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Comment on level ranges at the zone
#1
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Alright people i am not really sure what kind of level ranges we should have. I am planning to increase maximum appear level on maps to the 72. So here the list. Comment on it.

zone 1: 1-12
zone 2: 12-17
zone 3: 17-25
zone 4: 25-32
zone 5: 32-35
zone 6: 35-37
zone 7: 37-41
zone 8: 41-45
zone 9: 45-47
zone 10: 47-50
zone 11: 50-54
zone 12: 54-56
zone 13: 56-59
zone 14: 59-61
zone 15: 61-64
zone 16: 64-67
zone 17: 67-69
zone 18: 69-71
zone 19: 71-72
#2
I think zone 19 should be 71-75
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#3
(10-13-2012, 09:28 PM)Pein Wrote: I think zone 19 should be 71-75
Maybe even 75-80 at the last map with monsters?

And we need at least a few maps with 90+ levels... maybe another island at the very end?
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#4
I think it should be:

zone 1: 1-15
zone 2: 15-20
zone 3: 20-24
zone 4: 24-29
zone 5: 29-32
zone 6: 32-35
zone 7: 35-39
zone 8: 39-42
zone 9: 42-45
zone 10: 45-50
zone 11: 50-54
zone 12: 54-56
zone 13: 56-59
zone 14: 59-61
zone 15: 61-64
zone 16: 64-66
zone 17: 66-68
zone 18: 68-70
zone 19: 70-72

(10-13-2012, 09:45 PM)Rock127 Wrote:
(10-13-2012, 09:28 PM)Pein Wrote: I think zone 19 should be 71-75
Maybe even 75-80 at the last map with monsters?

And we need at least a few maps with 90+ levels... maybe another island at the very end?
I don't think he want to put a very high leveled zone... it'll be easier to level up and rack up gold.
"A man who's lost his pride can never be free" 
- Ramza Beoulve
#5
Hmm, you're right ;-; I guess I was too power-hungry...
The lower the levels, the better.... 'cept of course when it goes too low...
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#6
I'm am thinking what level the ancient sages would be?

Also these level ranges at zone look fine to me
#7
they are all fine if we have lots of high lvl monsters every1 would have lots of gold making low game economy and it would be no fun if every1 could get high lvl monsters in no time every1 would have lots of powers totally no fun it would be
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#8
(10-13-2012, 10:19 PM)staff vidyasagar Wrote: they are all fine if we have lots of high lvl monsters every1 would have lots of gold making low game economy and it would be no fun if every1 could get high lvl monsters in no time every1 would have lots of powers totally no fun it would be
That's a paradox. The game would then have a higher economy.

But as staff said, and so did I, the level ranges shouldn't be TOO high, so I think 72 is... kinda high enough. We just need to agree on the range.
"A man who's lost his pride can never be free" 
- Ramza Beoulve
#9
oh my bad ramza on that area
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#10
well i think lvl must not be above 60 as it will lead to spam o high lvl mons though for me its real good
#11
(10-13-2012, 11:13 PM)kunwarkharbanda Wrote: well i think lvl must not be above 60 as it will lead to spam o high lvl mons though for me its real good
itll be hard to kill them those, since of the stat boosts and that, emissary zenith legend and especially ancient, if you manage to kill them the exp will be worth it.

and besides its hard grinding on level 60s, if someone beats all the npcs in 1 day(seems impossible i k but could happen) then how else will they train?
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Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#12
Support, then, have a map with 1 ultimate Monster, with a high appearance rate, but only accessible if all gym leaders beat, all monsters caught, etc. and a super low catch rate, ultimate boxes could totally fail.
#13
(10-13-2012, 11:33 PM)Guider456 Wrote:
(10-13-2012, 11:13 PM)kunwarkharbanda Wrote: well i think lvl must not be above 60 as it will lead to spam o high lvl mons though for me its real good
itll be hard to kill them those, since of the stat boosts and that, emissary zenith legend and especially ancient, if you manage to kill them the exp will be worth it.

and besides its hard grinding on level 60s, if someone beats all the npcs in 1 day(seems impossible i k but could happen) then how else will they train?
legend hunting is still an option and didn't understand 2nd para
#14
1.yes it's still an option, but its harder to find them with the 93.33% run thing, the higher level would help balance it out.

2. 520 maps...and if there are lets say...5 npcs on each map... thats 2600 npcs, so yeah even though it seems impossible it could happen.

3. it would encourage the use of health items against npcs and wild monsters, since they were hardly used before ,with this new system people will have to use them a whole lot more.
[Image: SamurottGSig.png]
Dont mess with the Samu or else you'll be left to rott in the Sanzu.
Credits go to SparrowHawk for the amazing sig.
#15
i think the levels are high enough as it is... Big Grin
looks good
#16
No. Just no. Highest level should be flat 70
The bonuses are high enough
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#17
I'm fine with it Smile No arguments.

(10-13-2012, 11:59 PM)Guider456 Wrote: 1.yes it's still an option, but its harder to find them with the 93.33% run thing, the higher level would help balance it out.

2. 520 maps...and if there are lets say...5 npcs on each map... thats 2600 npcs, so yeah even though it seems impossible it could happen.

3. it would encourage the use of health items against npcs and wild monsters, since they were hardly used before ,with this new system people will have to use them a whole lot more.
Sounds good.
#18
Your zone level ranges look great, cefurkan; they may seem levels may seem low to the lower zones, but even at a low level your new monster system makes any wild battles with a monster difficult, great job Cefurkan.
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#19
Looks good to me. Does anyone know if the Ancients will be catchable at lower levels as well? Or will they only be catchable at the higher levels and/or upon completing certain arenas?
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#20
higher levels, char
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Back after more than 12 months of vacation. 
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#21
fine as is imo.
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If you hear the Whisper Men then turn away your ears
Do not hear the Whisper Men whatever else you do
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#22
(10-14-2012, 11:05 PM)Char02 Wrote: Looks good to me. Does anyone know if the Ancients will be catchable at lower levels as well? Or will they only be catchable at the higher levels and/or upon completing certain arenas?
will be available also at lower levels. i will try to assign monsters as much as possible to their related zones

of course zones won't be totally composed by zone type but also contain other type monsters

but majorly from that zone type monsters
#23
The levels are fine...and what with how many maps there are...and the new boosts that the wild monsters will have...it will be awhile before any but the top .25% or so make it to the last couple zones
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