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I was fighting the dark guardian earlier today when he decreased my acc -5-.- and I was sitting there thinking if only I had max guard.....so why not..make a held item that does their same as like max acc or max evasion (make multipl ones for each stat)but sell it for like 5m or or do a held item that's likevmax guard andvsell by donation only..idk what y'all think?
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-08-31, 10:57 PM
that is kinda throwing away the point of being able to loose accuracy.. imagine that item would be annoying in PVP.. for that reason i am against this idea..
The Vikings Will Rampage.
2013-08-31, 10:58 PM
and it has to be one use only, like some other game's item
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(2013-08-31, 11:00 PM)Dark.Zero Wrote: This would just make the these sort of abilities not needed
You wouldstill need max guard and nax accu and stuff this would be for monster that don't have it........... Idk if this is possible but we could make unusable by mobster that have any sort of max abilityl
Or make it fir only like atk/spark/acc.not evasion sonit wouldn't be a hindrance
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-08-31, 11:10 PM
(This post was last modified: 2013-08-31, 11:11 PM by tons_o_snot.)
i think it's still on development phase to start thinking about votes
and it's not that i don't like it
and it's not that i don't like it
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2013-08-31, 11:11 PM
(2013-08-31, 11:03 PM)War Wrote: You wouldstill need max guard and nax accu and stuff this would be for monster that don't have it........... Idk if this is possible but we could make unusable by mobster that have any sort of max abilityl
Or make it fir only like atk/spark/acc.not evasion sonit wouldn't be a hindrance
Adding such an item would be the same as adding a 4. ability to a monster.. making it quite unfair and rather a "cheat" for battling in game and against other players..
The Vikings Will Rampage.
2013-08-31, 11:13 PM
That's the whole point..for ppl that can't afford donation(like me)
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-08-31, 11:13 PM
(2013-08-31, 11:11 PM)Lolzinator Wrote:(2013-08-31, 11:03 PM)War Wrote: You wouldstill need max guard and nax accu and stuff this would be for monster that don't have it........... Idk if this is possible but we could make unusable by mobster that have any sort of max abilityl
Or make it fir only like atk/spark/acc.not evasion sonit wouldn't be a hindrance
Adding such an item would be the same as adding a 4. ability to a monster.. making it quite unfair and rather a "cheat" for battling in game and against other players..
well, isn't that the point of held items?
just saying.
¬_¬
2013-08-31, 11:15 PM
(2013-08-31, 11:13 PM)tons_o_snot Wrote:(2013-08-31, 11:11 PM)Lolzinator Wrote:(2013-08-31, 11:03 PM)War Wrote: You wouldstill need max guard and nax accu and stuff this would be for monster that don't have it........... Idk if this is possible but we could make unusable by mobster that have any sort of max abilityl
Or make it fir only like atk/spark/acc.not evasion sonit wouldn't be a hindrance
Adding such an item would be the same as adding a 4. ability to a monster.. making it quite unfair and rather a "cheat" for battling in game and against other players..
well, isn't that the point of held items?
just saying.
Yes
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-08-31, 11:17 PM
you dont have to donate to get monsters with max accu tho.. just hunt for one who has it >.>
The Vikings Will Rampage.
(2013-08-31, 11:17 PM)Lolzinator Wrote: you dont have to donate to get monsters with max accu tho.. just hunt for one who has it >.>
That doesn't mater...,u ndont have to donate to get minster with awesome bilites either but ppk still do........doing a held item for onkybthe atks or just acc would benefit ppk who can't donate
And make it so acc den be decreased but not go negative
Same with evasion if posible
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-09-01, 12:23 AM
Make tjis an item found at random in the wild with a .3 percent find chance.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
2013-09-01, 12:26 AM
(2013-09-01, 12:23 AM)orboknown Wrote: Make tjis an item found at random in the wild with a .3 percent find chance.
That would make it more difficult to implement IMO.....it whoud be fine as is a held item bought in the shop.....fr a select few stats the onei want this for the most is adaccu... the other I could care less lol
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-09-01, 01:05 AM
Hm... the idea seems interesting however, don't we already have stat resetting moves as well as abilites which prevents drops/ raises starting accuracy?...
Pokemon has the guard spec. as an item due to there being only one ability (no guard) which allows 100% accuracy and most moves having 100% (or close to 100%) accuracy. In pokemon, accuracy does not mean that much since you can just switch out.
However, in MonsterMMORPG, accuracy means a lot more, especially in PvP. This may mean an item similar to the guard spec. would cause imbalances in- game...
Just my opinion...
Pokemon has the guard spec. as an item due to there being only one ability (no guard) which allows 100% accuracy and most moves having 100% (or close to 100%) accuracy. In pokemon, accuracy does not mean that much since you can just switch out.
However, in MonsterMMORPG, accuracy means a lot more, especially in PvP. This may mean an item similar to the guard spec. would cause imbalances in- game...
Just my opinion...
~^±|I|±^~Pyro Piglet~^±|I|±^~
»»»»»»[IGN: Tanklet]««««««
Never argue with an idiot, they drag you down to their level and then beat you with experience.
2013-09-01, 02:00 AM
well i am planning advanced item system in future. items with levels that can upgraded. also monsters will drop items with chances.
item classes perhaps like common, rare, epic legendary
item classes perhaps like common, rare, epic legendary
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Skype username: MonsterMMORPG
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Skype username: MonsterMMORPG
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2013-09-01, 02:04 AM
(2013-09-01, 02:00 AM)CeFurkan Wrote: well i am planning advanced item system in future. items with levels that can upgraded. also monsters will drop items with chances.
item classes perhaps like common, rare, epic legendary
That's great... But what about this I'm?
"the greatest victory is that which requires no battle"
― Sun Tzu, The Art of War
2013-09-01, 02:53 AM
(2013-09-01, 12:26 AM)War Wrote:(2013-09-01, 12:23 AM)orboknown Wrote: Make tjis an item found at random in the wild with a .3 percent find chance.
That would make it more difficult to implement IMO.....it whoud be fine as is a held item bought in the shop.....fr a select few stats the onei want this for the most is adaccu... the other I could care less lol
The problem people have is the potential for this to break the metagame. If it is really rare then the chances to do so are limited
Haven't read sine this post because work.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
2013-09-01, 02:56 AM
(2013-09-01, 01:05 AM)Pyro Piglet Wrote: Hm... the idea seems interesting however, don't we already have stat resetting moves as well as abilites which prevents drops/ raises starting accuracy?...
Pokemon has the guard spec. as an item due to there being only one ability (no guard) which allows 100% accuracy and most moves having 100% (or close to 100%) accuracy. In pokemon, accuracy does not mean that much since you can just switch out.
However, in MonsterMMORPG, accuracy means a lot more, especially in PvP. This may mean an item similar to the guard spec. would cause imbalances in- game...
Just my opinion...
Yeah, but that's a use item, and what i was refering to was the white herb, a held item that restores a lowered stat once(even if you lower it yourself), and then dissapears, and you know you can't give another one until the battle is over.
¬_¬
2013-09-01, 05:36 AM
(2013-09-01, 02:56 AM)tons_o_snot Wrote:(2013-09-01, 01:05 AM)Pyro Piglet Wrote: Hm... the idea seems interesting however, don't we already have stat resetting moves as well as abilites which prevents drops/ raises starting accuracy?...
Pokemon has the guard spec. as an item due to there being only one ability (no guard) which allows 100% accuracy and most moves having 100% (or close to 100%) accuracy. In pokemon, accuracy does not mean that much since you can just switch out.
However, in MonsterMMORPG, accuracy means a lot more, especially in PvP. This may mean an item similar to the guard spec. would cause imbalances in- game...
Just my opinion...
Yeah, but that's a use item, and what i was refering to was the white herb, a held item that restores a lowered stat once(even if you lower it yourself), and then dissapears, and you know you can't give another one until the battle is over.
Oh I see... Hm I guess that could work if it's a one time use thing... It would then also somewhat balance out since that monster would not have a hold item for the rest of the battle.
~^±|I|±^~Pyro Piglet~^±|I|±^~
»»»»»»[IGN: Tanklet]««««««
Never argue with an idiot, they drag you down to their level and then beat you with experience.