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NPC rewards - discussion
#1
Information 
If a npc contains

2 monsters = 1.25x EXP & 1.25x Gold
3 monsters = 1.5x EXP & 1.5x Gold
4 monsters = 2x EXP and 2x Gold
5 monsters = 3x EXP and 3x Gold
6 monsters = 4x EXP and 4x Gold

what do you say ?

these ratios are the multiple times of wild monsters

so for example you defeat 10 level wild Hydragon you gain 100 exp

lets say a npc has 2 10 level Hydragon

so you will gain (2x100)*1.25 = 250 exp instead of 200 exp

if npc has 6 x 10 level Hydragon = (6x100)*4=2400 exp instead of 600

lets hear you Smile
#2
It's quite okay, considering the NPC's purpose being easier gold and EXP givers...
If this is the same system as it was in Craft, I'm riding it, if it ain't... I'm still riding it. :3
Constantly dying yet never dead
#3
1 addition

normally zeniths have 5x, legendary 25x, and ancients have 100x bonus of emissary monsters at the wild

of course at the npcs won't be like this Smile

zenith 1.5 , legendary 2 and ancients will be 3x
#4
just a question

what will be the highest level monster out of all the npcs?
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Dont mess with the Samu or else you'll be left to rott in the Sanzu.
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#5
well, i think the exp/money gained from npc's should be per monster and not per team. meaning there should be a fix rate of bonus for npc battles. I suggest make it x4 on exp and x2 on gold.
#6
Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?
Constantly dying yet never dead
#7
It sounds like a very good ratio, though maybe have a variation for the monster arenas like the masters or leaders (not sure what we are calling them) may have increased ratios?
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#8
(2012-12-06, 02:40 AM)Rock127 Wrote: Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?
yes i am planning same

maximum npc monster level will be 100 Smile
#9
100 o.o dang

that's going to be quite the challenge to beat those npcs XD me likey
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#10
(2012-12-06, 03:16 AM)Guider456 Wrote: 100 o.o dang

that's going to be quite the challenge to beat those npcs XD me likey
yes final map gym leader will have 100 levels ^^
#11
what kinda monsters will the last gym leader/ancient sage have? ancients? legends? zeniths?
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#12
(2012-12-06, 03:31 AM)Guider456 Wrote: what kinda monsters will the last gym leader/ancient sage have? ancients? legends? zeniths?
gyms will have most strong 6 monster of that zone

there will be coaches at the very last map of each zone (so you will be need to defeat them in order to pass other zone)

and these coaches will have most strong 7-13 of that zone Smile
#13
Well, i say reduce it to
2- 1x
3- 1.25x
4- 1.5x
5- 1.75x
6- 2x

The multiplier must be like this if any forms of bonuses stack with it (weekend event, voting, expert leader, ET.AL.)
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#14
(2012-12-06, 02:27 AM)CeFurkan Wrote: 1 addition

normally zeniths have 5x, legendary 25x, and ancients have 100x bonus of emissary monsters at the wild

of course at the npcs won't be like this Smile

zenith 1.5 , legendary 2 and ancients will be 3x
So... NPC's zeniths are less EXP givers?
(2012-12-06, 02:59 AM)CeFurkan Wrote:
(2012-12-06, 02:40 AM)Rock127 Wrote: Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?

yes i am planning same



maximum npc monster level will be 100 Smile
Stat bonuses... NPC's having ancients... level 100...
How in oblivion will we beat 7000 HP+ monsters?
Constantly dying yet never dead
#15
(2012-12-06, 09:15 AM)Rock127 Wrote: Stat bonuses... NPC's having ancients... level 100...
How in oblivion will we beat 7000 HP+ monsters?
Equality type moves/status...the same way you can easily defeat/catch lv90 ancients on test server Tongue
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#16
how that *noob question*never know equality type moves
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#17
(2012-12-06, 09:15 AM)Rock127 Wrote:
(2012-12-06, 02:27 AM)CeFurkan Wrote: 1 addition

normally zeniths have 5x, legendary 25x, and ancients have 100x bonus of emissary monsters at the wild

of course at the npcs won't be like this Smile

zenith 1.5 , legendary 2 and ancients will be 3x
So... NPC's zeniths are less EXP givers?
(2012-12-06, 02:59 AM)CeFurkan Wrote:
(2012-12-06, 02:40 AM)Rock127 Wrote: Before all of that, (noob question) is the wild monster stat bonuses equal to that of the NPCs?

yes i am planning same



maximum npc monster level will be 100 Smile
Stat bonuses... NPC's having ancients... level 100...
How in oblivion will we beat 7000 HP+ monsters?
you have items Smile
#18
i agree
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
#19
NIce Big Grin

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