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Version 1.3.0 TEST
CeFurkan Offline
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Post: #31
RE: Version 1.3.0 TEST
alright error fixed zacherymatthews
12-20-2012 10:30 AM
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CeFurkan Offline
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Post: #32
RE: Version 1.3.0 TEST
Ok made some tuning at monster assignment. at first 9 maps there won't be zenith or legendary or ancient Big Grin
will update test server soon
12-20-2012 10:58 AM
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SparrowHawk Offline
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Post: #33
RE: Version 1.3.0 TEST
The problem Danny was talking about.

I went to the Monster Center, clicked to store my monsters from my team into storage and I can't.

It won't let me, I checked all settings to show all of my monsters that I have. None appeared.
12-20-2012 10:59 AM
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CeFurkan Offline
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Post: #34
RE: Version 1.3.0 TEST
(12-20-2012 10:59 AM)SparrowHawk Wrote:  The problem Danny was talking about.

I went to the Monster Center, clicked to store my monsters from my team into storage and I can't.

It won't let me, I checked all settings to show all of my monsters that I have. None appeared.
fixed that problem
12-20-2012 11:10 AM
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Lucius Offline
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Post: #35
RE: Version 1.3.0 TEST
(12-20-2012 10:22 AM)Lucius Wrote:  would Invion, Aion, and Kuraimi be able to be added as a part of the new monsters o.o?
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12-20-2012 11:15 AM
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CeFurkan Offline
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Post: #36
RE: Version 1.3.0 TEST
(12-20-2012 11:15 AM)Lucius Wrote:  
(12-20-2012 10:22 AM)Lucius Wrote:  would Invion, Aion, and Kuraimi be able to be added as a part of the new monsters o.o?
well i told miyavis but he does not care any more
so probably not
12-20-2012 11:30 AM
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TexasToast Offline
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Post: #37
RE: Version 1.3.0 TEST
(12-20-2012 11:30 AM)CeFurkan Wrote:  
(12-20-2012 11:15 AM)Lucius Wrote:  
(12-20-2012 10:22 AM)Lucius Wrote:  would Invion, Aion, and Kuraimi be able to be added as a part of the new monsters o.o?
well i told miyavis but he does not care any more
so probably not
Nooo... The fadey-ness has come true... WHYYYYYY MIYAVI
~In that case, we should start removing our Eion/Invion/Kuraimi site banners and replacing them with others.

On a happier topic, SOO MANY NEW MONSTERS! Texas is happeh. Big Grin
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12-20-2012 12:02 PM
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Alex330 Offline
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Post: #38
RE: Version 1.3.0 TEST
(12-20-2012 10:08 AM)SparrowHawk Wrote:  it has the pokeball on it.

http://test.monstermmorpg.com/Angpsy-Monster-Dex-1122
it also looks weird too the monster itself but also funny
12-20-2012 12:08 PM
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Zerion Away
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Post: #39
RE: Version 1.3.0 TEST
I noticed the first gym type guy has all anctient lvl 31-40???
What if all the Ancient Greek Sculptures are actually Victims of Medusa 0_0
12-20-2012 12:13 PM
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Viperianw Offline
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Post: #40
RE: Version 1.3.0 TEST
this i gotta see!!!!
12-20-2012 12:20 PM
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Henrie Offline
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Post: #41
RE: Version 1.3.0 TEST
http://test.monstermmorpg.com/Wooflame-Monster-Dex-1171
http://test.monstermmorpg.com/Woofire-Monster-Dex-1172

Related?

Also, every single one of frenchbreadrobot's monsters are Regulars. Is this intentional, or a default behavior of your software.

New monsters are more original than the last batch, But I'm seeing several that make sense as pairs of monsters that are separated in the dex and listed as singles. Checking the original artist's intent... It seems the rest check out, aside from the puppies. There were a great many left out of his list, but I presume that is because the image sizes were too small to use.


EDIT: Any estimate on when the UI of the game itself will get an overhaul? While there is a great deal of -stuff-, it's presentation still needs work. The tweaks to the dex, and view monsters pages have helped greatly, but navigation feels cluttered and detached. :/
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(This post was last modified: 12-20-2012 12:43 PM by Henrie.)
12-20-2012 12:29 PM
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Guider456 Away
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Post: #42
RE: Version 1.3.0 TEST
awesome! ill try this out for a bit tonight
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12-20-2012 12:30 PM
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CeFurkan Offline
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Post: #43
RE: Version 1.3.0 TEST
(12-20-2012 12:29 PM)Henrie Wrote:  http://test.monstermmorpg.com/Wooflame-Monster-Dex-1171
http://test.monstermmorpg.com/Woofire-Monster-Dex-1172

Related?

Also, every single one of frenchbreadrobot's monsters are Regulars. Is this intentional, or a default behavior of your software.

New monsters are more original than the last batch, But I'm seeing several that make sense as pairs of monsters that are separated in the dex and listed as singles. Checking the original artist's intent... It seems the rest check out, aside from the puppies. There were a great many left out of his list, but I presume that is because the image sizes were too small to use.


EDIT: Any estimate on when the UI of the game itself will get an overhaul? While there is a great deal of -stuff-, it's presentation still needs work. The tweaks to the dex, and view monsters pages have helped greatly, but navigation feels cluttered and detached. :/
wow you really are sharp Big Grin
yes i had to left them out since too small size Sad
the artist also know that

Also i made them regular because trying to balance counts Big Grin

and this overhaul can you explain more with details ?
12-20-2012 01:00 PM
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CeFurkan Offline
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Post: #44
RE: Version 1.3.0 TEST
alright all monsters on maps re-assigned
all npcs are also re-assigned

http://test.monstermmorpg.com/Monster page redesigned Smile
12-20-2012 01:16 PM
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kunwarkharbanda Offline
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Post: #45
RE: Version 1.3.0 TEST
i cant run from npcs
if i try to go past through them i can go and have to do battle even when i dont want to
(This post was last modified: 12-20-2012 02:40 PM by kunwarkharbanda.)
12-20-2012 02:39 PM
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SkyRock Offline
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Post: #46
RE: Version 1.3.0 TEST
Of course... It's an NPC... you can't RUN
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12-20-2012 02:43 PM
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kunwarkharbanda Offline
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Post: #47
RE: Version 1.3.0 TEST
okay another question how many total npcs are there

is there any way we can see on profile how many npcswe have beaten

cuz its hard keeping track of how many i did beat

after i beat my 1st npc
it said i did beat this npc today

after i try again passing it it said same that i have beaten but when it says that it is hiding the monster which appeared on that map


so it is hiding image of mons appeared in grass with its words and image

another error :-

edit


i cant walk on water in lily pond so i cant battle that npc there

ofc i got hypersurf
(This post was last modified: 12-20-2012 03:25 PM by kunwarkharbanda.)
12-20-2012 02:46 PM
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staff vidyasagar Offline
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Post: #48
RE: Version 1.3.0 TEST
yay finally i get to test it out awesome
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12-20-2012 03:40 PM
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Char02 Offline
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Post: #49
RE: Version 1.3.0 TEST
I mentioned earlier in the game chat about not being able to use surf in lily pond....i also can't get to the NPC in clover field using surf...
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12-20-2012 07:27 PM
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Crimsn Offline
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Post: #50
RE: Version 1.3.0 TEST
i think some boxmon's have too less physical moves with physical master ability please take care of that for example caesidote
12-20-2012 09:39 PM
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staff vidyasagar Offline
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Post: #51
RE: Version 1.3.0 TEST
dark-absol-king and blood-of-severity on monster dex doesn't show anything
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12-20-2012 09:40 PM
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CeFurkan Offline
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Post: #52
RE: Version 1.3.0 TEST
(12-20-2012 09:40 PM)staff vidyasagar Wrote:  dark-absol-king and blood-of-severity on monster dex doesn't show anything
Quote:I
mentioned earlier in the game chat about not being able to use surf in
lily pond....i also can't get to the NPC in clover field using surf...

both got fixed

i will also check that npc is hiding the wild monster problem
12-20-2012 11:13 PM
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kunwarkharbanda Offline
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Post: #53
RE: Version 1.3.0 TEST
why it is like that

1st time i go to gym the leader monster nature i encounter is different and after i lost to them or surrender

next time i fight leader again monster got different nature and ability ?
12-20-2012 11:46 PM
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zacherymatthews Away
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Post: #54
RE: Version 1.3.0 TEST
suggestion; once you beat npc 1 time,can you make it where the next day you can run from them? because i just beat every npc in 1st arena yesterday,and now i have to win again...pretty much a waste of time imo
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12-20-2012 11:47 PM
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CeFurkan Offline
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Post: #55
RE: Version 1.3.0 TEST
NPCs blocking wild monster images just solved

now will code npc defeat tracking page
12-21-2012 12:07 AM
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zacherymatthews Away
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Post: #56
RE: Version 1.3.0 TEST
(12-21-2012 12:07 AM)CeFurkan Wrote:  NPCs blocking wild monster images just solved

now will code npc defeat tracking page
whats that mean ?
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12-21-2012 12:14 AM
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SkyRock Offline
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Post: #57
RE: Version 1.3.0 TEST
Beat all NPCs in 1 day - Level 75 Ancient.

There's a tracker for it.
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12-21-2012 12:35 AM
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CeFurkan Offline
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Post: #58
RE: Version 1.3.0 TEST
(12-21-2012 12:35 AM)Rock127 Wrote:  Beat all NPCs in 1 day - Level 75 Ancient.

There's a tracker for it.
that event is not certain yet

but ye coding npc tracking page right now Smile
12-21-2012 12:43 AM
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Char02 Offline
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Post: #59
RE: Version 1.3.0 TEST
When I try to evolve this seaskido, I get sent back to the game page....and it doesn't evolve!


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12-21-2012 01:23 AM
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CeFurkan Offline
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Post: #60
RE: Version 1.3.0 TEST
(12-21-2012 01:23 AM)Char02 Wrote:  When I try to evolve this seaskido, I get sent back to the game page....and it doesn't evolve!
thanks for reporting problem fixed
try again Smile
12-21-2012 02:14 AM
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