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Full Version: New Nature Request
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Actually here's a thought, what about natures for specific classes of monster, i.e. a +4 to all for regular

or have a modifier for the natures based on class, legendries are + 0, zenith get +1 to all, emissary +2, superior +3, regular +4

so hallucination on a regular would be
-2 -2 10 -2 10 10 or max it at 6 for -2 -2 6 -2 6 6

meaning something like steadfast regular would be +4 to all Smile might bring them in line with emissary/zenith almost.

Or say executioner 4 -4 4 -4 1 -1 on a superior would then be 6 -1 6 -1 4 2 (Atk and SPAtk both maxing out at 6).

This would then make the lower end monsters more viable as well as the 80% of unused natures viable for different grades of monster. As you wouldn't use hallucination on a regular for example, it be a waste of 3 x 40% bonus.

Just something I thought up randomly well waiting on pie to cook, now it done. I has PIE!
You know coding that might take a long time I mean, 100 ntures will have more than one function? It's like having 300 natures then! ~~~
Why would it take a long time? If grade is reg +4 to all nature, for each multiplier of nature if > 6, multiplier = 6.

Assuming where stat calculation is done, there is access to the monster and it's grade, the total lines of code to add in would be easily < 30.

If it doesn't have access to the grade, then without seeing the code I can't estimate it, but again it shouldn't be a major rework as you need access to the monsters stats anyway.

If monster grades are already an enum, this would significantly drop the lines of code down to 5-10. I love c# Smile
And BTW this sin't the thread for that, make a new thread this is someone else's suggestion.~~~
Untrustable Tongue
-2 Hp
-3 Att
0 Def
-4 Sp. Att
-4 Sp. Def
+1 Speed
....They ALL can't be useful Big Grin
Ghost...I'm not untrustable but I can't return until 2012 that's the deal of mine with Slow. And, untrustable isn't even a word.

But, that would be too useless. Maybe have a new nature called ' garbage' with -1 on all stats, to make looking for a certain nature harder?
(2011-12-28, 03:41 AM)Kamidara Wrote: [ -> ]Gallant

+4 Attack
-4 Defense
+4 Special Attack
-1 Special Defense
+3 Speed
-6 Health



Ambivalent

+2 Attack
+2 Defense
+1 Special Attack
-5 Special Defense
+5 Speed
-5 Health





Profound

-6 Attack
+5 Defense
-5 Special Attack
+6 Special Defense
-4 Speed
+4 Health



Savage

+6 Attack
-4 Defense
+6 Special Attack
-5 Special Defense
-2 Speed
-1 Health
Add these please O.o
to see if they = 0?
No, add em to the OP.

I know they are 0.
you cant edit the post why?
I'll let Uncle add it himself.
Alright fair enough.
(2011-12-28, 10:59 AM)Rock127 Wrote: [ -> ]Ghost...I'm not untrustable but I can't return until 2012 that's the deal of mine with Slow. And, untrustable isn't even a word.

But, that would be too useless. Maybe have a new nature called ' garbage' with -1 on all stats, to make looking for a certain nature harder?
LOLOLOLOLOL.
Garbage it is >Big Grin
Hustled
-5 Attack
-4 Defense
+6 Special Attack
+4 Special Defense
+5 Speed
-6 Health

Competitive
+4 Attack
-2 Defense
+4 Special Attack
-2 Special Defense
+2 Speed
-6 Health
how about lightweight

atk 4
def -2
sp atk -2
sp def -2
spd 6
hp -4
Could you guys post the natures horizontal if you want me to post them on the original post? Because, the post will get really long if I copy and paste them vertically.
want me to go edit some uncle?
I got it orbo... I have been editing them myself. the only one I need to put up is shanwenn 223's

(2011-12-29, 04:00 PM)Uncle Lung Fish Wrote: [ -> ]Could you guys post the natures horizontal if you want me to post them on the original post? Because, the post will get really long if I copy and paste them vertically.
Yea, sorry O.o
(2011-12-29, 04:03 PM)Uncle Lung Fish Wrote: [ -> ]I got it orbo... I have been editing them myself. the only one I need to put up is shanwenn 223's

Alright.
  • Magician: -6 Attack, +5 Defense, +6 Special Attack, +1 Special Defense, -6 Speed, +0 HP
  • Specialized: -6 Attack, +2 Defense, +5 Special Attack, +5 Sp Defense, -6 Speed, +0 HP
  • Blue collar: +4 attack, +3 Defense, -6 Special Attack, +2 Sp Defense, -6 Speed, +3 Hp
(2011-12-28, 09:07 PM)Kamidara Wrote: [ -> ]
Competitive

+4 Attack
-2 Defense
+4 Special Attack
-2 Special Defense
+3 Speed
-5 Health
that doesn't add up to 0 it adds up to +2...


It does now O.o
Childish
+3 attack
-5 defense
+3 attack
-5 special defense
+4 speed
+0 hp


Visible
-6 attack
+1 defense
+4 special attack
+1 special defense
0 speed
0 hp
(2011-12-31, 08:48 PM)Guider456 Wrote: [ -> ]Childish
+3 attack
-5 defense
+3 attack
-5 special defense
+4 speed
+0 hp


Visible
-6 attack
+1 defense
+4 special attack
+1 special defense
0 speed
0 hp
can you post horizontally in the future please like knost did...


(2011-12-28, 04:39 AM)Xanord Wrote: [ -> ]For my nature suggestions, horrible at naming so I'm not going to,

+6 def, +6 spdef, -3 to the rest

+6 atk, +6 spdef, -3 to the rest

+6 spatk, +6 def, -3 to the rest

+4 hp, +4 spd, -2 to the rest
You missed adding mind to the OP Sad

wow more natures
AWESOME!
I have an idea for some natures...

Graceful (-4 Atk, -3 Def, 1 Sp. A, 0 Sp. D, 6 Spd, 0 HP)
Clumsy (+3 Atk, +2 Def, 0 Sp. A, -2 Sp. D, -4 Spd, 1 HP)

It's a little hard coming up with natures that will have a positive impact on the game. Do they have to come to 0 in the end or is it just that they can't be above 0? (but can be below 0)
they have to equal 0 always
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