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Move generation event Final Part - Fixing Move names
Char02 Offline
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Post: #31
RE: Move generation event Final Part - Fixing Move names
LIGHT MOVES


Status Moves
250 Light Armor > Moonfall
265 Mystic Dance > Light Symbol
317 Shining Rainbow > Lost Star
169 Comet > Encased Energy
172 Confusion Light > Perfect Heal
198 Elegant Light > Light Armor
215 Glowing Tail > Enlightenment
251 Light Rays > Light Restore
16 Bright Blow > Mirror Power
34 Destroy Clouds > Destroy Clouds
35 Discernment > Light Purge
876 Beam Wave > Bright Light
756 Perfect Heal > Moon Crescent
799 Solid Light > Brilliant Armor
1003 Luminous Spark > Star Spirit
1265 Glowing Force > Light Barrier
1335 Light Symbol > Northern Grace
1416 Ray Cannon > Radiance
1582 Dazzling Beam > Confusion Light
1674 Light Bomb > Color Chaos
1690 Mega Radiation > Light Up
1533 United Light > Sheer Darkness
1545 White Star > Wishing Star
1841 Big Bang > Glow
1990 Infinity Ray > Energy Recovery
2150 Laser Beam > Magnified Light
2051 Lightning Blade > Magical Luminance
2447 Light Sword > Mystic Dance
2591 Energy Ray > Dark Vanquisher
2513 Laser Energy > Luminescence
Physical Moves
66 Light Restore > Solid Light
143 Wishing Star > Dazzling Beam
177 Crystal Power > Crystal Power
129 Sun Power > Lightning Sword
161 Bright Light > Light Rays
481 Light Tricks > Sun Power
480 Light Pierce > Sunshine
544 Shadow Purge > Shadow Purge
651 Destructive Light > Destructive Light
727 Light Jab > Sunlight
923 Encased Energy > White Star
824 Sunlight > Light Jab
729 Lightning Sonic > Lightning Sonic
730 Lightning Sword > Light Tricks
737 Micro Wave > Rainbow Drop
811 Star Spirit > Light Bomb
769 Rainbow Flash > Rainbow Flash
1039 Rainbow Drop > Dual Beam
949 Flash Ray > Flash Ray
970 Hyper Energy > Hyper Energy
1016 Mirror Power > Laser Beam
972 Hysteric Light > Hysteric Light
1236 Flash Bomb > Flash Bomb
1130 Ancient Light > Ancient Light
1203 Dual Beam > Micro Wave
1337 Lightning Storm > Lightning Storm
1339 Lost Star > Glowing Tail
1150 Bright Spectre > Bright Spectre
1334 Light Slash > Light Slash
1465 Solar Kick > Light Radiation
1342 Magical Luminance> Discernment
1490 Sunshine > Light Pierce
1397 Pole Sun > Pole Sun
1409 Pure Light > Plasma Cannon
1466 Solar Wind > Solar Wind
1393 Plasma Wave > Plasma Wave
1444 Shining Wave > Shining Wave
1341 Luminous Wave > Solar Kick
1492 Super Beam > Super Beam
1675 Light Radiation > Luminous Wave
1560 Beacon Flash > Lunar Attack
1541 Voltage Strike > Voltage Strike
1673 Light Attack > Light Attack
1816 Triple Ray > Resplendent Bomb
1777 Star Blast > Big Bang
1888 Laser Cannon > Laser Cannon
1746 Resplendent Bomb> Beacon Flash
1730 Plasma Cannon > Pure Light
1921 Soul Blade > Soul Blade
2054 Northern Grace > Triple Ray
2149 Nuclear Slash > Nuclear Slash
1991 Insane Beam > Insane Beam
2338 Burning Light > Burning Light
2336 Lunar Attack > Plasma Cannon
Special Moves
67 Light Up > Comet
65 Light Barrier > Charged Ray
234 Hyper Light > Sun Fist
367 White Flame > White Flame
390 Charged Ray > Revealing Light
644 Dazzle Blast > Candle Illumination
716 Incredible Light > Luminous Spark
726 Light Fang > Shining Force
570 Sun Pierce > Glowing Force
671 Energy Recovery > Elegant Light
316 Shining Force > Light Fang
300 Revealing Light > Shining Rainbow
697 Grand Blades > Grand Blades
793 Sky Beam > Sky Beam
740 Mysterious Light > Sun Pierce
750 Nuclear Radiation > Light Sword
810 Star Explosion > Nuclear Radiation
890 Cosmic Cyclone > Cosmic Cyclone
1093 Sun Kick > Sound Sphere
1092 Sun Fist > Incredible Light
1079 Star Beam > Star Beam
989 Laser Destruction > Aura Sphere
1075 Sound Sphere > Sun Kick
928 Enlightenment > Beam Wave
1081 Star Ray > Star Ray
998 Light Bolt > Shine Beam
1059 Sheer Darkness > Bright Blow
927 Energy Jewel > Infinity Ray
1220 Energy Wave > Energy Wave
1151 Brilliant Armor > Mega Radiation
1332 Light Blast > Rainbow Spiral
1254 Gamma Ray > Gamma Ray
1326 Laser Sword > Laser Sword
1158 Color Chaos > Ray Cannon
1333 Light Purge > Hyper Light
1340 Luminous Light > Light Blast
1410 Radiance > United Light
1412 Rainbow Radar > Sunshine Bazooka
1414 Rainbow Spiral > Rainbow Radar
1472 Star Bringer > Star Bringer
1443 Shine Beam > Light Bolt
1491 Sunshine Bazooka > Luminous Light
1686 Magnified Light > Lightning Blade
1581 Dark Vanquisher > Star Explosion
1703 Moon Crescent > Energy Ray
1537 Violet Sun > Violet Sun
1544 White Light > White Light
1726 Photon Explosion > Photon Explosion
1958 Deadly Glitter > Deadly Glitter
1927 Sunshine Blaze > Sunshine Blaze
1731 Plasma Shot > Bright Shock
1839 Aura Shot > Aura Shot
1863 Forbidden Light > Forbidden Light
1767 Solar Flare > Solar Flare
1928 Sunshine Wave > Dazzle Blast
1768 Solar Ray > Solar Ray
2133 Radiated Waves > Radiated Waves
2316 Temporal Ray > Charged Blast
2058 Moonfall > Energy Jewel
2330 Shining Array > Shining Array
2332 Bright Shock > Plasma Shot
2315 Candle Illumination> Sunshine Wave
1993 Luminescence > Laser Energy
2057 Crescent Slash > Crescent Slash
2331 Charged Blast > Temporal Ray
2050 Glow > Mysterious Light
2510 Aura Spear > Aura Spear
2334 Shining Blaze > Shining Blaze
2446 Invisible Ray > Invisible Ray
2512 Beam Strike > Beam Strike
2348 Iridescent Light > Iridescent Light
2337 Rainbow Laser > Rainbow Laser
2514 Laser Bomb > Laser Bomb
2335 Nuclear Fist > Nuclear Fist
2511 Aura Sphere > Solar Energy
2333 Solar Energy > Laser Destruction
2509 Aura Explosion > Aura Explosion
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12-30-2012 07:29 PM
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SkyRock Offline
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Post: #32
RE: Move generation event Final Part - Fixing Move names
Done with Fighting; taking Grass now.
- Rock is a pain in the neck... such a small pool of words that can be used... stone, rock, boulder, crystal... I regret choosing Rock-type.
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(This post was last modified: 12-31-2012 12:59 PM by SkyRock.)
12-31-2012 11:31 AM
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Char02 Offline
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Post: #33
RE: Move generation event Final Part - Fixing Move names
How about this site for some 'rock' terms?

http://www.isgs.uiuc.edu/glossary.shtml

or this one....

http://www.minerals.net/glossarymain.aspx?alp=a
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(This post was last modified: 12-31-2012 01:30 PM by Char02.)
12-31-2012 01:24 PM
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SkyRock Offline
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Post: #34
RE: Move generation event Final Part - Fixing Move names
Uhm, where did my 'Add Attachment' button go!?
Finished with my part. Sleepy
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12-31-2012 03:04 PM
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Henrie Offline
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Post: #35
RE: Move generation event Final Part - Fixing Move names
I'm going to assume that Rock and Toast have found some way to upload their work...? :'D If not, then we'll figure something out. Anyone who's claimed a type, let's get 'em done! Sooner these moves are updated, the sooner V2 can roll out! 8D (I'm aiming for this weekend. <3) If I don't see a confirmation that you're working on your type, then it'll be opened up so someone else can get it done.

Bold - needs to be done
Italics - claimed
Strikeout - done, and checked for consistency.

Bug - Rock127
Dark - Henrie
Dragon - Texas Toast
Electric - uchiha clan (in progress)
Fighting - Rock127
Fire - Guider456
Flying - Henrie
Ghost - Henrie
Grass - Rock127
Ground -
Ice - Snes
Light - Char02
Normal -
Poison - Henrie
Psychic - Texas Toast
Rock - Rock127
Steel - Rock127
Water - fjkulit/Shadow11770


All that need to be finished are Electric, Fire, Ground, Ice, Normal, Poison and Water! We're more than halfway there, guys! 8D
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01-03-2013 07:27 AM
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SparrowHawk Offline
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Post: #36
RE: Move generation event Final Part - Fixing Move names
This stuff freezes my computer =.= It's a big list so it freezes it. *had to reset my computer because of it* e.e
01-03-2013 07:33 AM
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Henrie Offline
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Post: #37
RE: Move generation event Final Part - Fixing Move names
(01-03-2013 07:33 AM)SparrowHawk Wrote:  This stuff freezes my computer =.= It's a big list so it freezes it. *had to reset my computer because of it* e.e
That's impressively terrifying.


If your computer freezes while trying to look at a list of available attacks in your game, you're probably playing Monster MMORPG. XD
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01-03-2013 07:50 AM
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SkyRock Offline
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Post: #38
RE: Move generation event Final Part - Fixing Move names
Apparently attachments are disallowed in this thread, so I'll find another way :/
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01-03-2013 11:48 AM
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CeFurkan Offline
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Post: #39
RE: Move generation event Final Part - Fixing Move names
(01-03-2013 11:48 AM)Rock127 Wrote:  Apparently attachments are disallowed in this thread, so I'll find another way :/
you can use this website

http://www.mediafire.com/
01-03-2013 12:39 PM
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zacherymatthews Away
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Post: #40
RE: Move generation event Final Part - Fixing Move names
What types are left ?
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01-03-2013 12:44 PM
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SkyRock Offline
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Post: #41
RE: Move generation event Final Part - Fixing Move names
Ground and Normal. Apparently those two are easy things to fill up Big Grin
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01-03-2013 01:00 PM
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zacherymatthews Away
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Post: #42
RE: Move generation event Final Part - Fixing Move names
ill take ground
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01-03-2013 01:01 PM
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SkyRock Offline
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Post: #43
RE: Move generation event Final Part - Fixing Move names
http://205.196.123.161/ehqdgsmrsn1g/f8g4...esEdit.xls
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(This post was last modified: 01-04-2013 03:38 PM by SkyRock.)
01-04-2013 02:35 PM
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SkyRock Offline
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Post: #44
RE: Move generation event Final Part - Fixing Move names
Quick question : In the moves list, EVERYTHING is MT... is this truly going to happen? It can't.
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01-04-2013 05:01 PM
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fjkulit Away
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Post: #45
RE: Move generation event Final Part - Fixing Move names
228 high tide - capillarity
149 aqua vortex - tidecaller's curse
11 aqua shield - mimic
12 aqua shot - blight
13 aquatic melody - evaporate
18 bubble strike - aquatic aura
Monster MMORPG's first Kpop fan!
Back after more than 12 months of vacation. 
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01-04-2013 06:14 PM
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Henrie Offline
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Post: #46
RE: Move generation event Final Part - Fixing Move names
(01-04-2013 05:01 PM)Rock127 Wrote:  Quick question : In the moves list, EVERYTHING is MT... is this truly going to happen? It can't.

When monster item drops happen, you might semi-regularly get an MT of one of their attacks. While I doubt seriously that these attacks will all be available in the store, it stands to reason you could sell them for cash or put the more useful ones up for trade. 8D

Item trade. Whee~!
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01-04-2013 07:07 PM
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Ramza_X Offline
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Post: #47
RE: Move generation event Final Part - Fixing Move names
No one took normal? I'll take it then. ;plong time no see!
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01-05-2013 01:46 AM
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Ashenator Offline
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Post: #48
RE: Move generation event Final Part - Fixing Move names
Welcome back, Ramza! Big Grin
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May the FORCE be with you!
01-05-2013 01:49 AM
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Ramza_X Offline
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Post: #49
RE: Move generation event Final Part - Fixing Move names
Long time no see muy Wink

(All the work here was moved to post # 55)
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(This post was last modified: 01-05-2013 03:28 AM by Ramza_X.)
01-05-2013 01:53 AM
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SkyRock Offline
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Post: #50
RE: Move generation event Final Part - Fixing Move names
I heard Shadow was going one-time only on the water, so fj; it's all yours.
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01-05-2013 02:00 AM
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Char02 Offline
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Post: #51
RE: Move generation event Final Part - Fixing Move names
Normal Moves - Status Names

27 Curse Powder > Curl Up
44 Evasion Serum > Sticky Floor
90 Push Away > Horrifying Stare
102 Shrink > Energy Charge
10 Agility > Copycat
14 Battle Cry > Power Source
15 Black Mist > Tranquility
107 Somersault > Equality
148 Ambush > Double Time
176 Crush > Shrink
217 Gold Sphere > High Frequency
224 Hard Slash > Short Rest
111 Sprain > Stone Skin
133 Tail Wag > Shriek
137 Ultimate Precision > Fright Face
139 Vacuum > Sleep Song
292 Rapid Strike > Pressure
285 Prevent > Chest Beat
293 Reboot > Regular Heal
321 Sleep Kiss > Tail Wag
351 Super Echo > Agility
359 Topple Dance > Sleep Kiss
429 Executioner Strike > Table Turn
460 Horrifying Sound > Sound Wave
391 Chest Beat > Encase
407 Death Shot > Kings Armor
497 Multiple Barrage > Claw Sharpen
515 Power Bomb > Howl
604 Beast Crush > Reboot
605 Bending Claws > Cripple
739 Mysterious Blow > Black Mist
527 Rapid Slap > Healing Chime
870 Atomic Throw > Knife Dance
871 Aura Heal > Defense Stance
925 End Time > Rejuvenate
926 Energy Charge > Chime
933 Extreme Strike > Tricky Fun
781 Self Explosion > Strange Dance
789 Sharp Eye > Defense Up
802 Soothing Slumber > Life Source
809 Spiral Slam > Topple Dance
850 Unique Attack > Distraction
1096 Take Revenge > Spirit Swap
1136 Atomic Impact > Maximum Limit
1170 Crystal Bomb > Mix Up
969 Hunting Cleave > Evasion Up
975 Imitation Attack > Super Recover
1076 Speedy Hit > Love Spell
1077 Spirit Swap > Curse Powder
1221 Enigma Attack > Evasion Serum
1295 Hyper Kick > Size Up
1349 Mega Wave > Work Out
1379 Over Strike > Aura Heal
1399 Power Charge > Rest
1447 Shoulder Slam > Camouflage
1457 Sleep Song > Planetary Energy
1458 Sleepy Tone > Extra Energy
1559 Atomic Rush > Odd Dance
1585 Double Blast > Tickle
1635 Giant Slam > Speed Up
1653 Hyper Claw > Monster Power
1657 Hyper Sound > Living Power
1700 Monster Power > Normal Symbol
2448 Ninja Stars > Stat Swap
2450 Quick Scratch > Sleepy Tone
2021 Solar Laser > Power Charge
2045 Stab > Lullaby
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01-05-2013 03:11 AM
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Post: #52
RE: Move generation event Final Part - Fixing Move names
Aww... no fair Char, I was doing Normal .-.

Edit: Fine, you take the status moves, I'll do the physical and special moves ;p
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01-05-2013 03:15 AM
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SkyRock Offline
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Post: #53
RE: Move generation event Final Part - Fixing Move names
Go team! This is the last hurdle towards V2! (it is?)
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01-05-2013 03:22 AM
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Char02 Offline
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Post: #54
RE: Move generation event Final Part - Fixing Move names
Sorry, Ramza....I had started working on them last night and fell asleep after doing the status moves. Then I saw you had started working on the moves as well, but not the status ones...so i figured I'd post the ones I had and let you play with the rest Smile
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01-05-2013 03:23 AM
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Post: #55
RE: Move generation event Final Part - Fixing Move names
Oh well. It's okay. I'll just move the stuff I did here...

Finished editing... 196 out of 196 done(100% done)
Those with * means that the move name didn't change

The Normal Status Moves are already given.

ID#: OLD MOVE NAME => NEW MOVE NAME
Normal Moves

Physical Moves Total Moves: 96

93: Rejuvenate => Slow Slam
33: Defense Up => Deep Slice
58: Howl => Stunning Punch
32: Defense Stance => Legendary Strike
23: Copycat => Arena Trap
17: Bronze Sphere => Hypnotizing Strike
95: Rest => Status Vector
50: Furious Power => Draining Bash
101: Shriek => Friction
36: Dissection => Focused Thrust
103: Silver Sphere => Raging Fist
105: Sleeping Strike =>Trapping Force
45: Evasion Up => Percuss
100: Short Rest => Bash
162: Camouflage => Surprise Attack
203: Exploding Switch => Vector Sweep
157: Body Slam => Steady Thrust
189: Double Time => Pressure Swat
*134: Tear => Tear
114: Stat Swap => Thump
226: Healing Chime => Inner Touch
231: Horrifying Stare => Nightmare Scream
323: Slice => Clashing Slice
326: Sonority => Colliding Blade
253: Lucky Roll => Fortunate Crash
262: Mix Up => Stunning Chastise
332: Spinning Dance => Evasion Disruption
240: Inner Power => Disrupting Wave
248: Life Cycle => Pummel
245: Knife Dance => High Kick
348: Strong Hold => Clout
358: Tickle => Concentrated Force
370: Work Out => Life Cycle
389: Careful Strike => Coercion
478: Last Chance => Drowsy Reset
458: Hoodwink => Charring Reset
484: Lullaby => Lullaby Zoom
516: Pressure => Pressured Press
*482: Lion Heart => Lion Heart
*517: Pressure Grip => Pressure Grip
*488: Malevolent Hits => Malevolent Hits
732: Maximum Limit => Infection
526: Rapid Kick => Lucky Bash
594: Winner Oath => Demoralize
*616: Bone Crusher => Bone Crusher
*583: Trample => Trample
*546: Shivering Attack => Shivering Attack
566: Strange Dance => Strange Snarl
*678: Feral Claw => Feral Claw
*758: Planetary Energy => Planetary Energy
676: Extra Energy => Repress
*602: Attack Tear => Attack Tear
679: Final Mission => Decimate
842: Transformation => Glaring Claws
*934: Fang Strike => Fang Strike
*882: Brutal Fang => Brutal Fang
826: Super Recover => Cold Suppression
*822: Stroke Censor => Stroke Censor
766: Provoke => Swift Slash
827: Super Screen => Subjugate
964: Halving Slice => Power Torpedo
1145: Bloody Fang => Discomfiting Fang
1044: Safe Return => Ambrosial Fragrance
1169: Cry Out => Deep Annihilation
*1097: Technical Blast => Technical Blast
1000: Living Power => Revivifying Strike
1034: Power Tail => Revitalize
1371: Normal Beam => Simplified Ray
*1289: Hidden Predator => Hidden Predator
1225: Final Blow => Threatening Blast
*1239: Flaw Attack => Flaw Attack
*1222: Enrage => Enrage
1386: Pay Strike => Speedy Encounter
*1372: Normal Symbol => Normal Symbol
*1262: Giga Punch => Giga Punch
*1718: Outfox => Outfox
1609: End Game => Confusing Grab
*1530: Ultra Blast => Ultra Blast
1638: Graceful Touch => Ungraceful Touch
1656: Hyper Sonic => Normal Beam
*1701: Monster Roar => Monster Roar
1494: Super Punch => Horizon Punch
1605: Elemental Blast => Hyper Blast
*1637: Gore => Gore
*1498: Super Vortex => Super Vortex
*2044: Glide => Glide
*2191: Reverberate => Reverberate
*1856: Enigma Power => Enigma Power
*1917: Silent Destroyer => Silent Destroyer
1792: Super Slash => Status Slash
*1905: Planetary Strike => Planetary Strike
2190: Energy Wheel => Reinforced Power
*1881: Hyper Wave => Hyper Wave
*2449: Whiplratash => Whiplash
*1968: Deafening Song => Deafening Song
1743: Ram => Ultra Ram

Special Moves Total Moves: 100

21: Claw Sharpen => Boring Wallop
*84: Power Hit => Power Hit
104: Size Up => Speed Blast
225: Cripple => Special Strike
86: Power Source => Cripple
26: Curl Up => Struggling Collision
42: Encase => Power Crush
54: Gold Toss => Clasp
194: Dual Hit => Specific Wave
213: Fright Face => Normal Radiation
165: Chime => Irradiation
110: Speed Up => Draining Sphere
205: False Aggression => Poisonous Intent
132: Table Turn => Armor Crush
*160: Brave Heart => Brave Heart
188: Distraction => Infringe
127: Strike => Encroach
109: Sound Blast => Skill Swapping
*144: Wobble => Wobble
340: Sticky Floor => Impede
297: Regular Heal => Draining Repulse
249: Life Source => Aftermath
*230: Hologram Beast => Hologram Beast
244: Kings Armor => Outflanking Crush
*328: Sound Wave => Sound Wave
276: Particle Rain => Prevailing Whip
275: Odd Dance => Boring Maneuver
490: Medication => Route Trample
*525: Rapid Fist => Rapid Fist
477: Juggle => Conquering Sink
361: Tricky Fun => Tricky Slam
372: Adaptation => Curved Scepter
*419: Drill Horn => Drill Horn
479: Life Share => Obliterate
*399: Crush Strike => Crush Strike
*378: Beta Ray => Beta Ray
*492: Mega Pierce => Mega Pierce
360: Tornado Spin => Suicidal Ambush
707: High Jump => Fast Parry
677: Extraordinary Strike => Extraordinary Trap
763: Prior Kick => Crashing Friction
*611: Blood Breaker => Blood Breaker
615: Body Smash => Quick Annihilation
*629: Conversion Factor => Conversion Factor
674: Equality => Berserk Clasp
*709: Horn Stab => Horn Stab
764: Prior Punch => Primary Thrust
702: Hard Strike => Slow Decimation
765: Prior Strike => Unique Attack
*790: Sharp Reflex => Sharp Reflex
845: Triple Hit => Reforming Clasp
821: Stone Skin => Unhurried Strike
*768: Radioactive Claw => Radioactive Claw
828: Survival Blow => Survived Resort
796: Sleep Bite => Attempted Execution
862: Alpha Blast => Alpha Blast
848: Unbearable Snore => Giga Wave
961: Giga Charge => Take Revenge
*1066: Skull Ram => Skull Ram
1067: Slashing Strike => Draining Slash
1056: Sharp Blade => Enraged Blade
*1007: Mega Ball => Mega Ball
1029: Pick => Defensive Strike
1055: Sharp Bite => Critical Sting
*1105: Tranquility => Tranquility
1062: Side Slash => Side Hack
*1009: Mega Tackle => Mega Tackle
*1161: Combat => Combat
*1002: Luck Try => Luck Try
1183: Doomsday => Level Variance
*1398: Polished Blade => Polished Blade
1413: Rainbow Slice => Problematic Clasp
*1242: Forbidden Power => Forbidden Power
1471: Stampede => Passive Clearing 
1209: Elasticity => Stampede
1481: Stone Crack => Luck Grasp
1418: Razor Tail => Trapped Arena
*1401: Powerful Throw => Powerful Throw
*1417: Razor Sword => Razor Sword
1518: Total Domination => Partial Embrace
1546: Wind Blade => Dream Grip
1658: Hyper Strike => Bleeding Embed
1487: Stun Bite => Raged Cringe
1736: Pounce => Leeching Pounce
*1504: Temper Kill => Temper Kill
*1606: Emerald Force => Emerald Force
*1651: High Frequency => High Frequency
*1687: Master Power => Master Power
1643: Guardian Axe=> Guardian Axe
1992: Love Spell => Crippling Spell
2160: Rhytimic Blast => Gamma Blast
1815: Triple Blast => Hunting Beam
1796: Sword Dance => Confusing Snap
1744: Recklessly Rush => Powered Charge
*1739: Powerful Strike => Powerful Strike
1946: Astounding Strike => Normal Blast
*1952: Catastrophic Impact => Catastrophic Impact 
1775: Speedy Headbutt => Reckless Headbutt
*1772: Sound Surge => Sound Surge
*2027: Overdrive => Overdrive

*Completed at Jan. 13, 2013, 12:52 AM*
"A man who's lost his pride can never be free" 
- Ramza Beoulve
(This post was last modified: 01-13-2013 02:56 AM by Ramza_X.)
01-05-2013 03:26 AM
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Dexter Singh Offline
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Post: #56
RE: Move generation event Final Part - Fixing Move names
(01-05-2013 03:22 AM)Rock127 Wrote:  Go team! This is the last hurdle towards V2! (it is?)

ehhhh, i dont think so ._.
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01-05-2013 04:47 AM
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CeFurkan Offline
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Post: #57
RE: Move generation event Final Part - Fixing Move names
(01-05-2013 04:47 AM)Dexter Singh Wrote:  
(01-05-2013 03:22 AM)Rock127 Wrote:  Go team! This is the last hurdle towards V2! (it is?)

ehhhh, i dont think so ._.

it is correct. this is the last thing. although for making people able to change username and starter, i will redesign settings page before big update Smile
01-05-2013 10:09 AM
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CeFurkan Offline
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Post: #58
RE: Move generation event Final Part - Fixing Move names
yes finally i can start working on moves the last thing remains

finished settings page too thankfully Smile
01-11-2013 11:58 AM
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Henrie Offline
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Post: #59
RE: Move generation event Final Part - Fixing Move names
Bug - Rock127
Dark - Henrie
Dragon - Texas Toast
Electric - uchiha clan (in progress)
Fighting - Rock127
Fire - Guider456
Flying - Henrie
Ghost - Henrie
Grass - Rock127
[b]Ground - [/b]Zacherymatthews
Ice - Snes
Light - Char02
Normal - Char02/Ramza_X
Poison - Henrie
Psychic - Texas Toast
[i]Rock - Rock127[/i]
Steel - Rock127
Water - fjkulit/Shadow11770


M'kay, guys.  If you claimed a type, we gotta get those turned in.  Cef wants to process these things yesterday, so we're already behind.  We had a fabulous start - let's keep it rolling, kay?

Also, Toast, have you gotten yours in somehow?  x'D  I'd love to see them if you have.


Get at least some progress in soon, or I'm opening types back up for people to claim.  Sorry to be getting so pushy, but we're down to the wire. I do, however, very much appreciate how people have contributed so far.  c,:  Eeeee...
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01-11-2013 03:25 PM
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Guider456 Away
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Post: #60
RE: Move generation event Final Part - Fixing Move names
the move effects are finalized right?
thats pretty much the only reason why i havent done mine yet, cause when i go to do the names i want the name to be related to its effects.
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01-11-2013 03:37 PM
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