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2012-10-06, 04:29 AM
(This post was last modified: 2012-10-06, 05:00 AM by kunwarkharbanda.)
its not with naming its with description
MOVE NAME : - LIQUID NITROGEN and SUNSHINE BAZOOKA
MONSTER - STELLACK
DESCRIPTION = the example is what i have problem
its says 40 / (20/100) = 160
but how it is 160 i don't know . i think the answer is incorrect
MOVE NAME : - LIQUID NITROGEN and SUNSHINE BAZOOKA
MONSTER - STELLACK
DESCRIPTION = the example is what i have problem
its says 40 / (20/100) = 160
but how it is 160 i don't know . i think the answer is incorrect
2012-10-06, 04:54 AM
the only way itd be 160 is if 20 was 25, since 40 x 4 is 160.
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2012-10-06, 05:17 AM
YES IT SHOULD BE 25
also, why do status moves do damage in test server?
it just blows my mind.
also, some attacks and their effects have nothing to do with each other.
i.e. Ivy lash freezes?
i guess that is why the stuff are on the test server, right?
it just blows my mind.
also, some attacks and their effects have nothing to do with each other.
i.e. Ivy lash freezes?
i guess that is why the stuff are on the test server, right?
2012-10-06, 08:11 PM
(2012-10-06, 06:48 PM)Viperianw Wrote: also, why do status moves do damage in test server?i wonder that as well
i guess that is why the stuff are on the test server, right?
Credits to SparrowHawk
2012-10-06, 09:54 PM
nice catch at description
also i set all status moves base power 1 ^^ that is why they do minor damage
also i set all status moves base power 1 ^^ that is why they do minor damage
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2024-09-23, 12:09 AM
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2024-10-11, 05:12 PM
Good informative
2024-10-28, 11:30 AM
It sounds like there's confusion with the calculation in the description. If it's saying 40 / (20/100), the result should indeed be 200, not 160. Dividing 40 by 0.2 (which is 20%) gives you 200. If you’re setting this up on a dedicated server, HostNoc offers reliable options to ensure smooth gameplay and calculations without lag.
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