Poll: Do You Like New Animation
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Yes
64.00%
No
36.00%
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New feature: Battle Animation
#31
(2013-08-20, 10:44 AM)Legolas Wrote: The animation from my point of view shows a physical attack.

My suggestions: 

1: Maybe an animation for special attack could be like a fireball for fire attacks, a water shot for water, a lightning for electric and so on. 

2: for status problems maybe turning the monsters into colors (only when they receive the status problem): purple (poison) red (bleeding) yellow (paralyzing)...

3: for status changes maybe a group of little arrows pointing down/up (increasing/decreasing) with different colors for every stat.

4: Turning the monster into a dark color when it´s defeated.

yes if someone were able to do that would be great Big Grin
#32
awesome i'd really love such an idea keep it up Smile
[Image: tO3jDrM.png]
#33
Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.
#34
(2013-08-20, 12:45 PM)Arlaxeon Wrote: Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.

As for the fourth idea, that shouldn't be too hard, one could just open photoshop and apply a layer/ use a colour inversion tool and it should be done.
CeFurkan Wrote:
@Nitz_X u really should leave this game
[Image: kSLYA.png]
#35
awesome I remember I wanted attack animation in this game and its finally here
#36
(2013-08-20, 01:02 PM)Nitz_X Wrote:
(2013-08-20, 12:45 PM)Arlaxeon Wrote: Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.

As for the fourth idea, that shouldn't be too hard, one could just open photoshop and apply a layer/ use a colour inversion tool and it should be done.

yes pretty correct

if someone do i can add Big Grin

a gradient layer design 240x240 pixel darker and i can apply it with opacity
#37
mabye you could add item animations
#38
Why though?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#39
mine just jiggles like two pixels ...is that it?
#40
(2013-08-20, 04:43 PM)orboknown Wrote: Why though?

think how cool it would be
#41
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
#42
(2013-08-20, 06:24 PM)orboknown Wrote:
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"

[Image: meme-lol-que-significa-LOL.jpg]
#43
Nice Smile
[Image: 11jozyq.jpg]
#44
(2013-08-20, 06:24 PM)orboknown Wrote:
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"

What legolas said... LOOOOOOOOOOOOOOOOOOOL agreed XD
#45
I really like the option to turn the animation off. 
Also, I like the simplicity of the animation--too complex of animated images might slow down the browser, but as it is, the game seems to continue at the same speed, which is great
#46
(2013-08-20, 02:46 PM)CeFurkan Wrote:
(2013-08-20, 01:02 PM)Nitz_X Wrote:
(2013-08-20, 12:45 PM)Arlaxeon Wrote: Yeah... its a cool idea but right now its far from perfect :/

But its cool, I hope it will improve more e.g. with legolas' idea Big Grin

Keep the good work up.

As for the fourth idea, that shouldn't be too hard, one could just open photoshop and apply a layer/ use a colour inversion tool and it should be done.

yes pretty correct

if someone do i can add Big Grin

a gradient layer design 240x240 pixel darker and i can apply it with opacity

Do you mean just a not animated gradient like this?
[Image: dAGXi.png]
Or an animated one like this (The right is an example being looped, I can speed it up if needed)
[Image: rGZP.gif][Image: Ixb5R.gif]
#47
To be honest, I'm not a complete fan of the animations as is. Confused The animations seem to lag behind actions; I would find myself waiting for a mon's image to move to attack the next mon sent in rather than the mon I attacked... Also, having every animation exactly the same doesn't seem that interesting :/ 

I'm sorry if I come across as a bit cynical of this, but since this is a new idea, I'm sure it will be improved in the future! Smile Until then however, my animations stay off Tongue GL to all the people working hard on this, looking forward to see what you guys can do!
[Image: attachment.php?aid=448]
~^±|I|±^~Pyro Piglet~^±|I|±^~ 
»»»»»»[IGN: Tanklet]««««««
Never argue with an idiot, they drag you down to their level and then beat you with experience.
#48
(2013-08-20, 10:44 AM)Legolas Wrote: The animation from my point of view shows a physical attack.

My suggestions: 

1: Maybe an animation for special attack could be like a fireball for fire attacks, a water shot for water, a lightning for electric and so on. 

2: for status problems maybe turning the monsters into colors (only when they receive the status problem): purple (poison) red (bleeding) yellow (paralyzing)...

3: for status changes maybe a group of little arrows pointing down/up (increasing/decreasing) with different colors for every stat.

4: Turning the monster into a dark color when it´s defeated.
I tried to make a lightning bolt come from a friendly monster to an enemy but it didn't look that great. I need more practice/time before I can do things like that x.x (I'll try again this weekend though)

As for the status problem, would it be just a solid color/gradient overlay? It seems like in order for it to look good you would have to do it for each individual monster.(Which I could do, it would just take time.)

I'm making the arrows for a status change, it could only play once or maybe 2 or 3 times, let me know what you guys think before I do all of them. These ones specifically are speed status changes for the enemy monster and it would be flipped for your monster (or it could be the other way around)
[Image: OxtGe.gif][Image: 1RWov.gif]
I also made one for when you miss which would only play once
[Image: 0Jm4T.gif]
#49
(2013-08-20, 06:24 PM)orboknown Wrote:
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]
#50
(2013-09-08, 11:01 AM)Trip Wrote:
(2013-08-20, 06:24 PM)orboknown Wrote:
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]

Ahaha I love it! Big Grin Can't stop watching...
[Image: attachment.php?aid=448]
~^±|I|±^~Pyro Piglet~^±|I|±^~ 
»»»»»»[IGN: Tanklet]««««««
Never argue with an idiot, they drag you down to their level and then beat you with experience.
#51
I think the default for the battle animation should be turned off.. or a cookie to remember the setting. Either way, it's not a major annoyance, but I always turn them off.
#52
(2013-09-08, 11:01 AM)Trip Wrote:
(2013-08-20, 06:24 PM)orboknown Wrote:
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]

good one :d

you really have skills

do you have skype ?
#53
(2013-09-10, 12:00 AM)CeFurkan Wrote:
(2013-09-08, 11:01 AM)Trip Wrote:
(2013-08-20, 06:24 PM)orboknown Wrote:
(2013-08-20, 06:20 PM)Alex330 Wrote: think how cool it would be
"Oh hey let's throw this little pill at a monster!"
...
"well that was exciting"
You have inspired me to take about a half hour of my time to make this.
[Image: oEPsB.gif]

good one :d

you really have skills

do you have skype ?

Big Grin haha
#54
Nice work.Big Grin
#55
actually i am planning to add

damage rise up as a red balloon and hp rise up as a green balloon Big Grin
#56
Monster battle would be nice if there was music add to it
#57
Control panel options:

Battle animation always on/off.

Surely I can't be the only person who just always has to turn it off?
[Image: 5nI4bBx.png?3]
Credits to Prysma 2 for the signature image!
#58
I do that when I'm tping a monsterTongue
#59
That animo was really cool.
[Image: 11jozyq.jpg]
#60
I agree 100% with tank.
Resident noob

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