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Training Strategy : Zeniths and Legends Part 1
#1
This thread will serve as a training strategy for the following monsters : Glamvas, Yetee, Volcaurus, Alaclipse

i might do a couple more zeniths and legends but i will leave some for people to work on, emissaries might come next.

Nature:
TPs to train in :
Held Item :
Move-Set :
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#2
what about tps
[Image: ZekromSig.png]

Credits to SparrowHawk
#3
opps thnx for the reminder
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#4
He gets all of his Strategy from me ._. Big Grin
[Image: patrick_star_signature__by_astra_star-d393bi2.jpg]
#5
lies
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#6
i trust guider to do a better job than just about anyone else on this site.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#7
(2011-10-12, 05:03 PM)orboknown Wrote: i trust guider to do a better job than just about anyone else on this site.
Yea guider sure does a nice work around here.
#8
Glamvas


[Image: 214Glamvas.png]

Monster Dex Link : https://www.monstermmorpg.com/Glamvas-Monster-Dex-214
Nature: Trembling
Tps to train in : 396 attack, 4 speed, 396 hp
Held Item : Fighting Orb/Psychic Orb or Evasion Armor/Speed Armor
Moveset :
Clinch

Psychic Blades
Leaf Sword
Stone Blade/Shock/Ghost Flare


Details : Clinch is a must for any Glamvas since its STAB and one of its strongest moves. it can easily overcome any Dark,Steel,Rock,Normal,Ice type with this move. Psychic Blades you can decide whether or not to have it but it is a good move since it can overcome any fighting,poison,or steel type with this move,and it also has a high critical hit chance. Leaf Sword is just like a side move, you can choose whether or not to have this. However, it goes well with 1 of its current abilities when its Hp is below 40%, it also has a high critical hit ratio,and has a 35% chance to cause bleeding. Stone Blade is also like a said move. If you are afraid of it's weakness to flying, you can use this move to knock down all flying types to the ground. It , too, has a high critical hit ratio. Shock will be useful since Glamvas will have high speed and it also can leave the foe paralyzed,making it's item useful too. Ghost Flare is there so you can reduce your enemy's attack stat and HP, therefore crippling it if it's an all out attacker.


Here's 1 i thought of. I will make more later as i find time for them.
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#9
OH ,
this is for movesets ._.
i do this for PO sometimes.
[Image: patrick_star_signature__by_astra_star-d393bi2.jpg]
#10
Good job Guider but what about some status moves? Like, at least one to boost some of it's stat power. The item can't do it alone since our items are kinda weak.

I'm hoping that the more items we get would be enhancements of the ones we have now.
#11
i put some in there
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#12
ghost flare was a move idea I made lol
[Image: ZekromSig.png]

Credits to SparrowHawk
#13
Btw Guider, I'm doing Bavante (Zenith)

^_^ He's a ghost Tongue
#14
eww he's ugly
[Image: ZekromSig.png]

Credits to SparrowHawk
#15
that sounds good
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#16
(2011-10-12, 11:09 PM)Pein Wrote: eww he's ugly
Shush I love Bavante :<

So much better than Betamma <_<

#17
however betamma learns a move that can tick people off :d
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#18
lol i just felt like doing betamma my fave is monason
[Image: ZekromSig.png]

Credits to SparrowHawk
#19

thought of another thing for Glamvas
Nature : BlockheadTPs to train in: 396 defense, 396 special defense, 4 hpHeld Item: defense armor/special defense armor
Moveset:
Bleed Cut
Harass
Concentration Rest
Toxic Bite


Details : Bleed Cut is used here, because it has a 50% chance of causing bleeding- which lowers the foe's hp defense and special defense by 10% for a certain amount of turns. Harass is used here since it can reduce the enemy's accuracy and evasion which ,in this case, will make it aggravating to kill a monster like this. Concentration Rest is used here,because it can restore your monster's HP by 100% in 2 turns and it can make it annoying to kill this monster. Toxic Bite is used here, because it has a 80% chance of poisoning the foe.

Here's a sample defensive Glamvas. will maybe make 1 more set for Glamvas. not sure though.
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#20
Nice work guider. i needed the glamvas one.
#21
nice job guider
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#22
i plan on doing yetee either tomorrow or wednesday
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#23
i going to start back with mines whenmoves are done
[Image: ZekromSig.png]

Credits to SparrowHawk
#24
doing 1 last set for glamvas

Nature: Mirage
Tps to train in: 400 attack 200 defense 199 special defense or 400 hp 200 attack 100 defense or 99 special defense
Held Item: Razor Claw or Fighting/Psychic Orb
Move-set
1. Trip Kick
2. Sky Slash
3. Knife Dance
4. Bleed Cut

Details: Trip Kick is for stab and to reduce speed i recommend it over Clinch for this set. Sky Slash is just to counter evasion. Knife Dance is to boost your attack. Bleed Cut is to lower your opponent's defense sp defense and hp to help give you an edge.
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#25
Nice guide, very useful.

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