2011-09-01, 01:48 PM
I'll set up some guidelines for each team here. We are basically in Beta and if we have teams, we are needing guidelines.
War Guidelines :
War Guidelines :
- War Records - Each team are to hold records of every war they have. No matter if you win, lose, or lose all the time. You have to have a war record. Place the winner first and the loser second.
- Battles - If it was a 1 team on 1 team war, each battle between users are 2/3. You can use up to any members you want.
- Rematching - You cannot rematch a team on the same day, you have to wait at least 2 days.
- War Status - Also, teams are allowed to withdraw from war status. Each team will have a notice on their front page saying if they are available for wars or not. No one can force a team into a war. You are allowed to refuse wars ^_^ But you cannot refuse a war offer every time. Teams cannot withdraw from wars longer than 2 weeks.
- Official Team - To be an official team, the founder must have at least 2-3 other members without counting them self. Another official team can be of 1 person but that person has to at least be in the top 10. Also, register your team in the team census.
- Unofficial Team - Basically the opposite with additions. If a team is made with only the founder and they are not in the top 10, it can not be a team until that person has recruited 2-3 people.
- Requirements to join.
- A slogan.
- Ranks/Members List
- Your reasoning for the team. Your team's goal.
- A monster type and a mascot.
- Any kind of cool artwork that symbolizes your team.
- Special Groups/Special Tasks - Make Special groups for certain stuff to do, special tasks for some members to specialize in.
- Traitors - Those who left for whatever reason, if it's legit for you or not legit, they left = not loyal.
- Branches - A sub-guild to have for lower members or another group
- Team Account - A team account to store donations and all team financial/monster items for events and stuff.
- Event Page - Have an event page that contains tournaments, lotteries, different activities to keep your guild going.
- Mission Page - Something to have for your members to stay active in the game. Make up a system
- Get some good members that have full game knowledge and forum knowledge to assist with members that don't have that knowledge
- PVP experts in team can help with all issues relevant to Pvp
- Trust-worthy substitute or co-worker is an important asset to have when running a guild. You will need a backup leader to run the guild in your absence, you can set restrictions as well, as it is your guild.