2012-01-27, 10:17 PM
(This post was last modified: 2012-01-28, 03:01 AM by Shoshinryu.)
Welcome, everyone! The time has finally come to reveal what I have been working on for CeFurkan.... The official New NPC Images!!! Well, some of them anyhow. There will be 420 NPCs in total, each having their own unique sprite that you will see on the game map as well as be able to choose as your own personal sprite!!! Each week I will be presenting you with some new NPC Images, so be sure to keep checking this post!
Now, our first taste of the new NPCs!!!
GRASS
FIRE
WATER
PSYCHIC
ROCK
FIGHTING
Now, our first taste of the new NPCs!!!
GRASS
FIRE
WATER
PSYCHIC
ROCK
FIGHTING
2012-01-27, 10:21 PM
nc pic cool..."
2012-01-27, 10:22 PM
awesome
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
2012-01-27, 10:27 PM
good job they look awesome!
2012-01-27, 11:32 PM
Looking nice. My only suggestion is that perhaps for ice you should make them more of a powder blue (So they don't get mixed up with water?) and fighting maybe a shade of brownish -tan as to not get confused with fighting? Or mix up the colors :'D green with brown hems.
2012-01-27, 11:37 PM
The last psychic guy has a pokeball shirt xD
Your life just got better.
You're welcome.
You're welcome.
2012-01-28, 12:47 AM
I used colors for the trainers that were the colors of the Monster Boxes in the game designated for that. The Fighting Box for instance is a Dark Greenish-like color, while the Ice box is a mix of dark blue and turquoise, and the water box is like sky blue with really light blue.
Any trainer colors will reflect the monster box that catches that type.
I will fix that on last psychic guy, really hard to tell with that. Thanks for the heads-up.
Any trainer colors will reflect the monster box that catches that type.
I will fix that on last psychic guy, really hard to tell with that. Thanks for the heads-up.
Hey people Shoshinryu is extremely hard working for the game. For example he founded the software for this. I really want to thank you him
Video: Idealism the philosophy of the matrix and the true nature of matter
Video: WHO IS GOD!
Skype username: MonsterMMORPG
Thread-Forum-Ranks-FAQ
Video: WHO IS GOD!
Skype username: MonsterMMORPG
Thread-Forum-Ranks-FAQ
2012-01-28, 01:25 AM
thnx Shosh what would we do without you
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
2012-01-28, 01:30 AM
Im honestly grateful~
It means that NPC's will appear in a somewhat near amount of time~
It means that NPC's will appear in a somewhat near amount of time~
Your life just got better.
You're welcome.
You're welcome.
2012-01-28, 01:43 AM
i think the green 1 should be grass, no?
2012-01-28, 02:06 AM
(This post was last modified: 2012-01-28, 02:40 AM by Shoshinryu.)
Fighting has been changed to Grass, Ice changed to Water.
Fighting will be a dark orange and white/black combination.
Ice will be a bright blue and white combination.
Fighting will be a dark orange and white/black combination.
Ice will be a bright blue and white combination.
2012-01-28, 03:05 AM
2012-01-28, 04:20 AM
i think every elements not only determined by its color (exp: water is not always blue). you can wear beach pants like you wear it to the beach with black eyeglasses, or diving appliances to go diving (my example for water element).
2012-01-28, 04:46 AM
(2012-01-28, 04:20 AM)Edens Wrote: i think every elements not only determined by its color (exp: water is not always blue). you can wear beach pants like you wear it to the beach with black eyeglasses, or diving appliances to go diving (my example for water element).These are only going to be the basic guys for each one, the next 15 for each will be much nicer, having items and accessories, etc....
I got a question about my old S6 Thread...so they won't be added? <---Once again my links are ignored
Constantly dying yet never dead
2012-01-28, 07:02 AM
lol i become a fighting type if i'm blonde.
2012-01-28, 07:02 AM
Thank you Shosh!
My Dream is Too Protect The Unique Team And our Members Forever No matter what
2012-01-28, 07:51 AM
nice only one question: when will the npc come in the game?
2012-01-28, 09:20 PM
fighting maybe a shade of brownish -tan as to not get confused with fighting?
lul what?
go shosh.
lul what?
go shosh.
Quote: Do you hear the Whisper Men The Whisper Men are near
If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
For once you've heard the Whisper Men they'll stop. And look at you.
2012-01-30, 10:39 AM
Constantly dying yet never dead
2012-01-30, 02:14 PM
2012-01-30, 03:37 PM
(2012-01-30, 10:39 AM)Rock127 Wrote:Is it really a pokeball or is it just two lines and a half-circle?(2012-01-27, 10:17 PM)Shoshinryu Wrote: FIGHTING1st Fighting dude has a Pokeball on his shirt O.o
King, thanks for your enthusiasm but I already have my own program for making NPCs and, frankly, it's better quality than those <.< However, if you want to continue making NPC ideas, feel free to make your own thread in the image section of the forums.
2012-01-30, 05:29 PM
(2012-01-30, 03:37 PM)Shoshinryu Wrote:Hey I like his too Mr. Lead Moderator. They look about the same to me. Anyways nice job on the npcs Shosh. Although, for some reason the first grass guy looks kind of sad.(2012-01-30, 10:39 AM)Rock127 Wrote:Is it really a pokeball or is it just two lines and a half-circle?(2012-01-27, 10:17 PM)Shoshinryu Wrote: FIGHTING1st Fighting dude has a Pokeball on his shirt O.o
King, thanks for your enthusiasm but I already have my own program for making NPCs and, frankly, it's better quality than those <.< However, if you want to continue making NPC ideas, feel free to make your own thread in the image section of the forums.
2012-01-30, 06:05 PM
Awesome.!
Me too, I want to thank you Shoshinryu.
Me too, I want to thank you Shoshinryu.
^^Thanks for this signature to SparrowHawk^^
Game Assistant-Turkish Forum Lead Moderator
Game Assistant-Turkish Forum Lead Moderator
Users browsing this thread: 27 Guest(s)
Users browsed this thread: