(2013-02-01, 12:23 AM)Snorlax47 Wrote: Lol thats not the answer i was looking for.I meant like what are sme specific things that your looking to add to the game?
well major thing is pvp maps and live tournaments and clan system
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Since this is a big issue to most pvp'ers, how's the monsters' ability assignment going on?
Lightning Ball being a status type that increases spattack by 3 and speed by 1 is inappropriate imo.
How about Lightning Absorption for a change, i just don't know if it already exist, and we can use Lightning Ball to change other electric moves that are redundant and inappropriate.
What's with the electric move named Jellyfish Charge, lol.
Well, there are still a lot of changes to be made regarding the move names as I look at it... =(
Lightning Ball being a status type that increases spattack by 3 and speed by 1 is inappropriate imo.
How about Lightning Absorption for a change, i just don't know if it already exist, and we can use Lightning Ball to change other electric moves that are redundant and inappropriate.
What's with the electric move named Jellyfish Charge, lol.
Well, there are still a lot of changes to be made regarding the move names as I look at it... =(
2013-02-01, 04:11 AM
he cef so nice job but item trading won't be added in game?
Captain of KARNAGE (PTD)
2013-02-01, 09:14 AM
(2013-02-01, 04:11 AM)honchkrow14 Wrote: he cef so nice job but item trading won't be added in game?
not required right now
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2013-02-01, 09:15 AM
(2013-02-01, 12:30 AM)Psywar Wrote: Since this is a big issue to most pvp'ers, how's the monsters' ability assignment going on?
Lightning Ball being a status type that increases spattack by 3 and speed by 1 is inappropriate imo.
How about Lightning Absorption for a change, i just don't know if it already exist, and we can use Lightning Ball to change other electric moves that are redundant and inappropriate.
What's with the electric move named Jellyfish Charge, lol.
Well, there are still a lot of changes to be made regarding the move names as I look at it... =(
please do an entire check and post here
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2013-02-01, 10:08 AM
I'm combing through Monster Moves right now, and finding a good number of them to be odd/strange. Will continuously update this post with what I find/replace (One type at a time), if someone could double-check and make sure I'm not missing anything, that would be grand.
As for things like 'Jellyfish Charge', remember that charge has two meanings, one of which is electrically-based. And there are a bajillion attacks. They can't all be super-awesome. c':
As for things like 'Jellyfish Charge', remember that charge has two meanings, one of which is electrically-based. And there are a bajillion attacks. They can't all be super-awesome. c':
2013-02-01, 10:34 AM
^ agreed. And nice update btw Cef. Will be continuing to find more bugs if there is more to find.
"A man who's lost his pride can never be free"
- Ramza Beoulve
- Ramza Beoulve
Not sure if i can explain this clearly, but when I battled a NPC trainer in Autumn Path, a couple of things shown below didn't make sense to me...
...I did over 1000hp damage, but the level 18 didn't faint??? It wasn't until the turn 4 hit (after the 'trapped status' on me wore off) that the monster fainted.
Also, when I used a 'Status Pill' later at move 5, the 'trapped status' didn't go away, just the 'confusion status'...is this normal?
Okay, I was able to duplicate it with a different NPC trainer at Vine Swamps, same-type monster...
The enemy monster started with 100hp, I hit it with the 'energy jewel' move and did more than enough damage, but the monster still trapped me and regained 10 hp which kept it from fainting.....it fainted 2 turns later when a 'mega pierce' move hit it.
Sorry for spamming this....last one, I think...
I thought it was related to the trapping status at first, so I went hunting wild Seaskidos. Instead, it looks like it is related to the enemy monster's hp recovery. I wasn't trapped this time, but it still did not faint after a 591 hp hit (it started with 58 hp) because it regained hp AFTER MY MOVE HIT IT...
...I did over 1000hp damage, but the level 18 didn't faint??? It wasn't until the turn 4 hit (after the 'trapped status' on me wore off) that the monster fainted.
Also, when I used a 'Status Pill' later at move 5, the 'trapped status' didn't go away, just the 'confusion status'...is this normal?
Okay, I was able to duplicate it with a different NPC trainer at Vine Swamps, same-type monster...
The enemy monster started with 100hp, I hit it with the 'energy jewel' move and did more than enough damage, but the monster still trapped me and regained 10 hp which kept it from fainting.....it fainted 2 turns later when a 'mega pierce' move hit it.
Sorry for spamming this....last one, I think...
I thought it was related to the trapping status at first, so I went hunting wild Seaskidos. Instead, it looks like it is related to the enemy monster's hp recovery. I wasn't trapped this time, but it still did not faint after a 591 hp hit (it started with 58 hp) because it regained hp AFTER MY MOVE HIT IT...
2013-02-01, 06:51 PM
(This post was last modified: 2013-02-01, 06:53 PM by monster power.)
Quote:we may move v2 tommorow if all go smooth
Is it just me or did Cefurkan say in some othor words v2 is coming to real server tommorow if all goes smooth
2013-02-01, 07:38 PM
Char02
i see. they should not recover hp when fainted. i will check this issue thanks.
i see. they should not recover hp when fainted. i will check this issue thanks.
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2013-02-01, 11:07 PM
char02 made an update
now the problem you mentioned should be solved
can you test again please ?
now the problem you mentioned should be solved
can you test again please ?
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2013-02-02, 12:35 AM
thank you too
waiting henrie to process moves second time
waiting henrie to process moves second time
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2013-02-02, 01:20 AM
Just release it and update moves later....?
just found a bug or something : in battle when hp is depleting under half, numbers that show % of hp go to right side,they don`t stay in middle like when there is 100% of hp
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2013-02-02, 09:38 AM
(2013-02-02, 09:26 AM)heteriam Wrote: just found a bug or something : in battle when hp is depleting under half, numbers that show % of hp go to right side,they don`t stay in middle like when there is 100% of hp
yes because space is not enough
it is set to 40% and below
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oh ok,actually it doesen`t matter cuz i doesen`t effect the game immpression
it seams that the battle notifications are all ok(been trying for an hour)
it seams that the battle notifications are all ok(been trying for an hour)
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2013-02-02, 03:45 PM
yay for V2...but now it's so close...it's so SCARY 0.O
2013-02-02, 10:35 PM
(2013-02-02, 03:45 PM)Viperianw Wrote: yay for V2...but now it's so close...it's so SCARY 0.O
ye waiting henrie to finalize move names
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4 - Pinser Strike > Infestation
9 - Bug Heal > Bug Cleanse
14 - Bug Buzz > Swarm Slice
17 - Armed Hit > Scarab Aura
20 - Equal Ties > Equality Web
23 - Swarm Shot > Cold Plague
24 - Drain Energy > Power Leech
28 - Swarm Speed > Hasty Swarm
29 - Intense Buzz > Pinser Strike
31 - Insect Bite > Intense Buzz
34 - Insect Killer > Bug Bite
35 - Sticky Strike > Insect Experience
37 - Plasma Guzzle > Latch Onto
38 - Crippling Fangs > Striking Colors
42 - Insect Slap > Paralyzing Trap
44 - Web Shot > Beetle Roll
45 - Swarming Bugs > Dying Frenzy
46 - Insect Drill > Adverse Reaction
48 - Scamper Bug > Shimmering Wind
50 - Shimmering Wind > Scamper Bug
52 - Insect Boom > Calming Buzz
53 - Jack Hammer > Firefly Dance
55 - Weeble Slam > Go Dormant
56 - Contagion > Moth Takedown
57 - Parasitic Antennae > Insect Drill
59 - Mega Spike > Mosquito Bite
60 - Super Horn > Moth Dust
61 - Sting Strike > Shimmering Wind
64 - Plant Slice > Scarab Slice
66 - Kamikaze Hive > Insecticide
67 - Corrosive Bugs > Shifting Plague
70 - Lullaby Sting > Firefly Dance
72 - Razor Wing > Pinser Sharpen
74 - Cold Slide > Endothermia
76 - Underwing > Drain Energy
80 - Corrosion Slime > Corroding Touch
81 - Feeler > Poison Moths
85 - Bug Intimidation > Insect Power
87 - Buzz Kill > Wasp Gift
88 - Attack Hive > Enraged Swarm
90 - Burning Bite > Burning Sting
91 - Flourescence > Spider Bite
94 - Shattering Chirp > Scorpion Strike
95 - Recluse Bite > Cricket Kick
96 - Beetle Shell > Resonating Chirp
97 - Wing Chime > Bug Bomb
98 - Web Attack > Slow Injection
100 - Blood Drain > Pain Potential
101 - Level Bugs > Mesmerizing Blast
102 - Ruthless Swarm > Hornets Rage
103 - Mandibles > Terrifying Web
104 - Devouring Swarm > Firefly Aura
106 - Poison Stinger > Delirium Dance
109 - String Splash > Crippling Fangs
110 - Honeycomb > Recluse Bite
111 - Nest Attack > Swarming Bugs
112 - Mantis Dance > Orb Weaver
113 - Group Call > Ruthless Swarm
116 - Bug Beat > Widow Dance
117 - Horn Charge > Fiddleback Aura
118 - Powder Explosion > Honeycomb
119 - Sickle Slice > Sudden Fright
120 - Sticky Punch > Mantis Dance
121 - Enhanced Cut > Tangled Web
123 - Crawling Power > Nercosis Bite
124 - Swarm Attack > Locust Plague
125 - Needle Sting > Blood Drain
126 - Trap Web > Blistering Bite
130 - Insect Pest > Bug infestation
131 - Blistering Bite > Chilling Cocoon
135 - Bug Wail > Trap Web
138 - Spider Resistance > Spider Resilience
139 - Swarm Explosion > Bug Beat
140 - Microbe Magnet > Mystery Injection
141 - Germ Infection > Mega Sting
143 - Bug Counter > Ruthless Swarm
145 - Microbe Swarm > Colony Blast
146 - Insect Release > Exhausting Blast
147 - Creepy Sting > Cocoon
151 - Mosquito Drain > Dragonfly Slice
485 - Extreme Voltage > Static Touch
486 - Electrifying Touch > Electric Hum
487 - Thunder Ball > Magnetic Armor
489 - Electric Spit > Repel Clouds
491 - Lightning Hold > Static Punch
493 - Lighting Release > Wire Tapping
496 - Electro Grab > Flashing Strike
497 - Electric Zap > Zap
498 - Zap > Circuit Breaker
499 - Magnetic Kill > Kick Start
501 - Light Sparks > Voltage Swing
502 - Lightning Crunch > Crippling Shock
503 - Paralyzing Zap > Short Circuit
504 - Bolting Scream > Charged Air
505 - Lightning Blow > Alternate Current
508 - Lightning Rod > Blackout
509 - Speed Punch > Cold Power
510 - Quick Spark > Magnetic Poisoning
511 - Wild Blow > Sparks
512 - Lightning Aura > Amperage Jolt
515 - Void Thunder > Lightning Crunch
518 - Buzz > Max Capacity
519 - Burning Spark > Nerve Damage
520 - Lightning Bomb > Burning Sparks
522 - Extreme Scare > Jump Start
525 - Flaming Shock > Bad Circuit
526 - Gloomy Mist > Lightning Shock
528 - Focus Beam > Charge
529 - Death Glare > Voltage Orb
530 - Stunning Slap > Shocking Slap
531 - Lightning Path > Electrick Bolt
532 - Lucky Wish > Trick Spark
533 - Flashing Light > Direct Current
535 - Extreme Pain > Radio Cleansing
536 - Shinning Blast > Shining Cure
537 - Shock Punch > Electrocuttery
541 - Lighting Reset > Lightning Reset
542 - Jellyfish Charge > Polar Magnetism
547 - Spark Tornado > Reckless Charge
549 - Electro Bomb > Detonation
553 - Lightning Ball > Energize
555 - Voltage Build > Cauterize
560 - Electric Ball > Poison Transmission
566 - Thunder > Electric Power
576 - Sonic Shock > Thunder Crash
592 - Renewing Shock > Lightning Strike
593 - Blue Jet > Fuse Breaker
598 - Dry Lightning > Level Arc
602 - Self Conductor > Power Drain
622 - Magnetic Firearm > Rampage Shock
624 - Rampage Shock > Chain Lightning
626 - Thunder Breath > Channel Self
627 - Scintilated Charge > Boundless Energy
2976 - Rising Wave > Toxic Rain
2977 - Spontaneous Waves > Wash Up
2979 - Freezing Over > Frost Over
2980 - Ice Pool > Freezing Submission
2981 - Unwilling Restoration > Tide Slam
2989 - Abyss Pressure > Boil Down
2990 - Depth Dive > Surrounding Reef
2991 - Icy Steam > Temperature Flux
2992 - Steam Strike > Boiling Blood
2994 - Goodie Box > Power Floe
2996 - Rain Sprout > Geyser Strength
2997 - Aquatic Heal > Swift Cleanse
2999 - Fiery Confusion > Torrential Strike
3002 - Dirty Water > Deadly Sleep
3003 - Water Fang > Drag Down
Lordy. Double-checking this as well. Highly encouraging people to point out areas that need help~~ After a while, all of the words start bleeding together.
9 - Bug Heal > Bug Cleanse
14 - Bug Buzz > Swarm Slice
17 - Armed Hit > Scarab Aura
20 - Equal Ties > Equality Web
23 - Swarm Shot > Cold Plague
24 - Drain Energy > Power Leech
28 - Swarm Speed > Hasty Swarm
29 - Intense Buzz > Pinser Strike
31 - Insect Bite > Intense Buzz
34 - Insect Killer > Bug Bite
35 - Sticky Strike > Insect Experience
37 - Plasma Guzzle > Latch Onto
38 - Crippling Fangs > Striking Colors
42 - Insect Slap > Paralyzing Trap
44 - Web Shot > Beetle Roll
45 - Swarming Bugs > Dying Frenzy
46 - Insect Drill > Adverse Reaction
48 - Scamper Bug > Shimmering Wind
50 - Shimmering Wind > Scamper Bug
52 - Insect Boom > Calming Buzz
53 - Jack Hammer > Firefly Dance
55 - Weeble Slam > Go Dormant
56 - Contagion > Moth Takedown
57 - Parasitic Antennae > Insect Drill
59 - Mega Spike > Mosquito Bite
60 - Super Horn > Moth Dust
61 - Sting Strike > Shimmering Wind
64 - Plant Slice > Scarab Slice
66 - Kamikaze Hive > Insecticide
67 - Corrosive Bugs > Shifting Plague
70 - Lullaby Sting > Firefly Dance
72 - Razor Wing > Pinser Sharpen
74 - Cold Slide > Endothermia
76 - Underwing > Drain Energy
80 - Corrosion Slime > Corroding Touch
81 - Feeler > Poison Moths
85 - Bug Intimidation > Insect Power
87 - Buzz Kill > Wasp Gift
88 - Attack Hive > Enraged Swarm
90 - Burning Bite > Burning Sting
91 - Flourescence > Spider Bite
94 - Shattering Chirp > Scorpion Strike
95 - Recluse Bite > Cricket Kick
96 - Beetle Shell > Resonating Chirp
97 - Wing Chime > Bug Bomb
98 - Web Attack > Slow Injection
100 - Blood Drain > Pain Potential
101 - Level Bugs > Mesmerizing Blast
102 - Ruthless Swarm > Hornets Rage
103 - Mandibles > Terrifying Web
104 - Devouring Swarm > Firefly Aura
106 - Poison Stinger > Delirium Dance
109 - String Splash > Crippling Fangs
110 - Honeycomb > Recluse Bite
111 - Nest Attack > Swarming Bugs
112 - Mantis Dance > Orb Weaver
113 - Group Call > Ruthless Swarm
116 - Bug Beat > Widow Dance
117 - Horn Charge > Fiddleback Aura
118 - Powder Explosion > Honeycomb
119 - Sickle Slice > Sudden Fright
120 - Sticky Punch > Mantis Dance
121 - Enhanced Cut > Tangled Web
123 - Crawling Power > Nercosis Bite
124 - Swarm Attack > Locust Plague
125 - Needle Sting > Blood Drain
126 - Trap Web > Blistering Bite
130 - Insect Pest > Bug infestation
131 - Blistering Bite > Chilling Cocoon
135 - Bug Wail > Trap Web
138 - Spider Resistance > Spider Resilience
139 - Swarm Explosion > Bug Beat
140 - Microbe Magnet > Mystery Injection
141 - Germ Infection > Mega Sting
143 - Bug Counter > Ruthless Swarm
145 - Microbe Swarm > Colony Blast
146 - Insect Release > Exhausting Blast
147 - Creepy Sting > Cocoon
151 - Mosquito Drain > Dragonfly Slice
485 - Extreme Voltage > Static Touch
486 - Electrifying Touch > Electric Hum
487 - Thunder Ball > Magnetic Armor
489 - Electric Spit > Repel Clouds
491 - Lightning Hold > Static Punch
493 - Lighting Release > Wire Tapping
496 - Electro Grab > Flashing Strike
497 - Electric Zap > Zap
498 - Zap > Circuit Breaker
499 - Magnetic Kill > Kick Start
501 - Light Sparks > Voltage Swing
502 - Lightning Crunch > Crippling Shock
503 - Paralyzing Zap > Short Circuit
504 - Bolting Scream > Charged Air
505 - Lightning Blow > Alternate Current
508 - Lightning Rod > Blackout
509 - Speed Punch > Cold Power
510 - Quick Spark > Magnetic Poisoning
511 - Wild Blow > Sparks
512 - Lightning Aura > Amperage Jolt
515 - Void Thunder > Lightning Crunch
518 - Buzz > Max Capacity
519 - Burning Spark > Nerve Damage
520 - Lightning Bomb > Burning Sparks
522 - Extreme Scare > Jump Start
525 - Flaming Shock > Bad Circuit
526 - Gloomy Mist > Lightning Shock
528 - Focus Beam > Charge
529 - Death Glare > Voltage Orb
530 - Stunning Slap > Shocking Slap
531 - Lightning Path > Electrick Bolt
532 - Lucky Wish > Trick Spark
533 - Flashing Light > Direct Current
535 - Extreme Pain > Radio Cleansing
536 - Shinning Blast > Shining Cure
537 - Shock Punch > Electrocuttery
541 - Lighting Reset > Lightning Reset
542 - Jellyfish Charge > Polar Magnetism
547 - Spark Tornado > Reckless Charge
549 - Electro Bomb > Detonation
553 - Lightning Ball > Energize
555 - Voltage Build > Cauterize
560 - Electric Ball > Poison Transmission
566 - Thunder > Electric Power
576 - Sonic Shock > Thunder Crash
592 - Renewing Shock > Lightning Strike
593 - Blue Jet > Fuse Breaker
598 - Dry Lightning > Level Arc
602 - Self Conductor > Power Drain
622 - Magnetic Firearm > Rampage Shock
624 - Rampage Shock > Chain Lightning
626 - Thunder Breath > Channel Self
627 - Scintilated Charge > Boundless Energy
2976 - Rising Wave > Toxic Rain
2977 - Spontaneous Waves > Wash Up
2979 - Freezing Over > Frost Over
2980 - Ice Pool > Freezing Submission
2981 - Unwilling Restoration > Tide Slam
2989 - Abyss Pressure > Boil Down
2990 - Depth Dive > Surrounding Reef
2991 - Icy Steam > Temperature Flux
2992 - Steam Strike > Boiling Blood
2994 - Goodie Box > Power Floe
2996 - Rain Sprout > Geyser Strength
2997 - Aquatic Heal > Swift Cleanse
2999 - Fiery Confusion > Torrential Strike
3002 - Dirty Water > Deadly Sleep
3003 - Water Fang > Drag Down
Lordy. Double-checking this as well. Highly encouraging people to point out areas that need help~~ After a while, all of the words start bleeding together.
2013-02-03, 09:54 AM
(2013-02-03, 07:08 AM)Psywar Wrote: woot woot, can't wait for v2
also, i'd tried it several times but i think the filter by name in User's All Monsters Page is not working...
I've found that you have to wait a moment before asking the page to sort monsters. In my case, I think it comes down to the browser loading all of my 600-odd monsters (Which takes a few seconds, lol).
I just checked, and if I waited a few moments before pressing sort buttons, they all function well.
2013-02-03, 10:49 AM
awesome do you have clue when v2 will be released,I mean you should probably know?
DARE TO BELIEVE!
Always be a first - rate version of yourself, instead of a second - rate
version of somebody else.
Always be a first - rate version of yourself, instead of a second - rate
version of somebody else.
2013-02-03, 10:52 AM
Only time will tell, don't rush. The V2 gets added when it's ready, so it depends on us and our work to help CeFurkan build it.
Constantly dying yet never dead
2013-02-03, 11:15 AM
Don't rush the update Cef; you may take your time..
don't rush it.. it may come out all bloated up or messy.. or something like that
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(2013-02-03, 09:54 AM)Henrie Wrote:well, it's working if you click the auto select system when you type the monster name but if you type the whole name of the monster and click filter, it won't work. Wth, it doesn't matter anymore as long as there is a way that works. But still, it's not working if you type the whole name of the monster...(2013-02-03, 07:08 AM)Psywar Wrote: woot woot, can't wait for v2
also, i'd tried it several times but i think the filter by name in User's All Monsters Page is not working...
I've found that you have to wait a moment before asking the page to sort monsters. In my case, I think it comes down to the browser loading all of my 600-odd monsters (Which takes a few seconds, lol).
I just checked, and if I waited a few moments before pressing sort buttons, they all function well.
Btw, nice job Henrie, hope you get enough incentives from cefurkan for all your hard work.
@Cefurkan, can you please add in the Manage Monsters Page where you can filter the monster by identity number. The thing is, if you have lots of the same monster with the same nature and you want to add a particular 1 to your team, do i have to open 1 by 1 the monster's detail page just to took for it? It happened to me in v1 and i think it is not yet resolved in vs as i look at it.
2013-02-03, 06:01 PM
@Psywar, sorry, I misunderstood the original error. xD Thought you were talking about the alphabetical sort. The search filter does appear to have a problem with names not being capitalized. Should be something we can correct.
Just tested:
camopillar turned up 0 results.
Camopillar turned up 3 results.
Just tested:
camopillar turned up 0 results.
Camopillar turned up 3 results.
2013-02-03, 07:48 PM
By the way henrie have you drawn new monsters?
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