An idea brought up by Tayjo earlier in chat, a separate rank called "PvP rank", which focuses on strength and in-battle ability rather than catching and training. Each PvP win could give a number of points that will keep adding, the higher points the better!
Pros:
Pointing system:
1 point = per victory via Surrender (No matter the number and level of enemy's Monsters)
Points stay the same for Regulars and Superiors, +1 point for Starters and Emissaries, +2 for Zeniths, +3 for Legends and +4 for ancients
1 point = per defeat of a monster levels 1-20
2 points = per defeat of a monster level 21-49
3 points = per defeat of a monster levels 50-60
4 points = per defeat of a monster levels 61-69
5 points = per defeat of a monster levels 70-84
6 points = per defeat of a monster levels 85-99
7 points = per defeat of a monster level 100
Points are added after a PvP battle, win or lose. So if you beat 4 of the enemy's monsters that are level 40-49 but you lost, you still get (2 x 4) 8 points.
Beating a player with a PvP rank lower than you by 500-1000 grants 50% less points (if the points isn't a whole number, round down :D) and a difference above 1000 will grant 0% rewards :(
Stay inactive in the PvP realm and lose points. They will decrease by 1% perhaps for everyday after 3 days. Losing will also cost you some points, which is 50% of the winner's point profit.
Notes:
Pros:
- The players who will rather focus heavily on utilizing strategies and battling in PvP's will be more recognized.
- Players who have only a few but strong PvP monsters but have low DMS can get a good rank in the "PvP ranks"
- Usage of alternate accounts for spamming PvP victories
Pointing system:
1 point = per victory via Surrender (No matter the number and level of enemy's Monsters)
Points stay the same for Regulars and Superiors, +1 point for Starters and Emissaries, +2 for Zeniths, +3 for Legends and +4 for ancients
1 point = per defeat of a monster levels 1-20
2 points = per defeat of a monster level 21-49
3 points = per defeat of a monster levels 50-60
4 points = per defeat of a monster levels 61-69
5 points = per defeat of a monster levels 70-84
6 points = per defeat of a monster levels 85-99
7 points = per defeat of a monster level 100
Points are added after a PvP battle, win or lose. So if you beat 4 of the enemy's monsters that are level 40-49 but you lost, you still get (2 x 4) 8 points.
Beating a player with a PvP rank lower than you by 500-1000 grants 50% less points (if the points isn't a whole number, round down :D) and a difference above 1000 will grant 0% rewards :(
Stay inactive in the PvP realm and lose points. They will decrease by 1% perhaps for everyday after 3 days. Losing will also cost you some points, which is 50% of the winner's point profit.
Notes:
- The IP scan before checking for points bit is now bolded, since I think it will help this suggestion greatly.
- Igvy's suggestion about no points earned when the enemy is too far down the ranks is also added.
- Class system is now also added
- fjkulit
- Lolzinator
- Ramza_X
- Tayjo
- Zerion
- muytr
- Viperanw
- SlimJimForHim
- swjfire
- zacherymatthews
Constantly dying yet never dead
2012-06-22, 09:51 AM
i SUPPORT?
o.o
o.o
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation.
2012-06-22, 09:53 AM
SUPPORT, but alt accounts WILL be a problem...
"A man who's lost his pride can never be free"
- Ramza Beoulve
- Ramza Beoulve
2012-06-22, 09:54 AM
I obviously support this ^^
2012-06-22, 09:59 AM
2012-06-22, 10:04 AM
Yeah maybe if this suggestion makes it through, a table for points gotten after a victory.
1 point = victory via surrender (No matter how many and what level the enemy's Monsters are)
1 point = per defeat of a monster levels 1-20
2 points = per defeat of a monster levels 30-49
Points can bea dded after the PvP battle, over there saying: PvP points gained: ___
1 point = victory via surrender (No matter how many and what level the enemy's Monsters are)
1 point = per defeat of a monster levels 1-20
2 points = per defeat of a monster levels 30-49
Points can bea dded after the PvP battle, over there saying: PvP points gained: ___
Constantly dying yet never dead
2012-06-22, 10:09 AM
yeah that would be cool!
how about adding a score for individual mons getting a "pvp points earned:"
how about adding a score for individual mons getting a "pvp points earned:"
2012-06-22, 10:13 AM
Igvy...that could work too, but what if someone needs a short break or has to get a short leave?
And the ladder bit, YES to THAT!
And the ladder bit, YES to THAT!
Constantly dying yet never dead
2012-06-22, 10:14 AM
(This post was last modified: 2012-06-22, 10:21 AM by Lolzinator.)
(2012-06-22, 10:10 AM)Igvy Wrote: shouldn't be grindable. A measure of real skill.I don't really think you should loose rank from being a little inactive.. remember that there is alot of guys who may want to be playing 24/7,
I'd suggest a ranking ladder. Where defeating an opponent too far down the ladder, winning has no effect.
If you don't pvp in a week you go down a ranking.
but does not have the Opportunity... The only way you'r rank should fall was if someone got more points than you. Thats what i think
The Vikings Will Rampage.
2012-06-22, 10:15 AM
(2012-06-22, 10:14 AM)Lolzinator Wrote:uppertunity, seriously? lol.(2012-06-22, 10:10 AM)Igvy Wrote: shouldn't be grindable. A measure of real skill.I don't really think you should loose rank from being a little inactive.. remember that there is alot of guys who may want to be playing 24/7,
I'd suggest a ranking ladder. Where defeating an opponent too far down the ladder, winning has no effect.
If you don't pvp in a week you go down a ranking.
but does not have the uppertunity... The only way you'r rank should fall was if someone got more points than you. Thats what i think
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation.
2012-06-22, 10:16 AM
sorry, i "May" have misspelled that... but whatever, you got my point, and that is what matters!
The Vikings Will Rampage.
2012-06-22, 10:18 AM
... [double posted?] o-o hmmm
seems a little complicated... since like it will be hard for the computer to check one-by-one for the level of the monsters? :3
seems a little complicated... since like it will be hard for the computer to check one-by-one for the level of the monsters? :3
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation.
2012-06-22, 10:19 AM
Tayjo, no... no.... no... That would again be very unlucky for those who cannot be on everyday to secure their points
The Vikings Will Rampage.
2012-06-22, 10:20 AM
Point sapping is a no-no. The loser will just feel bad lol.
Constantly dying yet never dead
2012-06-22, 10:21 AM
Wait... if we have "victory via surrender", where's "victory via defeating all of opponent's monsters"??
"A man who's lost his pride can never be free"
- Ramza Beoulve
- Ramza Beoulve
2012-06-22, 10:23 AM
The victory via beating will be calculated by the levels of the enemy's monsters that were defeated, hence the table
Constantly dying yet never dead
2012-06-22, 10:24 AM
Maybe the enemy's average level would have something to do with the points?
The Vikings Will Rampage.
ok then how about: you could steal a percentage of points depending on the total gap in lvl like, 0,01 per lvl in difference
total gap meaning counting both players lvl's of their mons used in the battle not counting them if not used due to defeat?
that way no one can complain bg or something like that since it was an uneven battle since it started right?
and point sapping would only be a small bonus to the added points i mean.
total gap meaning counting both players lvl's of their mons used in the battle not counting them if not used due to defeat?
that way no one can complain bg or something like that since it was an uneven battle since it started right?
and point sapping would only be a small bonus to the added points i mean.
2012-06-22, 10:29 AM
Tayjo, stealing is not really this game's style..
The Vikings Will Rampage.
2012-06-22, 10:36 AM
2012-06-22, 11:06 AM
OP Edited again. Added points by ranks, since beating a level 100 Regular needs to have less rewards than beating a level 100 Ancient
Constantly dying yet never dead
2012-06-22, 01:44 PM
(This post was last modified: 2012-06-22, 01:46 PM by SparrowHawk.)
It's a little different with only a few more additions than this :
Quote:Player Vs. Player Point System!! :
Maybe in a PVP Server, there could be a point system for every player. The point system contains the players records of wins, losses, and draws. Let's say, after a pvp battle, the winner collects value points for their rank.
For example, if a player was ranked 1 and they fought another player ranked 5, the ranked 1 player if they win would receive 3 points. If the ranked 5 player won, they would receive more points because they are under ranked.
To be clear, if the player that is of a higher rank than their opponent, they gain less points if they win but if a player is under ranked than their opponent, they gain more points.
As for rewards and privileges, points could be spent in getting into competitions or buying weak monsters. For prices with points, it would take considerably a large amount to purchase a legendary monster without donating. Like, if someone had 1 million pvp points, they could purchase a legendary monster. (Probably too high but if this is taken into consideration, I could fix the prices on different types of monsters)
Oh and also in PVP, players should be able to receive a portion from their opponent's gold. Like, at least $500-$700. In competitions, you receive points instead of gold.
2012-06-22, 04:39 PM
SUPPORT
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
2012-06-23, 04:11 AM
This idea's good.. I support
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