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Version 1.2.2 TEST
CeFurkan Offline
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Post: #31
RE: Version 1.2.2 TEST
(12-03-2012 01:54 PM)garbagekeeper Wrote:  Issues! (Though some types where put in wrong, here are the only ones that I have issues with per say?)


Jealothelo is still a one stage. It should be a emissary line from Greeyed and Iagoat
Maskling, Orbird and Masquagur are Psychic/Flying, not Normal/Flying
Demoline is misspelled as Demolie
Wotter and Nutriver are Water type only, not Water/Ice
Deelk and Romachilis are Normal type only, not Normal/Grass. Though you can make Romachilis Normal/Ice if you want?
Coppel and Shiron are ice types, not steel types. Helitanium's type is correct though.
all fixed. at my local. next time i update monsters they will be fixed at server too Smile

also write any other incorrect thing you find. not only you have issues ^^
12-03-2012 05:17 PM
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Char02 Offline
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Post: #32
RE: Version 1.2.2 TEST
There are multiple 'Surface Type' errors on this page....all of them scattered along the areas where the grass is directly above the treeline (there are more lower on the page that I couldn't get to fit in the one screen shot).

[Image: 205z135.jpg]
[Image: 2vru43d.jpg]
12-04-2012 01:01 AM
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CeFurkan Offline
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Post: #33
RE: Version 1.2.2 TEST
@Char02 thanks they will be fixed
12-04-2012 05:58 AM
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zacherymatthews Away
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Post: #34
RE: Version 1.2.2 TEST
Can 8 monsters to a team be added next ?
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12-04-2012 07:02 AM
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Quanto_Konami Offline
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Post: #35
RE: Version 1.2.2 TEST
lets get npc's first zach...
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12-04-2012 07:03 AM
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zacherymatthews Away
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Post: #36
RE: Version 1.2.2 TEST
alright,alright :3
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12-04-2012 07:05 AM
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CeFurkan Offline
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Post: #37
RE: Version 1.2.2 TEST
(12-04-2012 07:02 AM)zacherymatthews Wrote:  Can 8 monsters to a team be added next ?
well at v3 i am planning to make a system which will allow us to have any number of monsters

of course still i will determine the maximum values but we will be able to increase or decrease as we wish

for now it is 6

but i may make npcs have more. did not think about it yet Smile

also i am planning multiple wild monsters appear at the same battle in the future. probably in v3

npc images are almost done. hopefully planning to work on npcs software tomorrow. i also have a final exam tomorrow.
(This post was last modified: 12-04-2012 07:07 AM by CeFurkan.)
12-04-2012 07:07 AM
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zacherymatthews Away
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Post: #38
RE: Version 1.2.2 TEST
(12-04-2012 07:07 AM)CeFurkan Wrote:  
(12-04-2012 07:02 AM)zacherymatthews Wrote:  Can 8 monsters to a team be added next ?
well at v3 i am planning to make a system which will allow us to have any number of monsters

of course still i will determine the maximum values but we will be able to increase or decrease as we wish

for now it is 6

but i may make npcs have more. did not think about it yet Smile

also i am planning multiple wild monsters appear at the same battle in the future. probably in v3

npc images are almost done. hopefully planning to work on npcs software tomorrow. i also have a final exam tomorrow.
Thanks,Good to hear(: and Good luck !
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12-04-2012 07:08 AM
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SparrowHawk Offline
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Post: #39
RE: Version 1.2.2 TEST
A preview of v3.. Sounds frightening. Lol if I was able to on this computer, I'd want to make a v2 and v3 trailer xD

Monster MMORPG 2.. Stay tuned.. awesome music and all XD
12-04-2012 07:19 AM
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ShockZekrom Offline
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Post: #40
RE: Version 1.2.2 TEST
(12-04-2012 07:07 AM)CeFurkan Wrote:  
(12-04-2012 07:02 AM)zacherymatthews Wrote:  Can 8 monsters to a team be added next ?
well at v3 i am planning to make a system which will allow us to have any number of monsters

of course still i will determine the maximum values but we will be able to increase or decrease as we wish

for now it is 6

but i may make npcs have more. did not think about it yet Smile

also i am planning multiple wild monsters appear at the same battle in the future. probably in v3

npc images are almost done. hopefully planning to work on npcs software tomorrow. i also have a final exam tomorrow.
don't like unlimited number of mons in party idea. I'ts too hard to keep track of.
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12-04-2012 07:20 AM
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CeFurkan Offline
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Post: #41
RE: Version 1.2.2 TEST
(12-04-2012 07:20 AM)ShockZekrom Wrote:  
(12-04-2012 07:07 AM)CeFurkan Wrote:  
(12-04-2012 07:02 AM)zacherymatthews Wrote:  Can 8 monsters to a team be added next ?
well at v3 i am planning to make a system which will allow us to have any number of monsters

of course still i will determine the maximum values but we will be able to increase or decrease as we wish

for now it is 6

but i may make npcs have more. did not think about it yet Smile

also i am planning multiple wild monsters appear at the same battle in the future. probably in v3

npc images are almost done. hopefully planning to work on npcs software tomorrow. i also have a final exam tomorrow.
don't like unlimited number of mons in party idea. I'ts too hard to keep track of.
well we won't have unlimited. but i will design that system that way. so for example 20 vs 20 tournament matches will be possible Big Grin
12-04-2012 07:28 AM
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SparrowHawk Offline
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Post: #42
RE: Version 1.2.2 TEST
20 vs 20.... Um..

I won't be participating in that tournament ;D haha
12-04-2012 07:30 AM
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zacherymatthews Away
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Post: #43
RE: Version 1.2.2 TEST
i think it should be 10 at most,imo
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12-04-2012 07:30 AM
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SparrowHawk Offline
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Post: #44
RE: Version 1.2.2 TEST
(12-04-2012 07:30 AM)zacherymatthews Wrote:  i think it should be 10 at most,imo
I agree with 10 as maximum.

20 would make battles long-lasting and very frustrating. I can already imagine the horror of the teams people would create.
12-04-2012 07:33 AM
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CeFurkan Offline
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Post: #45
RE: Version 1.2.2 TEST
it was just for example Smile
12-04-2012 07:58 AM
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zacherymatthews Away
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Post: #46
RE: Version 1.2.2 TEST
(12-04-2012 07:58 AM)CeFurkan Wrote:  it was just for example Smile
oh xD
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12-04-2012 07:59 AM
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SparrowHawk Offline
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Post: #47
RE: Version 1.2.2 TEST
(12-04-2012 08:19 AM)SparrowHawk Wrote:  Not sure if this was already mentioned but if something like this were to happen with a monster

[Image: movecsroll.png]

A scroll should be added for the rest of the moves or make the page longer.
12-04-2012 08:20 AM
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CeFurkan Offline
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Post: #48
RE: Version 1.2.2 TEST
(12-04-2012 08:20 AM)SparrowHawk Wrote:  
(12-04-2012 08:19 AM)SparrowHawk Wrote:  Not sure if this was already mentioned but if something like this were to happen with a monster

[Image: movecsroll.png]

A scroll should be added for the rest of the moves or make the page longer.
for example which monster is this ?
12-04-2012 08:58 AM
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SparrowHawk Offline
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Post: #49
RE: Version 1.2.2 TEST
That monster is Chromaul

http://test.monstermmorpg.com/Chromaul-Monster-Dex-33
(This post was last modified: 12-04-2012 09:56 AM by SparrowHawk.)
12-04-2012 09:13 AM
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zacherymatthews Away
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Post: #50
RE: Version 1.2.2 TEST
wargile,cielon,albinus,prysma,augurixm,gigearth and stormeleon also

Half mastice,Goritaur,korrodo and vesuverex last MT move is cut off
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(This post was last modified: 12-04-2012 10:05 AM by zacherymatthews.)
12-04-2012 09:58 AM
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CeFurkan Offline
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Post: #51
RE: Version 1.2.2 TEST
thanks for reporting

problem fixed
12-04-2012 10:05 AM
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zacherymatthews Away
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Post: #52
RE: Version 1.2.2 TEST
anytime,i will check for more and post here for feedback,until then
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12-04-2012 10:10 AM
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Snes Offline
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Post: #53
RE: Version 1.2.2 TEST
hey, for some reason i can't log on in the test server. and it seems like its only me.
12-04-2012 11:41 AM
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Guider456 Away
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Post: #54
RE: Version 1.2.2 TEST
it's because you have more then 2 bill gold i think.
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12-04-2012 11:44 AM
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Post: #55
RE: Version 1.2.2 TEST
really? oops i guess.
12-04-2012 11:46 AM
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SparrowHawk Offline
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Post: #56
RE: Version 1.2.2 TEST
http://test.monstermmorpg.com/Maps-Airborne-City

I can't look at this map ^
This is what comes up v

http://static.monstermmorpg.com/images/m...e-City.png
(This post was last modified: 12-04-2012 12:20 PM by SparrowHawk.)
12-04-2012 11:59 AM
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CeFurkan Offline
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Post: #57
RE: Version 1.2.2 TEST
(12-04-2012 11:59 AM)SparrowHawk Wrote:  http://test.monstermmorpg.com/Maps-Airborne-City

I can't look at this map ^
This is what comes up v

http://static.monstermmorpg.com/images/m...e-City.png
i can look here no problem
12-05-2012 01:15 AM
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Quanto_Konami Offline
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Post: #58
RE: Version 1.2.2 TEST
Moves that reset stats should not also increase/decrease stats...

For Example:

Burning Crater successfully executed.
The move used monster's SpAttack power changed 1 stages.
The move reset all of the stat bonuses and losses of the monsters on the battlefield.
The move dealt 1 damage to the enemy Monster.
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12-05-2012 02:48 AM
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CeFurkan Offline
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Post: #59
RE: Version 1.2.2 TEST
(12-05-2012 02:48 AM)Quanto_Konami Wrote:  Moves that reset stats should not also increase/decrease stats...

For Example:

Burning Crater successfully executed.
The move used monster's SpAttack power changed 1 stages.
The move reset all of the stat bonuses and losses of the monsters on the battlefield.
The move dealt 1 damage to the enemy Monster.
you are right

i made the necessary changes at the software. hopefully at next time assignment this bug will be fixed
12-05-2012 05:47 AM
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