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Version Beta 2.0.2
PatrickStarr Offline
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Post: #31
RE: Version Beta 2.0.2
Can We Have Struggle On NPC And Our Monsters When We Don't Have Any MP For Moves Left?
I'm Tired Of Going over 1,000 Turns And The NPC Still Has And I Think Unlimited MP :/
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(This post was last modified: 02-11-2013 04:49 AM by PatrickStarr.)
02-11-2013 04:49 AM
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Shadow11770 Offline
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Post: #32
RE: Version Beta 2.0.2
(02-11-2013 04:49 AM)PatrickStarr Wrote:  Can We Have Struggle On NPC And Our Monsters When We Don't Have Any MP For Moves Left?
I'm Tired Of Going over 1,000 Turns And The NPC Still Has And I Think Unlimited MP :/
Yup i know the feeling Huh
02-11-2013 05:52 AM
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CeFurkan Offline
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Post: #33
RE: Version Beta 2.0.2
you can use items after battles

also increased last zone power from zenith boost to legendary

i see that last arena still was too easy so deleted mixed badge that who has Smile
02-11-2013 09:16 AM
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PatrickStarr Offline
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Post: #34
RE: Version Beta 2.0.2
It Wasn't Easy At All .....
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02-11-2013 09:55 AM
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CeFurkan Offline
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Post: #35
RE: Version Beta 2.0.2
you know the badges are ultimate aim right now

until pvp the last one should be super hard Smile

i mean pvp events
(This post was last modified: 02-11-2013 10:00 AM by CeFurkan.)
02-11-2013 10:00 AM
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PatrickStarr Offline
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Post: #36
RE: Version Beta 2.0.2
But Why Do I Have To Rebattle all the Npc To Get To The Last Arena Leader?
And I Couldn't Even Pass The First Npc Without 2nd Looking The Monsters
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02-11-2013 10:03 AM
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CeFurkan Offline
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Post: #37
RE: Version Beta 2.0.2
(02-11-2013 10:03 AM)PatrickStarr Wrote:  But Why Do I Have To Rebattle all the Npc To Get To The Last Arena Leader?
And I Couldn't Even Pass The First Npc Without 2nd Looking The Monsters

yes unfortunately we are still tuning the difficulty so this things happening

but probably this time is last
02-11-2013 10:05 AM
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PatrickStarr Offline
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Post: #38
RE: Version Beta 2.0.2
Lol The Emissaries Are Even Hard .. I Think This Is TO Much Tweeking Tongue
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02-11-2013 10:07 AM
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CeFurkan Offline
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Post: #39
RE: Version Beta 2.0.2
(02-11-2013 10:07 AM)PatrickStarr Wrote:  Lol The Emissaries Are Even Hard .. I Think This Is TO Much Tweeking Tongue

yes for final badge ancient team should be required Smile
02-11-2013 10:07 AM
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PatrickStarr Offline
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Post: #40
RE: Version Beta 2.0.2
Lol I Was The Only Person With All Badges After Todays First Update , Could Of Let Me Kept It Sad
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02-11-2013 10:09 AM
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CeFurkan Offline
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Post: #41
RE: Version Beta 2.0.2
(02-11-2013 10:09 AM)PatrickStarr Wrote:  Lol I Was The Only Person With All Badges After Todays First Update , Could Of Let Me Kept It Sad

that would not be fair
02-11-2013 10:15 AM
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zacherymatthews Away
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Post: #42
RE: Version Beta 2.0.2
true,but right now it's not hard,i just 1 hit all of zone guardian 18's mons
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02-11-2013 10:40 AM
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ThePhantom Offline
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Post: #43
RE: Version Beta 2.0.2
I think you should add a league. Like the people beyond gym leaders. Make it exciting!
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02-11-2013 11:03 AM
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Knost Offline
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Post: #44
RE: Version Beta 2.0.2
Final Badge is harder now. Good job Cefurkan.
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02-11-2013 11:33 AM
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zacherymatthews Away
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Post: #45
RE: Version Beta 2.0.2
why is it so laggy in GMC ?
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02-11-2013 11:36 AM
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CeFurkan Offline
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Post: #46
RE: Version Beta 2.0.2
ok did another update

zone 15 : regular boost
zone 16 : superior boost
zone 17 : emissary boost
zone 18 : zenith boost

all npcs monsters Smile
02-11-2013 11:49 AM
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zacherymatthews Away
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Post: #47
RE: Version Beta 2.0.2
don't tell me you took badges...
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02-11-2013 11:52 AM
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Knost Offline
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Post: #48
RE: Version Beta 2.0.2
No Zach they're still there lol He wouldn't take them again I don't think. Smile
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02-11-2013 11:53 AM
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CeFurkan Offline
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Post: #49
RE: Version Beta 2.0.2
ye badges remain did not touch them Big Grin
02-11-2013 11:55 AM
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zacherymatthews Away
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Post: #50
RE: Version Beta 2.0.2
thanks Big Grin,btw i think you should up the zone 19 guardian a bit,i beat it using just a verve yetee,
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02-11-2013 11:58 AM
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CeFurkan Offline
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Post: #51
RE: Version Beta 2.0.2
(02-11-2013 11:58 AM)zacherymatthews Wrote:  thanks Big Grin,btw i think you should up the zone 19 guardian a bit,i beat it using just a verve yetee,

thanks for feedback

yes increased zone 19 to ancient power Big Grin
02-11-2013 12:09 PM
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zacherymatthews Away
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Post: #52
RE: Version Beta 2.0.2
ok (:, welcome,let me know if ya need anything else tested
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02-11-2013 12:10 PM
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CeFurkan Offline
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Post: #53
RE: Version Beta 2.0.2
ok final :

* NPC monsters power boost removed - so they are equal with player monsters
*** This rule changes as following:
***** Zone 14 : Regular power boost
***** Zone 15 : Superior power boost
***** Zone 16 : Emissary power boost
***** Zone 17 : Zenith power boost
***** Zone 18 : Legendary power boost
***** Zone 19 : Ancient power boost
02-11-2013 12:11 PM
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ThePhantom Offline
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Post: #54
RE: Version Beta 2.0.2
WHat about the transformation situation mentioned in the 2.0.1 post?
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02-11-2013 12:38 PM
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CeFurkan Offline
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Post: #55
RE: Version Beta 2.0.2
* Stat changes via stages changed to
*** 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200
*** For example +0 = 100% , -2 = 80% , +3 = 140%
02-11-2013 01:18 PM
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CeFurkan Offline
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Post: #56
RE: Version Beta 2.0.2
(02-11-2013 12:38 PM)ThePhantom Wrote:  WHat about the transformation situation mentioned in the 2.0.1 post?

what situation ?
02-11-2013 01:19 PM
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ThePhantom Offline
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Post: #57
RE: Version Beta 2.0.2
On the first page of the version beta 2.0.1 thread, I posted a picture of a nexon I had and the issue I had with it. And psywar also assisted to my comment with one of his monsters. It would be easier to go back and read it but to sum it up, it isn't fair for some of the monsters where you have to have a certain stat over another stat in order for it to evolve. Because a nature can affect that. So henrie helped devise a solution by saying there could be a pill that you can take to force your monster to transform. The whole conversation is on the 2.0.1 thread.
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(This post was last modified: 02-11-2013 01:51 PM by ThePhantom.)
02-11-2013 01:49 PM
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AN1K1 Offline
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Post: #58
RE: Version Beta 2.0.2
Not liking the ban on the revive items, but oh well, will have to make a A+ team to be able to take down all hard areas in a few moves, as mentioned NPCs monster have no loss of MP. Have been gone all day so did not have the time to check it out, thanx for the hard work non the less you(Cefurkan) and others have put to make this game better. The only good monsters I have are 2 Zenith and one legend, need to go hunt me down some ancient monsters.
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(This post was last modified: 02-11-2013 02:00 PM by AN1K1.)
02-11-2013 01:59 PM
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UritheLostLight Offline
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Post: #59
RE: Version Beta 2.0.2
(02-11-2013 01:59 PM)AN1K1 Wrote:  Not liking the ban on the revive items, but oh well, will have to make a A+ team to be able to take down all hard areas in a few moves, as mentioned NPCs monster have no loss of MP. Have been gone all day so did not have the time to check it out, thanx for the hard work non the less you(Cefurkan) and others have put to make this game better. The only good monsters I have are 2 Zenith and one legend, need to go hunt me down some ancient monsters.
It's not necessary :-)
Good emissaries and zeniths with good abilities and natures are sufficient.
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02-11-2013 03:09 PM
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kunwarkharbanda Offline
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Post: #60
RE: Version Beta 2.0.2
kanber and many other got 19 gems so i believe its still easy to get all gems

how about the npc power over boost before all these updates and you even remove items use in them

that way its it become super challenging
(This post was last modified: 02-11-2013 07:20 PM by kunwarkharbanda.)
02-11-2013 07:17 PM
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