If a npc contains
2 monsters = 1.25x EXP & 1.25x Gold
3 monsters = 1.5x EXP & 1.5x Gold
4 monsters = 2x EXP and 2x Gold
5 monsters = 3x EXP and 3x Gold
6 monsters = 4x EXP and 4x Gold
what do you say ?
these ratios are the multiple times of wild monsters
so for example you defeat 10 level wild Hydragon you gain 100 exp
lets say a npc has 2 10 level Hydragon
so you will gain (2x100)*1.25 = 250 exp instead of 200 exp
if npc has 6 x 10 level Hydragon = (6x100)*4=2400 exp instead of 600
lets hear you

It's quite okay, considering the NPC's purpose being easier gold and EXP givers...
If this is the same system as it was in Craft, I'm riding it, if it ain't... I'm still riding it. :3
1 addition
normally zeniths have 5x, legendary 25x, and ancients have 100x bonus of emissary monsters at the wild
of course at the npcs won't be like this
zenith 1.5 , legendary 2 and ancients will be 3x
just a question
what will be the highest level monster out of all the npcs?
well, i think the exp/money gained from npc's should be per monster and not per team. meaning there should be a fix rate of bonus for npc battles. I suggest make it x4 on exp and x2 on gold.
Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?
It sounds like a very good ratio, though maybe have a variation for the monster arenas like the masters or leaders (not sure what we are calling them) may have increased ratios?
(2012-12-06, 02:40 AM)Rock127 Wrote: [ -> ]Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?
yes i am planning same
maximum npc monster level will be 100

100 o.o dang
that's going to be quite the challenge to beat those npcs XD me likey
(2012-12-06, 03:16 AM)Guider456 Wrote: [ -> ]100 o.o dang
that's going to be quite the challenge to beat those npcs XD me likey
yes final map gym leader will have 100 levels ^^
what kinda monsters will the last gym leader/ancient sage have? ancients? legends? zeniths?
(2012-12-06, 03:31 AM)Guider456 Wrote: [ -> ]what kinda monsters will the last gym leader/ancient sage have? ancients? legends? zeniths?
gyms will have most strong 6 monster of that zone
there will be coaches at the very last map of each zone (so you will be need to defeat them in order to pass other zone)
and these coaches will have most strong 7-13 of that zone

Well, i say reduce it to
2- 1x
3- 1.25x
4- 1.5x
5- 1.75x
6- 2x
The multiplier must be like this if any forms of bonuses stack with it (weekend event, voting, expert leader, ET.AL.)
(2012-12-06, 02:27 AM)CeFurkan Wrote: [ -> ]1 addition
normally zeniths have 5x, legendary 25x, and ancients have 100x bonus of emissary monsters at the wild
of course at the npcs won't be like this 
zenith 1.5 , legendary 2 and ancients will be 3x
So... NPC's zeniths are less EXP givers?
(2012-12-06, 02:59 AM)CeFurkan Wrote: [ -> ] (2012-12-06, 02:40 AM)Rock127 Wrote: [ -> ]Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?
yes i am planning same
maximum npc monster level will be 100 
Stat bonuses... NPC's having ancients... level 100...
How in oblivion will we beat 7000 HP+ monsters?
(2012-12-06, 09:15 AM)Rock127 Wrote: [ -> ]Stat bonuses... NPC's having ancients... level 100...
How in oblivion will we beat 7000 HP+ monsters?
Equality type moves/status...the same way you can easily defeat/catch lv90 ancients on test server

how that *noob question*never know equality type moves
NIce
