2012-12-25, 02:10 PM
Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learn
Captain of KARNAGE (PTD)
2012-12-25, 02:18 PM
(2012-12-25, 02:10 PM)honchkrow14 Wrote: Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learnit is working at me
what is your Monster unique id ? Identity id i mean
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2012-12-25, 02:20 PM
abilities problem might be fixed but new monsters already caught still only have 1 ability
the monster i posted link of still got 1 ability and many ore monsters
the monster i posted link of still got 1 ability and many ore monsters
2012-12-25, 02:21 PM
There are still some monsters which can't be found on maps, such as stormeleon and cielon.
Is this correct??
Is this correct??
(2012-12-25, 02:20 PM)kunwarkharbanda Wrote: abilities problem might be fixed but new monsters already caught still only have 1 abilityyes it is fixed for new monsters
the monster i posted link of still got 1 ability and many ore monsters
Quote:There are still some monsters which can't be found on maps, such as stormeleon and cielon.yes there will be always few monsters not catchable
Is this correct??
this time list is :
10 Augurix Ancient flying water
19 Korrodo Ancient dragon poison
28 Erdegon Ancient dragon ground
35 Stromeleon Ancient dragon electric
36 Cielon Ancient dragon flying
782 Ionoule Ancient electric dragon
99 Accellent Emissary electric fire
104 Zulite Emissary rock null
176 Carilbi Emissary grass poison
282 Odani Emissary dragon light
336 Gibleet Emissary grass null
337 Monseep Emissary grass null
414 Brutone Emissary rock null
424 Willion Emissary grass water
449 Badgearth Emissary dark ground
644 Horspider Emissary grass null
680 Boarowisp Emissary fire steel
720 Phylecther Emissary ghost normal
735 Minine Emissary poison null
1136 Gonbraa Emissary dragon poison
154 Thunduppy Regular electric null
137 Chinchelta Superior electric null
323 Extreece Superior ice null
327 Womoss Superior grass null
478 Hermitadel Superior ground water
837 Generatic Superior electric null
845 Televitate Zenith psychic null
1065 Iitiyel Zenith psychic steel
but they will most likely become available at next random assignment
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2012-12-25, 02:24 PM
1 ability thing still not fixed cefurkan
i just caught this https://test.monstermmorpg.com/SeeUserMo...?ID=623932
i just caught this https://test.monstermmorpg.com/SeeUserMo...?ID=623932
2012-12-25, 02:25 PM
Will this be the case with the actual server, or will we be able to catch all the monsters?
2012-12-25, 02:25 PM
(2012-12-25, 02:24 PM)kunwarkharbanda Wrote: 1 ability thing still not fixed cefurkanyou are right
i just caught this https://test.monstermmorpg.com/SeeUserMo...?ID=623932
going to check it again
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2012-12-25, 02:33 PM
ok found the ability problem. fixed now
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2012-12-25, 02:39 PM
yes fixed now
2012-12-25, 02:49 PM
i just noticed something else major i forgot
i had to de-transform monsters which does not satisfy new transformation level
i had to de-transform monsters which does not satisfy new transformation level
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2012-12-25, 02:49 PM
(2012-12-25, 02:18 PM)CeFurkan Wrote:here is he cef https://test.monstermmorpg.com/SeeUserMo...?ID=623929(2012-12-25, 02:10 PM)honchkrow14 Wrote: Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learnit is working at me
what is your Monster unique id ? Identity id i mean
Captain of KARNAGE (PTD)
2012-12-25, 02:52 PM
what does that mean cefurkan ?
it means since there are new ways of transforming levels, cefurkan has to go back and detransform the mons that dont fit the new ways.
example: https://test.monstermmorpg.com/SeeUserMo...?ID=342077
for this to stay a moniyon its defense would had to be greater then attack
and it is, but barely
if it wasnt it would be detransformed to a monjestor.
example: https://test.monstermmorpg.com/SeeUserMo...?ID=342077
for this to stay a moniyon its defense would had to be greater then attack
and it is, but barely
if it wasnt it would be detransformed to a monjestor.
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
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2012-12-25, 03:45 PM
cefurkan,can you add a computer controllled pvp system? for ex. guider is offline,but i want to pvp the team he has up,could you make it where i can i press "battle player (computer controlled)" and be able to do stuff like test natures,strategies and such ?
2012-12-25, 03:55 PM
Are we gonna keep old moves the same way they are?
such as Hidden punch with 1000 accuracy?
such as Hidden punch with 1000 accuracy?
2012-12-25, 04:20 PM
no danny
2012-12-25, 04:55 PM
Quote:cefurkan,canyes this could be added
you add a computer controllled pvp system? for ex. guider is
offline,but i want to pvp the team he has up,could you make it where i
can i press "battle player (computer controlled)" and be able to do
stuff like test natures,strategies and such ?
(2012-12-25, 03:55 PM)Danny Wrote: Are we gonna keep old moves the same way they are?no the moves will be like on test server now
such as Hidden punch with 1000 accuracy?
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2012-12-25, 05:12 PM
Oh yea, I wanted to bring this suggestion up again.
Stay on battle result page when all monsters are learning a move. We have multiple monsters learning a move from participating in battle and we should be able to stay on the battle result page and sort it out.
Stay on battle result page when all monsters are learning a move. We have multiple monsters learning a move from participating in battle and we should be able to stay on the battle result page and sort it out.
2012-12-25, 05:16 PM
(2012-12-25, 04:55 PM)CeFurkan Wrote:Alright,thank you,i believe this will relieve most of the pvp offers sent to people who do not want to pvp,for ex. if i left,i could leave a pvp team on my acc for someone to pvp me while i'm not onlineQuote:cefurkan,canyes this could be added
you add a computer controllled pvp system? for ex. guider is
offline,but i want to pvp the team he has up,could you make it where i
can i press "battle player (computer controlled)" and be able to do
stuff like test natures,strategies and such ?
2012-12-25, 05:59 PM
for npc history, i think standard is spelled wrong...
2012-12-25, 08:39 PM
(2012-12-25, 05:12 PM)SparrowHawk Wrote: Oh yea, I wanted to bring this suggestion up again.that is how it should be
Stay on battle result page when all monsters are learning a move. We have multiple monsters learning a move from participating in battle and we should be able to stay on the battle result page and sort it out.
but due to poor design right now you are not able to do that
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2012-12-25, 08:47 PM
(2012-12-25, 02:49 PM)honchkrow14 Wrote:i just checked your account and it did not learn any move ? so it has forgotten the moves you say to forget(2012-12-25, 02:18 PM)CeFurkan Wrote:here is he cef https://test.monstermmorpg.com/SeeUserMo...?ID=623929(2012-12-25, 02:10 PM)honchkrow14 Wrote: Cef there is problem, when I get new move to learn and I don't want that move and click forget this move, it's not working, it's not letting me to forget it, after each battle it shows me same move to learnit is working at me
what is your Monster unique id ? Identity id i mean
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2012-12-26, 02:52 AM
Coding email verification system
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2012-12-26, 03:14 AM
(2012-12-26, 03:09 AM)Guider456 Wrote:yes. everyone will be redirected here until verify email(2012-12-26, 02:52 AM)CeFurkan Wrote: Coding email verification systemthis is after the registration page?
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Will our Monsters keep their "real server" abilities or will they be changed to the new randomly assigned abilities?
Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2012-12-26, 05:33 AM
(2012-12-26, 05:29 AM)Knost Wrote: Will our Monsters keep their "real server" abilities or will they be changed to the new randomly assigned abilities?Cefurkan said they will be changed to the new default monster dex abilities, which are going to be randomized
Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
2012-12-26, 05:38 AM
(2012-12-26, 05:33 AM)mike521 Wrote:Thats no good. Take Icebragled for example. In the real server it is Special attack based and in the test it is physical attack based.(2012-12-26, 05:29 AM)Knost Wrote: Will our Monsters keep their "real server" abilities or will they be changed to the new randomly assigned abilities?Cefurkan said they will be changed to the new default monster dex abilities, which are going to be randomized
Hopefully they will stay the same as a change could ruin some current mons that people paid real money for.
Can I or someone go through and fix the monsters abilities to complement the monster?
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2012-12-26, 05:43 AM
I'd love to help work for manual ability assigning. It's better than getting our greatest PvP mons randomized @.@
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