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Version 1.2.2 TEST
CeFurkan Offline
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Post: #1
Information Version 1.2.2 TEST
You can now set a Pet name to your Monsters.

These names will be always visible to only you.

These names will be visible at

Monster details page
Select monster page
Battle wild monster page
and Manage my team page for now

We may add more pages later

   
12-02-2012 12:30 PM
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fjkulit Away
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Post: #2
RE: Version 1.2.2 TEST
this came out when i click show details
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12-02-2012 12:31 PM
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ThePhantom Offline
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RE: Version 1.2.2 TEST
Thats great ! It's fun being able to name your monsters, and helps sort out which ones you want to keep! Good job keep it up CeF !
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12-02-2012 12:31 PM
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Pein Offline
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RE: Version 1.2.2 TEST
Cool have so many names for my monsters
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12-02-2012 12:34 PM
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fjkulit Away
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RE: Version 1.2.2 TEST
can you add AIs? pleasee
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12-02-2012 12:35 PM
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CeFurkan Offline
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Post: #6
RE: Version 1.2.2 TEST
(12-02-2012 12:35 PM)fjkulit Wrote:  can you add AIs? pleasee
There will be only 2 AI - Surf Fly
or you mean something else ?
12-02-2012 12:40 PM
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fjkulit Away
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RE: Version 1.2.2 TEST
could you fix the show detailed button
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12-02-2012 12:47 PM
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CeFurkan Offline
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Post: #8
RE: Version 1.2.2 TEST
(12-02-2012 12:47 PM)fjkulit Wrote:  could you fix the show detailed button
close your browser reopen
12-02-2012 12:57 PM
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hammerbro13 Offline
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Post: #9
RE: Version 1.2.2 TEST
I didn't have any change by restarting. I still get a partial screen shot.

Cringe doesn't seem to work, I've had a couple of instances where scary triggered and I still got attacked.

IMO the stat bonuses are slightly too high. In most areas I feel like I have to be at least 50% higher level or have some massive type advantage to be able to train, even with the test server boost to exp. Once that boost is gone people who aren't using educational armor are going to have a really hard time trying to level up (those who are just starting).
(This post was last modified: 12-02-2012 02:02 PM by hammerbro13.)
12-02-2012 01:27 PM
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SparrowHawk Offline
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RE: Version 1.2.2 TEST
Nicknaming! Awesome, I shall try it out before I fall asleep..
12-02-2012 03:31 PM
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Post: #11
RE: Version 1.2.2 TEST
nickname always wanted that that's really cool
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12-02-2012 03:57 PM
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Kamenashi Offline
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Post: #12
RE: Version 1.2.2 TEST
yes the details button just opens up another battle screen.
i tried f5 and closing and re opening. still the same issue

also i love the nickname option now so coool!
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12-02-2012 04:25 PM
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SparrowHawk Offline
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Post: #13
RE: Version 1.2.2 TEST
Oh, the show details thing was already reported.. :o

*is always late with these error reports* I'm having same issue.
12-02-2012 04:30 PM
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SkyRock Offline
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Post: #14
RE: Version 1.2.2 TEST
What happened to the game's system?
Absolute Zero : Copies last move used?
Thrust: Freezes opponent?
... I dunno, the random assign software is jacking up the logic...
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12-02-2012 08:43 PM
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CeFurkan Offline
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Post: #15
RE: Version 1.2.2 TEST
(12-02-2012 04:25 PM)Kamenashi Wrote:  yes the details button just opens up another battle screen.
i tried f5 and closing and re opening. still the same issue

also i love the nickname option now so coool!
it is fixed now
12-02-2012 08:56 PM
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CeFurkan Offline
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Post: #16
RE: Version 1.2.2 TEST
(12-02-2012 08:43 PM)Rock127 Wrote:  What happened to the game's system?
Absolute Zero : Copies last move used?
Thrust: Freezes opponent?
... I dunno, the random assign software is jacking up the logic...
you really don't read anything on forum right
i said now many times moves names and their features matching will be made just before final update on real server
12-02-2012 08:57 PM
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CeFurkan Offline
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Post: #17
RE: Version 1.2.2 TEST
the speed of enemy wild monster were not getting calculated correct when you try to run away from wild monster

now it is close to correct (still not considering the enemy monster nature since it is not determined before you actually get into battle)
12-02-2012 10:41 PM
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ShockZekrom Offline
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Post: #18
RE: Version 1.2.2 TEST
I'm not a fan of the set abilities myself. I really liked klactipedes abilities, but now I'm stuck with tiktiks, even though I have a tokroach.


Love the nicknames tho.
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12-03-2012 12:23 AM
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Snorlax47 Offline
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Post: #19
RE: Version 1.2.2 TEST
on my monster details page i can only see 2 of the abilities.i cant see the third ability or the nickname thing.
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12-03-2012 12:28 AM
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CeFurkan Offline
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RE: Version 1.2.2 TEST
(12-03-2012 12:28 AM)Snorlax47 Wrote:  on my monster details page i can only see 2 of the abilities.i cant see the third ability or the nickname thing.
you can only see your own monsters nick names

tell me your monster id for third ability i will check
12-03-2012 01:09 AM
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RE: Version 1.2.2 TEST
Also cef, Black Luster doesn't raise 2 stats 2 stages. it doesn't raise anything.
Could you fix, possibly? Need it for my klactipede.
I'd appreciate it.
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12-03-2012 06:04 AM
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CeFurkan Offline
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Post: #22
RE: Version 1.2.2 TEST
(12-03-2012 06:04 AM)ShockZekrom Wrote:  Also cef, Black Luster doesn't raise 2 stats 2 stages. it doesn't raise anything.
Could you fix, possibly? Need it for my klactipede.
I'd appreciate it.
thanks for reporting

it is fixed now
12-03-2012 06:17 AM
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RE: Version 1.2.2 TEST
(12-03-2012 06:17 AM)CeFurkan Wrote:  
(12-03-2012 06:04 AM)ShockZekrom Wrote:  Also cef, Black Luster doesn't raise 2 stats 2 stages. it doesn't raise anything.
Could you fix, possibly? Need it for my klactipede.
I'd appreciate it.
thanks for reporting

it is fixed now
Welcome. Yay, now to go kill some agrub. *puts on serious face*
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12-03-2012 06:19 AM
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TexasToast Offline
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RE: Version 1.2.2 TEST
I LOVEEEE the nicknaming feature. It lets me pour all my creativity into my mons~<3 Now, if only we could see the nicknames of other users... *puppy eyes* (If it's too hard to code, you don't have to, though.)
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12-03-2012 07:09 AM
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CeFurkan Offline
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RE: Version 1.2.2 TEST
(12-03-2012 07:09 AM)TexasToast Wrote:  I LOVEEEE the nicknaming feature. It lets me pour all my creativity into my mons~<3 Now, if only we could see the nicknames of other users... *puppy eyes* (If it's too hard to code, you don't have to, though.)
i can let it but won't. it can cause a lot of confusion and also almost impossible to prevent abuse
12-03-2012 07:12 AM
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Quanto_Konami Offline
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Post: #26
RE: Version 1.2.2 TEST
just curious...why is waterofe...a zenith..and flamerofe a superior? by the same persion nearly the same design...but yet they are in vastly different classes...
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12-03-2012 07:45 AM
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Pein Offline
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Post: #27
RE: Version 1.2.2 TEST
^so is Chokterofe and he is a regular
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12-03-2012 07:48 AM
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CeFurkan Offline
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RE: Version 1.2.2 TEST
(12-03-2012 07:48 AM)Pein Wrote:  ^so is Chokterofe and he is a regular
Quote:just
curious...why is waterofe...a zenith..and flamerofe a superior? by the
same persion nearly the same design...but yet they are in vastly
different classes...

you are right. i will make all superior Big Grin
12-03-2012 07:52 AM
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Psywar Offline
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RE: Version 1.2.2 TEST
(12-02-2012 08:57 PM)CeFurkan Wrote:  
(12-02-2012 08:43 PM)Rock127 Wrote:  What happened to the game's system?
Absolute Zero : Copies last move used?
Thrust: Freezes opponent?
... I dunno, the random assign software is jacking up the logic...
you really don't read anything on forum right
i said now many times moves names and their features matching will be made just before final update on real server
LOL!!!
12-03-2012 11:35 AM
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Post: #30
RE: Version 1.2.2 TEST
Issues! (Though some types where put in wrong, here are the only ones that I have issues with per say?)


Jealothelo is still a one stage. It should be a emissary line from Greeyed and Iagoat
Maskling, Orbird and Masquagur are Psychic/Flying, not Normal/Flying
Demoline is misspelled as Demolie
Wotter and Nutriver are Water type only, not Water/Ice
Deelk and Romachilis are Normal type only, not Normal/Grass. Though you can make Romachilis Normal/Ice if you want?
Coppel and Shiron are ice types, not steel types. Helitanium's type is correct though.
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12-03-2012 01:54 PM
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