Poll: What should change on pvp?
Nothing
Time limit
Move choice count
All things
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Pvp battling, choosing attack time/count
freak500 Offline
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Post: #1
Pvp battling, choosing attack time/count
Thanks thanksSmile

Time increasing is needed, but i think that the time is for choosing move is lower then choosing mon when it is fainted, what will the time be?

Choosing move 45 sec and fainted also 45 sec, or all 1 minute what to do?

-More time when monster change(knost, cinn, shadow, mlinka, Capt, Staff, blast)
-not move choice to 10(shadow)
-Watching pvp battles(shadow)
-Better reaction clicking moves(Arl)
(This post was last modified: 07-16-2013 12:48 AM by freak500.)
07-15-2013 05:41 AM
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Knost Offline
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Post: #2
RE: Pvp battling, choosing attack time/count
(07-15-2013 05:41 AM)freak500 Wrote:  Helo i was thinking about something,

I've hear much problems with a pvp system,

What needs to change? Time between the chooses of moves and monster choose? orr the move choice count remove? Tell me cef wanted to change when there are much players that want a changeSmile

when a monster faints there should be more time.
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07-15-2013 05:43 AM
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freak500 Offline
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Post: #3
RE: Pvp battling, choosing attack time/count
(07-15-2013 05:43 AM)Knost Wrote:  
(07-15-2013 05:41 AM)freak500 Wrote:  Helo i was thinking about something,

I've hear much problems with a pvp system,

What needs to change? Time between the chooses of moves and monster choose? orr the move choice count remove? Tell me cef wanted to change when there are much players that want a changeSmile

when a monster faints there should be more time.

ThanksSmile Setting this on the thread toSmile
07-15-2013 05:47 AM
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Cinnamon Spider Offline
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Post: #4
RE: Pvp battling, choosing attack time/count
I agree with Knost. The time between switching monsters is so short that you don't know what you're attacking until you choose your attack, and that can make or break a game.

Nice thread.
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07-15-2013 05:50 AM
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freak500 Offline
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Post: #5
RE: Pvp battling, choosing attack time/count
ThankssSmile
07-15-2013 05:51 AM
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ShadowAce Offline
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Post: #6
RE: Pvp battling, choosing attack time/count
I agree with knost and I believe the Move choice count should be increased to ten, it happened quite a few times that a battle witha wall took longer and the internet connection was not perfect and I / my opponent missed a few turns
07-15-2013 05:53 AM
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freak500 Offline
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Post: #7
RE: Pvp battling, choosing attack time/count
ThanksSmile
07-15-2013 05:54 AM
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mlinka2 Offline
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Post: #8
RE: Pvp battling, choosing attack time/count
voted and yeah agree with knost and cinn and time between moves its ok Wink
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07-15-2013 05:55 AM
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freak500 Offline
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Post: #9
RE: Pvp battling, choosing attack time/count
CoolSmile
07-15-2013 05:57 AM
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Cpt. Obvious Offline
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Post: #10
RE: Pvp battling, choosing attack time/count
Knost has a point (not the first time lol)
In matters of truth and justice, there is no difference between large and small problems.
For issues concerning the treatment of people are all the same.

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07-15-2013 08:33 AM
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freak500 Offline
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Post: #11
RE: Pvp battling, choosing attack time/count
Thanks captSmile
07-15-2013 08:34 AM
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staff vidyasagar Offline
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Post: #12
RE: Pvp battling, choosing attack time/count
agred needs more time to choose monsters Smile
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07-15-2013 03:37 PM
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ShadowAce Offline
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Post: #13
RE: Pvp battling, choosing attack time/count
And I think the pvp battle log should be saved for some time, 1) for proof 2) so you can watch other peoples battles and learn ^^
(This post was last modified: 07-15-2013 04:45 PM by ShadowAce.)
07-15-2013 04:45 PM
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Arlaxeon Offline
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Post: #14
RE: Pvp battling, choosing attack time/count
What i think is the most annoying - You have to click a move like 5 times to make it work. And then if it works and you were still clicking it selects the move another time while you dont want to.
07-15-2013 07:20 PM
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Hesteriam23 Offline
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Post: #15
RE: Pvp battling, choosing attack time/count
it would be cool if we had pvp chat but later about that, first there should be more time when monster faints Big Grin in my opinion
07-15-2013 07:50 PM
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blast Offline
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Post: #16
RE: Pvp battling, choosing attack time/count
think that between switching monsters should be increased
07-15-2013 07:53 PM
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ch17175 Offline
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Post: #17
RE: Pvp battling, choosing attack time/count
Its impossible for me to finish a match because of the time limit
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07-16-2013 12:33 AM
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freak500 Offline
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Post: #18
RE: Pvp battling, choosing attack time/count
Thanks thanksSmile

Time increasing is needed, but i think that the time is for choosing move is lower then choosing mon when it is fainted, what will the time be?

Choosing move 45 sec and fainted also 45 sec, or all 1 minute what to do?
07-16-2013 12:48 AM
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staff vidyasagar Offline
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Post: #19
RE: Pvp battling, choosing attack time/count
choosing move make it a bit lesser than 45 but idk about choosing monster
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07-16-2013 12:49 AM
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freak500 Offline
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Post: #20
RE: Pvp battling, choosing attack time/count
Thanks, i though that when a monster not is fainted, the move choice seconds count, so that makes it when you choose a monster 45 sec to choose a monster toSmile

Let me know the option etcSmile
07-16-2013 12:53 AM
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staff vidyasagar Offline
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Post: #21
RE: Pvp battling, choosing attack time/count
if u see this pvp u will see that i did not choose a monster but the battle ended with my loss due to the time


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07-16-2013 01:20 AM
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Arlaxeon Offline
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Post: #22
RE: Pvp battling, choosing attack time/count
IMO the time to act is exactly enough... i mean..

~ you have 30 SECONDS to make a move if your monster faints... isnt that enough ? Most times it takes me 4 seconds to select a new monster and 4 seconds to click a move... ~
07-16-2013 05:15 AM
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Knost Offline
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Post: #23
RE: Pvp battling, choosing attack time/count
(07-16-2013 05:15 AM)Arlaxeon Wrote:  IMO the time to act is exactly enough... i mean..

~ you have 30 SECONDS to make a move if your monster faints... isnt that enough ? Most times it takes me 4 seconds to select a new monster and 4 seconds to click a move... ~

the only problem w/ the 30 seconds to choose after your monster faints is that its set in stone. If someone chooses there mon with 2 seconds left then their opponent has to choose something random or risk losing a turn.

I think orbos "faint freeze screen" idea would be the best way to fix this issue.
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07-16-2013 05:24 AM
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CeFurkan Offline
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Post: #24
RE: Pvp battling, choosing attack time/count
(07-16-2013 05:24 AM)Knost Wrote:  
(07-16-2013 05:15 AM)Arlaxeon Wrote:  IMO the time to act is exactly enough... i mean..

~ you have 30 SECONDS to make a move if your monster faints... isnt that enough ? Most times it takes me 4 seconds to select a new monster and 4 seconds to click a move... ~

the only problem w/ the 30 seconds to choose after your monster faints is that its set in stone. If someone chooses there mon with 2 seconds left then their opponent has to choose something random or risk losing a turn.

I think orbos "faint freeze screen" idea would be the best way to fix this issue.

can you explain me more detailed

who doesnt have time in which situation ?
07-16-2013 08:58 AM
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Post: #25
RE: Pvp battling, choosing attack time/count
when a monster faints, That person sends out a new one. But the person who fainted the opponents monster doesn't know what is coming and he just has to pick something at random in hopes that he did osmething right. it takes away a lot of the strategy in that time frame which can ruin someone's plans. If we put in a period of time where no one can make an attack while the monster switches it, it gives more balance to the match.
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07-16-2013 09:01 AM
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