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Move generation event Final Part - Fixing Move names
Henrie Offline
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Post: #61
RE: Move generation event Final Part - Fixing Move names
(01-11-2013 03:37 PM)Guider456 Wrote:  the move effects are finalized right?
thats pretty much the only reason why i havent done mine yet, cause when i go to do the names i want the name to be related to its effects.

Yes, these are the final effects.  That's why we're doing move names now.  Tongue
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01-11-2013 04:04 PM
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Guider456 Away
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Post: #62
RE: Move generation event Final Part - Fixing Move names
ok good, ill start working on my type ASAP
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01-11-2013 04:06 PM
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Post: #63
RE: Move generation event Final Part - Fixing Move names
(01-11-2013 03:25 PM)Henrie Wrote:  
Bug - Rock127
Dark - Henrie
Dragon - Texas Toast
Electric - uchiha clan (in progress)
Fighting - Rock127
Fire - Guider456
Flying - Henrie
Ghost - Henrie
Grass - Rock127
[b]Ground - [/b]Zacherymatthews
Ice - Snes
Light - Char02
Normal - Char02/Ramza_X
Poison - Henrie
Psychic - Texas Toast
[i]Rock - Rock127[/i]
Steel - Rock127
Water - fjkulit/Shadow11770


M'kay, guys.  If you claimed a type, we gotta get those turned in.  Cef wants to process these things yesterday, so we're already behind.  We had a fabulous start - let's keep it rolling, kay?

Also, Toast, have you gotten yours in somehow?  x'D  I'd love to see them if you have.


Get at least some progress in soon, or I'm opening types back up for people to claim.  Sorry to be getting so pushy, but we're down to the wire. I do, however, very much appreciate how people have contributed so far.  c,:  Eeeee...

Shadow said that he'll only work on that batch of water moves, because he just "tried" it out; fjkulit's MIA/AWOL...
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01-11-2013 10:50 PM
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CeFurkan Offline
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Post: #64
RE: Move generation event Final Part - Fixing Move names
ok started to process moves

but now this is not possible

997 : Life Drain - Add 10% damage HP drain

So you have to replace that name

if we add or remove things we would break the algorithm

class power assigment
01-12-2013 09:32 AM
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CeFurkan Offline
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Post: #65
RE: Move generation event Final Part - Fixing Move names
although this is possible

2887 : Hornet Strike - Change Freeze chance to Paralyze chance

since they have equal importance
01-12-2013 09:34 AM
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Post: #66
RE: Move generation event Final Part - Fixing Move names
(01-11-2013 10:50 PM)Rock127 Wrote:  
(01-11-2013 03:25 PM)Henrie Wrote:  
Bug - Rock127
Dark - Henrie
Dragon - Texas Toast
Electric - uchiha clan (in progress)
Fighting - Rock127
Fire - Guider456
Flying - Henrie
Ghost - Henrie
Grass - Rock127
[b]Ground - [/b]Zacherymatthews
Ice - Snes
Light - Char02
Normal - Char02/Ramza_X
Poison - Henrie
Psychic - Texas Toast
[i]Rock - Rock127[/i]
Steel - Rock127
Water - fjkulit/Shadow11770


M'kay, guys.  If you claimed a type, we gotta get those turned in.  Cef wants to process these things yesterday, so we're already behind.  We had a fabulous start - let's keep it rolling, kay?

Also, Toast, have you gotten yours in somehow?  x'D  I'd love to see them if you have.


Get at least some progress in soon, or I'm opening types back up for people to claim.  Sorry to be getting so pushy, but we're down to the wire. I do, however, very much appreciate how people have contributed so far.  c,:  Eeeee...

Shadow said that he'll only work on that batch of water moves, because he just "tried" it out; fjkulit's MIA/AWOL...
Well i still dont know if i did it right but do u want me to finish the rest?
01-12-2013 10:10 AM
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CeFurkan Offline
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Post: #67
RE: Move generation event Final Part - Fixing Move names
yes please who has taken job please finish asap or someone else do Smile
01-12-2013 10:19 AM
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Shadow11770 Offline
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Post: #68
RE: Move generation event Final Part - Fixing Move names
(01-12-2013 10:19 AM)CeFurkan Wrote:  yes please who has taken job please finish asap or someone else do Smile
alright im on it

(01-12-2013 10:19 AM)CeFurkan Wrote:  yes please who has taken job please finish asap or someone else do Smile
Ok im not going to have time to finish the rest of the water. Can someone else do it?
(This post was last modified: 01-12-2013 10:43 AM by Shadow11770.)
01-12-2013 10:22 AM
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Knost Offline
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Post: #69
RE: Move generation event Final Part - Fixing Move names
(01-12-2013 10:22 AM)Shadow11770 Wrote:  
(01-12-2013 10:19 AM)CeFurkan Wrote:  yes please who has taken job please finish asap or someone else do Smile
alright im on it

(01-12-2013 10:19 AM)CeFurkan Wrote:  yes please who has taken job please finish asap or someone else do Smile
Ok im not going to have time to finish the rest of the water. Can someone else do it?
Send me the details (what you've done/what's left) and ill do it asap
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01-12-2013 11:01 AM
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Post: #70
RE: Move generation event Final Part - Fixing Move names
ok i got ready the done part until now

waiting rest to update main list and recheck
01-12-2013 11:12 AM
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Knost Offline
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Post: #71
RE: Move generation event Final Part - Fixing Move names
I'll just do all of the water. I'll have it done in two days.
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01-12-2013 11:15 AM
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CeFurkan Offline
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Post: #72
RE: Move generation event Final Part - Fixing Move names
(01-12-2013 11:15 AM)Knost Wrote:  I'll just do all of the water. I'll have it done in two days.

2 days is very long

anyone else quicker ?
01-12-2013 12:03 PM
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Post: #73
RE: Move generation event Final Part - Fixing Move names
(01-12-2013 12:03 PM)CeFurkan Wrote:  
(01-12-2013 11:15 AM)Knost Wrote:  I'll just do all of the water. I'll have it done in two days.

2 days is very long

anyone else quicker ?
Ha I'll do it tonight but I can't imagine everyone will be done in two days.
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01-12-2013 12:06 PM
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fjkulit Away
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Post: #74
RE: Move generation event Final Part - Fixing Move names
meh.. imma do my job sorry was lazy.. gonna do it nao
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01-12-2013 12:41 PM
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Knost Offline
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Post: #75
RE: Move generation event Final Part - Fixing Move names
So fj is doing water...anything else not being worked on?
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01-12-2013 12:56 PM
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Guider456 Away
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Post: #76
RE: Move generation event Final Part - Fixing Move names
azaz said he was busy, so i guess you could do electric, or just see if he does it.
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01-12-2013 01:01 PM
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Knost Offline
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Post: #77
RE: Move generation event Final Part - Fixing Move names
Ok then I have electric. Doing tonight.
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01-12-2013 01:05 PM
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Post: #78
RE: Move generation event Final Part - Fixing Move names
if you can finish tonight that would be really good so i can work tomorrow on them hopefully
01-12-2013 01:05 PM
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Knost Offline
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Post: #79
RE: Move generation event Final Part - Fixing Move names
(01-12-2013 01:05 PM)CeFurkan Wrote:  if you can finish tonight that would be really good so i can work tomorrow on them hopefully
Ok
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01-12-2013 01:23 PM
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fjkulit Away
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Post: #80
RE: Move generation event Final Part - Fixing Move names
knost take mah water.. i'm kinda in a tight schedule these next few days.
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01-12-2013 01:46 PM
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Post: #81
RE: Move generation event Final Part - Fixing Move names
I'll get them both.
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01-12-2013 04:48 PM
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RE: Move generation event Final Part - Fixing Move names
Electric
Physical Moves
229 High Voltage > True Voltage
668 Electric Twist > Spark Gain
669 Electro Net > Baffling Bolt
426 Shock > Confounding Sparks
255 Magnetic Charge > Shock
837 Thundering Rage > Electric Stomp
1212 Electric Onrush > Shocking Riposte
1099 Thunder Ray > Trance Shock
1210 Electric Beam > Frost Spark
1211 Electric Blast > Electric Gain
1213 Electric Slap > Zap
1215 Electric Torch > Invoke Thunder
1311 Invoke Thunder > Stable Bolt
1430 Static Freeze > Immobilizing Shock
1219 Energy Laser > Electric Cage
1338 Lightning Stroke > Last Shock
1510 Thunder Kick > Unstable Voltage
1712 Nitro Punch > Lag Bolt
1676 Light Shock > High Voltage
2033 Electric Blade > Magnetic Charge
1855 Electric Strike > Electric Blade
1963 Deadly Shock > Electric Strike
1976 Electro Cannon > Cleansing Spark
2109 Atomic Body > Renewing Shock
2352 Electron Beam > Shocking Ambush
2606 Electronic Spark > Coma Volt
2729 Lightning Strike > Taser Alarm
2733 Thunder Claws > Venom Shock
2793 Electrical Sprint > Status Shock
2794 Paralyzing Crush > Nitro Punch
2742 Short Fuse > Long Fuse


Status
667 Electric Orb > Defensive Shock
163  Charge > Electric Mime
196 Electric Fire > Electric Skies
197 Electricity Charge > Thunder Clouds
754 Paralyze Shock > Life Shock
801 Sonic Force > Healing Bolt
834 Thunder Jab > Static Freeze
1084 Static Burn > Static Cannon
1212 Static Cannon > Static Burn
1315 Ion Cannon > Voltage Bathe
1475 Static Pain > Electric Medic
1677 Lighting Ball > Thunder Boost
1511 Thunder Strike > Thunder Rush
1540 Voltage Crush > Voltage Build
2104 Electromagnet > Electro Regen
2111 Electron Sword > Tazer Weaken
2106 Lightning Cannon > Shocking Regen
2732 Lightning Rush > Reset Spark


Special
294 Recharging > Electric Speed
206 Fatal Shock > Paralyze Shock
728 Lightning Kick > Electromagnet
426 Electrocute > Static Regen
922 Electrode Spark > Venomous Shock
858 Wild Rush > Slight Recharge
797 Smithereens > Voltage Maul
1154 Burning Shock > Electromagnet
1107 Ultimate Shock > Ambush Shock
1086 Static Poison > Ultimate Shock
1496 Super Shock > Static Poison
1336 Lightning Punch > Lighting Reset
1217 Electrifying Snare > Electro Bomb
1778 Static Dash > Static Slice
1811 Thunder Trap > Super Shock
1817 Triple Shock > Electrode Spark
2035 Volt Crash > Vengeful Voltage
2540 Thunder Assault > Thunder Trap
2740 Hyper Charge > Volt Crash


Other
1083 Static - Is listed as a Physical move and it should be a status move.



I'll do Water tomorrow lol that takes longer than I've got right now. 


If someone wants to take it post here and let me know or I'll do it when I get time tomorrow.
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(This post was last modified: 01-12-2013 07:41 PM by Knost.)
01-12-2013 06:26 PM
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CeFurkan Offline
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Post: #83
RE: Move generation event Final Part - Fixing Move names
ok so what is left ?
01-12-2013 11:17 PM
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Post: #84
RE: Move generation event Final Part - Fixing Move names
so far names can be seen here

http://www.monstermmorpg.com/SoFarNames.txt

Processed move types that the list contains

Dark
Flying
Ghost
Normal
Fighting
Bug
Rock
Grass
Water
Electric
Light
Steel
(This post was last modified: 01-12-2013 11:55 PM by CeFurkan.)
01-12-2013 11:43 PM
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Post: #85
RE: Move generation event Final Part - Fixing Move names
ok decided to re-design monsters features page until this move thing get done Big Grin

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01-13-2013 12:52 AM
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Char02 Offline
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Post: #86
RE: Move generation event Final Part - Fixing Move names
I'll take on the water status moves...
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01-13-2013 02:09 AM
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Post: #87
RE: Move generation event Final Part - Fixing Move names
(01-13-2013 12:52 AM)CeFurkan Wrote:  ok decided to re-design monsters features page until this move thing get done Big Grin

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I prefer to keep the plural form of our monsters without an 's'; like Pokemon, plural Pokemon; Pidgey plural Pidgey.

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01-13-2013 02:24 AM
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Post: #88
RE: Move generation event Final Part - Fixing Move names
I kinda like the new monster feature page.

Btw, the normal Physical and Special Moves have been edited and completed.
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01-13-2013 02:57 AM
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Post: #89
RE: Move generation event Final Part - Fixing Move names
Water Status Moves:

149 Aqua Vortex > Ocean Armor
11 Aqua Shield   > Osmosis
12 Aqua Shot    > Clear Skies
13 Aquatic Melody > Storm Dance
233 Hot Wave        > Aqua Absorb
375 Aquatic Cure > Ocean Heart
451 Great Flood  > Sea Sentry
274 Ocean Armor > Aquatic Melody
521 Pure Water   > Thick Fog
621 Bubble Swarm > Liquid Ink
741 Mystic Jab    > Mystic Touch
868 Aqua Kick     > Aqua Shield
1133 Aqua Whip    > Enhanced Fountain
1159 Colorful Ink   > Assault Mode
1517 Torrential Geyser > Hypertonic Drain
1365 Mystical Spit > Water Dispute
1528 Turbid Water > Liquid Defense
1896 Murky Water > Water Sphere
1941 Vice Hammer > Evaporation
2009 Water Chaos > Pure Water
2266 Placoid Scale > Water Recovery
2258 Tidal Force   > Summon Mist
2263 Trench Shock > Hydroplane
2495 Sinking Wave > Calm Water
2537 Spurt Strike  > Mythical Foam
2688 Torrent Waves > Osmotic Pressure
2686 Water Dispute > Colorful Ink
2727 Depth Charge > Ocean Guardian
2699 Hypertonic Drain > Water Symbol
2696 Osmotic Pressure > Abyss Pressure
2693 Stream Strike > Isotonic Heal
2695 Tidal Impulse > Fire Coral
2729 Tsunami Strike > Condensate

Physical moves next...
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01-13-2013 03:16 AM
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Post: #90
RE: Move generation event Final Part - Fixing Move names
Water Physical Moves:

126 Storm Dance > Wave Bending
186 Deep Sea > Deep Sea
228 High Tide > High Tide
48 Flood Rush > Flood Rush
74 Monsoon > Monsoon
97 Sea Judge > Sea Judge
69 Liquid Defense > Tidal Force
439 Geyser > Geyser
350 Summon Mist > Spurt Strike
485 Mace Cannon > Mace Cannon
589 Water Slice > Water Slice
855 Water Punch > Ocean Flame
600 Aqua Sonic > Shark Attack
854 Water Echo > Water Echo
867 Aqua Flame > Geyser Explosion
865 Aqua Assault > Aqua Assault
599 Amphibian Dance > Amphibian Dance
1022 Mystic Beam > Shell Blade
999 Liquid Ink > Ocean Beam
1156 Choppy Water > Choppy Water
1131 Aqua Rush > Aqua Rush
1117 Water Fang > Aqua Bullet
1040 Razor Fin > Razor Fin
1238 Flash Flood > Flash Flood
1376 Ocean Flame > Water Spin
1442 Shell Blade > Starfish
1294 Hyper Cannon > Aqua Shot
1375 Ocean Beam > Water Blow
1527 Tsunami > Water Bomb
1495 Super Rain > Vice Hammer
1461 Sloppy Spit > Rippling Torrent
1488 Submerge > Submerge
1716 Ocean Heart > Water Punch
1825 Water Blast > Water Vortex
1771 Sonic Surf > Sonic Surf
1715 Ocean Guardian > Tidal Wave
1829 Water Wave > Water Wave
1622 Flooding Rain > Flooding Rain
1801 Tempest Gale > Ocean Voice
1621 Flood Meteor > Flood Meteor
1836 Acid Wash > Riptide
2052 Aqua Slash > Aqua Slash
2157 Oceanic Blast > Oceanic Blast
2156 Turbulent Waves > Turbulent Waves
1951 Calm Water > Tail Wave
2260 Fire Coral > Sonar Voice
2264 Abyss Pressure > Chemical Water
2267 Deep Vent > Deep Vent
2265 Rogue Wave > Rogue Wave
2268 Tentacle Crush > Tentacle Crush
2687 Tide Eruption > Tide Eruption
2496 Shallow Waves > Shallow Waves
2413 Pressured Blast > Pressured Blast
2689 Flood > Flood
2728 Torrent > Torrent
2700 Isotonic Heal > Aqua Flash
2698 Hypotonic Impact > Water Claw
2784 Coastal Strike > Aquatic Render
2697 Osmosis > Water Fang

Now Special Moves....
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01-13-2013 04:16 AM
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