2011-12-27, 08:04 PM
(This post was last modified: 2012-02-22, 06:57 AM by Uncle Lung Fish.)
Current Nature List : https://www.monstermmorpg.com/Natures.htm
I would like the following new natures.
Suggested by Kai_Sr
-
I would like the following new natures.
- Tank: -6 Attack, +4 Defense, +4 Special Attack, +4 Special Defense, -6 Speed, 0 HP
- Reaper: +4 Attack, +4 Defense, -6 Special Attack, +4 Special Defense, -6 Speed, 0 HP
Suggested by Kai_Sr
- Blitz : +4 Attack, -6 Defense, +4 Special Attack, -6 Special Defense, +4 Speed, 0 HP
- Butcher: +6 Attack, +3 Defense, -6 Special Attack, +3 Special Defense, -6 Speed, +0 HP
- Spell-Breaker: +5 Attack, +1 Defense, -6 Special Attack, +6 Sp Defense, -6 Speed, +0 HP
- Magician: -6 Attack, +5 Defense, +6 Special Attack, +1 Special Defense, -6 Speed, +0 HP
- Specialized: -6 Attack, +2 Defense, +5 Special Attack, +5 Sp Defense, -6 Speed, +0 HP
- Blue collar: +4 attack, +3 Defense, -6 Special Attack, +2 Sp Defense, -6 Speed, +3 Hp
- Super +3 -2 +4 -5 +6 -6
- quick 0 0 -5 +5 +6 -6
- dark +6 0 -6 0 +6 -6
- light -6 0 +6 0 -6 +6
- steady +1 +1 +1 +1 0 -4
- flash +6 +6 -6 -6 0 0
- lightning +6 -6 -6 +6 0 0
- thunder -6 -6 +6 +6 0 0
- shock -6 +6 +6 -6 0 0
- still +4 +4 +4 -4 -4 -4
- jumbled -4 -4 -4 +4 +4 +4
- Gallant: +4 Attack,-4 Defense, +4 Special Attack, -1 Special Defense, +3 Speed, -6 Health
- Ambivalent: +2 Attack, +2 Defense,+1 Special Attack, -5 Special Defense, +5 Speed, -5 Health
- Profound:-6 Attack, +5 Defense, -5 Special Attack,+6 Special Defense,-4 Speed, +4 Health
- Savage: +6 Attack, -4 Defense, +6 Special Attack, -5 Special Defense, -2 Speed,-1 Health
- Hustled:-5 Attack, -4 Defense, +6 Special Attack, +4 Special Defense, +5 Speed, -6 Health
- Competitive: +4 Attack, -2 Defense, +4 Special Attack, -2 Special Defense, +3 Speed, -5 Health
- Hustled: -5 Attack, -4 Defense, +6 Special Attack, +4 Special Defense, +5 Speed, -6 Health
- Competitive: +4 Attack, -2 Defense, +4 Special Attack, -2 Special Defense, +2 Speed, -6 Health
- Inaudible : -3(A), +6 (D), -3(SpA), +6(SpD), -3(Speed), -3(Health)
- Alert : -6, +6, -6, +6, -6, +6 (Defensive;Wall nature)
- Aggressive : +6, -6, +6, -6, +6, -6 (Offensive)
- Lightweight: atk 4, def -2, sp atk -2, sp def -2, spd 6, hp -4
- Childish: +3 attack, -5 defense, +3 attack, -5 special defense, +4 speed, +0 hp
- Visible: -6 attack, +1 defense, +4 special attack, +1 special defense, 0 speed, 0 hp
- +6 def, +6 spdef, -3 to the rest
- +6 atk, +6 spdef, -3 to the rest
- +6 spatk, +6 def, -3 to the rest
- +4 hp, +4 spd, -2 to the rest
- Graceful (-4 Atk, -3 Def, 1 Sp. A, 0 Sp. D, 6 Spd, 0 HP)
- Clumsy (+3 Atk, +2 Def, 0 Sp. A, -2 Sp. D, -4 Spd, 1 HP)
- Sickly (-1 Atk, -2 Def, +6 Sp. Atk, -4 Sp. Def, +4 Spd, -3 Hp)
-
- Radiant: att+3 def+3 sp att-3 sp def+3 spd-3 hp-3
- Stunning: att-3 def+3 sp att+3 sp def+3 spd-3 hp-3
- Sadistic: +5 Atk +5 Def -5 SP Atk -5 SP Def +5 Hp -5 Speed
- Hilarious:-4 Atk -4 Def +6 Sp Atk +0 Sp Def +6 HP -4 Speed
- Garbage:-1 Atk -1 Def -1 Sp Atk -1 Sp Def +2 Hp +2 Speed
- Sleepy: -3 +2 +1 +0 -6 +6
- Athlete Nature: +3 Attack, +1 Defence, -1 Sp. Attack, -3 Sp. Defence, +5 Speed, -5 HP
- Intelligent Nature: -5 Attack, -3 Defence, +4 Sp. Attack,+4 Sp. Defence, -3 Speed, +3 HP
- Reflex Nature (Referring to Good Reflexes): -2 Attack, +2 Defence, -2 Sp. Attack, +2 Sp. Defence, +3 Speed, -3 HP
2011-12-27, 08:07 PM
we can add new natures instead of changing current ones
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2011-12-27, 08:11 PM
I disagree with more natures because we have a lot of them right now.
I would like to edit some natures as well O.o There are only about 2-3 natures that actually favor in the speed stat.
I would like to edit some natures as well O.o There are only about 2-3 natures that actually favor in the speed stat.
2011-12-27, 08:12 PM
Not everything is about speed.
2011-12-27, 08:13 PM
(2011-12-27, 08:11 PM)Kamidara Wrote: I disagree with more natures because we have a lot of them right now.I do not care if they get replaced or are new... There are indeed many natures we do not use.
I would like to edit some natures as well O.o There are only about 2-3 natures that actually favor in the speed stat.
2011-12-27, 08:14 PM
we can add countless natures. just make a list in favor of which stats are less.
maximum value is 6 though as negative and positive.
maximum value is 6 though as negative and positive.
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2011-12-27, 08:19 PM
Alright then. More natures to study =_=
Post the natures list.
Post the natures list.
2011-12-27, 08:21 PM
(2011-12-27, 08:14 PM)CeFurkan Wrote: we can add countless natures. just make a list in favor of which stats are less.Only problem with that is it makes it even harder to find the good natues. Although if we add a lot of good natures then we should find more we like to train. The natures we don't use just makes it harder to find a pvp worthy monster which isn't a bad thing in my opinion.
maximum value is 6 though as negative and positive.
The downside is that the bazaar will stay flooded with bad natures.
2011-12-27, 08:23 PM
(2011-12-27, 08:21 PM)Snoozn Wrote:Yes. I really believewe should cut down on some natures. We have to find use for them or just get rid of them. 100 is too much O.o(2011-12-27, 08:14 PM)CeFurkan Wrote: we can add countless natures. just make a list in favor of which stats are less.Only problem with that is it makes it even harder to find the good natues. Although if we add a lot of good natures then we should find more we like to train. The natures we don't use just makes it harder to find a pvp worthy monster which isn't a bad thing in my opinion.
maximum value is 6 though as negative and positive.
The downside is that the bazaar will stay flooded with bad natures.
Whenever a game gets pvp, the whole game revolves around it lol e.e
2011-12-27, 08:27 PM
(2011-12-27, 08:23 PM)Kamidara Wrote:Would you care to explain why 100 is to many and why we should get rid of some.(2011-12-27, 08:21 PM)Snoozn Wrote:Yes. I really believewe should cut down on some natures. We have to find use for them or just get rid of them. 100 is too much O.o(2011-12-27, 08:14 PM)CeFurkan Wrote: we can add countless natures. just make a list in favor of which stats are less.Only problem with that is it makes it even harder to find the good natues. Although if we add a lot of good natures then we should find more we like to train. The natures we don't use just makes it harder to find a pvp worthy monster which isn't a bad thing in my opinion.
maximum value is 6 though as negative and positive.
The downside is that the bazaar will stay flooded with bad natures.
Whenever a game gets pvp, the whole game revolves around it lol e.e
Having more natures dilutes nature pool. True.. Is that bad, not completely. Since you have to work to find a good monster for PvP. Not a fan of the PvP arguement, cool. It makes it more work to find a monster worth training to beat up NPC's and Arena Leaders later.
Explaining you choice helps people see your side of the arguement/debate. Please provide some examples and advice on your thoughts. It would help greatly. Thank you.
Butcher: +6 Attack +3 Def -6 Sp Attack +3 Sp Def -6 Spd +0 hp
Spell-Breaker: +5 Attack +1 Def - 6 Sp Attack +6 Sp Def -6 Spd +0 HP
Spell-Breaker: +5 Attack +1 Def - 6 Sp Attack +6 Sp Def -6 Spd +0 HP
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2011-12-27, 10:44 PM
(This post was last modified: 2011-12-28, 04:30 AM by zacherymatthews.)
Super +3 -2 +4 -5 +6 -6
quick 0 0 -5 +5 +6 -6
dark +6 0 -6 0 +6 -6
light -6 0 +6 0 -6 +6
steady +1 +1 +1 +1 0 -4
------------UPDATE-----------12/27/2011
flash +6 +6 -6 -6 0 0
lightning +6 -6 -6 +6 0 0
thunder -6 -6 +6 +6 0 0
shock -6 +6 +6 -6 0 0
still +4 +4 +4 -4 -4 -4
jumbled -4 -4 -4 +4 +4 +4
quick 0 0 -5 +5 +6 -6
dark +6 0 -6 0 +6 -6
light -6 0 +6 0 -6 +6
steady +1 +1 +1 +1 0 -4
------------UPDATE-----------12/27/2011
flash +6 +6 -6 -6 0 0
lightning +6 -6 -6 +6 0 0
thunder -6 -6 +6 +6 0 0
shock -6 +6 +6 -6 0 0
still +4 +4 +4 -4 -4 -4
jumbled -4 -4 -4 +4 +4 +4
2011-12-28, 03:41 AM
(This post was last modified: 2011-12-28, 06:00 AM by SparrowHawk.)
Gallant
+4 Attack
-4 Defense
+4 Special Attack
-1 Special Defense
+3 Speed
-6 Health
Ambivalent
+2 Attack
+2 Defense
+1 Special Attack
-5 Special Defense
+5 Speed
-5 Health
Profound
-6 Attack
+5 Defense
-5 Special Attack
+6 Special Defense
-4 Speed
+4 Health
Savage
+6 Attack
-4 Defense
+6 Special Attack
-5 Special Defense
-2 Speed
-1 Health
+4 Attack
-4 Defense
+4 Special Attack
-1 Special Defense
+3 Speed
-6 Health
Ambivalent
+2 Attack
+2 Defense
+1 Special Attack
-5 Special Defense
+5 Speed
-5 Health
Profound
-6 Attack
+5 Defense
-5 Special Attack
+6 Special Defense
-4 Speed
+4 Health
Savage
+6 Attack
-4 Defense
+6 Special Attack
-5 Special Defense
-2 Speed
-1 Health
2011-12-28, 03:51 AM
For those posting absurdly weird natures, all current natures total 0. So keep that in mind when throwing numbers out
Unless these natures will be things like donator only, or ancient/legendry only type of ones, I still believe they should 0 balance.
I'm against donator only natures* it is just an example of a special case.
Unless these natures will be things like donator only, or ancient/legendry only type of ones, I still believe they should 0 balance.
I'm against donator only natures* it is just an example of a special case.
I agree some of Zach's and all of Kami's (lmao) natures don't add up, but Uncle's, Kai's and mine all do.
I agree all should total 0 and I think donation only natures would be a bad idea.
I agree all should total 0 and I think donation only natures would be a bad idea.
"If you don't like your destiny, don't accept it. Instead, have the courage to change it the way you want it to be"
2011-12-28, 04:25 AM
(2011-12-28, 03:51 AM)Xanord Wrote: For those posting absurdly weird natures, all current natures total 0. So keep that in mind when throwing numbers outAre you probably saying that the balance is unbalanced?
Unless these natures will be things like donator only, or ancient/legendry only type of ones, I still believe they should 0 balance.
I'm against donator only natures* it is just an example of a special case.
Some stats should affect another stat like.. If SpD was raised, Defense should be lowered? O.o
Or am I on something totally different?
2011-12-28, 04:28 AM
Take Zach's: steady +1 +1 +1 +1 0 -4
1+1+1+1-4 = 0
Where as your
Profound
-3 Attack
+6 Defense
-4 Special Attack
+6 Special Defense
-3 Speed
+6 Health
equals +8
which would mean it is 80% stronger then any existing nature in the game.
1+1+1+1-4 = 0
Where as your
Profound
-3 Attack
+6 Defense
-4 Special Attack
+6 Special Defense
-3 Speed
+6 Health
equals +8
which would mean it is 80% stronger then any existing nature in the game.
2011-12-28, 04:28 AM
hes sayng the numbers hsve to add up to zero.
+4 -3+2-3 0 0 adds up to 0
+4 -3+2-3 0 0 adds up to 0
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
2011-12-28, 04:31 AM
Ohhh okay. I'll edit the op saying that natures have to = up to 0 O.o
2011-12-28, 04:35 AM
Now I am required to do math... O.o
Xanord, to be absolutely sure, did you look at every existing nature that we have to see what each of them total up to?
Xanord, to be absolutely sure, did you look at every existing nature that we have to see what each of them total up to?
For my nature suggestions, horrible at naming so I'm not going to,
+6 def, +6 spdef, -3 to the rest
+6 atk, +6 spdef, -3 to the rest
+6 spatk, +6 def, -3 to the rest
+4 hp, +4 spd, -2 to the rest
+6 def, +6 spdef, -3 to the rest
+6 atk, +6 spdef, -3 to the rest
+6 spatk, +6 def, -3 to the rest
+4 hp, +4 spd, -2 to the rest
(2011-12-28, 04:35 AM)Kamidara Wrote: Now I am required to do math... O.oYes I did, excel supports importing data from websites, you can pull the full table down from the site, then add a column for total and just sum the row.
Xanord, to be absolutely sure, did you look at every existing nature that we have to see what each of them total up to?
2011-12-28, 04:42 AM
Me hates math =_= Even though I'm good at it.
Me has edited my earlier post O.o
Me has edited my earlier post O.o
2011-12-28, 05:53 AM
doesnt balance back to zero mr im quitting till npcs
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
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