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Version 1.1.0 TEST
Lolzinator Offline
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Post: #31
RE: Version 1.1.0 TEST
how is it possible..? i lost my test server password -.-

edit: Lol my bad, did not see that all accounts where deleted... hahahahaha
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(This post was last modified: 10-06-2012 10:28 PM by Lolzinator.)
10-06-2012 10:06 PM
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staff vidyasagar Offline
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Post: #32
RE: Version 1.1.0 TEST
the move names are different than what the monster used
[Image: screenshot1eay.png]
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10-06-2012 10:59 PM
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CeFurkan Offline
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Post: #33
RE: Version 1.1.0 TEST
(10-06-2012 10:59 PM)staff vidyasagar Wrote:  the move names are different than what the monster used
[Image: screenshot1eay.png]
thanks for reporting. found the problem and fixed at local.

will be fixed at next test server update
10-06-2012 11:58 PM
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CeFurkan Offline
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Post: #34
RE: Version 1.1.0 TEST
(10-06-2012 01:34 PM)Guider456 Wrote:  
(10-06-2012 11:47 AM)CeFurkan Wrote:  
(10-06-2012 11:26 AM)Guider456 Wrote:  im actually having fun...been ages since i felt this kinda excitement



wish the power/accuracy wasnt so weird though :/

please share your ideas about power/accuracy Big Grin



share your ideas about system people. we will together balance things out ^^
i havent really gotten much looks at the moves in battle yet...but it seems at low levels low power-mid power moves seem strong than i thought they would be, also i think to balance things power and accuracy could be rounded to the nearest 5, like 73 could be rounded to 75.
actually i had them rounded but that time moves looks so simplistic
10-07-2012 12:01 AM
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night phoenix Offline
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Post: #35
RE: Version 1.1.0 TEST
WHAT?!,y account doesnt work! no! I was rank 72! Darn!
10-07-2012 12:03 AM
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Ashenator Offline
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Post: #36
RE: Version 1.1.0 TEST
(10-06-2012 11:58 PM)CeFurkan Wrote:  
(10-06-2012 10:59 PM)staff vidyasagar Wrote:  the move names are different than what the monster used
[Image: screenshot1eay.png]
thanks for reporting. found the problem and fixed at local.

will be fixed at next test server update
CeF, I also found another monster with that same problem. Did you mean by you "fixed it", you fixed the problem with all monsters?
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(This post was last modified: 10-07-2012 12:24 AM by Ashenator.)
10-07-2012 12:23 AM
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CeFurkan Offline
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Post: #37
RE: Version 1.1.0 TEST
alright i spotted some problems with feature assignment

i will reroll all move features stats etc and all monsters moves

but this time i won't delete accounts . your monsters moves will just reset


@Ashenator yes all monsters problem.
(This post was last modified: 10-07-2012 12:35 AM by CeFurkan.)
10-07-2012 12:34 AM
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zacherymatthews Away
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Post: #38
RE: Version 1.1.0 TEST
the AI thing still isnt fixed O:
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10-07-2012 01:57 AM
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Guider456 Away
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Post: #39
RE: Version 1.1.0 TEST
cant get pass zone 5 since we need hyper surf, and the ai thing isnt fixed yet :/
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10-07-2012 02:01 AM
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CeFurkan Offline
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Post: #40
RE: Version 1.1.0 TEST
(10-07-2012 02:01 AM)Guider456 Wrote:  cant get pass zone 5 since we need hyper surf, and the ai thing isnt fixed yet :/
ok please be patient working on the problem Smile need some changes with item usage
10-07-2012 03:27 AM
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Guider456 Away
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Post: #41
RE: Version 1.1.0 TEST
ok good to hear you're working on it ^^ and yes i see where you are going with this...to use health items more in battle right?
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Dont mess with the Samu or else you'll be left to rott in the Sanzu.
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10-07-2012 03:35 AM
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zacherymatthews Away
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Post: #42
RE: Version 1.1.0 TEST
glad to hear that(:
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10-07-2012 03:50 AM
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kunwarkharbanda Offline
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Post: #43
RE: Version 1.1.0 TEST
very hard working cef.
10-07-2012 03:51 AM
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SparrowHawk Offline
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Post: #44
RE: Version 1.1.0 TEST
Seeing numbers like "21" in base power and "97" in accuracy kinda bothers me..
10-07-2012 07:54 AM
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CeFurkan Offline
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Post: #45
RE: Version 1.1.0 TEST
(10-07-2012 07:54 AM)SparrowHawk Wrote:  Seeing numbers like "21" in base power and "97" in accuracy kinda bothers me..
well at first i made it multitude of 5 at first but that time moves are being too much dull Big Grin

also patch is ready. hopefully going to deploy soon

test V1.1.1 Big Grin
10-07-2012 08:09 AM
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SparrowHawk Offline
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Post: #46
RE: Version 1.1.0 TEST
I think the wild monster stat boosts are a little too powerful.
10-07-2012 08:24 AM
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lakebeast Offline
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Post: #47
RE: Version 1.1.0 TEST
I'm just curious about one thing with the catch system. If we have an ultimate box, do we have to weaken the monster to throw it?
10-07-2012 11:04 AM
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SparrowHawk Offline
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Post: #48
RE: Version 1.1.0 TEST
(10-07-2012 11:04 AM)lakebeast Wrote:  I'm just curious about one thing with the catch system. If we have an ultimate box, do we have to weaken the monster to throw it?
Ultimate Box price should be going up because of what it can do. It might be changed for Ancients, I guess.

Ultimate Box might just become a box that fails only on Ancients but succeeds on everything else.
10-07-2012 11:06 AM
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CeFurkan Offline
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Post: #49
RE: Version 1.1.0 TEST
(10-07-2012 11:04 AM)lakebeast Wrote:  I'm just curious about one thing with the catch system. If we have an ultimate box, do we have to weaken the monster to throw it?
yes you need to weaken
10-07-2012 11:39 AM
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Ghost Offline
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Post: #50
RE: Version 1.1.0 TEST
I think it's easier just to give Ultimate box's as gifts only.
Your life just got better. 

You're welcome.

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10-07-2012 12:07 PM
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lakebeast Offline
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Post: #51
RE: Version 1.1.0 TEST
(10-07-2012 11:39 AM)CeFurkan Wrote:  
(10-07-2012 11:04 AM)lakebeast Wrote:  I'm just curious about one thing with the catch system. If we have an ultimate box, do we have to weaken the monster to throw it?
yes you need to weaken
Thank you Smile
10-14-2012 01:18 PM
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