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Full Version: New Nature Request
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Liking the new list, but same as Knost, Viet and Remmy said.. If those walls do exist, they will be overpowered.
Nice list though!
alert removed too
same things of course won't get added

here the latest list

Wary    -4    4    -2    1    0    1
Wise    -3    3    -3    3    -3    3
Tank    -6    4    4    4    -6    0
Reaper    4    4    -6    4    -6    0
Blitz    4    -6    4    -6    4    0
Butcher    6    3    -6    3    -6    0
Specialized    -6    2    5    5    -6    0
Quick    0    0    -5    5    6    -6
Gallant    4    -4    4    -1    3    -6
Ambivalent    2    2    1    -5    5    -5
Steady    1    1    1    1    0    -4
Profound    -6    5    -5    6    -4    4
Savage    6    -4    6    -5    -2    -1
Hustled    -5    -4    6    4    5    -6
Competitive    4    -2    4    -2    2    -6
Aggressive    6    -6    6    -6    6    -6
Lightweight    4    -2    -2    -2    6    -4
Childish    3    -5    3    -5    4    0
Visible    -6    1    4    1    0    0
Graceful    -4    -3    1    0    6    0
Clumsy    3    2    0    -2    -4    1
Sickly    -1    -2    6    -4    4    -3
Radiant    3    3    -3    3    -3    -3
Stunning    -3    3    3    3    -3    -3
Hilarious    -4    -4    6    0    6    -4
Garbage    -1    -1    -1    -1    2    2
Sleepy    -3    2    1    0    -6    6
Athlete    3    1    -1    -3    5    -5
Intelligent    -5    -3    4    4    -3    3
Hustled    -5    -4    6    4    5    -6
Untrustable    -2    -3    0    -4    -4    1
Sleepy    -3    2    1    0    -6    6
Neglected    0    0    6    0    -6    0
Vigorous    6    -6    -6    6    6    -6
Supreme    5    5    -5    -5    -4    4
Illusion    -6    1    4    1    0    0
Agitated    4    -3    3    -4    1    -1
Realistic    1    -1    1    -2    -4    5
Trained    2    -1    -1    2    -3    1
Bullet    4    1    -5    1    2    -3
Secluded    -4    4    -4    4    -1    1
Sage    -4    2    4    2    -4    0
Dependable    -6    1    4    1    0    0
Stalwart    5    5    -3    -6    -4    3
Dauntless    -3    -6    5    5    -4    3
Adventurous    4    -2    0    -4    2    0
Arrogant    2    -2    2    -2    4    -4
Calm    -6    2    4    2    -6    4
Cruel    2    -2    6    0    -4    -2
Curious    0    -6    2    -2    6    0
Defiant    0    -6    2    -2    6    0
Fierce    6    -6    0    -6    4    2
Hasty    4    -6    4    -4    6    -4
Lazy    -4    0    -2    6    -6    6
Morbid    0    2    6    2    -4    -6
Perceptive    -4    4    0    6    -2    -4
Caring    -6    0    6    0    -4    4
Spooky  >  -6 att, 1 def , spatt 6 , spdef 3 , -6 spd  , 2 hp
I like the new list. Thanks Cef
yes this new list is alot better but when are we getting them in game?
Good news, there's more variety, bad news, it will be more difficult to find a monster with the nature you want T_T
I was thinking something along the lines of butcher for special attack, it would make some existing natures useless of course but could be interesting.

Phlegmatic: 0%hp//-60%att//30%def//60%sp.att//30%sp.def//-60%sp.

A special attack version of butcher.
There should be a super tank and butcher like this: atk/spatk+60% def+60% spdef+60% that would be a great one.
That's a bit OP Ch... they need to even out to 0% in the end so if that were a nature you would need hp & speed to equal negative 240%... which really isn't an option Confused
Idc....it would be awesome.
That would cool if the monster that capture is bulkyShy
Lol... fair enough then Tongue Super OP mons ftw? Or perhaps it could be a special nature only for regular mons hehe
Yeah, for regulars and superiors only ^^
Ehehe this would actually make some low-class mons more than useable in that case Tongue
Yeah, im already thinking of a few....
Tyrant: -10% HP, -10% Def, -40% Sp.Def, +60% Atk, +40% Sp.Atk, +10% Spd.

Charged: -30% HP, +30% Def, -30% Sp.Def, -30% Atk, +30% Sp.Atk, +60% Spd.

Pyromaniac: -20% HP, -10% Def, 0% Sp.Def, +10% Atk, +20% Sp.Atk, +30% Spd.

Necromancer: 0% HP, +60% Def, -40% Sp.Def, +60% Atk, -40% Sp.Atk, 0% Spd.
(2013-10-19, 05:21 AM)PupK9 Wrote: [ -> ]Tyrant: -10% HP, -10% Def, -40% Sp.Def, +60% Atk, +40% Sp.Atk, +10% Spd.

Charged: -30% HP, +30% Def, -30% Sp.Def, -30% Atk, +30% Sp.Atk, +60% Spd.

Pyromaniac: -20% HP, -10% Def, 0% Sp.Def, +10% Atk, +20% Sp.Atk, +30% Spd.

Necromancer: 0% HP, +60% Def, -40% Sp.Def, +60% Atk, -40% Sp.Atk, 0% Spd.

Ah, charged is my favorite. Support variety!

Shouldn't necromancer's attack boost be in special attack? Because, nercomancer is an evil wizard, right? Angel
i luv tyrant.
Guys, remember that natures should add up to 0% change in total Wink Although, nice ideas Pup - just crunch those numbers a bit to make them equal 0
HMMMMMMM.............. Smile

unkillable
+240% hp
-40% Def
-60% Sp.Def
-60% Atk
-40% Sp.Atk
-40% Spd

My creative mind strikes home!

240
- 60
- 60
- 40
- 40
- 40
______
ZERO

Alright here's a real idea for a nature.
_______
unstoppable - +60% HP, +40% Def, +30% Sp.Def, -60% Atk, -60% Sp.Atk, -10% Spd.
Lol nice Time Wink Although, Unstoppable seems too similar to wall natures like Profound/ Discreet/ etc.

Alduin

I think we need to take a lot of natures out of the game. Half of these up here aren't even used.


Wary    -4    4    -2    1    0    1
Wise    -3    3    -3    3    -3    3
Tank    -6    4    4    4    -6    0
Reaper    4    4    -6    4    -6    0
Butcher    6    3    -6    3    -6    0
Specialized    -6    2    5    5    -6    0
Profound    -6    5    -5    6    -4    4
Secluded    -4    4    -4    4    -1    1
Sage    -4    2    4    2    -4    0
Stalwart    5    5    -3    -6    -4    3
Calm    -6    2    4    2    -6    4

I might be wrong, but I do believe these are the most often sought after natures that have been added in.

Profound, Calm, Sage, Butcher, Reaper, Tank, Wise, and Wary taking the lead.

I just took out 56 unused natures. What's the point of having 56 useless natures?
y5y56u5
i have not checked yet but hope it is working
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