monster shop to. I noticed that the bazzar dosn't have every monster in it so what if there is a monster you want to buy, but it is not in the bazzar that is one of the reasons why this would be a good idea. ce furkan could put a price on every monster like fendark 200mil engiron 60k or something like that, and the bazzar would still be good cause you may get a much better deal on a monster than is the monster shop.
Things to make it functional.
- Make "shop chips" obtainable by playing (You get one chip when you defeat a monster, 10 when you defeat an NPC, 50 when you win a pvp battle...)
- Of course make a fast way to obtain shop chips (turning gold to chips)
- Every class of monster (regular, emissary...) will have the same prize.
- Natures, UV´s and abilities will be random.
- Monster level will be 1 (or whatever) and 0 TP´s.
Pros:
- Makes the game more dynamic and rewards every action you make in game.
- Enables you to complete the monsterdex (and as all ancients will be obtainable, this means that new ancients can be added).
- Solves the money problem (people having billions of gold).
- Encourage new players to play, and donators to donate to get the right UV´s, nature and abilities for their monsters.
- It solves money problem, but will decrease the price of regular/superior/emissary/zenith monsters (even more, if that is possible
). And a crash of prizes in a long term, reducing the market to ancient/starters/legendary sales.
- Almost useless for top ~ 10 players who have all high class monsters and dont want to lose money so they dont lose points in statistics.
- Long testing at beta servers to set the right prices so that prices are not excessively high or low.
- Trade system will move to the background, and eventually dissapear as everyone will be able to get the monsters they want themselves.
- Remove gold factor from statistics. That is going to hurt rich players, buy they now can buy other ancients and try new natures, etc. And compensate this by increasing other factors.
- To solve the lower prices of lower category monsters at market, maybe a new "sell-monster-to-get-gold" system could be added. I thought many possibilities for that, and will post them soon.
- Include starter monsters to DMS (different monster score) system.