2012-01-03, 04:46 AM
(This post was last modified: 2012-01-03, 09:48 PM by SparrowHawk.)
Inaudible : -3(A), +6 (D), -3(SpA), +6(SpD), -3(Speed), -3(Health)
Reveling : -6 (A), +0 (D), +0 (SpA), +0 (SpD), +0 (Speed), +6 (Health)
Reveling : -6 (A), +0 (D), +0 (SpA), +0 (SpD), +0 (Speed), +6 (Health)
2012-01-03, 10:52 AM
Just looking at everyone's suggestions, is there a rule that says the number can't be bigger than 6 or less than -6?
2012-01-03, 11:09 AM
Knight
+6 atk
+6 def
-6 sp atk
-6 sp def
-6 spd
+6 hp
Wizard
-6 atk
-6 def
+6 sp atk
+6 sp def
+6 spd
-6 hp
+6 atk
+6 def
-6 sp atk
-6 sp def
-6 spd
+6 hp
Wizard
-6 atk
-6 def
+6 sp atk
+6 sp def
+6 spd
-6 hp
I don't like some of these nature names.
I know in the end it's just stat differences but what is a Magician/Wizard, Thunder, Shock, Super etc supposed to be like? Do the monsters go around with wands and thunder shaped scars on their foreheads? :/
Something else I was thinking, maybe there should be a couple more natures that don't change any stats. (Bore, Placid, Reliable)
I know in the end it's just stat differences but what is a Magician/Wizard, Thunder, Shock, Super etc supposed to be like? Do the monsters go around with wands and thunder shaped scars on their foreheads? :/
Something else I was thinking, maybe there should be a couple more natures that don't change any stats. (Bore, Placid, Reliable)
(2012-01-03, 11:14 AM)Dizzard Wrote: I don't like some of these nature names.Steadfast...
I know in the end it's just stat differences but what is a Magician/Wizard, Thunder, Shock, Super etc supposed to be like? Do the monsters go around with wands and thunder shaped scars on their foreheads? :/
Something else I was thinking, maybe there should be a couple more natures that don't change any stats. (Bore, Placid, Reliable)
Sadistic: +5 Atk +5 Def -5 SP Atk -5 SP Def +5 Hp -5 Speed
Hilarious:-4 Atk -4 Def +6 Sp Atk +0 Sp Def +6 HP -4 Speed
Garbage:-1 Atk -1 Def -1 Sp Atk -1 Sp Def +2 Hp +2 Speed
Sleepy: -3 Atk +2 Def +1 Sp Atk +0 Sp Def -6 HP +6 Speed
Neglected: 0 Atk 0 Def +6 Sp Atk +0 Sp Def -6 HP 0 Speed
EDITED
Constantly dying yet never dead
(2012-01-03, 11:53 AM)Rock127 Wrote:(2012-01-03, 11:14 AM)Dizzard Wrote: I don't like some of these nature names.Steadfast...
I know in the end it's just stat differences but what is a Magician/Wizard, Thunder, Shock, Super etc supposed to be like? Do the monsters go around with wands and thunder shaped scars on their foreheads? :/
Something else I was thinking, maybe there should be a couple more natures that don't change any stats. (Bore, Placid, Reliable)
I said a couple more. I know Steadfast already exists.
There could always be some more natures that don't affect battle stats....but affect stats for other activities in the future. (like appeal contests or something else besides fighting)
2012-01-03, 08:29 PM
Whatdo you not get about posting lists horizantilly guys?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
2012-01-03, 08:37 PM
Ikr Orb, even I posted horizontal O.o
People, POST HORIZONTAL
Your natures might not be added because you didn't post horizontal.
Name - Attack, Defense, Special Attack, Special Defense, Speed, Health
Name - Attack, Defense, Special Attack, Special Defense, Speed, Health
2012-01-03, 09:51 PM
also rain none of your natures have a sum of 0
Remember people your natures have to have a sum of 0 before they're added to the op.
Remember people your natures have to have a sum of 0 before they're added to the op.
![[Image: SamurottGSig.png]](http://i1086.photobucket.com/albums/j450/xSilverFlamex/SamurottGSig.png)
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
2012-01-08, 07:11 PM
(This post was last modified: 2012-01-08, 07:13 PM by Uncle Lung Fish.)
*bumped*
(2012-01-03, 11:53 AM)Rock127 Wrote:edit them to be horizontal my friend, new rule must post horizontal(2012-01-03, 11:14 AM)Dizzard Wrote: I don't like some of these nature names.Steadfast...
I know in the end it's just stat differences but what is a Magician/Wizard, Thunder, Shock, Super etc supposed to be like? Do the monsters go around with wands and thunder shaped scars on their foreheads? :/
Something else I was thinking, maybe there should be a couple more natures that don't change any stats. (Bore, Placid, Reliable)
In order: HP,Attack,Defense,SpAttack,SpDefense and Speed.
Sadistic:
-5
+5
-5
+5
-5
+5
Hilarious:
-4
-4
-4
+6
+0
+6
Garbage:
+2
-1
-1
-1
-1
+2
Sleepy:
+6
-3
+2
+1
+0
-6
2012-01-09, 07:44 PM
(2012-01-03, 08:37 PM)Kamidara Wrote: Ikr Orb, even I posted horizontal O.o
People, POST HORIZONTAL
Your natures might not be added because you didn't post horizontal.
Name - Attack, Defense, Special Attack, Special Defense, Speed, Health
(2012-01-03, 09:51 PM)Guider456 Wrote: also rain none of your natures have a sum of 0
Remember people your natures have to have a sum of 0 before they're added to the op.
Indeed it has been said. Now, the color is red

Names may have already been taken because I haven't read the front post, nor am I aware of current Natures: Here are my suggestions:
Athlete Nature: +3 Attack, +1 Defence, -1 Sp. Attack, -3 Sp. Defence, +5 Speed, -5 HP
Intelligent Nature: -5 Attack, -3 Defence, +4 Sp. Attack,+4 Sp. Defence, -3 Speed, +3 HP
Reflex Nature (Referring to Good Reflexes): -2 Attack, +2 Defence, -2 Sp. Attack, +2 Sp. Defence, +3 Speed, -3 HP
Athlete Nature: +3 Attack, +1 Defence, -1 Sp. Attack, -3 Sp. Defence, +5 Speed, -5 HP
Intelligent Nature: -5 Attack, -3 Defence, +4 Sp. Attack,+4 Sp. Defence, -3 Speed, +3 HP
Reflex Nature (Referring to Good Reflexes): -2 Attack, +2 Defence, -2 Sp. Attack, +2 Sp. Defence, +3 Speed, -3 HP
2012-02-22, 06:45 AM
Radiant-
att+3 def+3 sp att-3 sp def+3 spd-3 hp-3
Stunning-
att-3 def+3 sp att+3 sp def+3 spd-3 hp-3
att+3 def+3 sp att-3 sp def+3 spd-3 hp-3
Stunning-
att-3 def+3 sp att+3 sp def+3 spd-3 hp-3
![[Image: Untitled-1_zps54942308.png]](http://i764.photobucket.com/albums/xx287/One_Drop_Edits/Untitled-1_zps54942308.png)
2012-03-26, 12:27 AM
Le Action no Bump!!!!
Vigorous - +6 Attack,-6 Defense, -6 Special Attack, +6 Special Defense, +6 Speed, -6 Health.
Supreme - +5 Attack, +5 Defense, -5 Special Attack, -5 Special Defense, -4 Speed, + 4 Health.
Vigorous - +6 Attack,-6 Defense, -6 Special Attack, +6 Special Defense, +6 Speed, -6 Health.
Supreme - +5 Attack, +5 Defense, -5 Special Attack, -5 Special Defense, -4 Speed, + 4 Health.
2012-03-27, 07:36 PM
So I only have 1 nature request, the special attack mirage nature:
Illusion: -6 Attack, +1 Defense, +4 Special Attack, +1 Special Defense, 0 Speed, 0 Health
Illusion: -6 Attack, +1 Defense, +4 Special Attack, +1 Special Defense, 0 Speed, 0 Health
"For what is a man, what has he got. If not himself, then he has naught" - Frank Sinatra
![[Image: 2ppzlnp.jpg]](http://i43.tinypic.com/2ppzlnp.jpg)
2012-05-18, 05:13 PM
Are all starter monsters natures Steadfast?
(2012-05-18, 05:13 PM)CvSLUSH Wrote: Are all starter monsters natures Steadfast?Yes they are...
However, i think you can get a nature change by donating
My requests...
Agitated = +4 Attack -3 Defense +3 Sp. Atk -4 Sp. Def +1 Speed -1 HP
Angelic= -3 Attack +3 Defense -3 Sp. Atk +4 Sp.Def -2 Speed +1 HP
Demonic= +3 Attack -3 Defense +3 Sp. Atk -4 Sp.Def +2 Speed -1 HP
Realistic= +1 Attack -1 Defense +1 Sp. Atk -2 Sp. Def -4 Speed +5 HP
Trained= +2 Attack -1 Defense -1 Sp.Atk +2 Sp. Def -3 Speed +1 HP
"A man who's lost his pride can never be free"
- Ramza Beoulve
- Ramza Beoulve
2012-05-19, 01:07 PM
(2012-05-18, 05:20 PM)Ramza_X Wrote:Oh ok, thank you for letting me know(2012-05-18, 05:13 PM)CvSLUSH Wrote: Are all starter monsters natures Steadfast?Yes they are...
However, i think you can get a nature change by donating
My requests...
Agitated = +4 Attack -3 Defense +3 Sp. Atk -4 Sp. Def +1 Speed -1 HP
Angelic= -3 Attack +3 Defense -3 Sp. Atk +4 Sp.Def -2 Speed +1 HP
Demonic= +3 Attack -3 Defense +3 Sp. Atk -4 Sp.Def +2 Speed -1 HP
Realistic= +1 Attack -1 Defense +1 Sp. Atk -2 Sp. Def -4 Speed +5 HP
Trained= +2 Attack -1 Defense -1 Sp.Atk +2 Sp. Def -3 Speed +1 HP
2013-03-16, 05:36 PM
so anything ever come from this?
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
2013-03-23, 01:55 AM
The more natures the more unique everyones monster's will be.....I support this idea 100%
2013-03-23, 02:00 AM
we can add new natures
that is certainly possible
i see some good suggestions here
keep posting
that is certainly possible
i see some good suggestions here

keep posting
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Evasive -20 atk , 20 def , -20 sp. atk , 20 sp def, 20 spd, -20 hp
![[Image: gHLfEiG.png]](http://i.imgur.com/gHLfEiG.png)
2013-03-23, 11:20 PM
Wall - HP +6 , Att -6 , Def +6 , SpAtt -6 , SpDef +6 , Speed -6
^^Thanks for this signature to SparrowHawk^^
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2013-03-24, 12:04 AM
(2013-03-23, 11:05 PM)Sasori Wrote: Evasive -20 atk , 30 def , -20 sp. atk , 30 sp def, 20 spd, 10 hp
there is a limit
-20 would make 100 hp to -100

limit is 6 either positive or negative
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2013-03-24, 12:24 AM
Remember, the range is only -60 to +60 and the added total of all changes should be 0.
Constantly dying yet never dead
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