i can't remember all change logs

okay, it's fixed.. thanks
So, in addition to the limit on legend and zenith being on a map, a map can only have 1 ancient right?
(2012-11-30, 01:22 AM)SparrowHawk Wrote: [ -> ]So, in addition to the limit on legend and zenith being on a map, a map can only have 1 ancient right?
yep. only 1 ancient maximum limit
okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
(2012-11-30, 01:23 AM)fjkulit Wrote: [ -> ]okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
I agree with this.
(2012-11-30, 01:24 AM)SparrowHawk Wrote: [ -> ] (2012-11-30, 01:23 AM)fjkulit Wrote: [ -> ]okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
I agree with this.
i can always shut it off
but instead of you wasting time and releasing to nature now you can decide to catch which ones

(2012-11-30, 01:26 AM)CeFurkan Wrote: [ -> ] (2012-11-30, 01:24 AM)SparrowHawk Wrote: [ -> ] (2012-11-30, 01:23 AM)fjkulit Wrote: [ -> ]okay, well, imo we shouldn't be able to see the "show detailed" because it makes us lose the thrill/excitement in seeing the monster's UVs so, I say that we should go back to the one where the
nature is the only thing seen
I agree with this.
i can always shut it off
but instead of you wasting time and releasing to nature now you can decide to catch which ones 
well, it will make the game EASIER than what it is now..
EDIT: could you please put out the wild monster bonuses? I can't get past some maps because of it

"Refresh error" is caused by TRAPPING MOVES.
(2012-11-30, 01:32 AM)Henrie Wrote: [ -> ]"Refresh error" is caused by TRAPPING MOVES.
let me check
this please
EDIT: could you please put out the wild monster bonuses? I can't get past some maps because of it
![[Image: sad.gif]](https://forum.monstermmorpg.com/images/smilies/sad.gif)
(2012-11-30, 01:42 AM)fjkulit Wrote: [ -> ]this please 
EDIT: could you please put out the wild monster bonuses? I can't get past some maps because of it ![[Image: sad.gif]](https://forum.monstermmorpg.com/images/smilies/sad.gif)
what do you mean ?
well, monsters with 3 stars, with our weak monsters, are really hard to defeat.. I can't even past tree trail

Regular and superior monsters having 3 stars is tough.
(2012-11-30, 01:45 AM)fjkulit Wrote: [ -> ]well, monsters with 3 stars, with our weak monsters, are really hard to defeat.. I can't even past tree trail 
Good!
well that is a challenge now :d
i wanta get in on this

but i have a lot i need to do tonight

(2012-11-30, 01:48 AM)CeFurkan Wrote: [ -> ]well that is a challenge now :d
not to be mean and all, but you told us that test server is for checking and not playing.. Putting a challenge in it, is like making us play, and making us slower in finding errors

also, starters should have the per level basis before they evolve. As in, all of them should have the same way on how they will evolve so it will be fair.
they should all be equal..
can i be a cm on the test server?

(2012-11-30, 01:57 AM)fjkulit Wrote: [ -> ]also, starters should have the per level basis before they evolve. As in, all of them should have the same way on how they will evolve so it will be fair.
they should all be equal..
i remember i made them that way. but good that you pointed it out. will fix it
also increasing the bonus exp and money for test server to 2000

Quote:CeFurkan Wrote: well that is a challenge now ![[Image: biggrin.gif]](https://forum.monstermmorpg.com/images/smilies/biggrin.gif)
not to be mean and all, but you told us that test server is for checking and not playing.. Putting a challenge in it, is like making us play, and making us slower in finding errors
![[Image: sad.gif]](https://forum.monstermmorpg.com/images/smilies/sad.gif)
eer, bump what i said here
think of it like this
it's a test to see if you can handle the wild monsters with less of an advantage
besides npcs will be put in soon, i think it should stay this way for awhile
Edit: wow i was slow XD
ok now all starters are transforming at the same level
25 & 50