Thread Rating:
2011-08-31, 01:37 PM
I'm copying Guider >.<
Not so much of an error here though-
Last word was cut out. I think it was Genderless, though.
This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is
Scary - When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first.
Why not change it to - When a damage type move is used, the monster has 15% chance to make the target cringe. This ability is only effective when the user strikes first.
Well abilities are fine not much errors...
Not so much of an error here though-
Last word was cut out. I think it was Genderless, though.
This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is
Scary - When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first.
Why not change it to - When a damage type move is used, the monster has 15% chance to make the target cringe. This ability is only effective when the user strikes first.
Well abilities are fine not much errors...
Constantly dying yet never dead
The game incorporates an engaging in-game economy where players can earn and spend virtual currency. By completing missions, achieving milestones, or participating in events with card game , players can accumulate resources that they can use to purchase items, upgrades, or exclusive content. This virtual market encourages players to stay active and strive for progress, adding another layer of depth to the gameplay.